本文へ移動
cccskills

「pack」の検索結果

3,505 件 ・ 関連度順

概要と使いどころ

Scaffold or migrate a repository onto release-please. Generates release-please-config.json, .release-please-manifest.json, and a release-please.yml workflow, plus an opt-in menu of tag-keyed deploy/publish templates (Docker/ECR matrix, frontend host deploy, npm OIDC publish, GitHub Release asset, Fly.io deploy, generic). Supports monorepo (mutual exclude-paths matrix), single-package, and mixed-language (node/simple/python) repos. Use when user runs /release-please-setup, mentions "release please", "set up release please", "automate releases", "conventional-commit releases", "monorepo release automation", or "migrate to release-please".

日本語の概要は準備中です。原文の説明を表示しています。

joaquimscosta/arkhe-claude-plugins212026年8月14日 更新

Generate brand icons as SVG and produce all platform assets including favicon package (ICO, SVG with dark mode, apple-touch-icon), PWA manifest icons, and mobile app icons. Use when user runs /icon-forge, requests "brand icon", "favicon generation", "app icon", or "svg logo" for a project.

日本語の概要は準備中です。原文の説明を表示しています。

joaquimscosta/arkhe-claude-plugins212026年8月14日 更新

火山引擎合规最佳实践助手:一是根据用户诉求(要满足的合规标准、关键词、关注的风险等级), 从火山引擎官方内置的合规包模板里推荐该开启哪些、并标出哪些已开启;二是汇总账号当前的合规 态势,把已生效规则/合规包(官方内置 + 用户自定义)的评估结果按类别(法规 / 最佳实践 / 自定义)与严重度聚合成一份合规总览报告;三是当官方基线没覆盖时,指导用户写一条 Rego 策略 作为自定义合规规则并注册评估。可在用户确认后把推荐的模板部署为合规包。Use when 用户想做「合规检查 / 合规巡检 / 安全合规 / 合规最佳实践 / 该开哪些合规规则 / 等保合规 / 我火山账号合规吗 / 有哪些不合规 / 帮我写条自定义合规规则」,或提到火山引擎「配置审计 / Config / 合规包 / conformance pack / Rego 策略」。Trigger on 火山 / 火山引擎 / volcengine 关键词叠加合规场景。部署合规包 / 注册自定义规则属写操作,需用户确认;合规报告 与资源修复严格分离。

日本語の概要は準備中です。原文の説明を表示しています。

volcengine/volcengine-skills212026年10月12日 更新

Create high-quality, secure, and performance-optimized Containerfiles (Dockerfiles) following best practices for multi-architecture builds, OpenShift/Kubernetes compatibility, and BuildKit cache optimization. Use when the user wants to: (1) create a new Containerfile or Dockerfile for any project (Python, Rust, Go, Node.js, .NET, or any language), (2) containerize an application with multi-stage builds, (3) optimize an existing Containerfile for security, performance, or image size, (4) review or improve container image build practices, (5) set up BuildKit cache mounts for package managers, (6) create OpenShift-compatible container images with non-root users and arbitrary UID support, (7) write a .dockerignore file, or (8) apply OCI LABEL standards.

日本語の概要は準備中です。原文の説明を表示しています。

jim60105/copilot-prompt212026年10月9日 更新

Convert simplified Chinese to Traditional Chinese (zh-TW), covering characters, Taiwan vocabulary, and phrasing. Use when the user asks to convert 簡體 to 正體/繁體, localise mainland Chinese text for Taiwan, fix simplified characters left in a document or repository, check whether content is written in proper zh-TW, or normalise variant forms such as 着/裏/爲 to the Taiwan standard. Handles both files edited in place and text pasted into the conversation. Runs on Python 3 standard library alone, with no OpenCC and no installed packages.

日本語の概要は準備中です。原文の説明を表示しています。

jim60105/copilot-prompt212026年10月9日 更新

Guidance for Tauri v2 sidecar Node.js integration with lifecycle and packaging.

日本語の概要は準備中です。原文の説明を表示しています。

full-stack-skills/tauri-skills202026年10月4日 更新

Vira's design system — TailwindCSS conventions, color palette, typography, spacing, components, and accessibility rules. Use when working on UI components, styling, or layout in this project (Lucid HTML in Haskell sources under packages/vira).

日本語の概要は準備中です。原文の説明を表示しています。

juspay/vira202026年5月15日 更新

Safe systematic dependency upgrade with vulnerability scanning and rollback capability. Detects project ecosystem, audits outdated and vulnerable packages, presents a prioritized upgrade plan, and executes upgrades one at a time with test verification after each. Use when updating dependencies, fixing vulnerability alerts, or performing periodic dependency maintenance.

日本語の概要は準備中です。原文の説明を表示しています。

dirien/yet-another-agent-harness202026年5月31日 更新

Guide for authoring Pulumi ComponentResource classes. Use when creating reusable infrastructure components, designing component interfaces, setting up multi-language support, or distributing component packages.

日本語の概要は準備中です。原文の説明を表示しています。

dirien/yet-another-agent-harness202026年5月31日 更新

lint-fix

無料

Detect project linting and validation tools, build an execution pipeline, run all tools to zero errors, and fix issues using an atomic fix protocol. Auto-detects Makefile targets, package.json scripts, Go tools, Python tools, and other common linters. Use when fixing linting errors, running validation pipelines, or ensuring code quality before committing.

日本語の概要は準備中です。原文の説明を表示しています。

dirien/yet-another-agent-harness202026年5月31日 更新

mouser

無料

Search Mouser Electronics for electronic components — secondary source for prototype orders. Find parts, check pricing/stock, download datasheets, analyze specifications. Use with KiCad for BOM creation and part selection. Use this skill when the user specifically mentions Mouser, when DigiKey is out of stock or has worse pricing, when comparing prices across distributors, or when searching for parts that DigiKey doesn't carry. For package cross-reference tables and BOM workflow, see the `bom` skill.

日本語の概要は準備中です。原文の説明を表示しています。

mattpainter701/kicad_automations202026年10月3日 更新

lcsc

無料

Search LCSC Electronics for electronic components — find parts by LCSC number (Cxxxxx) or MPN, check stock/pricing, download datasheets, analyze specifications. Sister company to JLCPCB, same parts library. Sync and maintain a local datasheets directory for a KiCad project. No API key needed — uses the free jlcsearch community API. Use this skill when the user mentions LCSC, JLCPCB parts library, JLCPCB assembly parts, production sourcing, Cxxxxx part numbers, needs to find LCSC equivalents for parts, is preparing a BOM for JLCPCB assembly, or wants to download datasheets and LCSC is available. For package cross-reference tables and BOM workflow, see the `bom` skill.

日本語の概要は準備中です。原文の説明を表示しています。

mattpainter701/kicad_automations202026年10月3日 更新

Scan repository dependencies for known vulnerabilities using the GitHub MCP Server's Dependabot toolset and the GitHub Advisory Database. Use when asked to check dependency security, audit lockfiles, or verify packages before merging.

日本語の概要は準備中です。原文の説明を表示しています。

github/copilot-advanced-security-plugin202026年5月8日 更新

Build a complete indie launch package for an app, tool, or library — product audit, positioning (one-liner, value props, objection answers), finished launch assets written to a launch/ directory (landing copy, App Store or Play Store or npm/directory listing text, Product Hunt draft.

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry202026年9月5日 更新

Analyze project dependencies for health, security, and bloat — audit outdated, deprecated, vulnerable, duplicate, heavy, and unused packages across npm, pip, cargo, go mod, and more. Produce a dependency health score, CVE inventory, license compatibility matrix, bundle size impact assessment, and a prioritized update plan with migration paths.

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry202026年9月5日 更新

Analyze university and research institution funding allocation systems including RCM revenue attribution, performance-based budgeting, faculty startup package management, F&A indirect cost recovery distribution, equipment sharing and core facility recharge rates.

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry202026年9月5日 更新

Audit transit damage prediction and prevention systems for packaging failure mode analysis, handling chain risk assessment, claims pattern detection, and protection level optimization..

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry202026年9月5日 更新

Design CNC-ready modular, interlocking, flat-pack furniture and functional objects from sheet materials (plywood, MDF, acrylic) with slot/tab joinery, precise tolerances, full parts lists, cut layouts, assembly instructions, and CAD export guidance — no fasteners required.

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry202026年9月5日 更新

Implement or change ROS 2 Jazzy packages, nodes, interfaces, launch files and configuration in a colcon workspace. Use for building and validating a development change, including tests that report success without running. For a live QoS, TF, IMU or odometry fault, use ros2-troubleshooting.

日本語の概要は準備中です。原文の説明を表示しています。

Leehyunbin0131/claude-ros2-skills202026年9月27日 更新

Decompose large epics into sprint-ready sub-epics using 9 splitting patterns. Use this skill when: - A spec is approved and you need to break a large feature into estimable work items for engineering - You want to split an epic that is too large for a single sprint - You need sized sub-epics with story point estimates for sprint planning - You are preparing for engineering handoff and need to identify work packages

日本語の概要は準備中です。原文の説明を表示しています。

qa-aman/claude-skills202026年10月13日 更新

Use @vercel/error to design, implement, migrate, audit, or review structured TypeScript errors. Trigger when a project uses or adopts the package, or when work involves its codes, fields, factories, HTTP APIs, telemetry, or terminal output. Use native Error for local failures that need no stable identity, recovery guidance, observability, or transport.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/error192026年10月13日 更新

Make game-ready 2D characters, creatures, props, icons and FX as master stills, sprite sheets or animation clips. Plan size, motion and finish; generate the art (image generation is the default, through generate2dmedia route_media.py - the API when a key is configured, else the local Codex or Grok CLI); approve one master still per character; then key, slice, register, scale, palette, QA and export frames for a game engine (Aseprite JSON, Godot SpriteFrames or Sprite3D). HD finish by default, pixel finish on request. Character animation is one image-to-video clip per action from the master (video2dsprite); sheets are for FX, icons and props. Use for sprites, masters, sheets, frame-by-frame animation and packaging frames from any source. Not for maps, tiles or backgrounds (generate2dmap), video clips (video2dsprite), code-drawn art (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月14日 更新

Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月14日 更新

Inspects, searches, and reads files and POSIX metadata on Google Cloud Filestore (NFS) instances without local NFS client packages or root privileges. Use when browsing Filestore shares, searching files, reading remote logs, or inspecting file attributes; don't use for Cloud Storage buckets, Cloud NetApp Volumes, Persistent Disks, or modifying/deleting files.

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月8日 更新