本文へ移動
cccskills

「yc」の検索結果

3,568 件 ・ 関連度順

概要と使いどころ

Diagnose failures in SKMTC sessions — no output, wrong output, error messages, failed bundle builds, parseIssues, "Registered definition mismatch", ref cycles, "Module not found" in generated code, or any other broken behavior. Applies across both CLI usage and generator authoring contexts. Use this skill when the user asks "why isn't my generator working", "no output for X", "wrong output", "what does this error mean", "manifest says X", "bundle failed", "INVALID_SCHEMA", "INVALID_DEPENDENCY_REF", "Registered definition mismatch", "Module not found" (in generated code), "ConfigValidationError", or reports any other SKMTC failure. This skill encodes a **verify-first epistemic stance** — read the manifest, check parseIssues, reproduce the failure before proposing fixes. Distinct from `skmtc-cli` and `skmtc-generator` which guide *doing*; this skill guides *diagnosing*.

日本語の概要は準備中です。原文の説明を表示しています。

skmtc/skmtc192026年10月12日 更新

Run a self-retrospective on a SKMTC-related session — generator authoring, CLI configuration, debugging, or any sustained interaction involving `@skmtc/core`, `@skmtc/cli`, or `@skmtc/gen-*` packages. Captures three distinct outputs: (1) friction entries (mistakes, surprises, overridden defaults, multi-cycle struggles), (2) a "knowledge acquired" block recording facts the agent learned during the session that weren't in its training — the primary signal for doc gaps — and (3) a closing priority list ranking the top 2-3 findings for docs/skills triage. Wins are logged only when they identify a pattern worth codifying that isn't already in a skill. Use this skill when the user asks to "retro", "skmtc retro", "log friction", "reflect on this session", "what did we learn", "run a retrospective", or after substantive SKMTC work (generator authoring, multi-step debugging, non-trivial CLI configuration) where capturing observations would help improve skills, docs, or SKMTC itself. Distinct from the `skmtc-cli` and `skmtc-generator` skills — those guide *doing* the work; this skill captures observations *about* the work. Do not invoke this skill during ordinary work; it is end-of- session (or mid-session-checkpoint) only.

日本語の概要は準備中です。原文の説明を表示しています。

skmtc/skmtc192026年10月12日 更新

Game design principles. GDD structure, balancing, player psychology, progression.

日本語の概要は準備中です。原文の説明を表示しています。

umairinayat/Specter-AI182026年9月29日 更新

Test-Driven Development workflow principles. RED-GREEN-REFACTOR cycle.

日本語の概要は準備中です。原文の説明を表示しています。

umairinayat/Specter-AI182026年9月29日 更新

refactor

無料

Intelligent refactor command. Triggers: refactor, refactoring, cleanup, restructure, extract, simplify, modernize.

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/lazyclaudecode182026年5月29日 更新

Designer-turned-developer who crafts stunning UI/UX even without design mockups

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/lazyclaudecode182026年5月29日 更新

Remove AI-generated code smells (slop) from branch changes or an explicit file list. Locks behavior with regression tests FIRST, then runs categorized cleanup via parallel `deep` agents in batches of 5, then verifies with quality gates. Covers 10 slop categories including performance equivalences, excessive complexity (object annotations, if/elif variant chains), and oversized modules (250+ pure LOC with mandatory modular refactoring). MUST USE when the user asks to "remove slop", "clean AI code", "deslop", "clean up AI-generated code", "remove AI slop", or wants to clean up AI-generated patterns from recent changes. Triggers - "remove ai slops", "clean ai code", "deslop", "cleanup AI generated", "remove AI slop", "clean up AI-generated code", "strip slop", "ai-slop cleanup".

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/lazyclaudecode182026年5月29日 更新

lsp

無料

Use when Codex needs language-server diagnostics, definitions, references, symbols, or rename safety checks in the current workspace.

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/lazyclaudecode182026年5月29日 更新

Execute a Prometheus work plan in Codex with Boulder state, evidence ledger updates, worktree discipline, parallel subagents, and Stop-hook continuation. Use after planning when the user says start work, execute plan, continue plan, resume plan, or asks to run a .omo/plans plan.

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/lazyclaudecode182026年5月29日 更新

ulw-loop

無料

Goal-like loop that uses ultrawork mode to decompose work into systematic, evidence-bound steps.

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/lazyclaudecode182026年5月29日 更新

Strategic planning consultant that produces decision-complete work plans through Socratic interview, codebase exploration, Metis gap analysis, and optional Momus high-accuracy review. MUST USE when the task has 5+ steps, scope is ambiguous, multiple modules are involved, or the user asks for a plan. Triggers: plan this, create a work plan, interview me, start planning, prometheustic, plan mode, help me plan this, break this down.

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/lazyclaudecode182026年5月29日 更新

Use when Codex needs to understand or respond to automatic comment-checker feedback emitted after an edit-like PostToolUse hook.

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/lazyclaudecode182026年5月29日 更新

Post-implementation review orchestrator. Launches 5 parallel background sub-agents: Oracle (goal/constraint verification), Oracle (code quality), Oracle (security), unspecified-high (hands-on QA execution), unspecified-high (context mining from GitHub/git/Slack/Notion). All must pass for review to pass. MUST USE after completing any significant implementation work. Triggers: 'review work', 'review my work', 'review changes', 'QA my work', 'verify implementation', 'check my work', 'validate changes', 'post-implementation review'.

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/lazyclaudecode182026年5月29日 更新

rules

無料

Use when the user asks about Codex Rules behavior, injected project rules, supported rule file locations, matching, or environment configuration.

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/lazyclaudecode182026年5月29日 更新

Removes AI-generated code smells from a SINGLE file while preserving functionality. For multiple files, call in PARALLEL per file.

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/lazyclaudecode182026年5月29日 更新

init-deep

無料

(builtin) Initialize hierarchical AGENTS.md knowledge base

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/lazyclaudecode182026年5月29日 更新

debugging

無料

MUST USE for any real runtime debugging across ANY language or binary — crashes, silent failures, wrong responses, stuck processes, memory leaks, async misbehavior, unexplained timing, reverse engineering. Runs a hypothesis-driven loop: form ≥3 hypotheses, investigate in parallel, after 2 failed rounds spawn Oracles from orthogonal angles, confirm root cause, lock with a failing test, fix minimally, QA by actually USING the system, scrub artifacts. The actual HOW lives in `references/` — READ THEM. Triggers: 'debug this', 'why is X not working', 'hanging', 'attach a debugger', 'reverse engineer', 'pwndbg', 'gdb', 'lldb', 'node inspect', 'tsx debug', 'pdb', 'dlv', 'delve', 'rust-gdb', 'set a breakpoint', 'context window exploded', 'why is the response empty', 'attach the debugger', 'debug it', 'why is this happening', 'trace this bug', 'reproduce and fix', 'silent failure', 'HTTP 200 but empty', 'why did it stop', 'inspect the binary', 'reverse engineering', 'playwright'.

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/lazyclaudecode182026年5月29日 更新

MUST USE for ANY work on .py .pyi .rs .ts .tsx .mts .cts .go files. One philosophy: strict types, modern stacks (Pydantic v2 / serde+thiserror / Zod / gin+sqlc+pgx+slog), modern toolchains (uv+basedpyright+ruff / cargo+clippy+miri / Bun+Biome+tsc / gofumpt+golangci-lint v2+nilaway+go-race), parse-don't-validate, exhaustive match, typed errors, no any/unwrap/panic, 250 LOC ceiling, TDD. Routes to references/{python,rust,typescript,rust-ub,go}/. Triggers: write/edit Python/Rust/TypeScript/Go code, new project, gin server, bubbletea TUI, CJK IME, connect-go RPC, sqlc pgx, branded ids, exhaustive match, unsafe Rust, miri, oversized file, refactor, TDD, e2e test, arena, allocator, bumpalo, const fn, const generics, comptime, zero-alloc, bitfield, repr, scopeguard, errdefer, Zig-like, zerocopy, packed struct.

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/lazyclaudecode182026年5月29日 更新

Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Author and own ONE system's design document (the A–K SYSTEM GDD) at .unikit/gamedesign/systems/SYS-<slug>.md — the depth layer of the GDD, single-system scope. Create the skeleton and walk the collaborative section-cycle to write its parameters, rules, formulas, and acceptance criteria ("detail the combat system", "write the GDD for the inventory system", "fill in the rest of this system doc", "spec out the parameters of X"), AND revise it after approval under the delta discipline ("raise the damage by 10%", "tune the economy", "rework the status system", "nerf X", "change this rule") — a number change is Tuning, a small rule a Tweak, restructuring a Rework; each bumps the version and logs the delta. To add a NEW system or restructure the system map use /unikit-gd-spec; to edit GAME.md content use /unikit-gd-spec; the moment an edit also touches a second system, a content type, a flow, or GAME.md (two or more zones) use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Full-lifecycle project workflow. Takes batched tickets, implements via /implement-batch, runs smoke tests, then executes a comprehensive quality pipeline (refactor, review-arch, review-test, tidy-docs, review-release). Maximizes autonomy with andon cord escape.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

Use when working with Nuxt Content v3, markdown content, or CMS features in Nuxt - provides collections (local/remote/API sources), queryCollection API, MDC rendering, database configuration, NuxtStudio integration, hooks, i18n patterns, and LLMs integration

日本語の概要は準備中です。原文の説明を表示しています。

hetari/sulaf172026年9月10日 更新

Operate long-lived agent workloads with observability, security boundaries, and lifecycle management.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

Multi-cycle diagnostic pipeline: profile → research → optimize → repeat with full-stack bottleneck analysis

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新