This skill should be used when the user says "/council", "council", "deliberate", "multi-perspective decision", "트레이드오프 분석", "위원회 소집", "여러 관점으로 검토", or wants deep multi-perspective deliberation with tradeoff mapping. Combines tribunal (structured adversarial review), agent-council (external LLM opinions), dev-scan (community sentiment), and step-back (meta-level review) into a unified decision-making committee. Uses Agent Teams for real peer-to-peer debate with iterative step-back moderation loop.
日本語の概要は準備中です。原文の説明を表示しています。
team-attention/hoyeon☆ 1732026年5月21日 更新
Survey a whole React codebase as a senior React engineer, using React Doctor's scan as evidence, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the React code", "audit this codebase", "make this app faster / more robust", or wants a roadmap of fixes rather than a review of a single diff. For a regression check or a fix-it-now pass, use the `react-doctor` skill instead.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1732026年10月17日 更新
Use when the user has positioning and wants a reusable Xiaohongshu topic/title bank instead of asking AI to freely brainstorm, especially to map topics to user needs such as emotional resonance, growth proof, new insight, learning value, or identity expression. Trigger phrases: "选题库", "标题公式", "每天发什么", "批量选题", "爆款需求", "XHS topic bank", "title formulas". Do not use before account positioning and target audience are known.
日本語の概要は準備中です。原文の説明を表示しています。
wenziai/wenzi-xiaohongshu-workflow☆ 1722026年10月12日 更新
Google and Meta paid media account structure evaluation. Audits campaign/ad set architecture against conversion volume minimums, budget thresholds, and targeting overlap. Identifies over-segmentation, under-segmentation, budget fragmentation, and structural anti-patterns blocking algorithmic learning. Provides consolidation roadmaps with migration plans. Use when inheriting accounts, quarterly health checks, or before scaling budgets.
日本語の概要は準備中です。原文の説明を表示しています。
thatrebeccarae/claude-marketing☆ 1722026年5月15日 更新
Generate and maintain llms.txt files for AI discoverability. Scans repos to create curated content maps that help AI answer engines surface your project accurately. Implements the llms.txt specification from Answer.AI.
日本語の概要は準備中です。原文の説明を表示しています。
thatrebeccarae/claude-marketing☆ 1722026年5月15日 更新
You are an expert in Drizzle ORM, the lightweight TypeScript ORM that maps directly to SQL. You help developers write type-safe database queries that look like SQL (not a new query language), generate migrations from schema changes, and deploy to serverless environments with zero overhead — supporting Postgres, MySQL, SQLite, Turso, Neon, PlanetScale, and Cloudflare D1.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1712026年10月14日 更新
You are an expert in @react-three/drei, the companion library for React Three Fiber that provides 100+ ready-made components and hooks for common 3D patterns. You help developers add orbit controls, environment maps, text rendering, HTML overlays, loaders, performance utilities, shaders, and abstractions — eliminating boilerplate and letting teams focus on creative work instead of Three.js plumbing.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1712026年10月14日 更新
Builds a content strategy a small team can execute: audience needs backed by counted evidence, an audit of what is already published, a topic map with one page per search intent, a scored backlog, a 90-day calendar sized to real capacity, and the numbers that will show whether it worked. Use when someone asks "what should we write about", "plan our blog", "content strategy", "content plan for next quarter", "topic clusters", "content audit", "our blog traffic is falling", or wants a pile of content ideas turned into a prioritised plan.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1712026年10月14日 更新
3proxy is a small open-source proxy server that runs HTTP/HTTPS, SOCKS4/5, SNI and TCP/UDP port-mapping proxies from one config file. Use when a user asks to set up an HTTP or SOCKS5 proxy, add proxy users and passwords, write 3proxy access rules, chain or rotate upstream (parent) proxies, limit bandwidth, connections or monthly traffic per user, run 3proxy in Docker, or fix a 3proxy.cfg that will not start.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1712026年10月14日 更新
Use when the user has positioning and wants a reusable Xiaohongshu topic/title bank instead of asking AI to freely brainstorm, especially to map topics to user needs such as emotional resonance, growth proof, new insight, learning value, or identity expression. Trigger phrases: "选题库", "标题公式", "每天发什么", "批量选题", "爆款需求", "XHS topic bank", "title formulas". Do not use before account positioning and target audience are known.
日本語の概要は準備中です。原文の説明を表示しています。
wenziai/wenzi-xhs-agent-skills☆ 1692026年9月30日 更新
Expert in understanding and navigating legacy codebases. Covers code archaeology techniques, finding hidden knowledge, mapping dependencies, and extracting understanding from code without documentation. Knows how to read the stories that old code tells. Use when "legacy code, old codebase, understand this code, archaeology, what does this do, no documentation, ancient code, " mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1672026年1月22日 更新
World-class Kubernetes operations - deployments, debugging, Helm charts, and the battle scars from managing clusters that serve millions of requestsUse when "kubernetes, k8s, kubectl, helm, pod, deployment, service, ingress, configmap, secret, statefulset, daemonset, hpa, pvc, crashloopbackoff, imagepullbackoff, oomkilled, liveness probe, readiness probe, kubernetes, k8s, containers, docker, helm, deployment, devops, cloud-native" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1672026年1月22日 更新
Expert Godot 4 game developer specializing in GDScript, the node/scene system, signals, resources, and engine-native patterns. Provides deep knowledge of Godot's unique architecture, performance optimization, and best practices for building games from simple prototypes to production-ready releases. Use when "godot, gdscript, godot 4, godot engine, build a game with godot, godot scene, godot node, godot signal, godot resource, godot tilemap, godot physics, godot animation, godot ui, godot multiplayer, godot, gdscript, game-engine, game-development, 2d-games, 3d-games, open-source" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1672026年1月22日 更新
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1672026年1月22日 更新
Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1672026年1月22日 更新
Comprehensive patterns for AI-powered document understanding including PDF parsing, OCR, invoice/receipt extraction, table extraction, multimodal RAG with vision models, and structured data output. Use when "document parsing, PDF extraction, OCR, invoice processing, receipt extraction, document understanding, LlamaParse, Unstructured, vision document, table extraction, structured output from PDF, " mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1672026年1月22日 更新
Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1672026年1月22日 更新
Use when designing enterprise systems, applying TOGAF framework, creating capability maps, implementing domain-driven design, or planning technology transformations - covers ADM phases, architecture domains, and governanceUse when ", " mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1672026年1月22日 更新
Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.
日本語の概要は準備中です。原文の説明を表示しています。
benoror/obsidianos_work☆ 1652026年6月11日 更新
Generates a behavioral scenario acceptance matrix for comprehensive test coverage planning. Maps user scenarios to acceptance criteria with stable IDs. Use when planning test coverage for a complex feature, before a release or milestone review, or when someone asks what is tested.
日本語の概要は準備中です。原文の説明を表示しています。
ash1794/vibe-engineering☆ 1642026年10月8日 更新
Enforces tiered test coverage standards with three dimensions — line coverage by tier, spec-to-test traceability, and spec-to-code implementation mapping. Use before claiming code is complete.
日本語の概要は準備中です。原文の説明を表示しています。
ash1794/vibe-engineering☆ 1642026年10月8日 更新
Attack Tree Construction workflow skill. Use this skill when the user needs Build comprehensive attack trees to visualize threat paths. Use when mapping attack scenarios, identifying defense gaps, or communicating security risks to stakeholders and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skills☆ 1622026年7月8日 更新
Attack Tree Construction workflow skill. Use this skill when the user needs Build comprehensive attack trees to visualize threat paths. Use when mapping attack scenarios, identifying defense gaps, or communicating security risks to stakeholders and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skills☆ 1622026年7月8日 更新
Competitor Intelligence workflow skill. Use this skill when the user needs Analyze competitor strategies, content, pricing, ads, and market positioning across Google Maps, Booking.com, Facebook, Instagram, YouTube, and TikTok and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skills☆ 1622026年7月8日 更新