Suede-affiliated recurring marketing workflow design for cadence, inputs, decision rules, checkpoints, failure states, and measurable outputs. Use when the user wants repeatable ad-fatigue, content-refresh, churn-watch, ranking-drop, or weekly-review loops. NOT FOR: one-off tactic ideation (use suede-marketing-ideas), experiment design (use suede-ab-testing), or creating a live automation without explicit scheduling authority.
日本語の概要は準備中です。原文の説明を表示しています。
JasonColapietro/suede-creator-skills☆ 1272026年10月15日 更新
Suede-affiliated onboarding and activation strategy for first-run sequencing, empty states, setup checklists, activation milestones, time to value, and retention-linked measurement. Use when users sign up but fail to reach first value or the product needs a new first-session flow. NOT FOR: registration optimization (use suede-signup), lifecycle email sequences (use suede-emails), or monetization prompts (use suede-paywalls).
日本語の概要は準備中です。原文の説明を表示しています。
JasonColapietro/suede-creator-skills☆ 1272026年10月15日 更新
Suede AI blunt A-F ship grade for a code change across correctness, security and permissions, data and state, domain truth, UX and release behavior, tests and verification, and deploy readiness, with Instant-F triggers and evidence-based grade caps on auth, payment, migration, and public-API surfaces. Use when asked to grade this, give it a letter, is this an A, how ready is this to ship, or should this merge: when the caller wants the verdict without a findings list. NOT FOR: findings, evidence, and fix briefs (use suede-code-review, or suede-code for findings plus grade); enforcing the verdict in CI (use suede-ci-gate); eval coverage for AI behavior (use suede-ai-eval).
日本語の概要は準備中です。原文の説明を表示しています。
JasonColapietro/suede-creator-skills☆ 1272026年10月15日 更新
Domain-driven modeling patterns for Axone contracts. Use when introducing domain concepts, encoding invariants, or deciding boundaries between domain, handlers, services, gateways, queries, and state.
日本語の概要は準備中です。原文の説明を表示しています。
axone-protocol/contracts☆ 1232026年10月14日 更新
Render Mermaid diagrams as SVG or ASCII art using beautiful-mermaid. Use when users need to create flowcharts, sequence diagrams, state diagrams, class diagrams, or ER diagrams. Supports both graphical SVG output and terminal-friendly ASCII/Unicode output.
日本語の概要は準備中です。原文の説明を表示しています。
iOfficeAI/AionCore☆ 1222026年10月15日 更新
Use this skill to build a multi-element Excel dashboard — Dashboard sheet on open, multiple formula-driven KPI cards, multiple charts, sparklines, and conditional formatting — from CSV or tabular input. Trigger on: 'dashboard', 'KPI dashboard', 'analytics dashboard', 'executive dashboard', 'metrics dashboard', 'CSV to dashboard', 'data visualization'. Output is a single .xlsx. Scene-layer on officecli-xlsx: inherits every xlsx hard rule. DO NOT invoke for: a single budget tracker / one-sheet CSV-with-formatting (use xlsx), a 3-statement / DCF / LBO financial model (use financial-model), a weekly report with ≤ 1 chart and < 10 rows (use xlsx).
日本語の概要は準備中です。原文の説明を表示しています。
iOfficeAI/AionCore☆ 1222026年10月15日 更新
Generate a full operational status report for the Aivena bot. Checks all subsystems: extensions, webserver, Telegram, chat bridge, heartbeat, cron, database, memory, CRM, calendar, task management, jobs/telemetry, and storage. **Triggers — use this skill when:** - User asks for "status", "bot status", "system status", "operational status" - User asks "is everything running?", "how's Aivena doing?" - User says "health check", "diagnostics", "systems check" - User asks "what's the state of the bot?"
日本語の概要は準備中です。原文の説明を表示しています。
espennilsen/pi☆ 1222026年10月12日 更新
Generate a self-contained handoff prompt that lets the user continue work in a fresh coding agent session with empty context. The prompt captures everything a new agent needs: project, goal, progress, decisions, current state, and remaining work. **Triggers — use this skill when:** - User says "handoff", "hand off", "hand-off" - User asks to "generate a continuation prompt" - User says "give me a prompt to continue this" - User asks to "wrap up for a new session" - User says "context transfer", "session transfer" - User asks "how do I pick this up later" - User wants to "pass this to another agent"
日本語の概要は準備中です。原文の説明を表示しています。
espennilsen/pi☆ 1222026年10月12日 更新
Take screenshots and interact with web pages using a headed Playwright browser. Use when you need to visually inspect a URL, capture a screenshot, interact with a page (click, type, scroll), or verify what a page looks like rendered. **Triggers — use this skill when:** - You need to screenshot a URL (Penpot share link, localhost, public site) - User says "show me", "how does it look", "take a screenshot" - You want to visually verify your own work (e.g. after creating Penpot designs) - User asks to review a live page or prototype - You need to interact with a page (click buttons, fill forms, trigger states)
日本語の概要は準備中です。原文の説明を表示しています。
espennilsen/pi☆ 1222026年10月12日 更新
Reverse-engineer a design system from a live website (public URL or localhost). Extracts colors, typography, spacing, shadows, radii, breakpoints, and component patterns using a headed Playwright browser. Captures screenshots of pages, components, and interactive states at real device resolutions. Produces structured design tokens and optionally seeds a Penpot project. **Triggers — use this skill when:** - User says "extract design system from [url]" - User asks to "reverse-engineer the styles from [site]" - User says "build a design system based on [website]" - User asks to "pull the design tokens from [url]" - User says "analyze the design of [site]" - User asks to "import styles from [website] into Penpot" - User points at a URL and asks about its colors, fonts, spacing, or components
日本語の概要は準備中です。原文の説明を表示しています。
espennilsen/pi☆ 1222026年10月12日 更新
Use this skill for ANY work involving React, Next.js, TypeScript, or Tailwind in the browser layer. This includes building components and pages, but equally covers debugging and fixing frontend issues: CSS/Tailwind classes not applying, form validation behavior, hydration mismatches between server and client renders, styling bugs, layout shifts, and rendering problems. Also use for refactoring components (e.g., splitting Server vs Client Components), data fetching patterns, state management, bundle optimization, and frontend tooling. If the problem involves what users see or interact with in a web browser — whether building, fixing, or refactoring — use this skill. Not for backend APIs, databases, infrastructure, or DevOps.
日本語の概要は準備中です。原文の説明を表示しています。
avibebuilder/claude-prime☆ 1192026年5月17日 更新
Linearizing nonlinear dynamics around operating points for control design.
日本語の概要は準備中です。原文の説明を表示しています。
agentscope-ai/PawBench☆ 1182026年8月3日 更新
Use this skill when calculating control system performance metrics such as rise time, overshoot percentage, steady-state error, or settling time for evaluating simulation results.
日本語の概要は準備中です。原文の説明を表示しています。
agentscope-ai/PawBench☆ 1182026年8月3日 更新
Use this skill when simulating vehicle motion, calculating safe following distances, time-to-collision, speed/position updates, or implementing vehicle state machines for cruise control modes.
日本語の概要は準備中です。原文の説明を表示しています。
agentscope-ai/PawBench☆ 1182026年8月3日 更新
Identify the pivotal obstacle between current state and desired future. Use when developing strategy.
日本語の概要は準備中です。原文の説明を表示しています。
itseffi/agentic-os☆ 1152026年10月7日 更新
Use when a screen design was approved (the design task is in done) - the hand-off document implementers build from - components mapped to the inventory, tokens, every state, responsive behaviour per breakpoint, accessibility notes and exact copy
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1142026年10月16日 更新
Use when the diff renders user-controlled content as HTML, builds links or redirects, changes CSP or CORS, adds a cookie-authenticated state change or WebSocket, a postMessage handler, a markdown renderer, a service worker, browser storage of tokens or private data, a frameable sensitive action, or an Electron/Tauri window
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1142026年10月16日 更新
Use when you write any words a user reads in a mockup or a hand-off - content language and voice, buttons, labels, errors, empty states, confirmations, numbers and dates, and the longest-string check
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1142026年10月16日 更新
Use when your context carries "The approved design this task builds" - comparing the running UI with the approved hand-off and mockup at each width and state, evidence screenshots attached to the task, Blocker/High/Medium/Nitpick findings and which of them fail the round
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1142026年10月16日 更新
Use when you have a candidate security finding and before it goes in a comment - restate it as a crossed boundary, prove reachability, impact and a concrete exploit, apply triage dismissals, route out-of-repository facts to needs-validation, keep the effect no stronger than the trace, then the self-refute and verifier passes
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1142026年10月16日 更新
Use when writing Godot 4 GDScript - static typing everywhere, scene composition with component nodes, call down/signal up, @onready caching, Resources as data duplicated per instance, autoloads only for services, state machines, pooling, physics in _physics_process, and threaded loading.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1142026年10月16日 更新
Use when adding or changing tuning values, items, enemies, abilities or levels - put them in the engine's data assets (ScriptableObject, Resource, DataAsset/DataTable, JSON/RON) with validation and stable IDs, keep runtime state out of shared data, inject services instead of singletons, and test data invariants.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1142026年10月16日 更新
Use when writing Bevy (Rust ECS) game code - pin and respect the repo's minor version, plugins/systems/queries/resources, schedules with FixedUpdate and Time, states and run conditions, messages vs observers across versions, required components, testing systems with App::update and a manual time strategy, compile-time and allocation hygiene.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1142026年10月16日 更新
Use when designing or building any mobile screen or component a user sees (Flutter, SwiftUI or Compose) - platform conventions, hierarchy, type that scales, colour roles and dark mode, safe areas and insets, forms and keyboard, states, feedback, and the generic-mobile anti-patterns.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1142026年10月16日 更新