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cccskills

「audit」の検索結果

5,966 件 ・ 関連度順

概要と使いどころ

Evaluate a local Codex skill in engineer-friendly terms. Use when the user says "evaluate this skill", "give me an analysis of the game dev skill", "audit this skill", "why did this score that way", "what should I fix first", or asks for a skill-specific report before benchmarking it.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4902026年10月8日 更新

Create, edit, or validate reproducible SQL or Python notebooks. Use for notebooks, SQL/Python scratchpads, reproducible exploration, audit trails, or runnable companions where the analysis should be reviewable or rerunnable.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4902026年10月8日 更新

Use for a standard, single-pass security audit of an entire repository or a scoped path, package, folder, or submodule with no diff to review. This is the default repository scan. Do not use for PR, commit, branch, or working-tree diffs, or for deep, multi-pass scans.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4902026年10月8日 更新

web-perf

無料

Analyzes web performance using Chrome DevTools MCP. Measures Core Web Vitals (FCP, LCP, TBT, CLS, Speed Index), identifies render-blocking resources, network dependency chains, layout shifts, caching issues, and accessibility gaps. Use when asked to audit, profile, debug, or optimize page load performance, Lighthouse scores, or site speed. Biases towards retrieval from current documentation over pre-trained knowledge.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4902026年10月8日 更新

health

無料

Audits agent config, instruction drift, hooks or MCP, and AI maintainability. Use when Claude, Codex, or Pi setup looks wrong. Not for application bugs or PR review.

日本語の概要は準備中です。原文の説明を表示しています。

tw93/Waza7,3192026年10月15日 更新

Optimize web performance: bundle size, images, caching, lazy loading, and overall page speed. Use when site is slow, reducing bundle size, fixing layout shifts, improving Time to Interactive, or optimizing for Lighthouse scores. Triggers on: web performance, bundle size, page speed, slow site, lazy loading. Do NOT use for Core Web Vitals-specific fixes (use core-web-vitals), running Lighthouse audits (use perf-lighthouse), or Astro-specific optimization (use perf-astro).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0682026年10月17日 更新

Astro-specific performance optimizations for 95+ Lighthouse scores. Covers critical CSS inlining, compression, font loading, and LCP optimization. Use when optimizing Astro site performance, improving Astro Lighthouse scores, or configuring astro-critters. Do NOT use for non-Astro sites (use perf-web-optimization or core-web-vitals) or running Lighthouse audits (use perf-lighthouse).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0682026年10月17日 更新

Optimize Core Web Vitals (LCP, INP, CLS) for better page experience and search ranking. Use when asked to "improve Core Web Vitals", "fix LCP", "reduce CLS", "optimize INP", "page experience optimization", or "fix layout shifts". Focuses specifically on the three Core Web Vitals metrics. Do NOT use for general web performance (use perf-web-optimization), Lighthouse audits (use perf-lighthouse), or Astro-specific optimization (use perf-astro).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0682026年10月17日 更新

the-fool

無料

Use when challenging ideas, plans, decisions, or proposals. Invoke to play devil's advocate, run a pre-mortem, red team, stress test assumptions, audit evidence quality, or find blind spots before committing. Do NOT use for building plans, making decisions, or generating solutions — this skill only challenges and critiques. For a multi-agent panel that challenges and then commits to a verdict, use the-jury.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0682026年10月17日 更新

Scores how completely an implementation fulfills a PRD/spec, case by case, and produces a single comparable final grade. Invoke only when explicitly named (e.g. run spec-driven-eval); do not auto-trigger. Use when benchmarking spec-driven implementations, grading acceptance criteria, evaluating whether a feature was 100% implemented, comparing multiple implementations of the same PRD, or auditing implementation and test coverage (unit and e2e) against product requirements. Do NOT use for planning or building features (use tlc-spec-driven), writing PRDs, or general code review unrelated to a spec.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0682026年10月17日 更新

Mandatory iPolloWork code-change gate for modern, minimal, performant, reuse-first implementation and clean repository ownership. Use whenever AI creates, edits, deletes, or refactors application code, server code, packages, scripts, tests, dependencies, schemas, routes, UI, or generated-file workflows. Reuse existing code before creating files, keep one source of truth, prevent parallel implementations and junk directories, justify every new file or dependency, and audit the current change before completion.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0542026年10月17日 更新

Create or redesign enterprise AI, automation, security, and operations product pages that explain system boundaries, approvals, auditability, exceptions, and rollback. Use for dark cinematic heroes, hairline grids, metric pauses, expandable solution rows, case-study evidence, security proof, and qualified demo or waitlist handoffs.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8212026年10月6日 更新

Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8212026年10月6日 更新

Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes and attack volumes, combat animation states, enemy-runtime adapters, LODs, deterministic review fixtures, and validating that every monster follows one shared system.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8212026年10月6日 更新

Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view, derive a versioned editor document from authored placements, add outliner, layer, selection, drag, snap, inspector, or camera controls, expose enemy aggro, leash, or patrol overlays, implement local draft import, export, undo, and reset, secure an editor route with IP and password sessions, or validate and release a map editor without mutating live gameplay data.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8212026年10月6日 更新

Design, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape behavior, and responsive release-ledger UI. Use when Codex needs to add or revise a changelog or version screen in a game, reconstruct release history from deployments and Git, define version-bump rules, keep displayed versions synchronized with live builds, or test changelog mechanics across desktop and mobile.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8212026年10月6日 更新

Profile, audit, and optimize frontend page performance with emphasis on animation work, memory-leak risks, long-session slowdowns, CSS animations, canvas/WebGL requestAnimationFrame loops, marquees, skeletons, GSAP/Three/Matter effects, timers, listeners, and observers. Use when the user asks to make animations performant, pause offscreen animations, look for memory leaks, profile pages that slow the computer over time, fix janky scrolling, reduce CPU/GPU use, or repeat the "only play in view" optimization on React/Vite/Next/frontend pages using Codex Browser.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8212026年10月6日 更新

Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the mechanism and the visual fidelity. Covers finding the mechanism, naming the technique plainly, disclosing the verified runtime and renderer, auditing reference layers, carrying real numbers instead of adjectives, preserving owned staging, keeping expensive gotchas, declaring the boundary against neighbouring skills, and browser-verifying before claiming it works. Use when a page, canvas scene, shader, scroll effect, layout system, or hover interaction turned out well and should become a skill rather than staying in one project.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8212026年10月6日 更新

Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asset delivery.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8212026年10月6日 更新

OKX Agentic Wallet — the single skill for the user's wallet and on-chain execution. Use it whenever the user wants to operate their wallet or execute an on-chain action, including: login & accounts, balance / holdings, wallet address / deposit / receive, send / transfer, contract calls (approve / deposit / withdraw), transaction history & status, message signing, wallet export & policy; pay gas with a stablecoin (Gas Station, Solana); swap / trade / buy / sell / convert, get a quote; cross-chain bridge & track arrival; limit orders (buy dip / take profit / stop loss / buy above) plus cancel / list / resume them; broadcast / gas / simulate / track a transaction; look up any public address's holdings; security scanning (token / honeypot 蜜罐 / 貔貅, DApp phishing, tx & signature checks, approvals); audit log. Once matched, follow this skill's Intent Routing to dispatch to the exact action.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7642026年8月20日 更新

Expert guide for using n8n-mcp MCP tools effectively. Use when searching for nodes, validating configurations, accessing templates, managing workflows, organizing workflows into folders, managing credentials, auditing instance security, or using any n8n-mcp tool. Provides tool selection guidance, parameter formats, and common patterns. IMPORTANT — Always consult this skill before calling any n8n-mcp tool — it prevents common mistakes like wrong nodeType formats, incorrect parameter structures, and inefficient tool usage. If the user mentions n8n, workflows, nodes, or automation and you have n8n MCP tools available, use this skill first.

日本語の概要は準備中です。原文の説明を表示しています。

czlonkowski/n8n-skills6,4552026年10月16日 更新

Operate an explicitly activated LoopX Material Lifecycle for a connected project. Use for material-store inventory, lossless migration, candidate/archive transitions, exact-read-backed ranking, ranked-entry rebuilds, bounded Explore intake, owner-gated apply, rollback, and audit. Do not use for ordinary one-off reading or research when the project has not activated Material Lifecycle.

日本語の概要は準備中です。原文の説明を表示しています。

loopx-project/loopx6,3552026年10月18日 更新

Add descriptive prose to bare sections in whitepapers (FR + EN) using 9 parallel agents

日本語の概要は準備中です。原文の説明を表示しています。

FlorianBruniaux/claude-code-ultimate-guide6,1952026年10月18日 更新

Extracts and structures source material (articles, transcripts, notes) into a talk summary with narrative arc, themes, metrics, and gaps. Auto-detects REX vs Concept type. Use when starting a new talk from any source material or auditing existing material before committing to a talk.

日本語の概要は準備中です。原文の説明を表示しています。

FlorianBruniaux/claude-code-ultimate-guide6,1952026年10月18日 更新