host chinese call of cthulhu and similar investigative tabletop rpg sessions as kp/keeper. use when the user asks to start, continue, simulate, or play a coc scenario, wants chatgpt to be kp, asks for preset investigator cards, npc teammates, dice checks, horror investigation pacing, solo/co-op tabletop roleplaying, or persistent pre-session prep/project folders for a campaign. ask only the minimum setup questions: whether the user wants a custom investigator persona and how many npc teammates; otherwise handle scenario selection, character card creation, npc teammates, dice, pacing, narration, and campaign notes automatically.
日本語の概要は準備中です。原文の説明を表示しています。
SumanasJ/coc-kp-host☆ 502026年6月26日 更新
Use when the user says 'figma to gutenberg', 'figma to blocks', or hands over a Figma frame to rebuild on a WordPress site that uses the block editor. Maps the Figma node tree to core Gutenberg blocks, registers the frame's palette in Global Styles, and writes to a draft, so nothing live is touched.
日本語の概要は準備中です。原文の説明を表示しています。
respira-press/agent-skills-wordpress☆ 482026年10月14日 更新
Use when the user says 'make my store visible to chatgpt', 'set up product feeds', or 'make my store agent-ready', or asks about Google Merchant Center, a store llms.txt, or cart links for AI agents. Sets up product feeds in six formats and registers the catalog with the major platforms.
日本語の概要は準備中です。原文の説明を表示しています。
respira-press/agent-skills-wordpress☆ 482026年10月14日 更新
Map the Jobs to be Done (functional, emotional, and social) that people are trying to get done. Based on Christensen's JTBD theory — applies to any object, not only software.
日本語の概要は準備中です。原文の説明を表示しています。
haabe/mycelium☆ 472026年10月16日 更新
Use when real user interviews aren't possible (solo/hobby/dogfood projects) but persona work is still needed. Enforces epistemic discipline: adversarial spectrum, pre-committed stop conditions, speculation tagging. NOT a substitute for /mycelium:user-interview when real users are available.
日本語の概要は準備中です。原文の説明を表示しています。
haabe/mycelium☆ 472026年10月16日 更新
Lint canvas files for staleness, missing fields, inconsistent evidence types, and orphaned references. Run periodically or before major transitions.
日本語の概要は準備中です。原文の説明を表示しています。
haabe/mycelium☆ 472026年10月16日 更新
Use when writing or modifying code for s&box, sbox, the Facepunch sandbox engine, or any Source 2 game project in C#. Triggers on mentions of s&box, sbox, sandbox game, Facepunch engine, Source 2 game, `.sbproj`, `.razor` with `PanelComponent`, `@inherits PanelComponent`, `Sandbox.Component`, `GameObject` + `Components.Get<T>`, `Scene.Trace`, `CharacterController` + `.Move()`, `SkinnedModelRenderer`, `NavMeshAgent`, `[Sync]`, `[Rpc.Broadcast]`, `[Property]`, `INetworkListener`, `ISceneEvent`, `PlayerController` in C#. Also triggers on any file with `using Sandbox;` or `using Sandbox.UI;` that isn't Unity/Godot/Unreal. Writes idiomatic s&box C# components, Razor UI, and networking code; prevents Unity-pattern leakage.
日本語の概要は準備中です。原文の説明を表示しています。
gavogavogavo/claude-sbox☆ 462026年6月23日 更新
Use ManagedCode.MimeTypes when a .NET application needs consistent MIME type detection, extension mapping, and content-type decisions for uploads, downloads, or HTTP responses.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/PrompterOne☆ 452026年5月9日 更新
Use on any core for first-run planning intake — Phase 0 runs the vendored BMAD-METHOD planning shelf, shared by every core, and Phase 1 (mining `04-prd.md` into intent records plus the Add-ons/sync-and-remote-entities decision) is full-stack-app's and pwa-app's shared procedure — identical mechanics, a different decision at step 5/8. Phase 0 also defines compressed intake, the path a user's explicit "just build it" choice takes on full-stack-app, pwa-app, authored, and copywriting cores: one batched round of questions in place of the shelf, writing a thinned archive at the same paths so Phase 1 (or, on copywriting, that core's own mining step), `ux-planner`, and the Re-entry pass all keep their documented source. Also use for the Re-entry pass, which mines new scope into additional intents without re-running the shelf, on any core with a module axis to add an intent to (full-stack-app, pwa-app, authored) — landing-page has none, so its own new-scope path runs through `hedgehog-landing-loop`'s Correction Protocol instead. Invoked by the `planner` agent, which decides the path; don't run standalone. landing-page runs this skill's Phase 0 on first run, then mines the same archive through `hedgehog-landing-loop`'s own planning-intake section, that core's counterpart to this skill's Phase 1. copywriting runs this skill's Phase 0 the same way (full or compressed), then mines the same archive through `hedgehog-copywriting-loop`'s own planning-intake section into a what/audience/register brief — no module axis, so its own new-scope path runs through that loop's Correction Protocol rather than the Re-entry pass below. An authored core runs this skill's Phase 0, then `hedgehog-core-design`, then this skill's Phase 1 mining against the designed layer sequence. A brownfield adoption (`hedgehog-adopt`) never runs this skill's shelf at all — the drivers BMAD elicits are already settled facts of a repo that already exists.
日本語の概要は準備中です。原文の説明を表示しています。
skyf0xx/hedgehog☆ 452026年10月16日 更新
Check that a locally running site's WebMCP tools register and execute correctly. Use to verify WebMCP tools, confirm document.modelContext tools appear on the right pages and auth states, or test @nekuda/webmcp-sdk tools in a browser.
日本語の概要は準備中です。原文の説明を表示しています。
nekuda-ai/webmcp-kit☆ 452026年9月30日 更新
Connect a site's existing WebMCP tools to AgentLane without rebuilding them. Use when a codebase already registers document.modelContext tools — natively or through any SDK — and the developer wants them visible in AgentLane, migrated onto @nekuda/webmcp-sdk with durable stable keys and verified to behave exactly as before.
日本語の概要は準備中です。原文の説明を表示しています。
nekuda-ai/webmcp-kit☆ 452026年9月30日 更新
Iteratively build multi-page websites using Stitch. Reads next-prompt.md (the baton), generates the next page with Stitch MCP, integrates it into the site, then updates next-prompt.md to continue the loop. Works with stitch-design-md and stitch-ui-prompt-architect for consistent multi-page output.
日本語の概要は準備中です。原文の説明を表示しています。
gabelul/stitch-kit☆ 452026年7月21日 更新
Analyzes a Stitch project's screens and synthesizes a natural-language DESIGN.md — visual atmosphere, color palette with hex values, typography rules, and Stitch-ready prompt snippets. Use this before stitch-loop or any multi-page build to establish design consistency.
日本語の概要は準備中です。原文の説明を表示しています。
gabelul/stitch-kit☆ 452026年7月21日 更新
Generates 3 alternative Stitch prompts for A/B testing screen concepts — vary layout, visual style, or content while keeping the underlying information architecture consistent.
日本語の概要は準備中です。原文の説明を表示しています。
gabelul/stitch-kit☆ 452026年7月21日 更新
Creates a reusable Stitch Design System from theme tokens — colors, fonts, roundness. Can be applied to future screens for visual consistency.
日本語の概要は準備中です。原文の説明を表示しています。
gabelul/stitch-kit☆ 452026年7月21日 更新
Analyze an existing spec for inconsistencies, missing information, ambiguities, and structure issues. Use when user says "analyze spec", "review spec", "spec quality check", "validate requirements", "audit spec", or "check spec quality".
日本語の概要は準備中です。原文の説明を表示しています。
sequenzia/agent-alchemy☆ 452026年6月1日 更新
Build premium, realistic soundtracks for code-made videos and animations from real licensed recordings - launch films, product and feature videos, UI walkthroughs, logo stings, explainers, trailers and animated shorts made with Remotion, HyperFrames, three.js, GSAP or any renderer. Use this whenever a video or animation needs sound design, SFX, foley, ambience, music, a soundtrack, a score, UI click / whoosh / riser / impact / logo-sting sounds, or a music edit to picture; whenever a synthesized or "random" sounding soundtrack must be replaced with real recordings; or when the user asks to source, license, credit, mix, master, critique or mux audio for a film. It covers cue lists from the picture, sourcing from Freesound / Mixkit / composer libraries with licence checks, a music edit at bar lines, a JSON sound design rendered by a deterministic mixer, measured QA (clicks, masking, harshness, sync, loudness) plus earshot listening, a multi-agent critique, mastering, credits and the mux.
日本語の概要は準備中です。原文の説明を表示しています。
Leonxlnx/earshot☆ 442026年10月16日 更新
Use when writing, reviewing, or optimizing CUDA kernels targeting sm_120a (RTX 5090 / Consumer Blackwell, GB202) in the imp inference engine. Triggers on CUDA/PTX kernel code, shared-memory layout, bank conflicts, tensor-core MMA (mxf4nvf4, tf32, 3xTF32/3xFP16), GEMV/GEMM/attention/quantization/GDN-scan kernels, decode tok/s under expected, kernel emitting HMMA instead of mxf4nvf4, occupancy, register pressure, __launch_bounds__, spills, PDL. Pair with `benchmark-cuda` for measurement and `check-degeneration` after hot-path changes.
日本語の概要は準備中です。原文の説明を表示しています。
kekzl/imp☆ 442026年10月16日 更新
Evaluates signal half-life, turnover implications, and capacity constraints for systematic alpha factors. Use when analyzing signal persistence, evaluating factor decay, or estimating strategy capacity.
日本語の概要は準備中です。原文の説明を表示しています。
CaseMark/skills☆ 442026年10月15日 更新
Guidelines for consistent, well-documented commits in SDD projects
日本語の概要は準備中です。原文の説明を表示しています。
LiorCohen/sdd☆ 432026年2月24日 更新
Technical product expert specializing in platform engineering, DevOps, and AI dev tools. Critically reviews the SDD plugin for DX issues, inconsistencies, and gaps.
日本語の概要は準備中です。原文の説明を表示しています。
LiorCohen/sdd☆ 432026年2月24日 更新
Set up a construction project — inventories files, classifies drawings/specs/schedules/registers, detects AgentCM mode, appends construction context to CLAUDE.md. Triggers: 'set up project', 'construction setup', 'classify documents'.
日本語の概要は準備中です。原文の説明を表示しています。
dleerdefi/claude-code-construction☆ 432026年10月16日 更新
Audit and realign UI to match design system standards, spacing, tokens, and patterns. Use when the user mentions consistency, design drift, mismatched styles, tokens, or wants to bring a feature back in line with the system.
日本語の概要は準備中です。原文の説明を表示しています。
aladicf/better-web-ui☆ 422026年5月22日 更新
Perform a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the work is functionally complete and needs finishing touches—not when the hierarchy, structure, tone, or technical foundation still need major changes.
日本語の概要は準備中です。原文の説明を表示しています。
aladicf/better-web-ui☆ 422026年5月22日 更新