Expert ISO 42001 AI Management System (AIMS) compliance advisor. Use this skill whenever a user asks about ISO/IEC 42001:2023, AI governance, AI management systems, AI risk assessment, AI system impact assessment, Annex A controls for AI, Statement of Applicability for AI systems, AI policy, responsible AI, AI lifecycle management, AI incident management, AI transparency, AI bias, AI certification readiness, or any topic related to implementing or auditing an AI Management System. Also trigger for questions like "how do I become ISO 42001 certified?", "what controls does ISO 42001 require?", "how do I assess AI risk under 42001?", "what is an AIMS?", or any request involving organisational governance of AI systems, responsible AI frameworks, or AI regulatory compliance aligned to an ISO standard.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8732026年10月3日 更新
EU AI Act (Regulation (EU) 2024/1689) compliance advisor — risk classification across all four tiers, all 9 prohibited practices (Art. 5, including the nudification/CSAM prohibition from Dec 2, 2026), all 8 Annex III high-risk use case areas, provider and deployer obligations (Arts. 9–17, 26), GPAI model obligations including the July 2025 Code of Practice (Arts. 51–55), conformity assessment and CE marking (Arts. 43–48), EU AI database registration, Art. 50 transparency (chatbots, synthetic media, AI-generated content), governance (AI Office, AI Board), penalties (Art. 99), confirmed phase-in timeline (Digital Omnibus adopted June 29, 2026: Annex III deferred to Dec 2, 2027; Annex I to Aug 2, 2028), and cross-framework mapping to ISO 42001, NIST AI RMF, and GDPR. Use for any EU AI regulation, AI system classification, or AI compliance question. Current as of July 2026. GPAI enforcement powers activate August 2, 2026.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8732026年10月3日 更新
Transforms reading-oriented prose into listening-optimized text for flat, neutral vocal delivery — TTS, podcasts, audiobooks, CLE audio. Carries a legal layer: case citations, section symbols, subsection lettering, Latin terms and footnotes are unspeakable as written, so a brief, opinion, statute, contract or memo needs them expanded, restructured or stripped before it can be listened to — and quoted authority is never rewritten. Use when converting written content for audio, preparing oral argument by ear, producing CLE or client-facing audio, or making a document listenable on a commute. Triggers on "make this listenable," "convert for audio," "optimize for reading aloud," "prepare for TTS," "make an audio version," "podcast script," "read this aloud." Supports English, French, Spanish, Italian, German and Portuguese; outputs plain text, ElevenLabs audio tags, or SSML for Amazon Polly, Google or Azure.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8732026年10月3日 更新
Expertise complète en droit français des étrangers, de l'asile et de la nationalité — entrée et visas, séjour (CESEDA livre IV, AES, étranger malade, regroupement familial, métiers en tension), éloignement et contentieux (OQTF, IRTF, rétention, référés, TA/CAA/CE), asile (OFPRA, CNDA, Dublin, CMA/ADA), nationalité et droits sociaux des étrangers (AME, PUMa, RSA, AAH, ASPA). Interroge en priorité trois connecteurs MCP complémentaires — OpenLegi (textes, jurisprudence administrative), LibreJustice (recherche sémantique tous ordres) et Legal Data Hunter (rétention/JLD, graphe de citations, statut de validité) — puis les sources officielles (Légifrance, ANEF, OFPRA, CNDA) et la doctrine associative (GISTI, Cimade, ADDE, Comede, Anafé). Déclencher dès qu'une question porte sur un étranger en France, même sans vocabulaire juridique — « papier de la préfecture », « récépissé périmé », « la CAF refuse le RSA » — et pour toute consultation, recours, note ou vérification de références dans ces matières.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8732026年10月3日 更新
Approval cascade definition and tracking for multi-stakeholder document workflows. Internal review sequences, client approval workflows, regulatory review, overdue chasing with escalation logic, version control coordination, and cross-jurisdiction document dependencies. Use when defining who reviews a document and in what order, tracking where a document is stuck in the approval chain, chasing an overdue reviewer, preventing reviewers working on superseded drafts, or mapping dependencies between documents across jurisdictions. Trigger on: 'who needs to approve this', 'document approval', 'review sequence', 'stuck in review', 'overdue approval', 'who has the document', 'version control', 'wrong version', 'document dependency', 'NL SPA waiting on German opinion', 'approval cascade', 'review chain', 'document circulation', 'chasing the partner', 'client approval process', 'where is the document'.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8732026年10月3日 更新
AI co-counsel for divorce and family-law attorneys — a jurisdiction-portable scaffold spanning the full matter lifecycle. Eight operating modes mirror how a matter actually moves: intake and onboarding, financial disclosure, children and support, property division and QDRO, discovery and document review, drafting, negotiation and mediation prep, and court prep — plus post-judgment modification and enforcement. The methodology is jurisdiction-agnostic: it forces real, verifiable research for every local form, formula, or rule rather than inventing one, handling common-law, community-property, civil-law, and MENA personal-status regimes as variables. Built around one non-negotiable: privilege. It drafts, analyzes, organizes, and pressure-tests. It is not the lawyer.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8732026年10月3日 更新
Gary Vaynerchuk's jab-jab-jab-right-hook framework applied to a personal portfolio rotation on X and LinkedIn. Jabs = build-in-public + educational (value). Hooks = promo (the ask). Each property in the user's configured portfolio (see `~/.config/makerskills/jab-hook/properties.yaml`) gets a hook at least once every ~3 weeks; jabs fill the rest. Drafts go into the user's Typefully workspace via MCP. Modes — plan (7-day plan), pick-next (single post), audit (coverage report), draft (specific post). Triggers on "/jab-hook," "what should I post," "plan my socials," "next promo," "next jab," "next hook," "social rotation," "promote [property]," "BIP post," "audit my socials," "what haven't I posted about."
日本語の概要は準備中です。原文の説明を表示しています。
coreyhaines31/makerskills☆ 8652026年10月9日 更新
When you want to read and extract structured notes from a book — PDF, EPUB, MOBI, markdown, .txt, pasted text, or URL to a public-domain work. Reads in chunks (by chapter when a TOC exists, by 50-page blocks otherwise), extracts per-chapter TL;DR + key concepts + quotes + action items + frameworks, and offers to capture to second-brain raw/ as a highlights- file. Four modes — notes (default, chapter-by-chapter), summary (whole-book TL;DR + 3–5 takeaways), quotes (pull-quote highlights only), study (notes + Q&A spaced-rep prep). Triggers on "/read-book," "read this book," "extract notes from this PDF," "what's in this book," "summarize this ebook," "pull quotes from this." Sibling to watch-video (same content-consumption pattern, different medium).
日本語の概要は準備中です。原文の説明を表示しています。
coreyhaines31/makerskills☆ 8652026年10月9日 更新
Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use when implementing level changes OR dynamic content loading. Keywords scene, loading, transition, async, ResourceLoader, change_scene, preload, PackedScene, fade.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8622026年10月17日 更新
Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D, PinJoint3D, HingeJoint3D, Generic6DOFJoint3D, RayCast3D, PhysicsDirectSpaceState3D.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8622026年10月17日 更新
Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style raycasting), hero ability systems (QWER cooldowns, mana cost), fog of war (SubViewport projections), and authoritative networking (server validates damage). Use for competitive 5v5 or arena games. Trigger keywords: MOBA, lane_manager, minion_waves, tower_aggro, click_to_move, ability_cooldowns, fog_of_war, comeback_mechanics.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8622026年10月17日 更新
Expert patterns for managing combat waves, difficulty scaling, and automated enemy spawning in Godot 4. Use when building wave-based shooters, tower defense, or arena games.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8622026年10月17日 更新
Expert blueprint for tower defense games (Bloons TD, Kingdom Rush, Fieldrunners) covering wave management, tower targeting logic, path algorithms, economy balance, and mazing mechanics. Use when building TD, lane defense, or tower placement strategy games. Keywords tower defense, wave spawner, pathfinding, targeting priority, mazing, NavigationServer baking.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8622026年10月17日 更新
Bevy ECS skill for particle effects. Use when spawning a one-shot burst or a trail of sprite motes with life and velocity. Keywords: Bevy, particles, burst, trail, Sprite, ECS.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8622026年10月17日 更新
Lays out Bevy HUD and menu nodes with Flexbox, CSS Grid, Button, and ImageNode. Use when spawning Node trees; text and theming stay on their own skills. Keywords: Bevy, UI, Node, Flexbox, GridTrack, Button, Pressed, ImageNode.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8622026年10月17日 更新
Bevy ECS skill for a Bevy downed and revival loop. Keywords: Bevy, revival, downed, respawn, ECS.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8622026年10月17日 更新
Persists a versioned Bevy Resource as RON when a SaveRequest exists. Use for player slots; scene spawn stays on bevy-asset-scenes. Keywords: Bevy, save, load, RON, serde, Resource, SaveRequest.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8622026年10月17日 更新
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237 micro-receptors × 0–2: hierarchy, contrast, typography×41, affordance, space, color, icon, composition, light/FX, motion-tells, anti-slop, originality, identity). Use when agents must see UI, assets, or the editor — not for in-game screenshot Autoloads. Keywords: agent vision, screenshot, WebP, visual QA, taste receptors, typography, UI review, asset sheet, editor viewport, anti-slop.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8622026年10月17日 更新
Bevy ECS combat: Health, Team, and Invuln on actors, Hit messages, melee reach, despawn on FixedUpdate after damage. Use when a hit must change health before death. Keywords: Bevy, combat, health, Hit, Invuln, chain, FixedUpdate.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8622026年10月17日 更新
Bevy ECS skill for encounter waves. Keywords: Bevy, waves, spawn, encounter, ECS.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8622026年10月17日 更新
Compose Bevy 0.20 entities from small components and systems. Use when spawning tuples with Commands, filtering Query with With, ordering writers with chain, or attaching ChildOf. Keywords: Bevy, ECS, Component, Query, Commands, chain, ChildOf.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8622026年10月17日 更新
Spawn and tune Bevy 0.20 directional, point, and spot lights, cascade shadows, distance fog, and a nearest-light shadow budget. Use when a 3D scene needs a sun, local lights, or fog on the camera. Keywords: DirectionalLight, PointLight, SpotLight, CascadeShadowConfig, DistanceFog, bevy_light.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8622026年10月17日 更新
Use when starting Claude Code projects, writing CLAUDE.md/spec.md, dispatching subagents, or requesting Agent Teams parallel development. Covers Spec-Driven Development, Context Engineering, and post-dev workflow.
日本語の概要は準備中です。原文の説明を表示しています。
sangrokjung/claude-forge☆ 8582026年9月3日 更新
Run the adversarial verification loop — implement, then hand the change to a fresh checker that did not write it, fix what it finds, and re-dispatch until APPROVE. Use before claiming any behavioural change is done, and on requests like "review loop", "adversarial review", "independent review", "get this verified", "is this actually done", "maker checker", "second pair of eyes on this change". Not for prose, docs or typo edits.
日本語の概要は準備中です。原文の説明を表示しています。
sangrokjung/claude-forge☆ 8582026年9月3日 更新