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cccskills

「assets」の検索結果

901 件 ・ 関連度順

概要と使いどころ

Repository-grounded threat modeling that enumerates trust boundaries, assets, attacker capabilities, abuse paths, and mitigations, and writes a concise Markdown threat model. Trigger only when the user explicitly asks to threat model a codebase or path, enumerate threats/abuse paths, or perform AppSec threat modeling. Do not trigger for general architecture summaries, code review, or non-security design work.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/DeepCode1.7万2026年10月13日 更新

brag-slim

無料

Turn a project directory or a website URL into a short, shareable launch video with music, motion, and share copy. One file, no bundled assets — built entirely by the model with the tools already on the machine. Use when someone says "/brag-slim", "let's /brag about this", "brag about a website", "make a launch video", or wants to show off what they built. If the /brag skill is also installed, let /brag handle those phrases; it hands off here on Opus 5.5.

日本語の概要は準備中です。原文の説明を表示しています。

latent-spaces/brag1.6万2026年10月13日 更新

imagegen

無料

Generate original images, artwork, product visuals, diagrams, or other raster assets with the desktop's configured image provider. Use whenever the user asks to create or generate an image.

日本語の概要は準備中です。原文の説明を表示しています。

NanmiCoder/cc-haha1.5万2026年10月13日 更新

Create, migrate, improve, or debug detailed vehicle assets for CARLA using Blender and Unreal, including reference-based geometry, materials, wheels, physics, lights, and runtime validation. Use for vehicle asset authoring rather than ordinary traffic spawning or map decoration.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月14日 更新

Lists and toggles a map's static environment objects via get_environment_objects / enable_environment_objects — hide or show buildings, vegetation, poles, fences, traffic signs and other baked assets by CityObjectLabel (and optional name filter). Use when the user asks to "hide/remove the buildings", "turn off the trees/vegetation", "show only the roads", "disable the fences", or "list the environment objects". Affects rendering and collision; resets on map reload.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月14日 更新

Create cinematic product videos from shot recipe cards, a validated template, and code/audio assets (Remotion + real page screenshots + 2.5D camera moves + beat-synced cuts + sound design). Use when the user asks to turn a frontend project or webpage into a product video, says "use video-shotcraft to make a video/promo", names the Ink Press template or asks to reproduce its effect, or wants a single shot card's motion. 用镜头配方卡 + 已验收模板 + 代码/音频资产制作电影感产品视频(Remotion + 真实页面截图 + 2.5D 运镜 + 节奏卡点 + 声音设计)。当用户要求"用 video-shotcraft 做视频/宣传片"、把前端项目/网页做成产品视频、点名 Ink Press 模板或要求复刻模板片效果,或要用镜头卡做单个动效镜头时使用。

日本語の概要は準備中です。原文の説明を表示しています。

Vincentwei1021/video-shotcraft1.2万2026年10月13日 更新

Author a new Agent Skill for a Hive agent that conforms to the Agent Skills specification (SKILL.md with YAML frontmatter, optional scripts/references/assets directories). Use when the user asks to create, scaffold, add, or package a new skill for a Hive agent.

日本語の概要は準備中です。原文の説明を表示しています。

aden-hive/hive1.1万2026年10月14日 更新

Audit Google Ads measurement, Search, Shopping, Performance Max, Demand Gen, YouTube-linked inventory, keywords and search terms, negative-keyword generation or review, creative assets, bidding, budgets, settings, and policy. Use for Google Ads, AdWords, Search campaigns, search terms reports, broad negatives, Shopping, Performance Max, PMax, Demand Gen, GAQL, Google conversion tracking, or Google campaign optimization.

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-ads9,9612026年10月8日 更新

Generate paid-ad image assets from a validated creative brief and brand profile using an explicitly configured image provider. Triggers on: generate ads, generate ad images, create ad creatives, create ad images, make ad images, generate visuals, make campaign visuals, generate images from campaign brief.

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-ads9,9612026年10月8日 更新

Convert frontend code (Vite, React, Angular, Vue, etc.) to a Stitch Design by chaining static HTML extraction, design system extraction, and file upload. **ALWAYS** use this skill when the user's intent is to move existing web apps or React/Angular/Vue components into Stitch (e.g., requests to "save", "migrate", or "upload"). You must use this skill even for simple "save" operations, as it is the only way to ensure the design system is extracted and assets are properly linked.

日本語の概要は準備中です。原文の説明を表示しています。

google-labs-code/stitch-skills8,4932026年8月18日 更新

Manage design systems in Stitch using MCP tools. Includes retrieval of assets, creating/updating design systems in Stitch, and applying them to screens.

日本語の概要は準備中です。原文の説明を表示しています。

google-labs-code/stitch-skills8,4932026年8月18日 更新

Extract self-contained static HTML from a built web application or React components by inlining CSS and images. Use this skill whenever you need to capture a specific UI state, share a static version of a page, or prepare assets for Stitch upload, even if the user just asks to 'save the HTML' or 'mock the view'.

日本語の概要は準備中です。原文の説明を表示しています。

google-labs-code/stitch-skills8,4932026年8月18日 更新

ts-core

無料

Authoring guide for the primary Native SDK app-logic path: TypeScript app cores - Model, Msg, update, and the pure functions they call, written in the closed app-core subset, checked by the @native-sdk/core frontend, and compiled ahead-of-time to native code by the external core compiler. Use for new apps unless the user explicitly chose Zig, when writing or modifying a src/core.ts app core, fixing subset checker errors (NS1001-NS1069), or deciding how to express state, messages, text (bytes and the byte-text string methods), text input, continuous controls (sliders, scroll), effects (Cmd), subscriptions (Sub), the host-event wiring channels (frameMsg, keyMsg, pinchMsg, dropMsg, appearanceMsg, chromeMsg, envMsgs, app manifest assets), derived values, the view_unbound lint opt-out, local mutation of owned arrays, or how to split a core into modules under src/ (relative imports, namespace imports, @native-sdk/core/text, @native-sdk/core/events). Use ts-services alongside this guide for src/services work.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/native7,7762026年10月13日 更新

Load or manage Product Design's saved user context. Use when the user asks to set up Product Design, get started, onboard, save product or design sources, see what Product Design remembers, update saved context, or remember Product Design preferences. Examples include product URLs, Figma files, screenshots, reference images, codebase paths, Storybook, tokens, design systems, brand assets, and general product/design notes.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4332026年10月8日 更新

Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4332026年10月8日 更新

Generate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game animation.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4332026年10月8日 更新

Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4332026年10月8日 更新

Use only when the user asks to produce a finished multi-scene narrator-led video and explicitly requests a faceless channel, YouTube automation, narrated explainer/story/education, documentary, storybook or myth retelling, or kids song video. Topic alone is never enough: a generic video of/about something, including a historical topic, uses ordinary video generation. Do not use for planning or ideas, single clips, silent animation, image-to-video, footage edits, ads, product demos, or UGC. This workflow requires a consistent non-photoreal style, reusable assets, narrator voiceover, and burned subtitles.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4332026年10月8日 更新

produce

無料

Use when the user wants to create, explore, adapt, refine, polish, or review visual creative such as campaigns, ads, social posts, product imagery, scenes, offers, logos, brand systems, styles, charts, decks, or related marketing and design assets.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4332026年10月8日 更新

Route early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and playtesting before moving to a specialist skill.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4332026年10月8日 更新

Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game's own camera (isometric/RTS 8 or 16 headings, side view, top-down) with Blender. Use after generating assets, or when the user asks to make sprites, sprite sheets, animation frames, isometric unit sprites or icons for a game.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,4292026年10月13日 更新

Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game ("add a nuke to Terraria", "make a new civ for Age of Empires", "put Minecraft inside X", "can I mod this game?"). It covers recon (engine, loaders, anti-cheat), choosing the route, a safe lab, a first vertical slice, fal-generated assets, in-game verification and a showcase clip.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,4292026年10月13日 更新

asset-gen

無料

Generate visual assets from text prompts: PNG images (Gemini / xAI Grok, or local Qwen-Image when installed), GLB 3D models (Tripo CLI), rigged characters, retargeted animations, and frame-by-frame animated sprites, plus background removal. Use whenever a game needs generated art.

日本語の概要は準備中です。原文の説明を表示しています。

htdt/godogen7,1132026年10月2日 更新

Repository-grounded threat modeling that enumerates trust boundaries, assets, attacker capabilities, abuse paths, and mitigations, and writes a concise Markdown threat model. Use when the user asks to threat model a codebase or path, enumerate threats or abuse paths, or perform AppSec threat modeling. Do NOT use for general architecture summaries, code review, security best practices (use security-best-practices), or non-security design work.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月9日 更新