Standardizes git operations, branch management, and disaster recovery. Use when committing, branching, or resolving conflicts. For commit formatting, see conventional-commits.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Standardizes git operations, branch management, and disaster recovery. Use when committing, branching, or resolving conflicts. For commit formatting, see conventional-commits.
日本語の概要は準備中です。原文の説明を表示しています。
Design a GitHub social-preview card (og:image, 1280x640) for a repository. Use when the user asks for a social preview, repo cover, og image, link card, opengraph image, or README hero. Five editorial moods (editorial, poster, blueprint, gallery, terminal), CJK-first typography, one self-contained HTML file, deterministic checks, crisp PNG export. No image model needed.
日本語の概要は準備中です。原文の説明を表示しています。
Use when edit_blueprint.yaml and selects_candidates.yaml are ready and the user asks to compile the rough cut, generate timeline.json, or apply a review patch.
日本語の概要は準備中です。原文の説明を表示しています。
MUST USE when 01_intent/creative_brief.yaml and 03_analysis artifacts exist and the user asks to choose clips, extract candidate segments, run triage, or build 04_plan/selects_candidates.yaml. Use before /blueprint whenever selects are missing, and re-run when the brief or analysis changes.
日本語の概要は準備中です。原文の説明を表示しています。
Resolve registered vertical composition inputs from source-grounded framing evidence, source A/V identity, layout anchors, and safe degradation. Use when a blueprint contains framing candidates or visual intents for a vertical delivery.
日本語の概要は準備中です。原文の説明を表示しています。
Imports a pedestrian into CARLA on UE 5.8 as a spawnable, animating walker — imports the skinned FBX bound to CARLA's shared pedestrian skeleton, duplicates a donor walker blueprint and repoints it at the new mesh, and registers it in WalkerParameters.json as walker.pedestrian.<id>. Can also export a shipped walker to FBX, which is how you obtain a rig-conforming mesh to start from. Use when the user asks to "import a walker/pedestrian", "add a custom character", "clone a walker", or has a walker that spawns but stands still.
日本語の概要は準備中です。原文の説明を表示しています。
Runs the Autoware autonomous-driving stack against CARLA on UE 5.8 over CARLA's native ROS 2 interface — no bridge process. Reports the DDS contract (rt/vehicle/status/* out, rt/control/command/* in), the Autoware-only sensor blueprints, generates the lanelet2 + point-cloud map artifacts Autoware needs instead of an .xodr, and drives the two shipped modes (classical NDT stack, or the camera-only VAD end-to-end model). Use when the user asks to "run Autoware on CARLA", "connect an AV stack", "drive the ego from Autoware", "generate a lanelet2 map", or asks which topics CARLA exchanges with Autoware.
日本語の概要は準備中です。原文の説明を表示しています。
Imports FBX meshes into a CARLA source build as spawnable static.prop.* blueprints — pass a directory whose subdirectories name the semantic tags, or a single FBX with its tag, and the props are imported into content, registered, added to the prop factory and verified by spawning. Use when the user asks to "add a prop to CARLA", "import an FBX as a prop", "add street furniture/benches/signs", or needs a custom mesh spawnable from the Python API.
日本語の概要は準備中です。原文の説明を表示しています。
Runs Scenic probabilistic scenarios against a running CARLA server with the `scenic FILE --simulate --2d` CLI — the carlaChallenge1-10 traffic scenarios shipped by ScenarioRunner (`model srunner.scenic.models.model`) and by Scenic itself (`model scenic.simulators.carla.model`) — bounding the run, sampling scenes headlessly first to tell a map problem from a syntax problem, and restoring the world afterwards. Use when the user asks to "run a Scenic scenario", "run carlaChallenge", "test a .scenic file", "scenic --simulate", or reports a Scenic scenario that rejects every sample or cannot find blueprints.
日本語の概要は準備中です。原文の説明を表示しています。
Imports an FBX pedestrian into a CARLA source build as a spawnable walker.pedestrian.NNNN — checks the FBX is skinned to CARLA's GEN3 rig, imports the mesh, physics asset and materials, builds the walker blueprint from a GEN3 donor, registers it in WalkerFactory through CARLA's own add_walker_to_walker_factory.py, and verifies it spawns, stands on the ground and walks. Use when the user asks to "add a pedestrian to CARLA", "import a walker/character FBX", or needs a custom human spawnable from the Python API.
日本語の概要は準備中です。原文の説明を表示しています。
Spawns vehicles on a running CARLA server and destroys them — scattered across the map's spawn points on Traffic Manager autopilot, a row queued in a single lane at a fixed spacing, or a single hero/ego vehicle (optionally named for native ROS 2 publishing with --ros-name). Covers blueprint filtering, the atomic autopilot hand-off, and cleanup. Use when the user asks to "spawn vehicles/cars/traffic", "add N cars driving around", "put cars in a lane 15 m apart", "spawn the ego/hero vehicle", or "remove the vehicles".
日本語の概要は準備中です。原文の説明を表示しています。
Spawns and attaches sensors on a running CARLA server — cameras (rgb/depth/semantic/instance/optical-flow/normals), lidar, radar, IMU, GNSS, collision/lane-invasion/obstacle — to the ego or any actor, with a mount transform and blueprint attributes (resolution, fov, sensor_tick, lidar range/points, …). Also sets up native ROS 2 publishing (--ros to enable_for_ros, --ros-name/--ros-frame-id topic and TF naming) and prints the topics the sensor will publish. Use when the user asks to "add a camera/lidar/sensor", "put a dashcam on the ego", "attach a depth camera", "mount a sensor", or "publish a sensor to ROS". Prints the sensor id; read its data with the read-sensor skill.
日本語の概要は準備中です。原文の説明を表示しています。
Turn a one-line objective into a step-by-step construction plan any coding agent can execute cold. Each step has a self-contained context brief — a fresh agent in a new session can pick up any step without reading prior steps.
日本語の概要は準備中です。原文の説明を表示しています。
Build-system setup for GNOME apps per language: Python/PyGObject, Rust/gtk-rs, C, Vala, JavaScript/GJS — meson files, blueprint-compiler wiring, Flatpak manifests. Use when choosing a language for a GNOME app or setting up its build.
日本語の概要は準備中です。原文の説明を表示しています。
Authoritative resource for building, auditing, and improving GNOME GTK4/libadwaita apps. Design tokens, 42-widget component library, 21 pattern skills, 47 mirrored HIG pages, 34 real-app audits, and lint scripts. Use when building a GNOME app, adding GNOME GUI features, auditing HIG compliance, packaging for Flatpak/Flathub, or when the user mentions GTK, libadwaita, Adw, Blueprint, or GNOME HIG.
日本語の概要は準備中です。原文の説明を表示しています。
Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.
日本語の概要は準備中です。原文の説明を表示しています。
Turn a one-line objective into a step-by-step construction plan any coding agent can execute cold. Each step has a self-contained context brief — a fresh agent in a new session can pick up any step without reading prior steps.
日本語の概要は準備中です。原文の説明を表示しています。
一行の目的をマルチセッション・マルチエージェントエンジニアリングプロジェクトの ステップバイステップの構築計画に変換する。各ステップは自己完結型のコンテキスト ブリーフを持ち、新しいエージェントがコールドスタートで実行可能。 敵対的レビューゲート、依存関係グラフ、並列ステップ検出、アンチパターン カタログ、計画変更プロトコルを含む。 トリガー条件:複雑なマルチPRタスクの計画・ブループリント・ロードマップを 要求された場合、または複数セッションが必要な作業が記述された場合。 トリガーしない場合:単一のPRまたは3回未満のツール呼び出しで完了可能なタスク、 またはユーザーが「just do it」と言った場合。
Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.
日本語の概要は準備中です。原文の説明を表示しています。
Turn a one-line objective into a step-by-step construction plan any coding agent can execute cold. Each step has a self-contained context brief — a fresh agent in a new session can pick up any step without reading prior steps.
日本語の概要は準備中です。原文の説明を表示しています。
Explains how OpenClaw, OpenShell, and NemoClaw form the ecosystem, NemoClaw's position in the stack, what NemoClaw adds beyond the community sandbox, and when to prefer NemoClaw versus integrating OpenShell and OpenClaw directly. Use when users ask about the relationship between OpenClaw, OpenShell, and NemoClaw, or when to use NemoClaw versus OpenShell. Trigger keywords - nemoclaw ecosystem, openclaw openshell, nemoclaw vs openshell, sandboxed openclaw, how nemoclaw works, nemoclaw sandbox lifecycle blueprint, nemoclaw overview, openclaw always-on assistants, nvidia openshell, nvidia nemotron, nemoclaw release notes, nemoclaw changelog.
日本語の概要は準備中です。原文の説明を表示しています。
Technology-agnostic prompt generator that creates customizable AI prompts for scanning codebases and identifying high-quality code exemplars. Supports multiple programming languages (.NET, Java, JavaScript, TypeScript, React, Angular, Python) with configurable analysis depth, categorization methods, and documentation formats to establish coding standards and maintain consistency across development teams.
日本語の概要は準備中です。原文の説明を表示しています。
Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.
日本語の概要は準備中です。原文の説明を表示しています。
Plan and blueprint programmatic SEO page strategies at scale
日本語の概要は準備中です。原文の説明を表示しています。