Use this skill when the user asks about Stripe Connect configuration, charge patterns, Dashboard access, or how to get started with Connect, is building a marketplace, platform, multi-vendor store, gig platform, or subscription platform, needs to pay out sellers, vendors, or providers, mentions split payments, revenue sharing, multi-party payments, or similar payment distribution concepts, provides a company URL or business description for a recommendation, builds SaaS that routes money between parties (for example, POS, booking, invoicing — not operational SaaS without payment routing), asks about onboarding or KYC for merchants, sellers, and vendors, mentions connected account Dashboard or responsibility configurations, or asks about payment flows, white-label payments, or embedded payments.
日本語の概要は準備中です。原文の説明を表示しています。
stripe/ai☆ 1,9362026年10月14日 更新
Design effective KPI dashboards with metrics selection, visualization best practices, and real-time monitoring patterns. Use when building business dashboards, selecting metrics, or designing data visualization layouts.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7552026年10月1日 更新
Create and manage production Grafana dashboards for real-time visualization of system and application metrics. Use when building monitoring dashboards, visualizing metrics, or creating operational observability interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7552026年10月1日 更新
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4912026年10月9日 更新
Places existing images onto an Excalidraw whiteboard, turns a slide deck into clean per-slide images, and inspects a .excalidraw file. Use whenever someone mentions Excalidraw, a whiteboard/canvas, .excalidraw, 白板 or 画板 — e.g. "put these screenshots on my board" — or a workshop delivered by hand-drawing over screenshots on a shared canvas. Not for generating a diagram from a text description.
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4582026年10月13日 更新
Plan a board game night that actually lands — the right games for your group size, mix, and time, in a running order that keeps energy up. Use when asked to plan a game night, what board game should we play, games for [N] people, or what to play with a mixed group. Produces game picks matched to player count and experience, a warm-up-to-main running order, teach-time and play-time estimates, and swaps for the non-gamers or the one player who hates losing.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4502026年10月13日 更新
Take a board game idea from 'wouldn't it be cool if' to a playtestable prototype — core loop, tension source, components you can make tonight, balance starting-points, and a real playtest protocol with kill criteria. Use when someone says 'I have a board game idea', 'design a game about X', 'my game drags in the midgame', or 'how do I playtest this'. Produces a design one-pager, a print-and-play prototype spec, and a 3-session playtest plan.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4502026年10月13日 更新
Render a static iOS QWERTY keyboard as inline HTML+CSS sized for the 750-wide 9:16 stage. Includes the 3-suggestion bar, alpha keys, shift/backspace, 123/emoji/space/return row, and the bottom globe+mic strip. No animation logic — slide up/down is the molecule's job (CSS transform on the .keyboard root).
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月14日 更新
Verify that every interactive control on a page can take keyboard focus and that its primary action fires from the keyboard rather than only the mouse, and say plainly that Tab order cannot be verified today. Use when a component was hand-tested with a mouse, a custom dropdown/modal/combobox was added, or an accessibility report flags an unreachable control.
日本語の概要は準備中です。原文の説明を表示しています。
reticlehq/reticle☆ 1,2182026年10月14日 更新
Design and build a high-converting questionnaire-style onboarding flow for your app, modelled on proven conversion patterns from top subscription apps.
日本語の概要は準備中です。原文の説明を表示しています。
adamlyttleapps/claude-skill-app-onboarding-questionnaire☆ 1,2162026年4月6日 更新
Guide a brand-new SearchCLI/vs user from first-time usage questions to sign-up, purchase of Viking AI Search, AK/SK setup, and a working authenticated CLI. Use when the user says they downloaded or installed SearchCLI/vs and asks how to use it, how to start, sign up, buy, or onboard.
日本語の概要は準備中です。原文の説明を表示しています。
volcengine/SearchCLI☆ 1,1882026年10月10日 更新
Use when building, modifying, or reviewing a Stripe App — or when the user describes something that implies one (e.g. "add a panel to the customer page", "customize my Stripe Dashboard", "react to Stripe events from my app", "connect my service to Stripe without sharing API keys"). Covers the full app development workflow (scaffold, preview, upload, versioning), UI extension architecture (sandboxed iframe, Stripe UI toolkit, viewports), extension types (UI extensions, backend-only, extension interfaces, embedded apps), authentication (platform keys, OAuth, restricted API keys), stripe-app.yaml manifest setup (permissions, viewports, CSP), webhook configuration for apps, Secret Store API, `fetchStripeSignature` auth, and marketplace publishing, plus submitting one agentic feedback report after a build. Use when the user mentions Stripe Apps, UI extensions, @stripe/ui-extension-sdk, @stripe/extensibility-sdk, script extensions, stripe-app.yaml, Dashboard extensions, or customizing the Stripe Dashboard.
日本語の概要は準備中です。原文の説明を表示しています。
fcakyon/claude-codex-settings☆ 1,1762026年10月13日 更新
Use this skill when the user asks about Stripe Connect configuration, charge patterns, Dashboard access, or how to get started with Connect, is building a marketplace, platform, multi-vendor store, gig platform, or subscription platform, needs to pay out sellers, vendors, or providers, mentions split payments, revenue sharing, multi-party payments, or similar payment distribution concepts, provides a company URL or business description for a recommendation, builds SaaS that routes money between parties (for example, POS, booking, invoicing — not operational SaaS without payment routing), asks about onboarding or KYC for merchants, sellers, and vendors, mentions connected account Dashboard or responsibility configurations, or asks about payment flows, white-label payments, or embedded payments.
日本語の概要は準備中です。原文の説明を表示しています。
fcakyon/claude-codex-settings☆ 1,1762026年10月13日 更新
Audit and generate in-app user guidance — onboarding flows, empty states, tooltips, feature tours, contextual help, defaults, and inline hints. Browses the app to find where new users would get stuck, then produces the actual content and code to fix it. Pairs with ux-audit: audit finds problems, this skill builds the solutions. Triggers: 'onboarding', 'help content', 'empty states', 'user guidance', 'first run experience', 'feature tour', 'app is confusing', 'new user experience', 'make the app welcoming'.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0622026年10月9日 更新
Use when turning a script or story into previs, layout, storyboards or an animatic in Blender: beats to shot list, camera and lens per shot, staging, camera height, 180-degree rule, screen direction, shot sizes, when to cut, camera moves, timing stills in the Video Sequencer, markers bound to cameras, Story Tools, Grease Pencil or 2D/3D hybrid boards. Also when an animatic shows the wrong frame, blocking keys are not stepped, Rigify operators are missing, or viewport render fails headless.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9972026年10月13日 更新
Use when a story must unfold across a sequence of Scenario images: a comic page or strip, manga or webtoon panels, a children's storybook, a film, game, or ad storyboard, animatic pre-viz frames, or any shot list where the same characters and world must persist from panel to panel and dialogue must stay legible. Keywords: storyboard, comic, panel, sequential art, storybook, shot list, pre-viz, animatic, scene to scene, character consistency.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9972026年10月13日 更新
Use when a creative task has no direction yet: finding inspiration, exploring looks or styles, proposing concept directions to pick between, building a moodboard or reference board, doing visual research, mining existing assets for a style, or escaping generic AI-looking output. Also when a saved Scenario collection should drive a new batch as art direction. Keywords: inspiration, moodboard, references, art direction, style exploration, concepts, serendipity, ideation, surprise me.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9972026年10月13日 更新
Use when a Seedance video must hold continuous movement across shots: dance choreography, fights, sports, or any performance where limbs teleport, feet slide, or motion resets at every cut, or when turning a storyboard and character sheet into a multi-shot sequence that plays as one take. Keywords: storyboard to video, choreography, movement control, pose chain, timecoded shot script, first and last frame chaining, character sheet, multi-shot continuity, Seedance 2.5 and 2.0.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9972026年10月13日 更新
Convert comic book panels, manga pages, webtoons, and illustrated storyboards into animated video using Seedance 2.0 on Higgsfield. Use whenever the user wants to animate comics, bring illustrations to life, convert manga to video, animate storyboards, or create motion from static sequential art. Triggers on: comic to video, manga animation, panel animation, storyboard to video, webtoon animation, comic book motion, sequential art, graphic novel animation, or any illustrate-to-animate request. Use even when user says "make this drawing move" or "animate this page.
日本語の概要は準備中です。原文の説明を表示しています。
beshuaxian/higgsfield-seedance2-jineng☆ 9652026年4月10日 更新
Workflow skill for KiCAD PCB layout and routing via MCP tools. Triggers on: "layout the board", "route traces", "PCB", "place footprints", "copper pour", "board outline", "differential pair", "board setup", "track width", "via", "zone", "design rules", "stackup", "silkscreen".
日本語の概要は準備中です。原文の説明を表示しています。
mixelpixx/Konnect☆ 9632026年10月12日 更新
Design a structured onboarding experience that gets new team members productive in 30, 60, and 90 days. Use when a new hire is joining, when contractors or agency partners need to ramp up, when an existing team is restructuring and members are switching focus, or when current onboarding feels chaotic and slow. Also triggers when one person owns all the tribal knowledge and you need to capture it, when you keep losing people in their first 90 days, or when a new project has many fresh members joining at once. Useful for engineering, design, product, marketing, and operations roles.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9612026年10月7日 更新
Design and write email campaigns and sequences including onboarding flows, lifecycle campaigns, transactional emails, newsletters, broadcast sends, and launch and announcement emails. Use this skill whenever the user wants to write email copy, plan an email sequence, design an onboarding drip, or set up lifecycle email campaigns. Triggers on email sequence, drip campaign, onboarding email, lifecycle email, welcome email, transactional email, newsletter, email broadcast, launch email, announcement email, nurture sequence, abandoned cart, re-engagement, win-back. Also triggers when planning email automation flows or writing email subject lines for campaigns.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9612026年10月7日 更新
How to read experiment results without fooling yourself. Confidence intervals, p-values, multiple testing, sequential testing, CUPED, heterogeneous treatment effects, ratio metrics, network effects, dashboard reconciliation, and the interpretation failures that produce confidently wrong shipping decisions. Use this skill whenever the user is reading a finished experiment result panel and about to make a ship, kill, or iterate decision, or when an experiment number does not match the dashboard number. Triggers on read experiment results, result panel, ship or kill decision, p-value, confidence interval, statistical significance, multiple testing, peeking, sequential testing, CUPED, variance reduction, heterogeneous treatment effects, ratio metric, network effects, inconclusive test, experiment versus dashboard mismatch. Use `experiment-design` instead when the test has not run yet and the question is hypothesis, sample size, duration, or what to test.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9612026年10月7日 更新
How to read paid media dashboards without fooling yourself. Attribution models, platform reporting quirks, multi-platform reconciliation, ROAS vs LTV horizon traps, statistical noise in performance metrics, incrementality testing, and the failure modes that produce expensive lessons. Triggers on read paid media dashboard, attribution analysis, ROAS vs LTV, multi-platform reconciliation, ad incrementality, geo holdout, conversion lift study, ghost bidding, paid media reporting, board-deck paid media metrics, blended CAC, MMM, MTA, last-click attribution. Also triggers when a marketer is about to scale, kill, or rebudget a campaign based on platform metrics, or when reconciling platform reports against warehouse revenue.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9612026年10月7日 更新