Expert multiplayer for desync, rollback, dedicated --headless servers, interest culling, and bandwidth spikes: ENet/WebRTC choice, authority, secure RPCs, client prediction/reconcile, and adaptive sync. Trigger on rubber-banding, cheat-able clients, peer floods, late join, or profiler Network spikes — not only greenfield online games. Keywords: multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback, interest management, headless, desync.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8492026年10月13日 更新
AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8492026年10月13日 更新
Expert guidance for designing Azure solutions using Azure Architecture. Covers reference architectures, solution ideas, design patterns, technology choices, architecture styles, best practices, anti-patterns, example workloads, and migration guides. Use when designing AKS/microservices, hybrid/Arc, SAP or mainframe migrations, IoT/Edge, or mission-critical BCDR, and other Azure Architecture related development tasks.
日本語の概要は準備中です。原文の説明を表示しています。
MicrosoftDocs/Agent-Skills☆ 7792026年10月11日 更新
Lead substantial Codex builds with one configured implementation worker and lead acceptance. Use when the user requests codex-on-crack, names a model to delegate work to, asks to run subagents through Claude, or requests a lead/worker split. Keep host-only work direct; honor explicit external model choices. Workers must not invoke this orchestrator.
日本語の概要は準備中です。原文の説明を表示しています。
ethanplusai/codex-on-crack☆ 7552026年10月4日 更新
Capture an architectural decision so the next session (or engineer) knows WHY. Use after any non-obvious technical choice.
日本語の概要は準備中です。原文の説明を表示しています。
Archive228/loopkit☆ 7542026年7月15日 更新
TypeSafe AI(typesafe.ai)官方文档离线 Wiki,覆盖 Jev System One 模型、Choice/Score/Noul 问题原语、state 结构与置信度、架构 Patterns、Python/JavaScript SDK、HTTP API 参考与 Cookbooks 示例;用于查询 TypeSafe API/SDK 的接入、用法与示例。不用于其他 LLM 厂商 API、千问或百炼系列文档问题。
日本語の概要は準備中です。原文の説明を表示しています。
chujianyun/skills☆ 7442026年10月13日 更新
Guides collaborative requirements discovery before implementation. Creates task directory, seeds PRD, asks high-value questions one at a time, researches technical choices, and converges on MVP scope. Use when requirements are unclear, there are multiple valid approaches, or the user describes a new feature or complex task.
日本語の概要は準備中です。原文の説明を表示しています。
fy-agent/fyagent☆ 7142026年10月13日 更新
Design exclusive bonus packages that make YOUR affiliate link the obvious choice. Triggers on: "create bonuses for", "bonus stack", "what bonuses should I offer", "bonus ideas for", "exclusive bonuses", "differentiate my affiliate link", "why buy through my link", "affiliate bonuses", "bonus package", "what can I offer as a bonus", "design bonuses", "build a bonus stack".
日本語の概要は準備中です。原文の説明を表示しています。
Affitor/affiliate-skills☆ 7102026年9月15日 更新
Design or redesign frontend UI, presentations, and graphics on the Superdesign canvas with a choice of leading AI models. Use whenever the user wants to design a page, feature, flow, slide deck, or brand-new product; improve or reproduce existing UI; compare design results across top models; explore visual variants; set or extract a design system; build reusable components or multi-page flows; create presentations; or create posters and marketing graphics, even if they never say the word 'design tool'. Also supports generating supporting image or video assets when a design needs them.
日本語の概要は準備中です。原文の説明を表示しています。
superdesigndev/superdesign-skill☆ 6662026年8月21日 更新
Use when a launch needs a repeatable EXECUTION playbook — a T-30 to D+7 timeline, per-function checklists for content, design, ads, sales, and engineering, a launch-day war room, an escalation matrix, and roll-back criteria. Trigger on 'launch playbook', 'launch checklist', 'launch day plan', 'launch SOP', 'war room', 'we launch in two weeks and nothing is organized'. Also use when a GTM strategy exists and nobody knows who does what on the day. Not for — the strategy and beachhead choice, see `59-go-to-market-global`; the campaign brief, see `02-campaign-brief-global`; the post-launch review, see `63-campaign-retrospective-global`; a live crisis, see `66-crisis-playbook-global`.
日本語の概要は準備中です。原文の説明を表示しています。
minhnv0807/ai-business-skills☆ 6132026年9月12日 更新
Customise the prd-taskmaster plugin workflow via curated brainstorm questions. The AI asks, the user answers in plain English, and the skill writes their preferences to .atlas-ai/config/atlas.json. Future runs of prd-taskmaster read that file and apply user preferences to phase gates, validation strictness, default provider, preferred execution mode, and template choice. For deeper tweaks beyond the curated questions, users can hand-edit files in .atlas-ai/customizations/. Use when the user says "customise workflow", "customize workflow", "adjust my PRD settings", "tune the skill", or wants to change how prd-taskmaster behaves.
日本語の概要は準備中です。原文の説明を表示しています。
anombyte93/prd-taskmaster☆ 6072026年8月14日 更新
Drafts formal explanation letters for Canadian Study Permit applications by structuring the argument around program attractiveness, background relevance, choice rationale, and family benefits.
日本語の概要は準備中です。原文の説明を表示しています。
ECNU-ICALK/AutoSkill☆ 6002026年5月10日 更新
Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5902026年10月13日 更新
Use when facing architectural decisions, complex trade-offs, strategic technology choices, or scaling and migration questions that deserve more than a quick answer. Lays out options with trade-offs, then a recommendation.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5902026年10月13日 更新
Use when implementation is done and tests pass and the user must choose to merge locally, open a PR, keep the branch, or discard it. Presents those four options, executes the choice, and cleans up the worktree for merge and discard.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5902026年10月13日 更新
Continue an interactive story with explicit choices and a portable state summary. Use for this Bot Generator Bot template; creates drafts or simulations within its declared scope.
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/Bot-Generator-Bot☆ 5872026年9月11日 更新
Run bounded tabletop scenes with explicit rules assumptions, character state and player choices. Use for this Bot Generator Bot template; creates drafts or simulations within its declared scope.
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/Bot-Generator-Bot☆ 5872026年9月11日 更新
Core Kotlin patterns for scope functions, backing properties, and read-only collection interfaces. Use for let/apply/run/also/with choices or encapsulating mutable state; defer general language constructs, extension functions, coroutines/runCatching, Android/Room recipes, and testing/tooling setup.
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5752026年10月12日 更新
Design distinctive, production-grade frontend UI with bold aesthetic choices. Use when building web components, pages, interfaces, dashboards, or applications in any framework (React, Next.js, Angular, Vue, HTML/CSS).
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5752026年10月12日 更新
Interactive briefing of a plan file — explains reasoning, schema decisions, component choices. Use when developers need to understand a plan before approving.
日本語の概要は準備中です。原文の説明を表示しています。
oliver-kriska/claude-elixir-phoenix☆ 5652026年10月6日 更新
Interactive briefing of a plan file — explains reasoning, schema decisions, component choices. Use when developers need to understand a plan before approving.
日本語の概要は準備中です。原文の説明を表示しています。
oliver-kriska/claude-elixir-phoenix☆ 5652026年10月6日 更新
Guide for drafting issue closure and decline responses as an open-source package maintainer. Use when helping compose a reply that says "no" to a feature request, closes an issue as won't-fix, redirects a user to a different package, explains why a design choice is intentional, or otherwise declines or closes a community contribution. Also use when the maintainer needs to explain a deprecation, point out a user misunderstanding, or communicate an effort/scope tradeoff to a contributor.
日本語の概要は準備中です。原文の説明を表示しています。
posit-dev/skills☆ 5422026年10月8日 更新
Guided setup of the tools the design harness can use — image/video generation channels, browser, encoders. Detects what the user already has, explains pros/cons/costs, asks instead of instructing, and saves choices to .omd/config.json so every later design task reuses them. Trigger: 'omd setup', '도구 셋업', '이미지 생성 뭐 쓸 수 있어', 'configure media', '세팅해줘', 'what can you generate'.
日本語の概要は準備中です。原文の説明を表示しています。
kwakseongjae/oh-my-design☆ 5352026年10月13日 更新
Guided setup of the tools the design harness can use — image/video generation channels, browser, encoders. Detects what the user already has, explains pros/cons/costs, asks instead of instructing, and saves choices to .omd/config.json so every later design task reuses them. Trigger: 'omd setup', '도구 셋업', '이미지 생성 뭐 쓸 수 있어', 'configure media', '세팅해줘', 'what can you generate'.
日本語の概要は準備中です。原文の説明を表示しています。
kwakseongjae/oh-my-design☆ 5352026年10月13日 更新