Manages GDPR Article 22 rights related to solely automated decision-making and profiling, including identification of automated decisions, meaningful human oversight implementation, logic explanation requirements, and contestation mechanisms. Activate for automated decision, profiling, Art. 22, algorithmic decision, AI decision queries.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Privacy-Data-Protection-Skills☆ 3072026年3月17日 更新
Builds a feature specification from scratch through a relentless, evidence-based interview that walks the design tree decision-by-decision, resolving dependencies as it goes. Use when the user wants to plan, design, scope, specify, or flesh out a new feature, capability, or system behavior before implementation. Produces a feature specification focused on system behaviors, not implementation detail. Does not plan a restructure of code that already exists — use plan-a-change. Does not refine or stress-test an existing plan — use iterative-plan-review. Does not document already-built features — use project-documentation. Does not design the contract for an interface — use design-an-api. Does not research open-ended options before there is a feature to specify — use research. Does not map the bounded contexts of existing code — use ddd-analysis.
日本語の概要は準備中です。原文の説明を表示しています。
testdouble/han☆ 2922026年10月1日 更新
Think and work like an expert Glaciologist. Use when a task calls for Glaciologist judgment. Reasons from mass-budget closure (SMB, dynamic discharge, calving), Glen flow law, and subglacial effective pressure through WGMS/GlaMBIE stake networks, ICESat-2/CryoSat altimetry with firn and radar-penetration corrections, ITS_LIVE velocities, ApRES basal melt, RES/MCoRDS bed picks, RGI/BedMachine inventories, OGGM mountain-glacier projections, and PISM/ISSM ISMIP6/7 protocols while treating firn-compaction aliasing, DEM penetration bias, GRACE leakage/GIA, and tidal InSAR artifacts as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2082026年10月3日 更新
Think and work like an expert Climate Scientist. Use when a task calls for Climate Scientist judgment. Reasons from ERF/EEI energy-budget closure, AR6 forcing (WMGHG vs ERFaci), optimal fingerprinting and FAR event attribution, CMIP6/ScenarioMIP SSP workflows (ESGF, ESMValTool), and paleo proxy physics (PAGES2k, ice-core δD/CO₂, foraminifera Mg/Ca, coral Sr/Ca) while treating aerosol uncertainty, tree-ring divergence, CMIP tuning circularity, and TLS under-coverage as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2082026年10月3日 更新
Think and work like an expert Bioinformatician. Use when a task calls for Bioinformatician judgment. Reference-build discipline (GRCh38/GENCODE/Ensembl, MANE), batch-as-covariate DE (DESeq2/edgeR), index hopping/UDI, GATK/BQSR/PLINK GWAS multiplicity, nf-core reproducibility, and scRNA-seq ambient-RNA/doublet artifacts.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2082026年10月3日 更新
Manage per-feature living documents that capture decisions, constraints, and reasoning across AI sessions during active development. Scoped to feature-level work — design, implementation, bugfix, refactor — not for codebase-wide assessments or product-wide specifications (those define their own document lifecycles). Handles creating new context documents, loading existing ones, and enriching them with new decisions. Use when starting a new feature, resuming work, making technical decisions, resolving questions, or when context needs to persist across sessions. Use this skill whenever the user mentions 'load context', 'update context', 'context doc', 'decisions', 'continue where we left off', 'what did we decide', or 'capture this decision'.
日本語の概要は準備中です。原文の説明を表示しています。
techygarg/lattice☆ 2042026年10月10日 更新
Grounded in first principles, rigorously examine and refine a user's plan, task, decision, goal, strategy, proposal, or idea through structured, progressively deeper questioning, in order to bridge the gap between the User and the Agent. Use when the user explicitly requests grilling, challenge, pressure-testing, cross-examination, red-team review, pre-mortem analysis, or a decision audit. The goal is to uncover unclear objectives, hidden assumptions, contradictions, weak evidence, missing information, overlooked constraints, dependencies, risks, trade-offs, failure modes, and misalignment between intended outcomes and likely real-world results. Begin by establishing a shared understanding of the user's actual intent, goals, constraints, and success criteria. Ask focused, high-leverage questions rather than broad or repetitive ones. Adapt each question based on previous answers, probing deeper where uncertainty, unsupported assumptions, or strategic weaknesses remain. Regularly summarize the current understanding of the user's intent and position to confirm alignment, expose misunderstandings, and refine the problem or goal definition. Distinguish facts, assumptions, hypotheses, and unknowns. Challenge reasoning rigorously while remaining constructive, respectful, and solution-oriented. Continue until the reasoning is internally coherent, evidence-aware, constraint-conscious, risk-assessed, and translated into a clearer, more actionable goal, decision, or plan. Ultimately, achieving the super-alignment.
日本語の概要は準備中です。原文の説明を表示しています。
Inference1/clarify-intent-and-establish-shared-understanding☆ 2042026年10月10日 更新
Detects circadian and ultradian rhythms in time-series omics data using CosinorPy cosinor models, MetaCycle (JTK_CYCLE, ARSER), and RAIN non-parametric tests. Fits cosine models to estimate phase and amplitude, tests rhythmicity significance at pre-specified periods. Use when testing for 24-hour or other known-period oscillations in circadian, feeding-fasting, or light-dark cycle experiments. Not for unknown-period discovery (see temporal-genomics/periodicity-detection).
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Select and validate pricing model for PRD v0.3 Commercial Model. Triggers on requests to set pricing, choose monetization model, design pricing tiers, validate willingness to pay, or when user asks "how much should we charge?", "what pricing model?", "freemium vs paid?", "how to structure tiers?", "price point?". Consumes Competitive Landscape (CFD-) and Product Type (BR-) from v0.2. Outputs BR- entries for pricing rules, tier boundaries, and competitive positioning.
日本語の概要は準備中です。原文の説明を表示しています。
mattgierhart/PRD-driven-context-engineering☆ 1812026年8月31日 更新
Write CI/CD pipelines as code with Dagger — portable, cacheable, container-based pipelines that run locally and in any CI system. Use when someone asks to "write CI pipeline in TypeScript", "portable CI/CD", "run GitHub Actions locally", "Dagger pipeline", "CI as code", "containerized build pipeline", or "test my CI locally before pushing". Covers Dagger SDK (TypeScript/Python), pipeline composition, caching, secrets, and multi-stage builds.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1672026年10月14日 更新
Pricing model design, competitive positioning, value metric selection, price testing, and pricing page optimization. Use when the user asks about pricing strategy, pricing models, price testing, value-based pricing, or competitive pricing analysis.
日本語の概要は準備中です。原文の説明を表示しています。
thatrebeccarae/claude-marketing☆ 1662026年5月15日 更新
Extracts and records architectural decisions from diffs, conversation context, and explicit choices. Supports automatic extraction from staged changes, deduplication against prior decisions, and persistent ADR-format logging with spec traceability. Use after a significant design or architecture choice, before committing a diff that embeds implicit decisions, or when the same question keeps resurfacing.
日本語の概要は準備中です。原文の説明を表示しています。
ash1794/vibe-engineering☆ 1642026年10月8日 更新
ADVOGADO ESPECIALISTA ELITE — JURISTA COMPLETO workflow skill. Use this skill when the user needs Advogado especialista em todas as areas do Direito brasileiro: familia, criminal, trabalhista, tributario, consumidor, imobiliario, empresarial, civil e constitucional and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skills☆ 1612026年7月8日 更新
游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play
日本語の概要は準備中です。原文の説明を表示しています。
swaylq/master-skill☆ 1572026年9月6日 更新
管理咨询 (管理咨询 (Management Consulting) — 战略与管理咨询的职业认知操作系统,从业者/咨询顾问/想入行者/采购咨询服务的客户视角。覆盖: (a) 第一性张力 — 假设驱动 (hypothesis-driven / answer-first / Day-1 answer) 的「先有答案再验证」⇄ 数据驱动 (data-led / bottom-up) 的「先穷尽事实再归纳」,这行的核心张力是「先射箭再画靶 vs 先画靶再射箭」,资深人偏 top-down 假设树减少 boil-the-ocean,但要时刻防 confirmation bias; 以及更深层的张力 — 「卖洞见 (insight / so-what) vs 卖工时 (analysis / 体力)」,「客户影响 (client impact / 落地) vs 智识严谨 (intellectual rigor / 漂亮 deck)」; (b) 方法论正典 (最标准化、最易蒸出高质量) — MECE (相互独立完全穷尽)、issue tree / logic tree (问题树/逻辑树)、hypothesis-driven problem solving (假设驱动)、Pyramid Principle (Minto 金字塔原理: SCQA 情境-冲突-疑问-回答 + 结论先行 + 自上而下 + 归纳/演绎)、80/20 (帕累托/抓大放小)、so-what (所以呢/洞见提炼)、storyline (故事线/ghost deck 鬼影稿)、driver tree / profit tree、2x2 矩阵、value chain、frameworks (Porter 五力/3C/4P/7S/BCG 矩阵/价值链) 既是脚手架也是陷阱 (套框架 vs 真洞见); (c) 行业结构 — MBB (McKinsey/BCG/Bain 战略三巨头) vs Big Four 咨询臂 (Deloitte/PwC Strategy&/EY-Parthenon/KPMG) vs 精品战略所 (Oliver Wyman/Kearney/Roland Berger/L.E.K./Arthur D. Little) vs 专业/职能 boutique (运营/数字化/PE 尽调); up-or-out (非升即走)、leverage model (杠杆模型: 1 个合伙人带多个 EM/咨询师/分析师的金字塔)、partner/principal/EM(项目经理)/associate(咨询师)/analyst(分析师) 职级; (d) 项目交付模型 (the case/study/engagement) — 提案/SOW (scope of work)、problem definition (问题定义/真问题 vs 表象问题)、workplan (工作计划)、hypothesis tree (假设树)、analysis (分析/建模)、synthesis (综合)、recommendation (建议)、implementation (落地); 客户管理 (steering committee 指导委员会、stakeholder 利益相关方、对齐); (e) 产出物 — the deck (PPT 幻灯片是咨询的母语)、executive summary、action title (行动标题/每页一句话结论)、ghost deck (先搭骨架后填数据)、Excel 财务模型、framework 图; (f) 职业/招聘 — case interview 生态 (案例面试: Victor Cheng LOMS/Case in Point/market sizing 市场估算/估算题/fit 行为面)、网申-笔试-案例面、up-or-out、exit options (退出路径: PE/VC/corp dev 企业发展/战略岗/创业/industry); (g) 争议/批判 — 咨询的价值之辩 (「借你的表告诉你时间」「frameworks 是剧场表演 vs 真洞见」Matthew Stewart《The Management Myth》)、McKinsey 的丑闻 (Purdue 阿片类/独裁政府/ICE/利益冲突, Bogdanich & Forsythe《When McKinsey Comes to Town》)、咨询 vs 自建战略部、generalist 通才 vs specialist 专才之争、AI/GenAI 对初级分析师工作的冲击; (h) 流派 — 战略经典 (Porter 定位学派/五力 vs 资源基础观 RBV vs 蓝海战略 Kim&Mauborgne vs 颠覆式创新 Christensen vs Mintzberg 应急战略批判 planning school); 三巨头气质分野 (McKinsey 事实驱动/CEO 信任/通才, BCG 概念/思想领导力/经验曲线/增长-份额矩阵, Bain 结果导向/NPS 净推荐值/PE 关系/与客户深度绑定)。不含: 投行 M&A/财务顾问 (估值/承销超出范畴)、纯 IT 实施/系统集成 (SI 人力外包)、纯审计/税务、纯人力 RPO/猎头、内部战略部 only (虽相关但本 skill 聚焦专业服务咨询的外部视角)。) Master OS — automated mastery of 管理咨询 (Management Consulting) — 战略与管理咨询的职业认知操作系统,从业者/咨询顾问/想入行者/采购咨询服务的客户视角。覆盖: (a) 第一性张力 — 假设驱动 (hypothesis-driven / answer-first / Day-1 answer) 的「先有答案再验证」⇄ 数据驱动 (data-led / bottom-up) 的「先穷尽事实再归纳」,这行的核心张力是「先射箭再画靶 vs 先画靶再射箭」,资深人偏 top-down 假设树减少 boil-the-ocean,但要时刻防 confirmation bias; 以及更深层的张力 — 「卖洞见 (insight / so-what) vs 卖工时 (analysis / 体力)」,「客户影响 (client impact / 落地) vs 智识严谨 (intellectual rigor / 漂亮 deck)」; (b) 方法论正典 (最标准化、最易蒸出高质量) — MECE (相互独立完全穷尽)、issue tree / logic tree (问题树/逻辑树)、hypothesis-driven problem solving (假设驱动)、Pyramid Principle (Minto 金字塔原理: SCQA 情境-冲突-疑问-回答 + 结论先行 + 自上而下 + 归纳/演绎)、80/20 (帕累托/抓大放小)、so-what (所以呢/洞见提炼)、storyline (故事线/ghost deck 鬼影稿)、driver tree / profit tree、2x2 矩阵、value chain、frameworks (Porter 五力/3C/4P/7S/BCG 矩阵/价值链) 既是脚手架也是陷阱 (套框架 vs 真洞见); (c) 行业结构 — MBB (McKinsey/BCG/Bain 战略三巨头) vs Big Four 咨询臂 (Deloitte/PwC Strategy&/EY-Parthenon/KPMG) vs 精品战略所 (Oliver Wyman/Kearney/Roland Berger/L.E.K./Arthur D. Little) vs 专业/职能 boutique (运营/数字化/PE 尽调); up-or-out (非升即走)、leverage model (杠杆模型: 1 个合伙人带多个 EM/咨询师/分析师的金字塔)、partner/principal/EM(项目经理)/associate(咨询师)/analyst(分析师) 职级; (d) 项目交付模型 (the case/study/engagement) — 提案/SOW (scope of work)、problem definition (问题定义/真问题 vs 表象问题)、workplan (工作计划)、hypothesis tree (假设树)、analysis (分析/建模)、synthesis (综合)、recommendation (建议)、implementation (落地); 客户管理 (steering committee 指导委员会、stakeholder 利益相关方、对齐); (e) 产出物 — the deck (PPT 幻灯片是咨询的母语)、executive summary、action title (行动标题/每页一句话结论)、ghost deck (先搭骨架后填数据)、Excel 财务模型、framework 图; (f) 职业/招聘 — case interview 生态 (案例面试: Victor Cheng LOMS/Case in Point/market sizing 市场估算/估算题/fit 行为面)、网申-笔试-案例面、up-or-out、exit options (退出路径: PE/VC/corp dev 企业发展/战略岗/创业/industry); (g) 争议/批判 — 咨询的
日本語の概要は準備中です。原文の説明を表示しています。
swaylq/master-skill☆ 1572026年9月6日 更新
Drive CI with `odu` — one shared service, reached from a terminal (`odu surface`), from an agent (`odu mcp`), or from a browser. Trigger when the user asks to "run CI", "run the pipeline", "re-run a check", to run named lanes or recipes (e.g. "run fmt and nix", "just the e2e lane", bare selectors like `fmt`/`nix`/`e2e`), or names a recipe by `<recipe>@<platform>`. This skill — not a repo's local `just ci` / `just <recipe>` — is how an odu-run request is served, whichever face you are on.
日本語の概要は準備中です。原文の説明を表示しています。
juspay/kolu☆ 812026年10月15日 更新
Claim value trending and replacement cost tracking. Triggers: "claim value trending", "replacement cost tracking", "vehicle depreciation for claims", "residual value for insurance", "how fast is the insured vehicle losing value", "pre-loss value trajectory", "depreciation rate for settlement", "value retention for claims", "depreciation curve for total loss", "diminished value over time", "claim reserve adjustment", "portfolio depreciation exposure", "fleet depreciation risk", tracking vehicle depreciation for insurance claims valuation, replacement cost estimation, settlement trending, or reserve adequacy assessment.
日本語の概要は準備中です。原文の説明を表示しています。
FDU-INS/Insurance-Skills☆ 772026年7月12日 更新
Catalog of informal fallacies with definitions, canonical examples, and detection heuristics. Covers relevance fallacies (ad hominem, straw man, red herring, appeal to authority, appeal to emotion), presumption fallacies (false dichotomy, complex question, begging the question), ambiguity fallacies (equivocation, amphiboly, accent), causal fallacies (post hoc, slippery slope, correlation-causation), and statistical fallacies (hasty generalization, cherry-picking). Use when evaluating arguments for rhetorical or informal reasoning errors.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Structured approaches to decisions under uncertainty and complexity. Covers expected value, decision trees, multi-criteria decision analysis, System 1 vs System 2 allocation, pre-mortems, reversible vs irreversible decisions, and the distinction between good decisions and good outcomes. Use when choosing among alternatives with uncertain or multi-dimensional consequences, especially when the stakes justify a deliberate rather than intuitive process.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
OpenStack capacity planning operations skill for resource planning, quota management, and scaling decisions. Covers compute capacity (allocation ratios, vCPU/RAM utilization, host aggregates, availability zones), storage capacity (Cinder pool sizing, thin provisioning, Glance storage, Swift rings), network capacity (floating IP pools, port quotas, subnet sizing), project quota management (templates for small/medium/large profiles), flavor sizing strategy, utilization analysis with placement service, growth forecasting from historical metrics, and right-sizing recommendations for underutilized resources.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Track and optimize agent specialization during methodology development. Use when agent specialization emerges (generic agents show >5x performance gap), multi-experiment comparison needed, or methodology transferability analysis required. Captures agent set evolution (Aₙ tracking), meta-agent evolution (Mₙ tracking), specialization decisions (when/why to create specialized agents), and reusability assessment (universal vs domain-specific vs task-specific). Enables systematic cross-experiment learning and optimized M₀ evolution. 2-3 hours overhead per experiment.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skill☆ 632026年3月2日 更新
Post a sitrep (situation report) for a live incident, in its incident channel: a short fixed-layout update for people who haven't read the whole channel — the current picture and what moved since the previous update. Use on "sitrep", "status update", "where are we", "what's the latest", "catch me up", "summarize the incident so far", when asked to keep posting on a schedule ("post a sitrep every hour until resolved"), or when the oncall memory sets an update cadence for this severity and the incident owner asks Claude to keep it. Reads the channel, alert thread and findings posted, re-reads the one key signal, and writes: status line, TL;DR, impact, what changed since the last sitrep, what's in progress and who has it, what's needed, when the next update comes, one chart. Facts come only from what people said or Claude read first-hand; cause and recovery time are never guessed. Fits one phone screen. Not investigation (`incident-investigate`) or the write-up afterwards (`incident-postmortem`).
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/claude-tag-plugins☆ 612026年10月8日 更新
Perform a rigorous Carmack Council code review. Use when explicitly asked to review code, do a "council review", "carmack review", or invoke /council-review. Carmack's philosophy chairs a council of domain experts — Troy Hunt (security), Martin Fowler (refactoring), Kent C. Dodds (frontend), Matteo Collina (Node.js), Brandur Leach (Postgres), Vercel Performance, Simon Willison (LLM pipelines), Karri Saarinen (UI quality), Vitaly Friedman (UX quality), Kent Beck (test quality). Uses parallel subagents for deep, independent review. Produces prioritised P1/P2/P3 findings. Stack: Next.js App Router / React / TypeScript / tRPC / Prisma / Neon / Clerk.
日本語の概要は準備中です。原文の説明を表示しています。
SamJHudson01/Carmack-Council☆ 522026年3月16日 更新
Architect a feature with the Carmack Council before writing code. Use when explicitly asked to plan a feature, do a "council plan", "carmack plan", or invoke /council-plan. Carmack's philosophy chairs a council of domain experts — Troy Hunt (security), Martin Fowler (refactoring), Kent C. Dodds (frontend), Matteo Collina (Node.js), Brandur Leach (Postgres), Vercel Performance, Simon Willison (LLM pipeline), Karri Saarinen (UI quality), Vitaly Friedman (UX quality). Interactive feature discovery followed by parallel subagent dispatch. Produces a sequenced, attributed implementation plan with no code. Stack: Next.js App Router / React / TypeScript / tRPC / Prisma / Neon / Clerk.
日本語の概要は準備中です。原文の説明を表示しています。
SamJHudson01/Carmack-Council☆ 522026年3月16日 更新