This skill should be considered when you need to answer reflow machine maintenance questions or provide detailed guidance based on thermocouple data, MES data or defect data and reflow technical handbooks. This skill covers how to obtain important concepts, calculations, definitions, thresholds, and others from the handbook and how to do cross validations between handbook and datasets.
日本語の概要は準備中です。原文の説明を表示しています。
benchflow-ai/skillsbench☆ 1,8432026年10月13日 更新
You are a code education expert specializing in explaining complex code through clear narratives, visual diagrams, and step-by-step breakdowns. Transform difficult concepts into understandable explanations.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7532026年10月1日 更新
Generate hand-drawn 16:9 article illustrations featuring the Grav character IP. Turns article concepts into memorable whiteboard-sketch explanations with a recurring floating character, sparse annotations, and absurd metaphors.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7532026年10月1日 更新
Explain any topic, code, concept, or error tailored to a specific audience's level of understanding. Use this skill whenever the user says 'explain like I am', 'ELI5', 'explain this to my', 'break this down for', 'dumb it down', 'simplify this for', or asks you to explain something to a specific person or audience type (e.g., 'explain this to a manager', 'how would I explain this to my mom', 'make this understandable for a 5th grader'). Also trigger when the user mentions wanting to understand something at a particular level, or asks for an explanation targeting a non-technical audience. Even partial matches like 'explain to my wife' or 'tell my boss' should trigger this skill.
日本語の概要は準備中です。原文の説明を表示しています。
DreambigOu/ELI5☆ 1,7322026年3月18日 更新
From an idea to a sellable series design; series engine / franchise, story pattern, character webs that keep generating conflict, pilot types, and the documents that sell them (剧集引擎/franchise/故事模式/人物网/试播集类型/剧集圣经/跳板/提案). Merged from Rabkin's four-element franchise and story landmines, Landau's tacit contract and pitch recipe, Oberg's series types and bible specs, Douglas's franchise-plus-springboard and bible tiers, Goldberg & Rabkin's 100-episode test, Blum's concept/presentation/bible ladder, Miller's ten-component treatment, Calvisi's Compelling Crisis, Smith's series format, plus engines read off Sopranos, Fleabag and Succession. Use when turning an idea into a series, testing whether a premise has legs, choosing premise vs typical-episode pilot, designing a sustainable character web, writing a logline, pitch document, bible or treatment, picking a series type, adapting IP into a series, or diagnosing a project that feels "more like a movie than a series".
日本語の概要は準備中です。原文の説明を表示しています。
jtydhr88/screenwriting-skills☆ 1,6532026年10月3日 更新
Character creation, protagonist/antagonist design and dramatic conflict for scripts (人物/对手/冲突) — merged from Lajos Egri (three-dimensional character, orchestration, unity of opposites, pivotal character, rising vs static vs jumping conflict, transition), William Indick's Psychology for Screenwriters (Freud, Erikson, Jung archetypes, Campbell/Murdock hero journeys, Adler, Rollo May), Robert McKee (characterization vs true character, dimensions, gap, antagonism principle), Neill Hicks (character invocation, self-concept, cognitive dissonance, five conflict focuses, Maslow), Lisa Cron (desire vs misbelief), and Lu Jun (人物要活八要, 对手要强, 给对手一把刀, 最强的对手是自己, 不许请祥云). Use when building a protagonist, an antagonist or a cast, when a character feels flat or acts out of character, when conflict stalls or jumps, when a villain is too weak, when designing an arc or motive, or when diagnosing melodrama.
日本語の概要は準備中です。原文の説明を表示しています。
jtydhr88/screenwriting-skills☆ 1,6532026年10月3日 更新
AI DevKit · Use when the user asks to brainstorm, ideate, generate ideas, expand options, challenge ideas, pressure-test ideas, compare concepts, narrow choices, name something, plan content angles, explore strategy, evaluate product ideas, technical approaches, experiments, or decisions.
日本語の概要は準備中です。原文の説明を表示しています。
codeaholicguy/ai-devkit☆ 1,6462026年10月12日 更新
Production pipeline for mathematical and technical animations using Manim Community Edition. Creates 3Blue1Brown-style explainer videos, algorithm visualizations, equation derivations, architecture diagrams, and data stories. Use when users request: animated explanations, math animations, concept visualizations, algorithm walkthroughs, technical explainers, 3Blue1Brown style videos, or any programmatic animation with geometric/mathematical content.
日本語の概要は準備中です。原文の説明を表示しています。
Pluviobyte/rnskill☆ 1,6422026年9月21日 更新
Create Ian Xiaohei-style HTML/SVG motion illustrations for Chinese articles, scripts, storyboard scenes, workflow explanations, concept metaphors, and short video visual aids. Use when the user asks for 小黑 SVG、漫画感 HTML、分层 SVG 动效、把小黑生图做成 HTML/SVG、可编辑矢量动效、口播流程动画、手绘漫画动效、正文配图动画, or wants a Xiaohei illustration style adapted into controllable HTML/SVG/GSAP output instead of raster image generation.
日本語の概要は準備中です。原文の説明を表示しています。
Pluviobyte/rnskill☆ 1,6422026年9月21日 更新
dontbesilent 个人决策系统。把任何一个需要长期跟踪的领域(业务、关系、健康、职业、学习、投资……)做成一个本地知识工程:四层结构、来源标签、写完不改的快照、能炼出规律的概念库。 触发方式:/dbs-decision、/决策系统、/决策立案、/结果回填、/状态画像 Personal decision system. Turns any long-running domain into a local knowledge project with four layers, source tags, immutable snapshots, and a concept library that learns patterns over time. Trigger: /dbs-decision, /决策系统, /决策立案, /结果回填, /状态画像
日本語の概要は準備中です。原文の説明を表示しています。
Pluviobyte/rnskill☆ 1,6422026年9月21日 更新
Azure Storage Services including Blob Storage, File Shares, Queue Storage, Table Storage, and Data Lake. Answers questions about storage access tiers (hot, cool, cold, archive), when to use each tier, and tier comparison. Provides object storage, SMB file shares, async messaging, NoSQL key-value, and big data analytics. Includes lifecycle management. USE FOR: blob storage, file shares, queue storage, table storage, data lake, upload files, download blobs, storage accounts, access tiers, storage tiers, hot cool cold archive, storage tier comparison, when to use storage tiers, lifecycle management, Azure Storage concepts. DO NOT USE FOR: SQL databases, Cosmos DB (use azure-prepare), messaging with Event Hubs or Service Bus (use azure-messaging).
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/azure-skills☆ 1,5662026年10月13日 更新
Gate a prompt universe for schema and provenance completeness, target or campaign contamination, evidence entailment, naturalness, one-concept clarity, architecture consistency, aided status, answer leakage, and semantic duplicates. Use after realistic prompt generation and before human panel selection.
日本語の概要は準備中です。原文の説明を表示しています。
elvisun/newsjack☆ 1,5502026年10月11日 更新
PR code review that surfaces decay risks, design smells, and maintainability issues with concrete Symptom → Source → Consequence → Remedy findings, drawing on twelve classic engineering books. Triggers when: user asks to review code, check a PR, shares a diff or pastes code asking "does this look right?" / "any issues here?" / "ready to merge?", or asks for feedback on a function, class, or file. Also triggers when user mentions: code smells / refactoring / clean architecture / DDD / SOLID principles / Hyrum's Law / deep modules / tactical programming / conceptual integrity / Brooks's Law / Mythical Man-Month / second system effect. Do NOT trigger for: questions about how to write code from scratch, language syntax questions, or framework/tool questions where no existing code is shared.
日本語の概要は準備中です。原文の説明を表示しています。
hyhmrright/brooks-lint☆ 1,5192026年10月12日 更新
Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4822026年10月9日 更新
Make compound growth actually click — see how small, consistent amounts become large over time, and why starting now beats starting bigger later. Use when asked explain compound interest, how does compounding work, is it worth investing small amounts, or why should I start now. Produces an intuitive explanation of compounding with concrete illustrative examples for your situation, the outsized effect of time (why an early start beats a later larger one), how fees and inflation eat into it, and the honest caveats — turning an abstract concept into the motivation to start now. Educational, not financial advice.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4492026年10月13日 更新
Present a design to a client so they can make a decision rather than react to a picture — the brief restated, the moves explained against it, the options with their trade-offs, and a specific decision requested. Use when asked to present a design to a client, prepare a design review meeting, present concept options, or when a client keeps changing their mind after sign-off. Produces the presentation structure, the brief-to-design traceability, the options with honest trade-offs, the cost and programme position, and the decision record that makes sign-off stick.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4492026年10月13日 更新
Beginner-friendly end-to-end video creator for HyperFrames. Use when the user says "make a video", "create a video", "new video", "build a video", "video from scratch", "I want to make a video", "help me create a video", or when someone who's never used HyperFrames before arrives with a concept, script, or rough idea and wants a finished MP4. Interviews the user in one pass, then builds the full video with mandatory preview and visual-verification gates.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/hyperframes-student-kit☆ 1,3992026年9月28日 更新
Create visual concepts, image-generation prompts, and optional AI-generated images for product hero images, marketing creatives, social posts, ads, ecommerce PDP visuals, and general visual design tasks. Use when the user asks for visual strategy, image prompt writing, product/marketing image direction, or direct text-to-image generation. In Codex environments use the built-in imagegen tool; elsewhere use the bundled script backed by the apiz CLI.
日本語の概要は準備中です。原文の説明を表示しています。
liangdabiao/ecom-details-image☆ 1,3692026年10月1日 更新
Use when the user asks about content in their OpenKB knowledge base — research topics, concepts compiled from their documents, cross-document synthesis — or mentions `openkb`, an `.openkb/` directory, or a `wiki/` tree generated by openkb. The user may invoke you from any working directory; the active KB resolves via `openkb status`. Do NOT use for arbitrary Markdown directories, Obsidian vaults, or documentation sites not built by openkb.
日本語の概要は準備中です。原文の説明を表示しています。
yuezhiai/jonex☆ 1,3562026年10月10日 更新
Design-first ideation that explores user intent, constraints, and approaches before any planning or implementation. Use for brainstorming, ideation, exploring concepts, and evaluating approaches.
日本語の概要は準備中です。原文の説明を表示しています。
first-fluke/oh-my-agent☆ 1,3422026年10月13日 更新
Explore UI and visual design with image generation, then iterate the real implementation against the user-selected concept. Use when brainstorming visual directions, offering mockup variants, or implementing an approved generated design; do not stop at the mockups or the first code approximation.
日本語の概要は準備中です。原文の説明を表示しています。
dzhng/skills☆ 1,3212026年10月12日 更新
Refactor cleanly instead of layering sediment. Use for rename requests, stale or misleading names, changed scope, or when a change reveals duplicated concepts, local adapters, obsolete owners, redundant inputs or guards, compatibility wrappers, parallel abstractions, an over-large module that has accreted many responsibilities, or "just tack this on" pressure in any code area.
日本語の概要は準備中です。原文の説明を表示しています。
dzhng/skills☆ 1,3212026年10月12日 更新
Review generated or changed WordPress code — plugins, themes, and blocks — before it ships. Best used reactively after an agent writes, edits, or reviews code touching WordPress APIs: add_action/add_filter, shortcodes, meta boxes, AJAX handlers, REST routes, WP_Query or $wpdb, widgets, or WP-CLI commands. Use on 'review this plugin', 'is this safe to ship', 'make this translatable', 'speed up this query', or after tasks like 'write a plugin' or 'add an endpoint/shortcode/meta box'. Enforces escaping and sanitization, nonces plus capability checks, prepared database queries, core-API-first development, translation-ready strings, and query/caching discipline. DO NOT USE for WooCommerce-specific order, product, or checkout logic (use woo-guard), non-WordPress PHP, generic code quality review (use clean-code-guard), test code review (use test-guard), server or hosting configuration, or conceptual WordPress questions.
日本語の概要は準備中です。原文の説明を表示しています。
amElnagdy/guard-skills☆ 1,2662026年7月5日 更新
Review generated or changed production code before it ships, using Clean Code, SOLID, DRY, KISS, YAGNI, and LLM-specific failure-mode checks in any programming language. Best used reactively after an agent writes, edits, refactors, or fixes code, before presenting, committing, or merging the result. Use when the user asks "review this PR", "is this safe to merge?", "make this cleaner", "audit this code", "refactor this", "fix this bug", or after a coding agent produced implementation code. Can also guide writing when explicitly invoked before a risky edit. Invoke it on your own initiative the moment you finish writing, editing, or refactoring non-trivial production code, before presenting or committing — don't wait to be asked. DO NOT USE for factual/conceptual questions, CI/tooling config, git workflow, running/debugging tests, pure architecture discussion, prose writing, data analysis, or test-code review (use test-guard).
日本語の概要は準備中です。原文の説明を表示しています。
amElnagdy/guard-skills☆ 1,2662026年7月5日 更新