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cccskills

「constraints」の検索結果

598 件 ・ 関連度順

概要と使いどころ

Select, build, and validate Blender deformation and motion-control systems including Simple Deform, Curve, Lattice, Mesh Deform, Shrinkwrap, Surface Deform, Armature, shape keys, hooks, constraints, and drivers. Use when an object must bend, twist, taper, follow a path, conform to a surface, deform smoothly, articulate, or move through controlled mechanical relationships.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2522026年8月15日 更新

Design, configure, test, bake, and validate Blender physical effects including Cloth, Soft Body, Rigid Body, collisions, constraints, Fluid, smoke, fire, Dynamic Paint, Ocean, Wave, particles, Boids, force fields, fracture, debris, and secondary effects. Use when gravity, inertia, collision, flexibility, pressure, flow, flocking, emission, or breaking causes the requested result.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2522026年8月15日 更新

Turn vague or partially formed AI, computer-science, data-driven, and engineering-method research directions into evidence-grounded, falsifiable, paper-ready Research Idea Briefs through heuristic questioning, staged confirmation, literature positioning, novelty attack, and method-figure planning. Use when the user needs to clarify a research idea, formalize inputs/outputs/objectives/constraints, frame background and motivation, select 3-5 anchor papers, identify a defensible gap, derive 2-3 contributions, stress-test novelty, or design an input-to-output method framework and core-paper figure. Also trigger on requests such as 明确科研 idea、启发式梳理 idea、互动追问科研问题、梳理论文创新点、定义研究任务、找对标论文、把研究方向变成论文方案、画方法框架图. Do not use as the primary workflow for running experiments, exhaustive systematic reviews, drafting full manuscript sections, or polishing finished prose.

日本語の概要は準備中です。原文の説明を表示しています。

cpt13-g/clarify-research-idea2492026年7月27日 更新

Review factory evidence and propose tighter or looser constraints without editing the charter. Use for a periodic constraint review.

日本語の概要は準備中です。原文の説明を表示しています。

addyosmani/factory2302026年8月22日 更新

Idempotent API operations with idempotency keys, Redis caching, DB constraints. Use for payment systems, webhook retries, safe retries, or encountering duplicate processing, race conditions, key expiry errors.

日本語の概要は準備中です。原文の説明を表示しています。

secondsky/claude-skills2292026年9月28日 更新

Use when an agent is asked to draft, rewrite, edit, review, polish, copyedit, simplify, humanize, or create written prose, including creative writing, essays, posts, scripts, speeches, emails, documentation, product copy, and other style-sensitive text. Apply George Orwell's six rules and ASD-STE100 Simplified Technical English as a plain-English discipline while preserving the user's intended meaning, audience, tone, and explicit constraints.

日本語の概要は準備中です。原文の説明を表示しています。

tamdogood/builder-essential-skills2222026年8月17日 更新

Base template for Stage2 rebuttal refinement. Use when creating or extending conference-specific Stage2 skills so all venues share the same high-quality writing constraints, JSON output format, and normalization rules.

日本語の概要は準備中です。原文の説明を表示しています。

runtsang/RebuttalStudio2182026年4月4日 更新

Design normalized database schemas with tables, relationships, indexes, and constraints for any application domain. Use when the user requests database schema design or provides relevant inputs for this workflow.

日本語の概要は準備中です。原文の説明を表示しています。

seb1n/awesome-ai-agent-skills2112026年8月10日 更新

Compress selected context to a target token budget while preserving decisions, evidence, constraints, and unresolved questions. Use when relevant material is already selected but too long; use context-optimization when selection, deduplication, and ordering are also required.

日本語の概要は準備中です。原文の説明を表示しています。

seb1n/awesome-ai-agent-skills2112026年8月10日 更新

Patient-flow market sizing for med products — prevalence → diagnosed → interested → affordable → covered → treated → persistent, priced as price × duration per cohort, with capacity constraints, named historical analog anchoring, and always bull/base/bear named-driver grids. Use to size a therapy area or product market before any valuation or share work.

日本語の概要は準備中です。原文の説明を表示しています。

agentii-ai/agentii-investment-intelligence2072026年9月29日 更新

Think and work like an expert Marine Biologist. Use when a task calls for Marine Biologist judgment. Reasons from water-mass stratification, CTD–Niskin and CalCOFI-style net tows, BRUV, and MiFish/COI eDNA through OBIS/WoRMS/GBIF and ARGO/BGC-Argo; treats mesopelagic DVM, hypoxia/Ω_aragonite constraints, fluorometer quenching, BRUV MaxN bias, and transect pseudoreplication as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Think and work like an expert FPGA Engineer. Use when a task calls for FPGA Engineer judgment. Reasons from metastability budgets, setup/hold margins, and tool-reported WNS/TNS through Vivado/Quartus timing and CDC reports, XDC/SDC constraints, Spyglass/Verilator lint, and ILA/IBERT lab bring-up while treating unsafe clock-domain crossings, reset domain crossings, sim-versus-silicon X mismatches, and unconstrained timing paths as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Think and work like an expert Energy Storage / Battery Scientist. Use when a task calls for Energy Storage / Battery Scientist judgment. Reasons from interfacial thermodynamics, ion transport, SEI/CEI dynamics, and cell engineering constraints (N/P and E/S ratio, mass loading) through galvanostatic cycling, dQ/dV, GITT and EIS/DRT, operando XRD, and PyBaMM/Newman models, while treating Li plating, lithium-inventory loss, transition-metal crossover, and coin-cell artifacts as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Think and work like an expert Energy Systems Engineer. Use when a task calls for Energy Systems Engineer judgment. Reasons from exergy, load duration curves, capacity factor, and grid boundary constraints through pinch analysis, hourly dispatch models (PLEXOS, HOMER Pro, SAM, PVsyst), spark-spread CHP screening, and IPMVP M&V while treating nameplate-vs-utilization confusion, average-vs-marginal grid emissions, unrealistic arbitrage spreads, and demand-charge ratchet resets as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Think and work like an expert Astrobiologist. Use when a task calls for Astrobiologist judgment. Reasons from habitability, redox disequilibrium, and Bayesian biosignature frameworks through Mars (Perseverance, Viking perchlorate lessons), Europa Clipper ocean worlds, agnostic signatures and the Ladder of Life Detection, while treating abiotic mimics, preservation, and LUCA phylogenomics as constraints—not templates—for extraterrestrial life.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Think and work like an expert Agroecologist. Use when a task calls for Agroecologist judgment. Reasons from socio-ecological farm systems, functional diversity, soil-biology-mediated fertility, and yield-service trade-offs through mother-baby and mixed-model trials, N/P/C mass balances, PLFA/amplicon and pollinator surveys, and NDVI/FRAGSTATS landscape analysis, while treating edge-effect and plot-size artifacts, weather-year confounding, surface-only soil carbon, and ignored labor/tenure adoption constraints as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

qwen3-tts

無料

Produce text-to-speech with Alibaba/Qwen Qwen3-TTS through DashScope/Model Studio or open-weight Qwen3-TTS checkpoints. Use when an agent must choose Qwen3-TTS models, voices, realtime versus non-realtime synthesis, voice cloning, voice design, instruction/prosody controls, multilingual or dialect speech, audio artifact handling, regional routing, pricing/privacy/licensing constraints, or production QA for narration, characters, assistants, audiobooks, ads, localization, or voice-enabled media.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Use this skill when planning, capturing, processing, validating, troubleshooting, or exporting markerless human motion capture with Move AI products, including Move One single-camera workflows and Genesis multi-camera studio systems. It covers provider selection, setup, calibration, wardrobe and lighting constraints, documented multi-person operation, processing, cleanup, skeleton and retargeting choices, DCC/game-engine export, data management, consent, and privacy. Do not use it for general keyframe animation, non-Move mocap systems, 3D asset generation, or generic animation cleanup unrelated to Move AI outputs.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent title design and kinetic typography direction for video, animation, ads, explainers, social hooks, brand films, lyric/text videos, title cards, main titles, lower thirds, captions-as-design, and other motion-led text. Use when an agent must plan, prompt, implement, hand off, iterate, or QA typography hierarchy, readability, timing, reveal/hold/exit, motion semantics, line breaks, safe areas, localization, brand constraints, accessibility, flashing/motion safety, or production specs for animated text.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent music supervision and scoring direction for AI agents producing generated videos, ads, trailers, explainers, product films, social clips, documentaries, game trailers, and branded content. Use when planning, prompting, selecting, licensing, mixing, repairing, or quality-reviewing music, score, temp tracks, needle drops, AI-generated tracks, cue sheets, stems, loudness, loopability, platform music constraints, and rights-aware audio handoff for visual media.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent production design direction for AI-generated media. Use when translating narrative, brand, advertising, product, social, film, or worldbuilding intent into sets, locations, props, color and material palettes, era research, graphic and environmental design, continuity bibles, image/video prompt planning, reference strategy, production constraints, iteration notes, handoff specs, and QA.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent production workflow for AI agents creating game trailers and promos, including announcement, gameplay, launch, DLC/update, store-page videos, social cutdowns, and generated/engine-capture hybrid trailers. Use when planning, scripting, capturing, generating, editing, localizing, reviewing, or QAing game marketing videos where gameplay truthfulness, platform/store constraints, ratings, accessibility, claims, CTA metadata, and rights provenance matter.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Production guidance for reusable layered 2D character rigs in browser-rendered and video media. Use for SVG hierarchies, pivots and constraints, FK/IK planning, pose and facial libraries, acting, cycles, deterministic handoff, crop variants, and rig QA; not for character concept continuity, 3D armatures, or motion-capture solving.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent color grading and finishing direction for generated video, ads, trailers, product films, social clips, explainers, and mixed-source edits. Use when planning, directing, reviewing, or QAing color correction, shot matching, exposure, contrast, saturation, skin/product color protection, look development, LUT/reference use, SDR/HDR color management, delivery constraints, generated-media artifacts, editor/compositor handoff, and finishing QC.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新