Delight pass — adds one or two memorable micro-interactions (copy specificity, hover choreography, state transitions, one signature detail) without decoration or confetti. Use when the UI works but feels generic, or when the user says "make it feel special" / "add some personality". Invoke when the user asks for delight on their UI, or mentions 'delight' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Production-readiness pass — audits and implements the full non-happy-path matrix: loading skeletons, empty states, error messages, partial data, i18n, offline, permissions, and first-run guidance. Use when preparing a surface for production or when the user says "it crashes on empty data" / "there's no loading state" / "harden this". Invoke when the user asks for harden on their UI, or mentions 'harden' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Pre-ship gate — runs detector, verifies brief and tokens, applies the 10-pass finish bar, ranks findings by feedback hierarchy. Use when the user wants to ship, merge, or finalize a surface and needs a verdict (READY / NOT READY / BLOCKED) before committing. Invoke when the user asks for finalize on their UI, or mentions 'finalize' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Amplify personality — raises layout variance and motion, strengthens typography and one signature detail, without slop. Use when the UI works but feels safe, flat, or "template-y", or when the user says "bolder", "more personality", "more creative", or "make it pop" (still professional). Invoke when the user asks for bolder on their UI, or mentions 'bolder' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
UX copy review across buttons, errors, empty states, and form hints — critiques by default, applies only on request. Use when copy feels vague, generic, or AI-sounding, or when the user says "fix the labels", "improve error messages", or "review the copy". Invoke when the user asks for clarify on their UI, or mentions 'clarify' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Record a learned design constraint from a correction into the project brief. Invoke when the user asks for remember on their UI, or mentions 'remember' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Redesign an existing site or app without losing what already works — audits the current surface first, classifies what to preserve (brand, IA, SEO, content), picks a refresh/reskin/rebuild scope, then modernizes deliberately. Use when the user says "redesign", "modernize this site", "refresh the UI", "make this look current", or points at an existing page/URL they want improved rather than rebuilt from scratch. Invoke when the user asks for redesign on their UI, or mentions 'redesign' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Technical UI audit — a11y, performance, responsive. Produces a prioritized findings table. Invoke when the user asks for audit on their UI, or mentions 'audit' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Tone down visual noise — lowers variance and motion, simplifies layout and color weight, keeps hierarchy clear. Use when the UI feels loud, busy, or over-designed, or when the user says "quieter", "more restrained", "simpler", or "tone it down". Invoke when the user asks for quieter on their UI, or mentions 'quieter' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Wireframe-first pass — outputs an ASCII layout + state list + content inventory + question list before any code. Use when starting a new screen from scratch or when the user's brief is still ambiguous. Invoke when the user asks for shape on their UI, or mentions 'shape' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
State-first design pass — inventories and implements all non-happy states (loading, empty, error, partial, conflict, offline) before the happy path, and refactors impossible boolean state to proper state machines. Use when starting a new screen, reviewing an existing one for edge-case gaps, or when the user says "handle the error state" / "add loading states" / "what happens when data is missing". Invoke when the user asks for unhappy on their UI, or mentions 'unhappy' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
File contributor or agent papercuts as GitHub issues labeled friction, or investigate those issues as the daily friction-log Cloud Agent. Use when you hit repo friction, when asked to log friction, or when spawned to resolve open friction issues.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Typography pass covering font choice, modular scale, tracking, leading, weight hierarchy, and micro-typography details. Use when fonts feel generic (default Inter with no reason), the scale is ad hoc, hierarchy is flat, or the user says "fix the typography" / "the text doesn't feel right". Invoke when the user asks for typeset on their UI, or mentions 'typeset' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's animation stack. Use when the user asks to add animation, "make it feel smoother", fix janky transitions, or trim motion that's distracting. Invoke when the user asks for animate on their UI, or mentions 'animate' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when adding a new screen that hasn't been tested across viewports, or when the user says "make it responsive" / "fix mobile layout". Invoke when the user asks for adapt on their UI, or mentions 'adapt' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Audit or establish the project's 3-layer token spine. Invoke when the user asks for tokens on their UI, or mentions 'tokens' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Color strategy pass — introduces a single accent at 3-5 intentional placements, or reduces an over-colored UI back to 90% neutral. Use when the UI has no color identity, uses blue by default, or is shouting with too many competing accents. Invoke when the user asks for colorize on their UI, or mentions 'colorize' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
educlopez/ui-craft☆ 3842026年10月13日 更新
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
日本語の概要は準備中です。原文の説明を表示しています。
Asymmetric-al/core☆ 3812026年10月12日 更新
HTML, CSS, and JavaScript craft guidelines from bendc/frontend-guidelines — semantics, a11y basics, selector discipline, motion-friendly CSS, and readable JS. Use for markup review, static HTML/CSS, email HTML, or general front-end hygiene; pair with repo frontend rules and TypeScript lint policy.
日本語の概要は準備中です。原文の説明を表示しています。
Asymmetric-al/core☆ 3812026年10月12日 更新
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great. Use as a craft companion after Core's frontend, emil-design-engineering, and anim guidance.
日本語の概要は準備中です。原文の説明を表示しています。
Asymmetric-al/core☆ 3812026年10月12日 更新
Foundational software design principles applied specifically to robotics module development. Use this skill when designing robot software modules, structuring codebases, making architecture decisions, reviewing robotics code, or building reusable robotics libraries. Trigger whenever the user mentions SOLID principles for robots, modular robotics software, clean architecture for robots, dependency injection in robotics, interface design for hardware, real-time design constraints, error handling strategies for robots, configuration management, separation of concerns in perception-planning- control, composability of robot behaviors, or any discussion of software craftsmanship in a robotics context. Also trigger for code reviews of robotics code, refactoring robot software, or designing APIs for robotics libraries.
日本語の概要は準備中です。原文の説明を表示しています。
arpitg1304/robotics-agent-skills☆ 3742026年8月12日 更新
When a founder needs to write partnership or BD emails, craft integration pitches, or create co-marketing proposals. Activate when the user mentions partnerships, business development, integration proposals, co-marketing, channel partnerships, or strategic alliances.
日本語の概要は準備中です。原文の説明を表示しています。
shawnpang/startup-founder-skills☆ 3542026年3月17日 更新
Improves code quality across duplication, efficiency, and architectural fit. Use when code passes tests but quality is poor or before a major release.
日本語の概要は準備中です。原文の説明を表示しています。
athola/claude-night-market☆ 3412026年10月10日 更新
Audit a website or UI and de-AI it — find the patterns that make it look template-generated (in both design and copy) and return specific, prioritized fixes that push it toward editorial, premium, human-crafted. Reviews layout, color, type, spacing, motion, accessibility, AND the words. Use after building or generating any frontend, or when a site looks "fine but generic" and you can't say why.
日本語の概要は準備中です。原文の説明を表示しています。
OneWave-AI/claude-skills☆ 3402026年10月2日 更新