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cccskills

「deterministic」の検索結果

747 件 ・ 関連度順

概要と使いどころ

Turn 2+ user reference images into a high-fidelity animated Codex companion using PocketMen's own local stack. Prefer the open-weight Neural Local Studio (FLUX.2 klein 4B; optional Qwen-Image-Edit-2511 Identity-Max) on compatible hardware; otherwise fall back to the deterministic local renderer. Never require hatch-pet or OPENAI_API_KEY for the normal workflow.

日本語の概要は準備中です。原文の説明を表示しています。

six-nut/PocketMen-with-you3112026年10月1日 更新

Use when an agent workflow needs deterministic recovery evidence for sandbox, MCP/tool, worker, checkpoint, memory, or orchestration failures.

日本語の概要は準備中です。原文の説明を表示しています。

lingxling/awesome-skills-cn3062026年10月7日 更新

agentflow

無料

Orchestrate autonomous AI development pipelines through your Kanban board (Asana, GitHub Projects, Linear). Manages multi-worker Claude Code dispatch, deterministic quality gates, adversarial review, per-task cost tracking, and crash-proof pipeline execution.

日本語の概要は準備中です。原文の説明を表示しています。

lingxling/awesome-skills-cn3062026年10月7日 更新

This skill should be used when the user asks to "validate", "reindex", "repair registries", "check links", "run the continuity, pacing, clue, voice, or name checks", "count words", "summarize a story project", "import an existing manuscript", "export a manuscript", "run a build", "generate a diagram", "record revision-pass status with `story passes`", "run the story CLI", or wants deterministic maintenance on a Story Skills markdown project. It runs the CLI and reads its output; NOT for judging a finding or revising the story to fix it (use revision-continuity for continuity errors and revision passes, plot-structure for pacing, voice-style for voices and prose, genre-craft for clues and fair play), or for sharing a review copy with readers (use feedback-triage).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

CUMCM 国赛、MCM/ICM 美赛与电工杯数学建模竞赛的端到端协作工作流。Use when a user explicitly works on one of these modeling contests or asks to run/review a modeling-competition paper from problem selection through modeling, solving, robustness, writing, compliance, and final submission review. Provides 10 stages, persistent decision state, competition-specific rules/templates, deterministic scoring helpers, numbered decisions, and Codex/Claude Code handoff. Do not trigger for generic model selection, ordinary data analysis, or non-competition paper review.

日本語の概要は準備中です。原文の説明を表示しています。

handsomeZR-netizen/mathmodel-skill2932026年9月26日 更新

Scores a riso film or reworks its score. Designs the cue list from the film's FILM.md events, builds a deterministic renderAudio() from the sound kit in studies/sound.html, iterates with tools/audio.mjs, gates determinism, length, loudness and sync, and records measured results in FILM.md. Use for "score this film", "add sound/music", "the climax is too loud", "fix the handoff at 16 s", "check the mix", sound effects, foley or a soundtrack on a riso film. Not for drawing or motion (riso-film) or changing tools/.

日本語の概要は準備中です。原文の説明を表示しています。

sevenevesai/riso-windowseat2912026年9月25日 更新

swarm

無料

Launch and watch Guaardvark's Swarm Orchestrator: parallel coding agents, each in its own git worktree, working a markdown plan and merging back deterministically. Use when the user wants several agents on one codebase at once, says "swarm this", or asks about a running swarm, worktrees, or merge status.

日本語の概要は準備中です。原文の説明を表示しています。

guaardvark/guaardvark2602026年10月13日 更新

Instrument code to support efficient git bisect by producing deterministic pass/fail signals and concise runtime summaries for each tested commit. Use when debugging regressions with git bisect, automating bisect workflows, creating bisect test scripts, handling flaky tests during bisection, or needing clear exit codes and logging for automated bisect runs. Helps identify the exact commit that introduced a bug through automated testing.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

How TestDriver learns your app and caches what it discovers for instant, deterministic replays

日本語の概要は準備中です。原文の説明を表示しています。

testdriverai/testdriverai2432026年9月21日 更新

Use when the user asks to take a feature or bug fix from prompt to implementation, especially prompts like "/create a new feature", "build this feature end-to-end", "take this from plan to PR", or "own this change through validation and handoff". This skill is for repo-local delivery workflows that must create and maintain implementation plans, choose appropriate tests, run deterministic validation, open a draft PR against main, and return the preview deployment URL when one is available.

日本語の概要は準備中です。原文の説明を表示しています。

zacharyfmarion/openscad-studio2402026年8月20日 更新

Inspect an unfamiliar repository, turn a focused Markdown behavior scenario into a deterministic test in the repository's native test stack, run it, and preserve traceability between intent and code. Use when asked to add scenario tests, compile acceptance criteria or Given/When/Then Markdown into executable tests, reproduce a user-visible regression, or convert a narrow workflow specification into stable web, API, CLI, desktop, or mobile interaction coverage. Do not use for broad exploratory journeys or agent-judged smoke tests.

日本語の概要は準備中です。原文の説明を表示しています。

tamdogood/builder-essential-skills2222026年8月17日 更新

Flaky test fixes: detect nondeterministic tests empirically (repeat/shuffle/parallel runs), diagnose the root cause, fix it — never retry/skip/sleep — and verify across many randomized runs. Triggers on "absolute deflake", "fix flaky tests", "CI is flaky", "this test fails randomly/intermittently".

日本語の概要は準備中です。原文の説明を表示しています。

maddhruv/absolute2192026年7月6日 更新

Design Health — runs 19 deterministic quality checks on HTML output. Use when the user says /reimagine-it audit, "audit this page", "check design quality", or wants to verify craft-floor compliance before shipping. Catches blank plates, missing focus rings, non-compositor motion, off-palette accents, dead motion, fabricated content. No LLM, no API key. CI-ready with --json and exit codes. Part of the reimagine-it Content-Derived Design suite.

日本語の概要は準備中です。原文の説明を表示しています。

Kayforkind/reimagine-it2072026年10月10日 更新

converge

無料

Append-only gap closure and the cadence engine for research theses. Evaluates artifact CURRENT state (never git history, never task checkboxes) against current pins and wrong_if falsifiers, then appends a Convergence section to tasks.md re-proposing the gaps. A clean run leaves tasks.md byte-identical. Deterministic gaps (stale, invalidated) are uncapped; judgment-class gaps are capped per spec 046 Q40.

日本語の概要は準備中です。原文の説明を表示しています。

agentii-ai/agentii-investment-intelligence2072026年9月29日 更新

Think and work like an expert Embedded Systems Engineer. Use when a task calls for Embedded Systems Engineer judgment. Reasons from hardware timing, interrupt latency, memory maps, and deterministic WCET resource bounds through DWT CYCCNT and Saleae logic-analyzer timing proofs, SWD/JTAG (J-Link/OpenOCD) with CFSR/HFSR/BFAR fault decode, FreeRTOS/Zephyr respecting configMAX_SYSCALL_INTERRUPT_PRIORITY, MISRA C:2012 and ISO 26262 ASIL discipline, Nordic PPK2 power profiling, and MCUboot signed OTA while treating priority inversion, Cortex-M7 uncached-DMA D-cache incoherence, CAN bus-off, I2C NACK storms, and brownout-during-flash-write NVS corruption as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Production guidance for authoring, integrating, and reviewing GSAP animation in browser-rendered media. Use for deterministic kinetic typography, SVG drawing and morphing, motion paths, FLIP transitions, responsive motion systems, or frame-seekable GSAP timelines inside HTML video composition and React-based renderers; not for ordinary CSS transitions or generic frontend development.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent production workflow for AI agents assembling generated or source media into HyperFrames HTML/CSS/JS videos. Use for HyperFrames composition planning, scene architecture, media custody, animation/timing, captions/audio, deterministic preview/render QA, accessibility/flashing checks, provenance ledgers, and delivery handoff.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Production guidance for assessing, exporting, packaging, integrating, capturing, validating, and handing off Lottie vector animations. Use for Bodymovin/Lottie JSON, dotLottie archives, renderer and player compatibility, fonts and glyphs, image assets, markers and segments, deterministic video capture, responsive sizing, optimization, accessibility, and cross-platform QA; not for general After Effects animation craft or live-action/video delivery.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent production guidance for translating measured audio features into deterministic video timing and motion. Use for beat-, onset-, phrase-, energy-, silence-, or spectrum-reactive visualizers, edits, typography, and generated compositions; not for music-video concept direction, audio generation, or a runtime-specific recipe.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Production guidance for converting sourced data and approved claims into truthful, accessible, deterministic animated visualizations with D3. Use for data-driven charts, maps, networks, hierarchies, transitions, annotations, responsive video variants, frame-by-frame browser rendering, and visualization QA; not for generic dashboards, unsourced decorative charts, or ordinary motion graphics without a data contract.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent production guidance for deterministic Canvas 2D and p5.js animation. Use for particles, fields, trails, weather, procedural textures, generative geometry, and lightweight 2D simulations that need fixed media dimensions, seeded repeatability, transparent compositing, aspect variants, performance QA, or frame-addressable rendering.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media. Use for browser-native 3D product shots, title sequences, procedural worlds, glTF scene assembly, camera and lighting animation, shaders, post-processing, deterministic frame export, and Three.js render QA; not for modeling standalone assets, WebXR interaction, or generic website decoration.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Production guidance for reusable layered 2D character rigs in browser-rendered and video media. Use for SVG hierarchies, pivots and constraints, FK/IK planning, pose and facial libraries, acting, cycles, deterministic handoff, crop variants, and rig QA; not for character concept continuity, 3D armatures, or motion-capture solving.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新