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cccskills

「frames」の検索結果

605 件 ・ 関連度順

概要と使いどころ

Develop or update reusable visual components for iPolloWork Video, including maps, charts, rankings, diagrams, openings and endings. Use for component authoring rules, manifests, editable variables, shared data forms, inherited design themes, AI editing slots and seekable HyperFrames timelines. Not for producing a whole video, authoring a full-project template, or packaging a DeepSeek host plugin.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0312026年10月16日 更新

Create or update reusable iPolloWork templates through conversation for Design, Slides/native editable PPT, and HyperFrames Video. Use when planning, generating, repairing, validating, or saving a template package, manifest, reusable variables, cover, slide/PPT markers, video composition, or design-system token integration.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0312026年10月16日 更新

frame proof, HTML frames, screenshots, recording, PR proof, e2e evidence, validate visually. Daytona artifacts workflow for validated screenshots and optional videos.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0312026年10月16日 更新

Motion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration. Load alongside figma-use whenever a task involves adding, editing, or inspecting animation on a node.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0312026年10月16日 更新

Create an on-scroll animation trigger using IntersectionObserver with Tailwind-friendly animation classes and keyframes. Use when asked for scroll-reveal, animate-on-scroll, or sequencing element animations when they enter the viewport.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8102026年10月6日 更新

Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and never stretch, lock, wring or break an arm, wrist or hand. A written standard with numbered rules, per-frame tests on the real skinned mesh, keys designed from upper-arm, forearm and blade intents, checks from every camera the player sees, two blind critics plus a blind A/B against the last release, and every critic claim verified against full-resolution frames and live-rig numbers. Use when creating or reworking any attack, skill or move set; when the user says arms, hands, wrists, elbows or weapons look stretched, weird, broken or wrong; when they ask for a standard, rules or tests for animations; or when they ask to score animations or get them to N out of 10.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8102026年10月6日 更新

Build the effects of a fire skill as one visual language in Three.js. Flames that read as fire, not as orange fog or cones: ray-marched flame volumes whose turbulence rises with buoyancy (slow at the root, accelerating and stretching as it climbs) instead of scrolling, a temperature ramp from a white-hot core a little above the fuel through yellow and orange to deep red tips, broad brighter licks inside, walls of fire broken into clumps of separate tongues of very different heights with notches between them and licks that detach and go out, a fire whirl wound in helical sheets with a waist and a blue root; charcoal smoke drawn premultiplied over the frame and lit only by the fire (cauliflower billows for a burst, a thin streaked curtain off a grass-fire front, fibrous wisps off small fires, ragged hot cracks inside a burst's smoke); embers and sparks that drift on a curl field, cool from white through orange to red and fall as ash; heat haze as refraction; firelight shared with the world; a world-space heat map that makes the ground's needles smoulder as hairlines and its pockets breathe; and gentle ink impact frames limited to three flashes a second. Use for fire or flame skills, fireballs, fire waves or breath, rings of fire, fire tornadoes or whirls, burning ground, wildfire fronts, smoke columns, embers, smouldering aftermath, "fire and smoke", "realistic fire", "flame thrower", "inferno", "burning field" or "skill effects only". Includes a reusable module and a five-beat demo on a scanned CC0 burned-ground floor with failure-mode switches.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8102026年10月6日 更新

Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This includes questions about how to animate specific UI elements, which easing to use, animation best practices, or accessibility considerations for motion. Triggers on: easing, ease-out, ease-in, ease-in-out, cubic-bezier, bounce, spring physics, keyframes, transform, opacity, fade, slide, scale, hover effects, microinteractions, Framer Motion, React Spring, GSAP, CSS transitions, entrance/exit animations, page transitions, stagger, will-change, GPU acceleration, prefers-reduced-motion, modal/dropdown/tooltip/popover/drawer animations, gesture animations, drag interactions, button press feel, feels janky, make it smooth.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/open-agents5,8472026年8月29日 更新

pagx

無料

Converts an HTML file/URL or a described visual (poster, card, banner, social post) — static or animated — to a PAGX file, and edits existing PAGX files. Captured motion (CSS @keyframes, GSAP, anime.js, Web Animations) becomes a real PAGX animation timeline. Use when the user asks to create a PAGX from a visual description, convert HTML to PAGX, make an animated PAGX or loading animation, modify/update an existing PAGX, run pagx CLI commands (render, verify, format, layout, bounds, font info/embed, import, resolve, export to SVG/HTML/PPTX, preview in browser), or look up PAGX element attributes and syntax.

日本語の概要は準備中です。原文の説明を表示しています。

Tencent/libpag5,8022026年10月16日 更新

Extract a single frame from a local video at the first frame, a timestamp, or a zero-based frame index using FFmpeg.

日本語の概要は準備中です。原文の説明を表示しています。

iflytek/skillhub5,2352026年10月16日 更新

Inspect Open-Science's JavaScript control REPL, discover managed Project files, Sessions, and Agent Frames, and safely feature-gate host.* calls with host.capabilities(). Use when an Agent needs to discover available host APIs, locate an Artifact or Upload Version, diagnose a Session, or read a Frame transcript in the current Project.

日本語の概要は準備中です。原文の説明を表示しています。

aipoch/open-science5,1612026年10月17日 更新

Hunt Clickjacking — missing X-Frame-Options / CSP frame-ancestors lets an attacker embed the target page in an invisible iframe and trick victims into clicking buttons they cannot see (UI redressing). Targets: login flows, money transfers, account settings, OAuth confirmation pages. Confirm by fetching the page, then PROVE it frames in a real browser and a sensitive state-changing action survives the cross-site context (SameSite cookies / framebusting JS can defeat it) — header-absence alone is not a finding.

日本語の概要は準備中です。原文の説明を表示しています。

elementalsouls/Claude-BugHunter5,1432026年10月16日 更新

Segmented logo assembly, glow bloom, and tagline reveal for video outros or brand closing frames.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/html-video4,7012026年6月22日 更新

React Three Fiber animation - useFrame, useAnimations, spring physics, keyframes. Use when animating objects, playing GLTF animations, creating procedural motion, or implementing physics-based movement.

日本語の概要は準備中です。原文の説明を表示しています。

zebbern/claude-code-guide4,6642026年10月16日 更新

Upgrade of chinese-ppt for Chinese Beamer decks (xelatex + ctex + fandol, CUFE template). Same 7-section outline and X→M→Y framework, but adds (a) mandatory 1.3 line-spacing + 3pt paragraph spacing, (b) overflow-prevention line budget + balanced split-frame rules, (c) prose rewrites that strip AI-ish "关键比较/理论映射" labels and redundant 章节括号注释, (d) stricter CJK-space + middle-dot rules, (e) retrofit workflow for existing chinese-ppt decks, (f) mandatory local linespread reset inside TikZ / table / fixed-geometry frames. Use for "做中文学术PPT 2 版"、"中文 Beamer 改进版"、"答辩 PPT chinese-ppt2"、"防越界 PPT"等请求。用户在 Overleaf 编译,只产出 .tex + figures/,不要附加 compile 脚本。

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Auto-Empirical-Research-Skills4,6612026年10月15日 更新

Scope a feature end to end and write an implementation spec under specs/ from an accepted proposal — current-system mapping, goals/non-goals, a Decision Log for one-way-door choices, a live Open Questions backlog, and a real migration + test plan. Read when asked to write a spec, scope this feature, turn this proposal into a spec, plan the implementation, or break this into tasks. Do NOT fire on frame a proposal or write the PRD (sibling frame-a-proposal — a PRD frames a change before it is accepted; this skill starts once one is), record a decision or write the ADR (record-a-decision), write a postmortem (write-a-postmortem), or review this design (review-a-design) — those are separate skills. Complements the platform open-knowledge skill; does not replace it.

日本語の概要は準備中です。原文の説明を表示しています。

inkeep/open-knowledge4,6052026年10月17日 更新

The art-route layer of the Forge skills. route_media.py is the one command that generates an image or an image-to-video clip - through the paid API of any provider whose key is configured (OpenAI, Google Gemini, xAI, BytePlus ModelArk, fal.ai; the configured key is the owner's consent), else through the user's own signed-in Codex or Grok CLI - and prints one JSON line with the route, artifact, sha256 and cost estimate; with no route it answers no-route (codeart2d is then the last resort). Also the capability check (forge_doctor), API key configuration, the spend ledger, resume and Codex image adoption. Use when a Forge skill sends a generation here, for the capability check, or when the user asks about keys, routes or spend. Not for planning, processing or QA of sprites, video frames or maps (generate2dsprite, video2dsprite, generate2dmap) or for code-drawn art (codeart2d).

日本語の概要は準備中です。原文の説明を表示しています。

0x0funky/agent-sprite-forge4,4852026年10月6日 更新

Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

0x0funky/agent-sprite-forge4,4852026年10月6日 更新

adhd

無料

Parallel divergent ideation for coding agents. Spawns N isolated branches under different cognitive frames (regulator, biology, speedrunner, 10-year-old, $0 budget), scores, clusters, prunes traps, and deepens top survivors. Use on /adhd, "ADHD mode", brainstorm/ideate intents, or open-ended design, architecture, naming, API/SDK surface, and fuzzy-debugging decisions. Skip for syntax, lookups, bugs with known root cause, or closed phrasing ("quick", "standard", "canonical", "textbook"). Full pre-flight gate is in the skill body.

日本語の概要は準備中です。原文の説明を表示しています。

UditAkhourii/adhd4,4262026年10月6日 更新

Create polished design artifacts as self-contained HTML: UI mockups, interactive prototypes, wireframes, landing pages, dashboards, app screens, mobile apps, slide decks (a.k.a. PPT / PowerPoint presentations), documents and résumés, animations, 3D objects, research reports, HTML email, diagrams, fliers, and visual explorations. Use whenever the user asks to design, mock up, prototype, wireframe, visualize, explore, or make a PPT/deck for an interface, product screen, user flow, content layout, visual artifact, or pitch/deck concept, even if they do not say "design". Also use to export a deck built with this skill to PowerPoint (PPT/PPTX) — but only decks authored here (deck-stage / this skill's slide-structured HTML), NOT arbitrary HTML, so confirm the target is such a deck first. Also use for setting up, importing, or authoring reusable design systems, UI kits, brand tokens, or component libraries. Harness-agnostic for Claude Code, Cursor, Codex Agent, and similar file-capable agents.

日本語の概要は準備中です。原文の説明を表示しています。

JimLiu/baoyu-design4,4022026年9月23日 更新

Analyze Chrome, Chromium, Electron, React DevTools, or Perfetto-compatible JSON traces and audit user-reported profiling findings without loading large artifacts into context; prove trigger-to-render/layout chains, separate measured facts from source inference, find exact code choke points, classify forced layout and render fanout, implement semantically safe fixes, and verify behavior plus repository budgets. Use for trace files, reported profiling durations or call chains, dropped frames, long tasks, resize or scroll jank, render storms, layout thrashing, selector hot paths, interaction latency, or requests to locate exact source-level bottlenecks.

日本語の概要は準備中です。原文の説明を表示しています。

tutti-os/tutti3,8362026年10月8日 更新

dask

無料

Parallel/distributed computing. Scale pandas/NumPy beyond memory, parallel DataFrames/Arrays, multi-file processing, task graphs, for larger-than-RAM datasets and parallel workflows.

日本語の概要は準備中です。原文の説明を表示しています。

foryourhealth111-pixel/Vibe-Skills3,7242026年10月16日 更新

Direct-invocation specialist for low-fidelity, self-contained HTML wireframes that test information hierarchy, content, navigation, task flow, and responsive structure before visual design. Use when the user explicitly invokes html-wireframe or the broad html skill routes a wireframe request here. Do not activate independently from a general request. Do not use for polished mockups or production-like interaction; use html-prototype for those.

日本語の概要は準備中です。原文の説明を表示しています。

plannotator/effective-html3,6772026年10月16日 更新

Automate Miro tasks via Rube MCP (Composio): boards, items, sticky notes, frames, sharing, connectors. Always search tools first for current schemas.

日本語の概要は準備中です。原文の説明を表示しています。

davepoon/buildwithclaude3,6452026年10月17日 更新