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cccskills

「leaks」の検索結果

382 件 ・ 関連度順

概要と使いどころ

Use when the user mentions memory leak prevention, code review for memory issues, or proactive leak checking — retain cycles, leaks, and Timer/observer patterns.

日本語の概要は準備中です。原文の説明を表示しています。

CharlesWiltgen/Axiom1,2062026年10月13日 更新

Debug iOS apps and profile performance using LLDB, the interactive Memory Graph Debugger, and Instruments. Use for crashes, retain-cycle inspection, hangs, build failures, and generic CPU, memory, energy, or network profiling. Use ios-memgraph-analysis for .memgraph capture, leaks CLI ownership paths, or persistent heap growth; use ios-ettrace-performance for ETTrace capture and JSON.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1922026年8月1日 更新

Use when capturing or analyzing an iOS .memgraph, especially when the task mentions a memory leak, heap growth, persistent memory increase, ownership path, or matched-capture comparison with Apple CLI tools. Covers unambiguous Simulator capture, leaks/heap/vmmap/malloc_history evidence, raw artifact preservation, and same-flow verification. Use debugging-instruments for interactive Xcode Memory Graph, Instruments, generic retain-cycle inspection, or LLDB work.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1922026年8月1日 更新

Use when one image must be composed from several reference pictures through the Scenario MCP server, each lending one thing: the character from one, the place, pose, style, light, palette, material, outfit, or layout from others. Also when a reference leaks into the result (its object, colors, or face showing where it should not) or a reference's role is ignored. Keywords: multi-reference, reference roles, combine references, style reference, pose reference, give each picture a job.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Use when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps without a mouse, tune WorldEnvironment, tonemapper (AgX, ACES, Filmic), glow, fog, volumetric fog and god rays, shadows and shadow acne, quality presets for PC and phones, Compositor post effects, or when 'my scene looks flat', 'too dark indoors', 'light leaks', 'lightmap is black', 'looks different on mobile'.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Use when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat and foliage rules, trees and grass, ProBuilder graybox, level gym, modular kit and prefab placement, set dressing, landmarks and player guidance, the island's edge, spline roads, WFC, fog, additive scene streaming, or a world that hitches, pops in, leaks memory or runs slow on mobile. Keywords: Terrain, TerrainData, ProBuilder, blockout, graybox, modular kit, NavMesh, LoadSceneAsync, open world.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Use when lighting or rendering in Unreal Engine 5.8: physical light units and exposure (EV100, lux, lumens), Lumen GI and reflections, MegaLights, virtual shadow maps, sky, fog and clouds, post process and color grading, the path tracer, or Movie Render Graph stills. Triggers: "Lumen is noisy", "MegaLights noise", "the interior is too dark", "light leaks", neon signs, a night or dusk scene, "fireflies", "path tracer vs Lumen", "render a still", EXR settings.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Use when setting up URP (or choosing URP vs HDRP), configuring URP assets and quality tiers for PC and phones, lighting a stylized or realistic Unity scene (sun, sky, baked or mixed lightmaps, Shadowmask, Adaptive Probe Volumes, reflection probes), or fixing blurry shadows, light leaks, gray bakes, washed-out images, tonemapping and grading, bloom too expensive on mobile, TAA, STP or MSAA choices, GPU Resident Drawer setup, shader warm-up hitches, or a custom shader that vanished or lost its baked light.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Use when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI, EEVEE vs Cycles settings, light leaks or noise, flat or muddy renders, subject not standing out, AgX/ACES color management, render passes, EXR, light groups, bloom and vignette in the 5.x compositor, rule of thirds and value checks, toon/NPR looks, or judging a render like a lighter.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification. Use when diagnosing lag, optimizing for target FPS, or reducing memory usage. Keywords profiling, Godot Profiler, bottleneck, object pooling, VisibleOnScreenNotifier, draw calls, MultiMesh.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert debugging and profiling for leaks, GPU/Visual Profiler, headless CI QA, orphan nodes, thread-safe logs, and custom Debugger monitors — not print/breakpoint tutorials. Trigger on OBJECT_ORPHAN_NODE_COUNT, ObjectDB growth, Visual Profiler GPU spikes, flaky headless exits, or remote device consoles. Keywords: orphan nodes, Performance.get_monitor, Visual Profiler, Time.get_ticks_usec, EditorDebuggerPlugin, headless QA, push_error, backtrace.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

SOLID principles checklist with Java examples. Use when a class has too many responsibilities, an abstraction leaks, or a dependency points the wrong way, and when the user asks about Single Responsibility, Open/Closed, Liskov, Interface Segregation or Dependency Inversion. For naming, duplication and method length, use clean-code instead.

日本語の概要は準備中です。原文の説明を表示しています。

decebals/claude-code-java7502026年9月7日 更新

Build AI applications with OpenAI Agents SDK - text agents, voice agents, multi-agent handoffs, tools with Zod schemas, guardrails, and streaming. Prevents 11 documented errors. Use when: building agents with tools, voice agents with WebRTC, multi-agent workflows, or troubleshooting MaxTurnsExceededError, tool call failures, reasoning defaults, JSON output leaks.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5852026年10月13日 更新

Write safe, structured concurrent code with Kotlin Coroutines. Use for suspend functions, coroutine scopes, cancellation, and coroutine leaks; defer Java Virtual Threads, Android WorkManager/Fragment lifecycle, Compose state hoisting, and Detekt/tooling configuration.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5742026年10月12日 更新

Enforce universal standards for high-performance development. Use when profiling bottlenecks, reducing latency, fixing memory leaks, improving throughput, or optimizing algorithm complexity in any language.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5742026年10月12日 更新

Correctly call native (C/C++) libraries from .NET using P/Invoke and LibraryImport. Covers function signatures, string marshalling, memory lifetime, SafeHandle, and cross-platform patterns. USE FOR: writing new P/Invoke or LibraryImport declarations, reviewing or debugging existing native interop code, wrapping a C or C++ library for use in .NET, diagnosing crashes, memory leaks, or corruption at the managed/native boundary. DO NOT USE FOR: COM interop, C++/CLI mixed-mode assemblies, or pure managed code with no native dependencies.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月13日 更新

Comprehensive performance specialist covering analysis, optimization, load testing, and framework-specific performance. Use when identifying bottlenecks, optimizing code, conducting load tests, analyzing Core Web Vitals, fixing memory leaks, or improving application performance across all layers (application, database, frontend). Includes React-specific optimization patterns.

日本語の概要は準備中です。原文の説明を表示しています。

aiskillstore/marketplace4322026年10月13日 更新

Local Gitleaks scans for staged changes, push ranges, and full history in private repos, with redacted reports. Use to block committed secrets without GitHub Secret Protection.

日本語の概要は準備中です。原文の説明を表示しています。

jamditis/claude-skills-journalism4182026年10月5日 更新

Build or adapt a local harness to drive, inspect, and profile an interactive CLI or TUI without external services. Use for CLI UX checks, startup regressions, memory leaks, hangs, prompt flows, or terminal demos.

日本語の概要は準備中です。原文の説明を表示しています。

Asymmetric-al/core3812026年10月12日 更新

Build correct cached/dynamic boundaries in the Next.js App Router when Cache Components or PPR are enabled. Use when working with cacheComponents, Partial Prerendering (PPR), 'use cache', cacheLife, cacheTag, updateTag, or revalidateTag, to avoid request-context leaks and enforce proper cache invalidation. Not for the Pages Router or when Cache Components/PPR are off.

日本語の概要は準備中です。原文の説明を表示しています。

Asymmetric-al/core3812026年10月12日 更新

Detects AI-generated writing patterns in prose. Use when reviewing docs for slop, vague language, or identity leaks before publishing.

日本語の概要は準備中です。原文の説明を表示しています。

athola/claude-night-market3412026年10月10日 更新

Profile and optimize application performance including load times, memory usage, and rendering. Use when debugging slow performance, memory leaks, or optimizing app speed.

日本語の概要は準備中です。原文の説明を表示しています。

OneWave-AI/claude-skills3402026年10月2日 更新

Turn a curious developer into an activated one: the docs, the quickstart, and the first-run experience that gets them to their first real win fast, and back again. Use when people sign up or star the repo but never get it working, come once and never return, or you're about to pour traffic into a first-run that leaks.

日本語の概要は準備中です。原文の説明を表示しています。

AIDevGTM/gtm-cofounder3162026年10月13日 更新

Expert security auditor for AI Skills and Bundles. Performs non-intrusive static analysis to identify malicious patterns, data leaks, system stability risks, and obfuscated payloads across Windows, macOS, Linux/Unix, and Mobile (Android/iOS).

日本語の概要は準備中です。原文の説明を表示しています。

lingxling/awesome-skills-cn3062026年10月7日 更新