ALWAYS USE when asked to fix, rewrite, update, improve, modernize, show corrected code for, or explain existing MSTest tests or MSTest-specific configuration. Use for "review" when corrected code or edits are wanted, even for one pasted assertion or passing tests with bad failure output. Covers expected/actual labels; generic Boolean, collection, string, numeric, null, identity, exception, hard-cast, and object[] checks; TestContext/lifecycle; timeout/cancellation; OS/CI conditions, retry, cleanup, parallelization, MSTest.Sdk project setup, and MSTESTxxxx. Honor the installed MSTest version. DO NOT USE to design new test cases (code-testing), perform report-only audits, create project files rather than explain MSTest setup, run tests, migrate frameworks, or handle non-MSTest/non-.NET code.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6202026年10月14日 更新
Build forms, validate data, and react to user input in Blazor. USE FOR adding forms, search boxes, filter panels, inline editing, data-entry UI, file uploads, validation (annotations or custom), handling form submissions, and binding input controls. Covers EditForm, built-in input components, DataAnnotationsValidator, custom validation, SSR form patterns (SupplyParameterFromForm, FormName, AntiforgeryToken, Enhance), and @bind for simple interactive controls. DO NOT USE for project scaffolding (see create-blazor-project) or prerendering issues (see support-prerendering).
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6202026年10月14日 更新
Plan complex Blazor UI features by decomposing them into focused components. USE FOR: building a complex Blazor page with multiple sections, planning component decomposition, designing a multi-section dashboard or layout, breaking down a large UI feature into composable components, pages with sidebars and content panels, any page with 3+ distinct visual sections or multiple interacting sub-features, identifying parent-child relationships and data flow. DO NOT USE FOR: creating new Blazor projects or apps from scratch (use create-blazor-project), implementing a single individual component (use author-component), writing component code with parameters and EventCallback (use author-component), or simple single-component pages.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6202026年10月14日 更新
Call APIs, load data into components, and handle the async lifecycle in Blazor. USE FOR fetching data from a backend, submitting data to an API, displaying loading/error states, registering HttpClient, building service abstractions for Auto/WebAssembly render modes. DO NOT USE for form validation (see collect-user-input), prerendering persistence (see support-prerendering), or project scaffolding (see create-blazor-project).
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6202026年10月14日 更新
Create one skill that teaches a bot how to launch, drive, and verify a specific app or project. Use only when the user explicitly asks for a verification skill.
日本語の概要は準備中です。原文の説明を表示しています。
milind-soni/OpenMausBot☆ 4,7792026年10月13日 更新
Use when the user wants to browse, inspect, create, or update releases/milestones in a TestDino project. Covers list_releases, get_release, create_release, and update_release. Accepts counter-style IDs like MS-12.
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/claude-plugins-community☆ 4,6392026年10月13日 更新
Create a new skill (MCP tool) for the Unity Editor by writing a C# (.cs) file that Unity compiles into the project. After compilation the new tool becomes callable through MCP. The file must be a partial class decorated with [AiToolType], each tool method must be decorated with [AiTool], the class name should match the file name, all Unity API calls must run via com.IvanMurzak.ReflectorNet.Utils.MainThread.Instance.Run(), and the method should either return a structured data model (for parseable output) or void (for side-effect-only operations). See the body of this skill for a full sample and best-practice notes.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4322026年10月13日 更新
Create, convert, or repair one Tutti workspace app as either a self-contained publishable package under package/ or a Chrome-style local debug app under .tutti/dev-app/. Use for mention://workspace-app-factory/create handoffs, mention://workspace-app-factory handoffs, standalone app generation, adapting existing repositories, Load unpacked repair flows for invalid local project directories, tutti.app.json and tutti.cli.json manifests, bootstrap.sh scripts, package-local AGENTS.md, local HTTP runtimes, TUTTI_APP_* host/port/storage rules, healthchecks, app assets, i18n, validation, and optional Tutti CLI integration.
日本語の概要は準備中です。原文の説明を表示しています。
tutti-os/tutti☆ 3,8222026年10月8日 更新
Create or update project governing principles and development guidelines. Use at project start to establish code quality, testing standards, and architectural constraints that guide all development.
日本語の概要は準備中です。原文の説明を表示しています。
foryourhealth111-pixel/Vibe-Skills☆ 3,6752026年8月31日 更新
Automate Wrike project management via Rube MCP (Composio): create tasks/folders, manage projects, assign work, and track progress. Always search tools first for current schemas.
日本語の概要は準備中です。原文の説明を表示しています。
davepoon/buildwithclaude☆ 3,6322026年10月13日 更新
Expo's official example projects - the expo/examples repo of ~70 `with-*` integrations (Stripe, Clerk, Supabase, OpenAI, maps, Reanimated, SQLite, Skia, NativeWind, and more). Use when integrating a third-party library or service into an existing Expo app and you want the canonical, version-matched pattern to adapt, or when scaffolding a new project from one with `npx create-expo --example`.
日本語の概要は準備中です。原文の説明を表示しています。
expo/skills☆ 2,8302026年10月7日 更新
Guided journey from an app idea to a deliberate architecture: boundaries, domain model, data decisions, and resilience, making only the expensive-to-reverse decisions and deferring the rest. Orchestrates eight skills phase by phase - clean-architecture, domain-driven-design, system-design, ddia-systems, software-design-philosophy, release-it, pragmatic-programmer, 37signals-way - asking the user questions at every decision point and recording results in the project docs/ folder (ARCHITECTURE.md, DESIGN-CODE-ARCHITECTURE-PLAN.md) so the journey resumes across sessions. Use when the user wants to design a new app's architecture, choose boundaries and a domain model, decide monolith versus microservices, or says 'how should I structure this app'. If a codebase already exists, use remove-technical-debt (aged), improve-code-quality (fresh prototype), or architecture-optimization (slow but working); if unvalidated, run create-business or create-app first. For one framework in isolation, invoke that skill directly.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,4102026年9月11日 更新
Redesign GitHub README homepages or create project-native pure SVG, hybrid SVG-composed PNG/WebP, and opt-in animated GIF assets. Use when a user asks to beautify, redesign, rebrand, visually upgrade, simplify, or audit a GitHub README; create only a hero, section headers, diagrams, badges, motion graphics, showcase modules, or other README assets; or turn a repository homepage into a cohesive visual story. If whole-README work versus asset-only work is unclear, ask which scope the user wants. For hero-like assets where pure SVG and generated raster material are both viable, explain the tradeoffs and confirm the implementation before creating the asset.
日本語の概要は準備中です。原文の説明を表示しています。
oil-oil/beautify-github-readme☆ 1,8602026年10月4日 更新
Prepare and manage durable MEX team handoffs in git-native project memory. Use when the user asks to hand work to a person or team, prepare an end-of-session handoff, save what the next engineer needs, create a MEX Relay, take or close a Relay, or invokes /mex-relay or $mex-relay. Keywords: mex, project memory, relay, handoff, team memory, Claude Code, Codex. Treat Relay as a memory baton, not chat, notifications, task assignment, issue tracking, or a Jira replacement; do not activate for ordinary status messages that are not durable handoffs.
日本語の概要は準備中です。原文の説明を表示しています。
mex-memory/mex☆ 1,7672026年10月12日 更新
Create and configure git hooks with intelligent project analysis, suggestions, and automated testing
日本語の概要は準備中です。原文の説明を表示しています。
NeoLabHQ/context-engineering-kit☆ 1,7592026年8月27日 更新
Create distributable Python packages with proper project structure, setup.py/pyproject.toml, and publishing to PyPI. Use when packaging Python libraries, creating CLI tools, or distributing Python code.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7532026年10月1日 更新
Create production-ready FastAPI projects with async patterns, dependency injection, and comprehensive error handling. Use when building new FastAPI applications or setting up backend API projects.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7532026年10月1日 更新
Create or update project cspell configuration by resolving the loaded config, active dictionaries, curated words, ignore paths, and validation evidence. Use when spell-check configuration needs project words or ignores.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/hve-core☆ 1,5222026年10月13日 更新
Modify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug objects. Use when an agent edits a place or rbxl/rbxlx/Rojo project, operates in Studio, adds Scripts/LocalScripts/ModuleScripts, or must verify a Roblox change in context.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4822026年10月9日 更新
Inspect Neon serverless Postgres: projects, branches, databases. Branch create and delete need exact-match confirmation; connection passwords are masked. Trigger phrases: neon, serverless postgres, database branch, postgres project.
日本語の概要は準備中です。原文の説明を表示しています。
Anil-matcha/awesome-muse-connectors☆ 1,3582026年10月6日 更新
Use when starting or appending to a modpack project dev-log. Creates <project>/docs/dev-log.md if absent; appends a dated entry on subsequent calls. Triggers - 'log this', 'add to dev log', 'record what I did', 'note this change', 'devlog'.
日本語の概要は準備中です。原文の説明を表示しています。
hashgraph-online/awesome-codex-plugins☆ 1,3022026年10月13日 更新
Create user stories with duplicate checking across any project tracker (Linear, GitHub Issues, Jira)
日本語の概要は準備中です。原文の説明を表示しています。
huytieu/COG-second-brain☆ 1,2792026年10月2日 更新
Use this skill when you develop, design, build, deploy, debug, migrate, or troubleshoot CloudBase (腾讯云开发, 云开发, TCB, 微信云开发) projects — Web, 微信小程序, 小程序, uni-app, mobile (iOS, Android, Flutter, React Native). Covers UI (页面, 界面, 表单, dashboard, prototype, 原型); auth (登录, 注册, OAuth, publishable key); databases (NoSQL 文档数据库, MySQL 关系型数据库, PostgreSQL/CloudBase PG, app.rdb(), queryPgDatabase/managePgDatabase, CRUD, security rules); 云函数/cloud functions (serverless, scf_bootstrap); CloudRun (云托管, Dockerfile); 云存储; built-in AI (内置大模型, AI 对话, streaming, 流式输出, 图片生成, generateText, streamText, createModel, generateImage, TokenHub, Hunyuan, DeepSeek, GLM, Kimi, Token Credits 资源包, 小程序成长计划); third-party/custom model onboarding (第三方大模型接入, 大模型调用, LLM API); AI agent (智能体, AG-UI, LangGraph); ops troubleshooting (巡检, 诊断, 日志); spec workflow (需求文档, 技术方案, requirements, tasks.md). Do NOT use for non-CloudBase projects, pure frontend without CloudBase, or self-hosted backends without CloudBase.
日本語の概要は準備中です。原文の説明を表示しています。
TencentCloudBase/CloudBase-AI-Toolkit☆ 1,1362026年10月13日 更新
Scaffold and deploy Cloudflare Workers with Hono routing, Vite plugin, and Static Assets. Describe project, scaffold structure, configure bindings, deploy. Use whenever the user wants to create a Worker project, set up Hono on Cloudflare, configure D1 / R2 / KV / Queues bindings, or troubleshoot Worker export syntax, API route conflicts, HMR issues, or deployment failures.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0622026年10月9日 更新