Generate professional Mermaid diagrams with multiple themes, SVG/ASCII output, batch rendering, and a built-in template library for common diagram patterns. Supports flowcharts, sequence diagrams, class diagrams, state diagrams, ER diagrams, C4 architecture, and Gantt charts.
日本語の概要は準備中です。原文の説明を表示しています。
openakita/openakita☆ 1,9982026年9月24日 更新
Generate photorealistic rendering scripts for PyMOL and UCSF ChimeraX.
日本語の概要は準備中です。原文の説明を表示しています。
aipoch/medical-research-skills☆ 1,9482026年9月17日 更新
Use when constructing a prognosis nomogram from survival-related clinical predictors, exporting the nomogram bundle and C-index table, and optionally rendering the final nomogram PDF. NOT for: univariate/multivariable Cox feature screening, calibration curves, ROC analysis, decision-curve analysis, or non-survival outcomes.
日本語の概要は準備中です。原文の説明を表示しています。
aipoch/medical-research-skills☆ 1,9482026年9月17日 更新
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7522026年10月1日 更新
Build a game or app from a description so that a live screenshot matches a generated rendering. Use when the user says "dream loop" or asks for something built to a very high level of graphical fidelity.
日本語の概要は準備中です。原文の説明を表示しています。
achimala/dream-loop☆ 1,6852026年9月10日 更新
Mainland-Chinese TV-series craft, documents and production chain (国产剧创作体系与制片链) — the China layer parallel to the Japanese and Korean/French skills. Distilled from Yao Kougen 姚扣根《电视剧写作概论》(2016; series taxonomy, four Chinese script formats, the 3-minute/15-minute/episode-end suspense law, 36 situations), Zhang Wei 张巍《电视剧改编教程》(2014; five source types, sell-point migration, six case studies), Zhang Mingzhi & Song Peiyi《电视剧出品人与制片人教程》(2016; running-time rules, two-stage censorship, scene-breakdown sheet, contracts), Zhao Binbin《影视剧片段改编教程》(2016; film to stage fragment), plus official Chinese renderings of US TV terms from the translated Douglas and Blum textbooks. Use when writing or judging a 国产剧, turning a novel or IP into a 30–50 episode drama, writing a 策划书 / 分集梗概 / 人物小传, formatting a Chinese teleplay, sizing episode count and word count, checking content red lines and the 立项/备案/审查 chain, reading a Chinese screenwriter contract, or mapping US series vocabulary onto Chinese usage.
日本語の概要は準備中です。原文の説明を表示しています。
jtydhr88/screenwriting-skills☆ 1,6522026年10月3日 更新
Use when the user types /agentlas-browser <url-or-query>, /agentlas browser, or /hep-browser for browser-required tasks, rendering pages, form flows, or visual evidence.
日本語の概要は準備中です。原文の説明を表示しています。
agentlas-ai/Agentlas-OS☆ 1,5802026年10月11日 更新
Create and enrich durable data catalogs using the native DS_CATALOG_V1 Markdown contract, declared entity relationships, privacy citation fields, and stable relationship IDs. Use when inventorying engagement data, recording semantic relationships, or preparing a catalog for ERD rendering.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/hve-core☆ 1,5222026年10月13日 更新
Architecture diagram authoring for cloud infrastructure and declared data catalogs. Use when rendering Azure IaC or DS_CATALOG_V1 relationships as caller-selected ASCII or Mermaid diagrams.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/hve-core☆ 1,5222026年10月13日 更新
Build a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4792026年10月9日 更新
HyperFrames CLI tool — hyperframes init, lint, preview, render, transcribe, tts, doctor, browser, info, upgrade, compositions, docs, benchmark. Use when scaffolding a project, linting or validating compositions, previewing in the studio, rendering to video, transcribing audio, generating TTS, or troubleshooting the HyperFrames environment.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/hyperframes-student-kit☆ 1,3942026年9月28日 更新
Edit a raw talking-head video through transcription, silence trimming, mistake review, visual storytelling, motion graphics, and verified HyperFrames rendering. Use for a complete edit; route a single requested operation directly to its specialist skill.
日本語の概要は準備中です。原文の説明を表示しています。
nateherkai/hyperframes-student-kit☆ 1,3942026年9月28日 更新
Ideogram text-to-image generation with the strongest text rendering in the catalog: generate, edit, remix, upscale, describe, balance. Trigger phrases: ideogram, text in image, thumbnail with words, ideogram generate, magic fill.
日本語の概要は準備中です。原文の説明を表示しています。
Anil-matcha/awesome-muse-connectors☆ 1,3582026年10月6日 更新
Clone or update https://github.com/vibe-motion/procedural-fish and render procedural-fish animation to a video using the project's own render command. Use when the user asks to render 程序鱼/procedural fish, export a 程序鱼视频, or run procedural-fish Remotion rendering.
日本語の概要は準備中です。原文の説明を表示しています。
vibe-motion/skills☆ 1,3492026年10月6日 更新
Clone or update https://github.com/nolangz/3D-Chladni and export deterministic 3D Chladni particle motion as MP4 or transparent ProRes MOV. Use when users ask for 3D 克拉尼, 克拉尼粒子动画, Chladni motion, sound-reactive sand or cosmic-web visuals, audio-to-motion, music visualizer video, or rendering Dynamic Sand, Modal Sand, Cosmic Web, or Dynamic Cosmic.
日本語の概要は準備中です。原文の説明を表示しています。
vibe-motion/skills☆ 1,3492026年10月6日 更新
Detect Server-Side Template Injection (SSTI) vulnerabilities in a codebase using a three-phase approach: recon (find template rendering sites that use dynamic strings), batched verify (trace user input to those sites in parallel subagents, 3 candidates each), and merge (consolidate batch results). Requires sast/architecture.md (run sast-analysis first). Outputs findings to sast/ssti-results.md. Use when asked to find SSTI or template injection bugs.
日本語の概要は準備中です。原文の説明を表示しています。
utkusen/sast-skills☆ 1,3362026年4月8日 更新
Architecture rules for GPU rendering with TypeGPU/WebGPU — games, data visualisation, canvases, any app that draws with the GPU. Use when adding or changing passes, shaders, buffers, textures, pipelines, frame orchestration, GPU resource lifetimes, or checks that judge rendered output.
日本語の概要は準備中です。原文の説明を表示しています。
dzhng/skills☆ 1,3182026年10月12日 更新
Edit, trim, cut, caption, subtitle, reframe, combine, add background music to, or export video, audio, and image files through Cassette. Use this skill whenever the user asks to change, preview, or render a media file in the project — even if they never say "Cassette" or name a tool — for example "trim the intro off demo.mp4", "add subtitles to this clip", "make me a 30-second cut with music", "why is there dead air at the start". Drives the local Oh My Cassette stdio MCP tools in Codex or Claude as one multi-turn conversation with the Cassette agent, with per-turn timeline previews, guided questions, and rendering only on explicit export.
日本語の概要は準備中です。原文の説明を表示しています。
hashgraph-online/awesome-codex-plugins☆ 1,3002026年10月13日 更新
Visually validate an interactive CLI or terminal UI in Codex's in-app browser using a real local PTY, fixed rendering, keyboard interaction, screenshots, and session evidence. Use for TUI layout changes, terminal menus, colors, prompts, resize behavior, keyboard flows, or proof-of-work where Codex would otherwise reach for Computer Use or a desktop terminal. Do not use for desktop-terminal-emulator-specific behavior or ordinary non-interactive command output.
日本語の概要は準備中です。原文の説明を表示しています。
hashgraph-online/awesome-codex-plugins☆ 1,3002026年10月13日 更新
Technical SEO audit across 9 categories: crawlability, indexability, security, URL structure, mobile, Core Web Vitals, structured data, JavaScript rendering, and IndexNow protocol. Use when user says "technical SEO", "crawl issues", "robots.txt", "Core Web Vitals", "site speed", or "security headers".
日本語の概要は準備中です。原文の説明を表示しています。
hashgraph-online/awesome-codex-plugins☆ 1,3002026年10月13日 更新
Generate TikTok/Shorts-style karaoke captions using MLX Whisper, ASS subtitles, and FFmpeg libass. Use when burning word-level highlight captions into a video, matching caption style from a screenshot, rendering ASS karaoke subtitles, or when the user runs /karaoke-captions.
日本語の概要は準備中です。原文の説明を表示しています。
AI-Builder-Club/skills☆ 1,2912026年9月16日 更新
Takes an existing screen recording or demo video and adds professional zoom/pan effects synchronized to the narration. Uses transcript-driven zoom targeting and Remotion for rendering. Optionally replaces audio with a soundtrack.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月13日 更新
Detects TAD boundaries from balanced Hi-C contact matrices via the diamond-window insulation score (cooltools insulation) and HiCExplorer hicFindTADs, returning a continuous log2 insulation track, valley-prominence boundary_strength, and Li/Otsu-thresholded is_boundary flags across a list of window sizes. Covers the multi-scale window sweep (sub-TAD to compartment-domain), why the boundary is reproducible but the domain partition is not, cross-condition comparison via differential SCORE not differential partition, and the insulation-vs-compartment orthogonality. Use when calling TADs or domain boundaries, computing insulation scores, choosing a window size, ranking boundary strength, comparing boundaries across conditions, or annotating CTCF-backed boundaries; route domain rendering to hic-visualization and boundary-feature overlap to genome-intervals.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新
Visualises RNA-modification data with transcript-feature metagene plots (Guitar GuitarPlot; MetaPlotR; deepTools computeMatrix scale-regions), peak-centred heatmaps (ComplexHeatmap; deepTools plotHeatmap), IP-vs-input paired browser tracks (log2 IP/input bigWig via deepTools bamCompare; pyGenomeTracks; Gviz; IGV/UCSC track hubs), DRACH sequence-logo plots (ggseqlogo; MEME), feature-distribution stacked bars, and volcano/MA plots for differential modification. Establishes stop-codon enrichment in the metagene plot as the biological QC anchor for any MeRIP dataset (Dominissini 2012; Meyer 2012). Use when producing the canonical metagene plot with stop-codon enrichment as a QC anchor, building paired IP/input genome-browser tracks at single-locus resolution, plotting peak-centred heatmaps clustered by condition, summarising peak distribution across transcript features, generating DRACH motif logos as sanity checks, rendering volcano plots of differential m6A, or reproducing the stop-codon enrichment plot.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新