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cccskills

「spacing」の検索結果

310 件 ・ 関連度順

概要と使いどころ

Solves UI lock-in. Reverse engineers your existing UI, strips all layout/token decisions, preserves every hook, handler, and API call untouched, then rebuilds the UI from scratch with a fresh design system. Use /ui-restructure to fully redesign, --style apple|linear|minimal|dashboard for named styles, --mode layout|theme|grid for partial rebuilds, --god-mode to redesign from the user's perspective using 100-user mindset simulation and 6 UX principles, --keep-tokens to preserve your token system, --prompt for custom redesigns. Applies mandatory world-class polish: spring motion, 5-state micro-interactions, 8pt spacing grid, WCAG accessibility. Supports Next.js, React, Vue 3, Tailwind, CSS Modules, styled-components, shadcn.

日本語の概要は準備中です。原文の説明を表示しています。

vamsivarma27/ui-restructure62026年8月24日 更新

Animation, morphing, and shader best practices for Liquid Glass and SwiftUI motion on iOS 26+/macOS 26+ through iOS 27. Use when animating glass or building UI motion: glassEffectID, @Namespace morphing, GlassEffectContainer spacing, glassEffectUnion, glassEffectTransition (.matchedGeometry/.materialize), withAnimation, springs, UnitCurve, PhaseAnimator, KeyframeAnimator, @Animatable, matchedTransitionSource, navigationTransition zoom, scrollTransition, visualEffect, Metal shaders (colorEffect, distortionEffect, layerEffect, [[stitchable]]), accessibilityReduceMotion gating, Instruments/xctrace profiling of hangs and animation hitches. Also fires on symptoms: glass morph not animating, view pops in instead of morphing, glass fades instead of materializing, morph flickers with Reduce Motion, menu glass morphs as a rectangle, animation runs on insert but not removal, PhaseAnimator loops forever or fires once, shader shows clipped edges (maxSampleOffset), animation hitches or main-thread hangs while scrolling glass chrome. For static glass, availability gating, toolbars, UIKit/AppKit glass, or accessibility of the material itself use the liquid-glass skill first.

日本語の概要は準備中です。原文の説明を表示しています。

YordiLorenzo/liquid-glass-skills62026年8月9日 更新

iOS-specific Pencil MCP design workflow. Creates iOS screens on canvas following Apple HIG with proper SF Pro typography, semantic colors, and 8pt spacing grid. Use when designing iOS UI in .pen files. Requires Pencil MCP server.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

iOS design system tokens for Pencil MCP: SF Pro typography scale, iOS semantic colors (light + dark mode hex values), spacing grid, touch targets, corner radii, and component heights. Use when initializing a .pen file for iOS design or setting up design variables.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

Design principles for building polished, native-feeling SwiftUI apps and widgets. Use this skill when creating or modifying SwiftUI views, iOS widgets (WidgetKit), or any native Apple UI. Ensures proper spacing, typography, colors, and widget implementations that look and feel like quality apps rather than AI-generated slop.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

normalize

無料

Audits and realigns UI to match design system standards, spacing, tokens, and patterns. Use when the user mentions consistency, design drift, mismatched styles, tokens, or wants to bring a feature back in line with the system.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/teleprompter52026年6月28日 更新

polish

無料

Performs a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the user mentions polish, finishing touches, pre-launch review, something looks off, or wants to go from good to great.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/teleprompter52026年6月28日 更新

Use this skill whenever helping someone build, design, or troubleshoot layouts in Elementor Pro V4 using the visual editor. Triggers on ANY mention of Elementor, page builder, Flexbox widget, Div block, section layout, widget configuration, responsive breakpoints, dark mode, scroll animations, Interactions tab, Variables Manager, Class Manager, Custom Code snippets, or any visual design work inside the Elementor panel. Also trigger when someone asks how to position elements, set spacing, apply typography, configure dark mode, prevent FOUC, or build scroll-triggered effects in Elementor. ALWAYS use this skill before suggesting any Elementor V4 implementation — it contains critical V4-specific panel structure, common AI mistakes to avoid, and production-tested patterns.

日本語の概要は準備中です。原文の説明を表示しています。

jainshwetank/elementor-pro-designer-skill52026年3月31日 更新

Enforce a configuration-driven design system when generating UI. Ensures consistent spacing, colors, typography, dark mode, interactions, and accessibility across all AI-generated components.

日本語の概要は準備中です。原文の説明を表示しています。

0xAidan/polymarket-bot-test42026年9月4日 更新

Verify that a Markdown file has correct formatting — headings, lists, links, code blocks, spacing, and consistent style.

日本語の概要は準備中です。原文の説明を表示しています。

0xAidan/polymarket-bot-test42026年9月4日 更新

Spawns vehicles on a running CARLA server and destroys them — scattered across the map's spawn points on Traffic Manager autopilot, a row queued in a single lane at a fixed spacing, or a single hero/ego vehicle (optionally named for native ROS 2 publishing with --ros-name). Covers blueprint filtering, the atomic autopilot hand-off, and cleanup. Use when the user asks to "spawn vehicles/cars/traffic", "add N cars driving around", "put cars in a lane 15 m apart", "spawn the ego/hero vehicle", or "remove the vehicles".

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla-agentic-tools42026年9月12日 更新

normalize

無料

Audits and realigns UI to match design system standards, spacing, tokens, and patterns. Use when the user mentions consistency, design drift, mismatched styles, tokens, or wants to bring a feature back in line with the system.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/finder932026年5月24日 更新

polish

無料

Performs a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the user mentions polish, finishing touches, pre-launch review, something looks off, or wants to go from good to great.

日本語の概要は準備中です。原文の説明を表示しています。

waynesutton/finder932026年5月24日 更新

Extract and analyze Figma designs to create structured design specifications. Use this skill when you need to analyze Figma nodes, extract design properties (layout, spacing, typography), classify components using Atomic Design principles, and generate design specification documents that can be used for implementation.

日本語の概要は準備中です。原文の説明を表示しています。

xtone/ai_development_tools32026年10月7日 更新

premium

無料

Apple-inspired premium aesthetic with precise spacing, modern typography, and a refined, polished visual language.

日本語の概要は準備中です。原文の説明を表示しています。

WyvernCW/Monich32026年6月20日 更新

sleek

無料

Modern minimalist aesthetic with clean lines, intentional color palette, subtle interactions, and consistent spacing.

日本語の概要は準備中です。原文の説明を表示しています。

WyvernCW/Monich32026年6月20日 更新

bento

無料

Modular grid layout with card-like blocks, clear hierarchy, soft spacing, and subtle visual contrast for organized, scannable interfaces.

日本語の概要は準備中です。原文の説明を表示しています。

WyvernCW/Monich32026年6月20日 更新

Canonical design token registry — colors, typography, spacing, sizing, border radius, shadows, z-index, breakpoints, motion, and focus tokens. Used by ui-best-practices rules and all agents that implement or review UI components. Includes CSS variable template for quick project setup.

日本語の概要は準備中です。原文の説明を表示しています。

pwdev-solucoes/pwdev-claude-marketplace32026年9月28日 更新

Create consistent, scalable design systems using Tailwind CSS utility classes with custom themes, design tokens, and responsive design patterns. Use when building design systems, implementing custom themes, creating reusable utility patterns, configuring Tailwind theme extensions, implementing dark mode, building responsive layouts, creating design tokens, using arbitrary values, or establishing consistent spacing and typography scales.

日本語の概要は準備中です。原文の説明を表示しています。

Fabric-Pro/fabric-oss32026年10月9日 更新

Designer's eye QA: finds visual inconsistency, spacing issues, hierarchy problems, AI slop patterns, and slow interactions — then fixes them. Iteratively fixes issues in source code, committing each fix atomically and re-verifying with before/after screenshots. For plan-mode design review (before implementation), use /plan-design-review. Use when asked to "audit the design", "visual QA", "check if it looks good", or "design polish". Proactively suggest when the user mentions visual inconsistencies or wants to polish the look of a live site. (gstack)

日本語の概要は準備中です。原文の説明を表示しています。

mostafasudo/appilot32026年9月14日 更新

Design consultation: understands your product, researches the landscape, proposes a complete design system (aesthetic, typography, color, layout, spacing, motion), and generates font+color preview pages. Creates DESIGN.md as your project's design source of truth. For existing sites, use /plan-design-review to infer the system instead. Use when asked to "design system", "brand guidelines", or "create DESIGN.md". Proactively suggest when starting a new project's UI with no existing design system or DESIGN.md. (gstack)

日本語の概要は準備中です。原文の説明を表示しています。

mostafasudo/appilot32026年9月14日 更新

distill

無料

Analyze a set of design samples (HTML mockups + website URLs) and produce a structured style guide that anchors the rest of the stardust redesign pipeline. Use when the user supplies reference designs ("design samples", "mockups", "inspiration sites", "style references") and wants to extract a consistent visual language — type system, color palette, spacing, motion, and reusable component patterns — before redesigning a target site. Triggers on phrases like "distill these samples", "extract a style guide from these examples", "use these as design references", or "analyze these mockups". Outputs a `trait-matrix.json` (structured per-sample + cross-sample design tokens) and a `SAMPLES.md` narrative brief that `stardust:direct` reads under Mode B (anchor-reference precedence) when picking a redesign direction.

日本語の概要は準備中です。原文の説明を表示しています。

OCIOStateOfNebraska/stateofnebraska-aem32026年10月9日 更新

Teaches the AI to design like a high-end agency. Defines the exact fonts, spacing, shadows, card structures, and animations that make a website feel expensive. Blocks all the common defaults that make AI designs look cheap or generic.

日本語の概要は準備中です。原文の説明を表示しています。

heyAyushh/stacc32026年9月21日 更新

gpt-taste

無料

Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.

日本語の概要は準備中です。原文の説明を表示しています。

heyAyushh/stacc32026年9月21日 更新