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概要と使いどころ

Expert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (cost_growth_factor 1.15x), generator systems (auto-producers), offline progress calculation, prestige systems (reset for permanent multipliers), number formatting (K/M/B suffixes, scientific notation). Use for incremental games, idle games, or cookie clicker derivatives. Trigger keywords: idle_game, big_number, exponential_growth, generator_system, offline_progress, prestige_system, number_formatting.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8492026年10月13日 更新

This package is a implementation of biclustering ensemble method MoSBi (Molecular signature Identification from Biclustering). MoSBi provides standardized interfaces for biclustering results and can combine their results with a multi-algorithm ensemble approach to compute robust ensemble biclusters on molecular omics data. This is done by computing similarity networks of biclusters and filtering for overlaps using a custom error model. After that, the louvain modularity it used to extract biclus

日本語の概要は準備中です。原文の説明を表示しています。

bioMate-AI/biomate-bioconductor-kb7962026年6月21日 更新

Generate a Disaster Recovery plan with RTO/RPO targets. Use when someone asks to "create a DR plan", "disaster recovery", "business continuity", or "RTO RPO". Do NOT use for step-by-step restoration runbooks — use /pmstudio-recovery instead. Designed for SaaS platform products where Coco Inc is the customer — focuses on service continuity, data recovery, and vendor dependency management rather than infrastructure rebuild.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5912026年10月13日 更新

omd:taste

無料日本語概要

시스템이 학습한 사용자의 디자인 취향을 한 뷰로 렌더. .omd/preferences.md + foldin-proposal.json + DESIGN.md를 읽어 반영됨/대기 중/보류됨/모르는 것 4그룹으로 보여준다. '/omd-taste', '내 취향 보여줘', '취향 현황', 'what are my preferences', 'show my taste', 「私の好みを見せて」, 「顯示我的偏好」류의 발화에 트리거. 기록은 omd:remember, DESIGN.md 반영은 omd:learn.

kwakseongjae/oh-my-design5352026年10月13日 更新

Generate a beautifully designed infographic poster from an article URL or text content. Trigger when user says "article poster", "文章海报", "infographic", "信息图", "make a poster", "生成海报", "visual summary", or requests to convert an article/blog into a shareable image. NOT for generic poster design.

日本語の概要は準備中です。原文の説明を表示しています。

MagicCube/agentara5162026年5月11日 更新

Identify a .NET project's test platform, framework, command mode, and SDK-style vs classic project system. Use only for "which test platform/framework?", "VSTest or MTP?", or "what runner does this project use?", including bridge settings, UseVSTest opt-outs, and incompatible or conflicting VSTest/MTP configuration. Resolves global.json, project, packages.config, Directory.Build.props, and Directory.Packages.props precedence for MSTest/xUnit/NUnit/TUnit. DO NOT USE when the user asks to run/filter tests or for commands, flags, TRX/dumps, or test-command/filter errors; use run-tests directly. Do not route hot-reload or migration requests here as the entry skill; mtp-hot-reload may use this skill internally for platform detection.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月13日 更新

Use this skill before answering, planning, or editing any MSTest 3.x-to-4.x upgrade or post-upgrade failure. Triggers include "MSTest v4 breaking changes"; CS0507/CS0103/CS1061/CS1615; ExecuteAsync, CallerInfo, DisplayName, or custom TestMethodAttribute; ClassCleanupBehavior; ContainsKey; ThrowsExactly or ExpectedException; IsInstanceOfType out parameters; TestTimeout.Infinite; ManagedType; net6/net7 compatibility; TestCase.Id history; TestName in ClassInitialize; TreatDiscoveryWarningsAsErrors; discovery errors after a clean build; and MSTest.Sdk/MTP or vstest.console discovery changes. Do not use for v1/v2-to-v3 leftovers, framework conversion, runner-only migration, or a general .NET upgrade.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月13日 更新

Detects duplicate boilerplate, copy-paste tests, and structural maintainability issues across .NET test suites. Use when the user asks to reduce repetition, consolidate similar test methods, convert copy-paste tests to data-driven parameterized tests, suggest a better test structure, or identify refactoring opportunities. Identifies repeated construction, assertion patterns, copy-paste methods convertible to DataRow/Theory/TestCase, redundant setup/teardown, and shared infrastructure. Produces an analysis report with concrete before/after suggestions. Works with MSTest, xUnit, NUnit, and TUnit. DO NOT USE FOR: writing new tests (use writing-mstest-tests), reviewing test quality or anti-patterns (use test-anti-patterns), or deep mock auditing (use exp-mock-usage-analysis).

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月13日 更新

Extract design tokens, text styles, and variables from a Figma design system and produce a design-tokens.json plus ready-to-use QML singletons. Use this skill whenever someone wants to pull their design system out of Figma — whether they say "export tokens from Figma", "get design tokens", "set up my design system", "read our Figma design system", "get Figma variables into QML", "pull our color palette from Figma", "import design tokens", "extract colors/typography/spacing from Figma", or similar. Trigger this skill at the start of any design-system workflow that involves a Figma source.

日本語の概要は準備中です。原文の説明を表示しています。

TheQtCompanyRnD/agent-skills4762026年10月8日 更新

Extract component metadata from a Figma design system and generate production-ready QML controls. Use this skill whenever someone wants to turn Figma components into QML files — whether they say "generate components from Figma", "create QML controls based on a design system", "convert Figma components to QML", "build the component library", "extract button/input/checkbox from Figma", or anything similar. Requires design-tokens.json and QML design system singletons to already exist (from the token extraction skill). Uses Figma MCP to inspect components one at a time and maps variants, states, sizing, and token usage to idiomatic Qt Quick Controls 2 patterns. Trigger this skill at the component generation step of any QML design-system workflow.

日本語の概要は準備中です。原文の説明を表示しています。

TheQtCompanyRnD/agent-skills4762026年10月8日 更新

Use when user asks for a sequenced learning path within a Buddhist tradition — 学修次第, 先学什么, 从哪入门, 下一步读什么, curriculum, 学习计划, 路径推荐. Differs from /compare-masters (parallel opinion) and /master-debate (adversarial dialectic) by being 纵向 / 时序: stage-by-stage plan keyed on tradition × level (L0-L3) → foundation → intermediate → advanced + blind spots. Trigger is planning intent — "禅宗对比" goes to /compare-masters; "禅宗从哪开始学" goes here.

日本語の概要は準備中です。原文の説明を表示しています。

xr843/Master-skill4582026年10月12日 更新

Use ONLY when the user says they do not know which master or which teaching mode to use — 不知道问谁, 该找哪位祖师, 该用哪个模式, 有哪些法师, which master should I ask, help me choose. This is a router, not a teacher: it names a destination and stops. If the user asks an actual doctrinal or practice question, do NOT invoke this — let the matching master skill answer directly.

日本語の概要は準備中です。原文の説明を表示しています。

xr843/Master-skill4582026年10月12日 更新

Research posters in LaTeX using beamerposter, tikzposter, or baposter. Layout, typography, color schemes, figure integration, accessibility, and QA for conferences. Includes templates. For figure generation use matplotlib-scientific-plotting or plotly-interactive-plots.

日本語の概要は準備中です。原文の説明を表示しています。

jaechang-hits/SciAgent-Skills3782026年9月29日 更新

Skill for creating and managing a Design System using Tailwind CSS and shadcn/ui. Use when defining design tokens, setting up theming with CSS variables, building a consistent UI component library, initializing a design system configuration, or wrapping shadcn/ui components into design system primitives.

日本語の概要は準備中です。原文の説明を表示しています。

giuseppe-trisciuoglio/developer-kit3572026年9月10日 更新

Guides systematic mapping of international personal data flows across an organisation. Covers system-by-system inventory methodology, third-party identification, transfer mechanism assignment, gap analysis, and data flow visualisation. Keywords: data flow mapping, international transfers, data inventory, transfer register, cross-border data flows.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Privacy-Data-Protection-Skills3032026年3月17日 更新

Produce a plain-language manual test plan from the context supplied to it — an executive summary, a high-level list of named tests, and a detail section per test with the steps a person follows by hand and the outcomes they should expect. Use when you want to create, draft, generate, or outline a manual test plan, manual QA steps, hands-on verification steps, or an acceptance walkthrough for a feature, change, branch, plan, or PR. When the plan holds more than five tests and at least two natural categories emerge, both the test list and the detail sections are organized under plain-language categories. When nothing in the supplied context can be manually tested, it says so and asks for more context instead of producing a document. Does not analyze code for automated test coverage gaps — use automated-test-planning. Does not write test code — use tdd. Does not review code quality — use code-review. Does not stress-test an existing plan — use iterative-plan-review.

日本語の概要は準備中です。原文の説明を表示しています。

testdouble/han2832026年10月1日 更新

Generate systematic refinement steps from high-level specifications to concrete implementations in Isabelle/HOL or Coq, preserving correctness obligations at each step. Use when working with formal verification, program refinement, proof development, or when translating abstract specifications into executable code while maintaining formal guarantees. Supports data refinement (abstract types → concrete structures), algorithmic refinement (specifications → algorithms), and stepwise refinement with proof obligations.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Check behavioral consistency between high-level hardware specifications and RTL implementations. Use when asked to check RTL consistency, verify RTL against spec, check hardware specification compliance, validate RTL implementation, find spec violations in RTL, check behavioral consistency, or when working with hardware designs that need verification against protocol specifications, timing requirements, or functional specifications in Verilog, VHDL, or SystemVerilog.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

ace-step

無料

Use ACE-Step and ACE-Step 1.5 for local or hosted AI music generation, including text-to-music, lyrics-to-song, instrumental beds, covers, repainting, stem/track extraction, track completion, LoRA personalization, REST/Python/Gradio workflows, rights review, and music integration for video, ads, games, and social content.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent audio mixing and mastering direction for AI agents finishing generated videos, ads, trailers, explainers, podcasts, recuts, avatar clips, music videos, documentaries, and social content. Use when planning, mixing, repairing, mastering, QCing, or delivering dialogue, music, ambience, and sound effects, including loudness/true-peak targets, intelligibility, accessibility, stems, stereo/immersive decisions, platform/client specs, and final audio QA.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Dimensionality reduction and clustering for single-cell RNA-seq using Seurat (R) and Scanpy (Python). Use for running PCA, computing neighbors, clustering with Leiden/Louvain algorithms, generating UMAP/tSNE embeddings, and visualizing clusters. Use when performing dimensionality reduction and clustering on single-cell data.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Maxim Design System Intelligence — token architecture (primitive→semantic→component), component library governance, CSS variable systems, Tailwind integration, design-to-code handoff, Storybook, Figma token export. Activate for design system creation, token audits, component specs, dark mode systems, brand-to-token sync. Powered by Maxim behavioral science + Atomic Design + TOGAF governance.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

Expert in designing and implementing intelligent game AI systems including behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering behaviors, and perception systems. Specializes in creating believable, performant NPC behaviors that enhance player experience. Use when "game AI, NPC behavior, behavior tree, state machine for game, enemy AI, pathfinding, A* algorithm, navmesh, steering behavior, GOAP, utility AI, AI perception, combat AI, companion AI, boss AI, crowd simulation, flocking, game-ai, behavior-trees, pathfinding, npc, state-machines, goap, utility-ai, steering, perception" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

World-class design systems architecture - tokens, components, documentation, and governance. Design systems create the shared language between design and engineering that makes products feel cohesive at any scale. Use when "design system, component library, design tokens, atomic design, style guide, theme, theming, design scale, component api, variant, figma tokens, style dictionary, design-system, tokens, components, theming, documentation, figma, accessibility, versioning" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新