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cccskills

「ttl」の検索結果

1,104 件 ・ 関連度順

概要と使いどころ

Directly drives a specific vehicle on a running CARLA server — raw VehicleControl (throttle/steer/brake/reverse/hand-brake), Ackermann speed control, vehicle lights, opening/closing doors, and physics-control tuning; ros-info reports the native ROS 2 command topics (vehicle_control_cmd, ackermann_control_cmd) for the hero. Targets the ego by default. Use when the user asks to "drive/steer the car", "accelerate/brake/reverse", "set a target speed", "turn on the headlights/blinkers/brake lights", "open a door", "drive the car from ROS", or "change the vehicle's mass/drag/physics". This is manual control (autopilot off) — for TM-driven traffic use control-traffic.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月14日 更新

telemetry

無料

Reads a specific actor's live telemetry from a running CARLA server — location and rotation, velocity and speed, acceleration, angular velocity, and for vehicles the control input (throttle/steer/brake), front-wheel steer angle and mass. All kinematics come from one world snapshot so they are frame-consistent. Use when the user asks "how fast is it going", "where/what heading is the car", "show the ego's telemetry", or "stream a vehicle's state". Resolve ambiguous targets with the world-data skill.

日本語の概要は準備中です。原文の説明を表示しています。

carla-simulator/carla1.4万2026年10月14日 更新

Extract structured data from LLM responses with Pydantic validation, retry failed extractions automatically, parse complex JSON with type safety, and stream partial results with Instructor - battle-tested structured output library

日本語の概要は準備中です。原文の説明を表示しています。

Orchestra-Research/AI-Research-SKILLs1.4万2026年10月11日 更新

Battle-tested PyTorch training recipes for all domains — LLMs, vision, diffusion, medical imaging, protein/drug discovery, spatial omics, genomics. Covers training loops, optimizer selection (AdamW, Muon), LR scheduling, mixed precision, debugging, and systematic experimentation. Use when training or fine-tuning neural networks, debugging loss spikes or OOM, choosing architectures, or optimizing GPU throughput.

日本語の概要は準備中です。原文の説明を表示しています。

Orchestra-Research/AI-Research-SKILLs1.4万2026年10月11日 更新

Configures monitoring systems, implements structured logging pipelines, creates Prometheus/Grafana dashboards, defines alerting rules, and instruments distributed tracing. Implements Prometheus/Grafana stacks, conducts load testing, performs application profiling, and plans infrastructure capacity. Use when setting up application monitoring, adding observability to services, debugging production issues with logs/metrics/traces, running load tests with k6 or Artillery, profiling CPU/memory bottlenecks, or forecasting capacity needs.

日本語の概要は準備中です。原文の説明を表示しています。

Jeffallan/claude-skills1.2万2026年10月4日 更新

cpp-pro

無料

Writes, optimizes, and debugs C++ applications using modern C++20/23 features, template metaprogramming, and high-performance systems techniques. Use when building or refactoring C++ code requiring concepts, ranges, coroutines, SIMD optimization, or careful memory management — or when addressing performance bottlenecks, concurrency issues, and build system configuration with CMake.

日本語の概要は準備中です。原文の説明を表示しています。

Jeffallan/claude-skills1.2万2026年10月4日 更新

Close a matter — capture outcome, final exposure, and lessons, then archive it out of the active portfolio without deleting the record. Use when the user wants to close a matter, says "[matter] is done", or needs to record a settlement, dismissal, judgment, withdrawal, or consolidation outcome.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-for-legal9,6602026年9月30日 更新

Append a dated event to a matter's history file and refresh the log row — captures new developments, status changes, risk re-assessments, deadline shifts, and settlement authority changes. Use when the user wants to log an update on a matter, note a development, or record a status change against the portfolio.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-for-legal9,6602026年9月30日 更新

Use when adding or changing ClawHub Convex tables, TTL fields, cleanup crons, retention policy, auth/session cleanup, metric dedupe cleanup, or deprecated table removal

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/clawhub9,5072026年10月13日 更新

WPA/WPA2/WPA3-Enterprise (802.1X / EAP) attack methodology — EAP method identification (PEAP-MSCHAPv2, EAP-TTLS, EAP-TLS, EAP-GTC, EAP-PWD, EAP-FAST), evil-twin RADIUS attacks with eaphammer for credential capture, MSCHAPv2 challenge-response cracking, EAP-TLS client certificate theft paths (DPAPI, NDES, AD CS auto-enrollment), supplicant validation bypass (missing server cert validation, missing CN pinning, BYOD misconfigurations), and post-capture pivots into AD via cracked domain credentials. Use for corporate Wi-Fi engagements where the network is 802.1X authenticated.

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,4882026年10月13日 更新

Test data visualizations and dashboards. Use when the user needs chart or diagram test strategy, screenshot or image diff testing, visual regression, mocked or synthetic chart data, component or unit tests, E2E dashboard QA, interactive UML-like diagram verification, scroll-driven story verification, export verification, or guidance on avoiding brittle over-testing.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4332026年10月8日 更新

Use when you have a task and must decide WHO does it — yourself, a spawned subagent, or another agent in the topology that already holds the context. The rule: how much would a blank slate have to read in to do this correctly? A lot → route to a context-holding agent; a little → subagent; unsure → a real agent or yourself. NOT the mechanics of fanning out (that's dispatching-parallel-agents / subagent-driven-development) — this is the who/whether decision, and the failure mode that makes teams abandon subagents.

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,4082026年10月14日 更新

Diagnose context stuffing vs. context engineering. Use when an AI workflow feels bloated, brittle, or hard to steer reliably.

日本語の概要は準備中です。原文の説明を表示しています。

deanpeters/Product-Manager-Skills7,3502026年9月2日 更新

Scheduled delta monitoring against a prior competitive snapshot. Use when tracking competitors on a cadence: material shifts only, cited evidence, battle-card update flags, runs unattended.

日本語の概要は準備中です。原文の説明を表示しています。

deanpeters/Product-Manager-Skills7,3502026年9月2日 更新

Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own light with thunder scheduled by distance, snow that blows up into blizzards and keeps settling until the ground goes white, wet ground with puddles and splashes, and looping ambience that has no seam. Use for scene atmosphere, seasonal states, hero backdrops, or any world where clear/rain/storm/snow needs to be a control the viewer can turn.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks. Use for petals, leaves, snow, sparks, confetti, dots, paper, icons, or brand fragments that support a section's mood without obscuring content.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Build the effects of an ice and frost skill as one visual language in Three.js. Frost that grows like real frost, not a painted fern: a dendritic tree grown on the CPU from a seed point, stems racing outward with barbs and sub-barbs that compete for space in one time-ordered queue, side branches leaned toward their tips, baked into a distance field so the shader draws hairline feathers growing out from the seed with a bright tip, rime, crystal glints and a contact shadow. Faceted ice spikes built from half-spaces and ray-traced against their own planes (Snell, Fresnel, total internal reflection, Beer-Lambert blue, trapped bubbles, a fracture network, frosted edges) that erupt along the frost line, crack along visible planes and shatter into convex pieces that tumble, land on a face and rest, with snow lumps and ice chips settled into the crust. A low freezing mist marched as wind-stretched banks that churn in place and part around the ice, a blizzard column of powder on helical strands with a fibrous veil, glinting diamond dust, and a scanned snow floor with dunes, broken crust, a raking moon with self-shadow and two populations of glints. Use for ice or frost skills, frost novas, ice spikes or walls, glacial eruptions, shattering ice, blizzards, snow devils, freezing mist, frozen ground, "ice and frost", "frost creep", "ice shards", "realistic ice" or "skill effects only". Includes two reusable modules and a five-beat demo on a scanned CC0 snow floor with a failure-mode switch.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Build the effects of a fire skill as one visual language in Three.js. Flames that read as fire, not as orange fog or cones: ray-marched flame volumes whose turbulence rises with buoyancy (slow at the root, accelerating and stretching as it climbs) instead of scrolling, a temperature ramp from a white-hot core a little above the fuel through yellow and orange to deep red tips, broad brighter licks inside, walls of fire broken into clumps of separate tongues of very different heights with notches between them and licks that detach and go out, a fire whirl wound in helical sheets with a waist and a blue root; charcoal smoke drawn premultiplied over the frame and lit only by the fire (cauliflower billows for a burst, a thin streaked curtain off a grass-fire front, fibrous wisps off small fires, ragged hot cracks inside a burst's smoke); embers and sparks that drift on a curl field, cool from white through orange to red and fall as ash; heat haze as refraction; firelight shared with the world; a world-space heat map that makes the ground's needles smoulder as hairlines and its pockets breathe; and gentle ink impact frames limited to three flashes a second. Use for fire or flame skills, fireballs, fire waves or breath, rings of fire, fire tornadoes or whirls, burning ground, wildfire fronts, smoke columns, embers, smouldering aftermath, "fire and smoke", "realistic fire", "flame thrower", "inferno", "burning field" or "skill effects only". Includes a reusable module and a five-beat demo on a scanned CC0 burned-ground floor with failure-mode switches.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Create, trade, and settle permissionless prediction markets on Solana. Use when building prediction market infrastructure, creating social media markets (Twitter/YouTube/DeFiLlama), setting up custom oracle resolution, P2P betting, or autonomous agent-driven forecasting. Supports V2 AMM, P2P (V3), and custom oracle markets with any SPL token collateral (including Token-2022).

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7342026年8月20日 更新

x402

無料

x402 agentic payments (Coinbase's HTTP 402 protocol). Custody-free tools to pay x402-protected endpoints (build the EIP-3009 transferWithAuthorization the payer signs, assemble the X-PAYMENT header), call a facilitator (verify/settle/supported), and monetize your own API by generating PaymentRequirements. USDC on Base. Triggers: x402, HTTP 402, pay per request, agentic payment, machine payment, X-PAYMENT, transferWithAuthorization, EIP-3009, facilitator, monetize API, pay for API, agent pays.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7342026年8月20日 更新

Design, implement, and debug MagicBlock applications on Solana. Covers Ephemeral Rollups with delegated state; ER/PER architecture and settlement; private payments and token flows; oracles and randomness; scheduling and temporary authority; security and local validation. Use for MagicBlock product selection, integration, cross-product design, or production troubleshooting.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7342026年8月20日 更新

Design, deploy, and monitor a GenLayer Intelligent Oracle prediction market from any coding agent. Use when a user wants to create a settled-by-web-evidence prediction market without opening the web UI.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7342026年8月20日 更新

lifi

無料

LI.FI REST API for cross-chain and same-chain token swaps, bridging, DeFi deposits (Composer), yield discovery (Earn), and intent-based execution (Intents). USE THIS SKILL WHEN USER WANTS TO: - Swap tokens between different blockchains (e.g., "swap USDC on Ethereum to ETH on Arbitrum") - Bridge tokens to another chain (e.g., "move my ETH from mainnet to Optimism") - Swap tokens on the same chain with best rates (e.g., "swap ETH to USDC on Polygon") - Find the best route or quote for a token swap across chains - Deposit into DeFi vaults/lending/staking in one click, including cross-chain (Composer: Aave, Morpho, Pendle, EtherFi, Yearn, etc.) - Discover yield opportunities, vault APY/TVL data, or track DeFi positions (Earn) - Execute gasless or intent-based transfers via a solver network (LI.FI Intents) - Move stablecoins cheaply with optimized defaults (stablecoin preset) - Build multi-chain payment flows (accept any token, settle in specific token) - Check supported chains, tokens, bridges, or gas prices - Track status of a cross-chain transaction, recover from failed/partial transfers - Query transfer history/analytics or withdraw collected integrator fees - Build backends, bots, or AI agents (any language) that need cross-chain functionality

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7342026年8月20日 更新

Use for LoopX project lifecycle work: connect or configure a project/Goal, repair project-local state or stale dashboard status, sync registry entries, or diagnose CLI/PATH/status/history routing. Ordinary task execution and routine refresh-state settlement already directed by a current interaction_contract do not require this skill. For registering durable project materials, prefer loopx-doc-registry.

日本語の概要は準備中です。原文の説明を表示しています。

loopx-project/loopx6,2892026年10月13日 更新