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cccskills

「tuning」の検索結果

624 件 ・ 関連度順

概要と使いどころ

Turns one-shot external recon into a continuous monitoring program. Covers the scheduled re-scan-and-diff loop (baseline snapshot -> interval sleep -> re-scan -> asset/finding delta -> threshold-gated webhook alert), the scan-to-scan diff engine (new/removed/changed assets by a tracked-attribute table, new/resolved findings by a stable cross-scan fingerprint), adversary CTI / chatter monitoring across six public feeds (ransomwatch, ransomware.live, HackerNews Algolia search, Reddit security-subreddit RSS, GitHub Gist code-search, public Telegram channel scraping) with a source-kind-aware severity engine (leak-site/forum/telegram/paste tiers, CRITICAL through INFO), literal/glob/regex watchlist pattern matching, full-corpus capture with retroactive rescan on new watchlist entries, infrastructure-tracking-over-time discipline (certificate-transparency, passive-DNS, port/service, and typosquat re-enumeration cadence, and what a genuine 'perimeter drift' event looks like in the diff output), a five-state finding-lifecycle state machine (open/triaged/risk_accepted/resolved/false_positive) with per-severity SLA and fingerprint-based cross-scan dedup and auto-resolve/reopen rules, the alert-fatigue trap where a lifecycle-unaware rule re-fires on an already-accepted finding, a durable retry/backoff alert-outbox pattern ('queued is not delivered'), and copy-paste bash-cron plus PowerShell-Scheduled-Task recipes for a re-scan+diff loop with the Slack-compatible webhook payload shape. Passive OSINT and analysis only -- no new active-intrusion technique. Use when setting up ongoing monitoring for a retainer or MSSP engagement, tuning alert thresholds to avoid fatigue, triaging a finding's lifecycle status, investigating adversary chatter about a brand, building a 'what changed on the perimeter since last week' report, or deciding whether a persisting finding should re-alert.

日本語の概要は準備中です。原文の説明を表示しています。

elementalsouls/Claude-OSINT2,8132026年10月10日 更新

Query optimization, indexing strategies, and database performance tuning for PostgreSQL and MySQL

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/awesome-claude-code-toolkit2,6982026年5月12日 更新

Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups, level/arena/track/wave/hole/puzzle design, combat encounters, difficulty tuning, and juice.

日本語の概要は準備中です。原文の説明を表示しています。

majidmanzarpour/threejs-game-skills2,4982026年9月28日 更新

Train and run models on Tinker (Thinking Machines) — LoRA and full fine-tuning, SFT with correct loss masking, RL/RFT with group-relative advantages and importance sampling, agentic RL over multi-turn tool-using agents, inference via the SamplingClient or the OpenAI-compatible endpoint, checkpoint management and export, every hyperparameter, and cost estimation from the live price table. Use this skill whenever the user mentions Tinker, tinker://, TINKER_API_KEY, console.tinker.ai, or the tinker CLI; wants to fine-tune, SFT, RFT, or RL a model on Tinker; asks about Tinker models, context windows, LoRA rank, sampling params, loss functions (cross_entropy, importance_sampling, ppo, cispo, dro), Datum construction, forward_backward or optim_step; wants to sample from, download, resume, merge, or export a Tinker checkpoint; or asks what a Tinker run will cost. Whenever Tinker work is initialized in a project, this skill also creates a TINKER_PRICING.md there so prices sit next to the training code. Reach for it even on vague asks like "train a model on this data" or "get inference working" when Tinker is the platform in play.

日本語の概要は準備中です。原文の説明を表示しています。

Leanmcp/gateway-skills2,1112026年10月8日 更新

Builds the capability to notice an attack in progress — deciding what to log and retain, centralizing it somewhere tamper-resistant, writing detections that fire on attacker behavior rather than on individual events, tuning out the noise that trains people to ignore alerts, and defining what happens when something fires. Use this to design or assess monitoring coverage, work out why an incident went unnoticed, cut alert volume without losing signal, or decide what a detection capability should cost.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0502026年9月18日 更新

Vet a perf measurement (limiter, tuning, limits, errors, repeatability, relevance, and whether the work happened) before you report or act on it. Use when you run a benchmark or report a speedup or regression you measured.

日本語の概要は準備中です。原文の説明を表示しています。

michael-denyer/pstack-claude1,9442026年10月14日 更新

Use this skill for setting up vector similarity search with pgvector for AI/ML embeddings, RAG applications, or semantic search. **Trigger when user asks to:** - Store or search vector embeddings in PostgreSQL - Set up semantic search, similarity search, or nearest neighbor search - Create HNSW or IVFFlat indexes for vectors - Implement RAG (Retrieval Augmented Generation) with PostgreSQL - Optimize pgvector performance, recall, or memory usage - Use binary quantization for large vector datasets **Keywords:** pgvector, embeddings, semantic search, vector similarity, HNSW, IVFFlat, halfvec, cosine distance, nearest neighbor, RAG, LLM, AI search Covers: halfvec storage, HNSW index configuration (m, ef_construction, ef_search), quantization strategies, filtered search, bulk loading, and performance tuning.

日本語の概要は準備中です。原文の説明を表示しています。

timescale/pg-aiguide1,8672026年10月8日 更新

Hugging Face transformer model fine-tuning and inference for intent classification

日本語の概要は準備中です。原文の説明を表示しています。

a5c-ai/babysitter1,8452026年9月17日 更新

Selecting MPC prediction horizon and cost matrices for web handling.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8432026年10月13日 更新

Diagnostic guide for RL-based post-training of language models (GRPO, PPO, REINFORCE, DPO). Use proactively when debugging a training pipeline that shows no improvement, loss anomalies, reward stagnation, NaN gradients, or other unexpected behavior during reinforcement learning fine-tuning. Work through all pipeline stages — reward, advantages, log-probs, loss, generation/decoding — before concluding the diagnosis is complete; stopping after one or two fixes is a common failure mode. Covers log-probability math, advantage estimation, numerical stability, reward processing, and generation/decoding pipeline issues.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8432026年10月13日 更新

Vet a perf measurement (limiter, tuning, limits, errors, repeatability, relevance, and whether the work happened) before you report or act on it. Use when you run a benchmark or report a speedup or regression you measured.

日本語の概要は準備中です。原文の説明を表示しています。

backnotprop/pstack1,7762026年10月12日 更新

Optimize Apache Spark jobs with partitioning, caching, shuffle optimization, and memory tuning. Use when improving Spark performance, debugging slow jobs, or scaling data processing pipelines.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7542026年10月1日 更新

sql-pro

無料

Master modern SQL with cloud-native databases, OLTP/OLAP optimization, and advanced query techniques. Expert in performance tuning, data modeling, and hybrid analytical systems. Use PROACTIVELY for database optimization or complex analysis.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7542026年10月1日 更新

Expert database optimizer specializing in modern performance tuning, query optimization, and scalable architectures. Masters advanced indexing, N+1 resolution, multi-tier caching, partitioning strategies, and cloud database optimization. Handles complex query analysis, migration strategies, and performance monitoring. Use PROACTIVELY for database optimization, performance issues, or scalability challenges.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7542026年10月1日 更新

Optimize end-to-end application performance with profiling, observability, and backend/frontend tuning. Use when coordinating performance optimization across the stack.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7542026年10月1日 更新

Build, deploy, evaluate, optimize, fine-tune, and manage Microsoft Foundry agents, models, and resources end to end. USE FOR: foundry, azd ai agent, azd provision/deploy, hosted agent scaffold/develop/run/deploy/troubleshoot, prompt agent create, create agent, update agent, add tool to agent, invoke agent, agent.yaml, agent insights, pull agent insights, evaluate agent, batch eval, continuous eval, continuous monitoring, agent CI/CD, optimize prompt, improve prompt, prompt optimizer, optimize agent instructions, Agent Optimizer scaffold, dataset curation from traces, deploy model, model fine-tuning (SFT/DPO/RFT), Foundry project, RBAC, role assignment, permissions, quota, capacity, region, deployment failure, AI Services, create Foundry resource, knowledge index, customize deployment, onboard, availability, training-data, grader, distillation, large file upload. DO NOT USE FOR: Azure Functions, App Service, general Azure deploy (use azure-deploy), general Azure prep (use azure-prepare).

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5662026年10月13日 更新

Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4842026年10月9日 更新

Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4842026年10月9日 更新

Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4842026年10月9日 更新

Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4842026年10月9日 更新

Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4842026年10月9日 更新

Review what an LLM feature or agent actually puts in its context window — and find what's bloating, missing, or fighting itself. Use when asked to review a system prompt and context assembly, cut token usage without losing quality, debug an agent that ignores instructions, or audit how retrieval results, history, and tool definitions are packed into the window. Produces a context inventory with a keep/cut/restructure verdict per component, ordering and caching fixes, and a token budget. For wording-level prompt tuning use prompt-optimizer.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4502026年10月13日 更新

Intent-based observability + traceability router across layers, boundaries, and signals. Routes to vendor-specific skills via category taxonomy; owns transport tuning, meta-observability, incident forensics. Use for observability, traceability, telemetry, APM, RUM, metrics, logs, traces, profiles, SLO, incident forensics, tracing architecture work.

日本語の概要は準備中です。原文の説明を表示しています。

first-fluke/oh-my-agent1,3422026年10月13日 更新

Implement server APIs, authentication, and application data access. Schema modeling and query tuning use oma-db.

日本語の概要は準備中です。原文の説明を表示しています。

first-fluke/oh-my-agent1,3422026年10月13日 更新