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「unit」の検索結果

3,299 件 ・ 関連度順

概要と使いどころ

Deep analysis of Amazon niche markets by keyword, covering monopoly level, brand concentration, new product success rate, and market opportunity score. Trigger when the user mentions niche market analysis, keyword market research, monopoly assessment, brand concentration analysis, new product success rate, market demand score, competitive landscape, Amazon sub-market exploration, niche market analysis, keyword market, monopoly level, brand concentration, new product success rate, market opportunity score, competitive landscape, Nexscope data. Even if the user does not explicitly mention "niche market", if their need involves evaluating the competitive landscape, brand density, or opportunity potential of the Amazon market at the keyword dimension level, this skill should also be triggered.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/nexscope-ecommerce-skills892026年10月9日 更新

Deep analysis of Amazon niche markets by product ASIN, covering monopoly level, brand concentration, new product success rate, and market opportunity score. Trigger when the user mentions niche market analysis by ASIN, ASIN market research, ASIN niche lookup, monopoly assessment, brand concentration analysis, new product success rate, market demand score, competitive landscape, Amazon sub-market exploration, ASIN niche analysis, niche by ASIN, monopoly level, brand concentration, new product success rate, market opportunity score, competitive landscape, Nexscope data. Even if the user does not explicitly mention "niche market" or "ASIN", if their need involves evaluating the competitive landscape, brand density, or opportunity potential of the niche segment a specific product ASIN belongs to, this skill should also be triggered.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/nexscope-ecommerce-skills892026年10月9日 更新

Query Amazon business insight reports by keyword, covering six dimensions: market potential, product characteristics, user reviews, customer profiles, search trends, and pricing analysis with AI-powered comprehensive analysis. Trigger when users mention Amazon business insights, market opportunity reports, product selection reports, competitive landscape, consumer profiles, pricing analysis, niche market research, or similar terms. Even if the user does not explicitly say "business insights," trigger this skill whenever their request involves a comprehensive market opportunity assessment or report generation for an Amazon keyword.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/nexscope-ecommerce-skills892026年10月9日 更新

test

無料

Run this repo's tests scoped to the current changes — the unit lane (`just test-unit` / a `--filter`ed vitest run) and the e2e lane (`.feature` files selected from `git diff`, run via `just test-quick`), plus which lane a diff needs and where it is safe to run. Triggers on "run tests", "test this", "check if it works", "unit tests", "vitest", "e2e", "test the changes".

日本語の概要は準備中です。原文の説明を表示しています。

juspay/kolu812026年10月14日 更新

Generates unit tests for command and query handlers using xUnit and NSubstitute. Implements Arrange-Act-Assert pattern with comprehensive test coverage for success and failure scenarios.

日本語の概要は準備中です。原文の説明を表示しています。

ronnythedev/dotnet-clean-architecture-skills752026年7月14日 更新

Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).

日本語の概要は準備中です。原文の説明を表示しています。

ComeOnOliver/skillshub652026年6月24日 更新

Repurpose off-platform content into a native YouTube surface. Take a blog, X thread, LinkedIn post, or newsletter and turn it into a community post or poll, or a video brief (title, spoken hook, description with chapters). Leads with the payoff, converts listicles into chapters, strips off-platform artifacts, publishes via Publora on approval. Not for a fresh community post (use yt-community-post-writer), not for a hook script (use yt-hook-scripter).

日本語の概要は準備中です。原文の説明を表示しています。

sergebulaev/youtube-skills562026年10月7日 更新

Build and operate a complete, brand-neutral Reddit intelligence system with approved read-only monitoring, grouped keyword rules, evidence-backed AI scoring, a persistent opportunity bank, dashboard review, urgent-alert and weekly-digest previews, content briefs, and human-only response drafts. Use for "reddit intelligence", "reddit monitor", "reddit listener", "watch subreddits", "find reddit opportunities", "content ideas from reddit", "community listening", or setting up this workflow for a client or brand.

日本語の概要は準備中です。原文の説明を表示しています。

cgallic/kai-cmo-harness562026年10月3日 更新

Scout the TouchDesigner community for what's HYPED right now — community showcases, recent tutorials, generative-AI bridges, hardware interaction trends, visual-aesthetic trends of 2025-2026 — then propose tdmcp tools that ride those trends AND are easy to build. Use whenever the user wants to brainstorm new feature ideas based on what's trending in TouchDesigner, asks for 'hype' or 'trending' features, asks 'what are people doing in TD right now / what's hot / what's hype', wants tools inspired by community trends, asks to scout TD trends/aesthetics/integrations, or says things like 'ideias hype', 'novas ideias', 'o que está em alta', 'criar ferramentas para o que está bombando', 'tendências do TouchDesigner'. Also for follow-ups: refresh, rescout one surface, re-rank under another profile, deepen a trend, or filter for buildable-easy items. This is an EXTERNAL trend ideation harness — complementary to tdmcp-feature-discovery (which is INTERNAL gap analysis). It produces `_workspace/hype-scout/HYPE_TOOL_BACKLOG.md` ranked by Hype × Build-Ease; it does NOT build. Once a feature is chosen from the backlog, hand it to tdmcp-pipeline.

日本語の概要は準備中です。原文の説明を表示しています。

Pantani/tdmcp502026年8月16日 更新

Deconstructs unit economics with CAC, LTV, payback period, gross margin, and contribution margin analysis. Use when analyzing unit economics, validating SaaS metrics, or assessing business model efficiency.

日本語の概要は準備中です。原文の説明を表示しています。

CaseMark/skills442026年9月9日 更新

xUnit, Moq/NSubstitute, FluentAssertions, and coverlet patterns for any .NET project. Covers test structure ([Fact]/[Theory]/[InlineData]), mocking discipline, fluent assertions, integration test setup with WebApplicationFactory, and coverage measurement. Stack-agnostic — referenced by every .NET plugin in the marketplace. Use this skill to: - Write clear, maintainable unit tests with xUnit [Fact] and [Theory]. - Mock dependencies with Moq or NSubstitute without overusing mocks. - Write expressive assertions with FluentAssertions. - Measure coverage with coverlet and enforce a minimum threshold. Do NOT use this skill for: - ASP.NET Core-specific integration tests (WebApplicationFactory, HttpClient — those are in aspnet-core-plugin:aspnet-conventions). - EF Core in-memory or SQL Server LocalDB test patterns (aspnet-core-plugin:efcore-patterns). - C# language idioms — see csharp-foundation:csharp-conventions.

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc372026年9月21日 更新

JUnit 5, Mockito, AssertJ, and Testcontainers patterns for any JVM project. Covers test structure, parameterised tests, mocking discipline, fluent assertions, and integration testing with real containers. Stack-agnostic — referenced by every Java plugin in the marketplace. Use this skill to: - Write clear, maintainable unit tests with JUnit 5. - Mock dependencies with Mockito without overusing mocks. - Write expressive assertions with AssertJ. - Spin up real infrastructure (DBs, message brokers) with Testcontainers for integration tests. Do NOT use this skill for: - Spring-specific test slices (@SpringBootTest, @WebMvcTest, @DataJpaTest — those are in spring-boot-plugin skills). - Framework-specific mocking utilities (MockMvc, WebTestClient).

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc372026年9月21日 更新

PHPUnit and Pest patterns for any PHP project: test structure, naming, data providers, test doubles (mocks/stubs/fakes), fixtures, and coverage targets. Stack-agnostic — referenced by every PHP plugin in the marketplace. Use this skill to: - Structure unit and integration tests with PHPUnit or Pest consistently. - Drive cases with data providers / datasets instead of copy-pasted test bodies. - Use test doubles with discipline — mock collaborators, not the system under test. - Set up and tear down fixtures cleanly and aim for a meaningful coverage target. Do NOT use this skill for: - PHP language idioms — see php-foundation:php-conventions. - Composer / autoloading — see php-foundation:composer-tooling. - Framework-specific test helpers (Laravel RefreshDatabase/actingAs, Symfony WebTestCase/KernelTestCase) — those are injected by the framework plugin's QA phase.

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc372026年9月21日 更新

Discover keyword opportunities with MEASURED volume, keyword difficulty, CPC, and intent from OpenSEO, then write them into brand/keyword-plan.md. Use this skill whenever someone asks for keyword difficulty, KD, search volume, keyword ideas with metrics, striking-distance opportunities from Search Console, or SERP-validated keyword priorities. For qualitative research without an OpenSEO connection, use mktg's keyword-research instead (metrics will be unknown). Triggers: "keyword difficulty", "search volume", "keyword opportunities", "striking distance keywords", "measured keyword research".

日本語の概要は準備中です。原文の説明を表示しています。

MoizIbnYousaf/marketing-cli322026年9月12日 更新

Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).

日本語の概要は準備中です。原文の説明を表示しています。

MoizIbnYousaf/marketing-cli322026年9月12日 更新

Use when you need to check an IP, domain, file hash, or URL against AlienVault OTX community pulses. Returns pulse count, key pulses, tags, related indicators, and passive DNS. Commonly invoked by investigation skills to pull community context. Retrieval only — does not interpret.

日本語の概要は準備中です。原文の説明を表示しています。

Liberty91LTD/cti-skills272026年9月30日 更新

"Apply ethnographic methods including prolonged engagement, participant observation, thick description, and netnography to study cultures and communities. Use this skill when the user needs to design fieldwork with immersive observation, interpret cultural practices through thick description, study online communities via netnography, or when they ask 'how do I study a culture or community', 'what is participant observation', or 'how do I apply ethnography to online settings'.".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

Generate comprehensive unit tests with proper structure, mocking, and coverage. Use for general unit testing guidance across languages.

日本語の概要は準備中です。原文の説明を表示しています。

matteocervelli/llms252026年5月22日 更新

Create a complete feature module with folder structure, Assembly Definition (.asmdef), test assembly, and namespace. Use when adding a new feature, system, or module to a Unity project. Triggers on requests like "create a new feature", "scaffold a module", "add a combat system", "I need a health system", "set up inventory", "create a new module for X", "add a new system", "new feature folder", or any task requiring new folders, assemblies, or namespaces for a gameplay feature — even when the user just names a system they want to build from scratch. Reads ProjectConfig.yaml for folder_strategy and MCP availability.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Systematic 4-phase debugging framework for Unity projects with GameDebug wrapper generation. Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes. Triggers on requests like "this doesn't work", "there's a bug", "it crashes when", "fix this error", "why is this happening", "null reference exception", "test is failing", "unexpected behavior", "something broke", or any debugging task. Four-phase framework (gather evidence, isolate, hypothesize, fix) that ensures understanding before attempting solutions.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Full project initialization wizard from ProjectConfig, including folders, packages, Git, and MCP setup. Use when setting up a new Unity project from scratch, creating the folder structure, or bootstrapping infrastructure. Triggers on requests like "set up a new project", "create folder structure", "initialize the project", or "/uw-cmd-setup-project". Reads ProjectConfig.yaml for all decisions.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Generate Unity 6+ UI Toolkit Runtime Data Binding code using MVVM pattern with [CreateProperty], DataBinding, and PropertyPath. Use when creating UI screens, HUDs, menus, inventories, settings panels, or any data-bound UI elements with UI Toolkit. Triggers on requests like "create a health bar", "build the HUD", "make a settings screen", "bind data to UI", "create an inventory UI", "add a pause menu", "show player stats on screen", "build a shop UI", "create a dialogue box", or any task involving runtime UI layout, styling, or data display. Also use when the user mentions UXML, USS, ViewModel, or UI bindings. Only activates when ProjectConfig.yaml -> ui_system is "UIToolkit" or "Mixed". Requires Unity 6.0+.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Wwise audio middleware integration for Unity including events, banks, RTPC, spatial audio, and callback handling.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新