音声ファイルをOpenAIの文字起こしAPIに送り、テキストやJSONで保存します。モデルや言語の指定、話者を区別した文字起こしにも対応するスキル。
- 会議の録音を文字起こししたいとき
- インタビューの話者を区別したいとき
- 文字起こしをJSONで保存したいとき
698 件 ・ 関連度順
概要と使いどころ
音声ファイルをOpenAIの文字起こしAPIに送り、テキストやJSONで保存します。モデルや言語の指定、話者を区別した文字起こしにも対応するスキル。
Plan-in-code fan-outs, adversarial verification, waves.
日本語の概要は準備中です。原文の説明を表示しています。
音声ファイルの周波数、音量、テンポなどの特徴を画像にするスキル。複数の図を一枚に並べたり、指定区間だけを切り出して、音声の比較や合成処理の確認に使えます。
Audio generation skill — jingles, beds, voiceover, and sound effects. Routes music requests to Suno V5 / Udio / Lyria, speech to MiniMax TTS / FishAudio / ElevenLabs V3, and SFX to ElevenLabs SFX or AudioCraft. Output is one MP3/WAV file saved to the project folder.
日本語の概要は準備中です。原文の説明を表示しています。
Reach RuView sensing hardware from the machine it is attached to — ESP32 CSI nodes (serial + UDP stream), 60 GHz MR60BHA2 / 24 GHz LD2410 mmWave radars, RPLIDAR and iPhone LiDAR — and from other machines over SSH, read-only.
日本語の概要は準備中です。原文の説明を表示しています。
Retrieve climate-relevant disaster events, anomalies, and climate news. Use when the user asks about floods, cyclones, droughts, heatwaves, wildfires, or climate disruption.
日本語の概要は準備中です。原文の説明を表示しています。
A chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.
日本語の概要は準備中です。原文の説明を表示しています。
Use when conditions include storms, flooding, heat waves, or other hazards.
日本語の概要は準備中です。原文の説明を表示しています。
/cs:vpe-review <plan> — Throughput-first VP of Engineering interrogation of any plan that touches delivery, eng hiring, team structure, or production discipline. Use when cycle time balloons, DORA metrics slide, or before committing to an eng hiring wave or a reorg.
日本語の概要は準備中です。原文の説明を表示しています。
/cs:cfo-review <plan> — Numerate-skeptic interrogation of any plan that touches money. Unit economics, runway, dilution, capital allocation. Use when a plan commits meaningful spend — e.g. a hiring wave, a fundraise decision, or a new channel budget.
日本語の概要は準備中です。原文の説明を表示しています。
The method for finding the gap between what a system is supposed to do and what the code actually does — the class of bug generic scanners miss because they have no model of intent. Defines what counts as documented intent, what counts as implementation evidence, which mismatches matter, and how to avoid hand-wavy findings. Use when auditing AI-built code, reviewing access control against documented permissions, or checking whether a codebase matches its own documentation.
日本語の概要は準備中です。原文の説明を表示しています。
SSH job queue for multi-seed/multi-config ML experiments with OOM-aware retry, stale-screen cleanup, and wave-transition race prevention. Use when user says "batch experiments", "队列实验", "run grid", "multi-seed sweep", "auto-chain experiments", or when /run-experiment is insufficient for 10+ jobs that need orchestration.
日本語の概要は準備中です。原文の説明を表示しています。
SDD phase execution — execute all plans in a phase with dependency-aware wave parallelization
日本語の概要は準備中です。原文の説明を表示しています。
IoT and embedded device security testing methodology. Covers hardware reconnaissance (UART, JTAG, SWD, SPI flash, I2C EEPROM, eMMC chip-off), firmware acquisition (vendor portals, OTA capture, flash dump, binwalk extraction), firmware analysis (filesystem mounting, binary triage, hardcoded secrets, default credential discovery), bootloader attacks (U-Boot console, secure-boot bypass, fault injection), runtime attacks on embedded Linux/RTOS (busybox CVEs, MTD writes, /dev/mem), wireless protocol attacks (Zigbee, BLE, Z-Wave, LoRaWAN, Thread/Matter, sub-GHz), MQTT/CoAP/Modbus/BACnet/OPC-UA exploitation, mobile companion app analysis, cloud-IoT API abuse, and side-channel/glitching basics. Use for IoT pentest, smart-home assessment, ICS/OT testing, or embedded vulnerability research.
日本語の概要は準備中です。原文の説明を表示しています。
Create a dark monochrome procedural background with enlarged square pixels and visible Bayer-style ordered dithering. Use when a page needs an atmospheric near-black dither field, broad organic waves or cloud masses, and restrained gray-white highlights behind framed UI, hero content, or data overlays.
日本語の概要は準備中です。原文の説明を表示しています。
Build the effects of a fire skill as one visual language in Three.js. Flames that read as fire, not as orange fog or cones: ray-marched flame volumes whose turbulence rises with buoyancy (slow at the root, accelerating and stretching as it climbs) instead of scrolling, a temperature ramp from a white-hot core a little above the fuel through yellow and orange to deep red tips, broad brighter licks inside, walls of fire broken into clumps of separate tongues of very different heights with notches between them and licks that detach and go out, a fire whirl wound in helical sheets with a waist and a blue root; charcoal smoke drawn premultiplied over the frame and lit only by the fire (cauliflower billows for a burst, a thin streaked curtain off a grass-fire front, fibrous wisps off small fires, ragged hot cracks inside a burst's smoke); embers and sparks that drift on a curl field, cool from white through orange to red and fall as ash; heat haze as refraction; firelight shared with the world; a world-space heat map that makes the ground's needles smoulder as hairlines and its pockets breathe; and gentle ink impact frames limited to three flashes a second. Use for fire or flame skills, fireballs, fire waves or breath, rings of fire, fire tornadoes or whirls, burning ground, wildfire fronts, smoke columns, embers, smouldering aftermath, "fire and smoke", "realistic fire", "flame thrower", "inferno", "burning field" or "skill effects only". Includes a reusable module and a five-beat demo on a scanned CC0 burned-ground floor with failure-mode switches.
日本語の概要は準備中です。原文の説明を表示しています。
Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fresnel sky-cube and planar reflections, subsurface light through the crests, HDR sun glitter, Jacobian lace foam, a Kelvin wake, hull foam, buoyancy queries and aerial perspective into the sky's horizon haze. Use for seas, oceans, sunset or daylight water, sun glitter paths, ship or boat scenes, wakes, coastal flyovers and any 3D scene with a moving camera and a water horizon. Includes the approved water from Pirate Ship Sunset as a reusable module and demo.
日本語の概要は準備中です。原文の説明を表示しています。
Use before deciding how you should organize team work: DAG vs Loop, dependency shape, task waves, quality gates, acceptance criteria, interruption, replanning, or what to do after Worker results arrive. Always use this skill for team organization strategy before you call project-management or task-management.
日本語の概要は準備中です。原文の説明を表示しています。
Use when long-running or parallel agent work must respect 5-hour and weekly usage limits by checking usage between waves, pausing near the cap, and resuming only when the window is clear.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill to run a holistic regrounding pass on the entire microsoft/apm documentation corpus against current source code, page-by-page, and emit surgical fixes for stale claims. Activate when the maintainer wants a WHOLE-CORPUS audit (not per-PR review) -- typical triggers include "audit the docs", "reground the corpus", "check every page against code", "pre-release docs sweep", "the docs have drifted everywhere", or "we just reshaped the TOC, find dead links". Wave-batched and S7-verified; scales to the full ~112-page corpus in ~10 minutes wall-time. This is a SIBLING to docs-sync, not a replacement: docs-sync is per-PR (triggered by a diff); this skill is per-corpus (triggered by a maintainer ask). They share agent personas, schemas, and the docs index, but their triggers MUST NOT collide. Does NOT auto-merge, does NOT push without maintainer review, and does NOT replace per-PR drift detection.
日本語の概要は準備中です。原文の説明を表示しています。
Create complete specs (requirements, design, tasks) for all features in roadmap.md using parallel subagent dispatch by dependency wave.
日本語の概要は準備中です。原文の説明を表示しています。
Create complete specs for roadmap features by dependency wave using Devin subagents when available, with permission-aware sequential and inline fallbacks.
日本語の概要は準備中です。原文の説明を表示しています。
Create complete specs (requirements, design, tasks) for all features in roadmap.md using parallel sub-agent dispatch by dependency wave.
日本語の概要は準備中です。原文の説明を表示しています。
Create complete specs (requirements, design, tasks) for all features in roadmap.md sequentially by dependency wave in Cascade.
日本語の概要は準備中です。原文の説明を表示しています。