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3,625 件 ・ 関連度順

概要と使いどころ

eldar

無料

Consult the Eldar — audit a project's moflo + Claude Code setup for portable, high-leverage gaps and guide remediation. Default mode is read-only audit with severity-ranked findings; --fix presents an interactive triage menu and walks the user through each chosen fix (healer, missing CLAUDE.md, sparse guidance, hook/MCP wiring, empty memory namespaces, stack→guidance gaps). Use when starting in a new project, when Claude feels lost or inefficient, when guidance/CLAUDE.md is sparse, or as a periodic health check.

日本語の概要は準備中です。原文の説明を表示しています。

eric-cielo/moflo182026年10月14日 更新

Print the localhost URL for The Luminarium — moflo's daemon dashboard — for the current project. Use when the user asks for "the luminarium link", "the moflo dashboard", "the daemon UI", or anything synonymous. Each project gets a deterministic port in 33000–33999; the actual bound port is recorded in `.moflo/daemon.lock`.

日本語の概要は準備中です。原文の説明を表示しています。

eric-cielo/moflo182026年10月14日 更新

divine

無料

Structured multi-hop web research with explicit confidence gating — plan the inquiry, search (WebSearch/WebFetch), score your own confidence, and keep digging until the answer is well-supported or a hop cap is hit, then emit a cited synthesis. Learns across sessions by storing each research case to memory and reusing prior strategies. Use when a question needs more than one search — comparisons, current-best-practice questions, anything where a single lookup leaves you unsure.

日本語の概要は準備中です。原文の説明を表示しています。

eric-cielo/moflo182026年10月14日 更新

Determine which LLM model to use for each agent spawn based on configuration, session directives, and task type

日本語の概要は準備中です。原文の説明を表示しています。

jguadagno/jjgnet-broadcast182026年8月4日 更新

Use when creating high-quality scientific or medical infographic images or prompts, including review figures, disease maps, teaching diagrams, mechanism summaries, classification overviews, timelines, matrices, and academic visual explainers. If the user asks to generate the image, use ChatGPT image generation.

日本語の概要は準備中です。原文の説明を表示しています。

2023Anita/scientific-visual-skills182026年10月1日 更新

mastra

無料

Comprehensive Mastra framework guide. Teaches how to find current documentation, verify API signatures, and build agents and workflows. Covers documentation lookup strategies (embedded docs, remote docs), core concepts (agents vs workflows, tools, memory, RAG), TypeScript requirements, and common patterns. Use this skill for all Mastra development to ensure you're using current APIs from the installed version or latest documentation.

日本語の概要は準備中です。原文の説明を表示しています。

huanshenyi/mastra-book182026年6月30日 更新

Author and own ONE system's design document (the A–K SYSTEM GDD) at .unikit/gamedesign/systems/SYS-<slug>.md — the depth layer of the GDD, single-system scope. Create the skeleton and walk the collaborative section-cycle to write its parameters, rules, formulas, and acceptance criteria ("detail the combat system", "write the GDD for the inventory system", "fill in the rest of this system doc", "spec out the parameters of X"), AND revise it after approval under the delta discipline ("raise the damage by 10%", "tune the economy", "rework the status system", "nerf X", "change this rule") — a number change is Tuning, a small rule a Tweak, restructuring a Rework; each bumps the version and logs the delta. To add a NEW system or restructure the system map use /unikit-gd-spec; to edit GAME.md content use /unikit-gd-spec; the moment an edit also touches a second system, a content type, a flow, or GAME.md (two or more zones) use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Learn project rules from accumulated fix patches in .unikit/code/patches/. Analyzes past mistakes, extracts prevention points, classifies each as a coding rule (→ RULES.md) or a per-skill workflow rule (→ skill-context), and proposes them for approval. Use when the user wants to turn past fixes into rules — "evolve", "evolve the rules", "learn from past mistakes", "learn from the fixes", "analyze the patches", "what rules should we add from recent fixes". Best run after several /unikit-fix sessions have left patches behind. This derives rules from accumulated patch history — to add a single rule by hand use /unikit-rules, and to promote mature RULES.md entries into the knowledge base use /unikit-memory migrate-rules.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Customize how a built-in unikit skill behaves in this specific project by writing workflow overrides into its skill-context file. These are per-skill workflow rules (e.g. "/unikit-review should also flag TODO comments", "/unikit-implement should run tests after each task"), not coding conventions. Use when the user wants to change, customize, or override how a particular unikit skill works in this project — "customize the review skill", "make /unikit-fix always add logging here", "the implement skill should do X differently", "add a skill rule for /unikit-commit". Use "validate" to find stale overrides against updated base skills. For a general coding convention (not tied to one skill) use /unikit-rules; to derive rules from past mistakes use /unikit-evolve.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Qualitative quality review of game design documents — answers "is this design good, and does it follow best practices?" — across all three GDD axes: systems, flows, and content types. Fans out adversarial lenses (completeness, clarity, pillar alignment, systems-math, fantasy-delivery, feasibility, scope) plus domain lenses that check it against the game-design rules, each prompted to find problems rather than validate; produces a severity-graded verdict and a two-bucket report (apply-ready fixes vs research), handed to /unikit-gd-apply or /unikit-gd-explore in one move. Scope is inferred: a named system, flow, or content type reviews that document; "all" runs a cross-document review. Use when the user wants a critique, quality judgment, or rules check of the design, e.g. "review the combat GDD", "review the onboarding flow". This is the subjective quality pass — for a mechanical consistency check (numbers, terms, IDs, references matching the registry) use /unikit-gd-verify.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai182026年10月14日 更新

Multi-ticket batch workflow. Takes a batch of tickets, plans execution order, implements each via /implement in autonomous mode, runs cross-cutting quality passes, and presents results for final review.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

Adversarial deliberation process for making decisions. Spawns advocate agents for each option who argue their cases before a judge (you) who renders a verdict.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

White-box security audit. Blue-teamer and lead red-teamer run in parallel isolation for an independent first pass — neither sees the other's output during reconnaissance. A synthesis step categorizes findings into four prescriptive buckets (anchoring-suppressed, convergent, blue-flagged-unverified, divergent), producing a unified target list. Focused red-teamers then deep-dive each target. Iterates when exploit chains are discovered. Heavy and thorough by design. Advisory only — produces findings and proposes tickets; does not implement remediation.

日本語の概要は準備中です。原文の説明を表示しています。

chrisallenlane/claude-swe-workflows182026年5月19日 更新

Add Agent Swarm (Teams) support to Telegram. Each subagent gets its own bot identity in the group. Requires Telegram channel to be set up first (use /add-telegram). Triggers on "agent swarm", "agent teams telegram", "telegram swarm", "bot pool".

日本語の概要は準備中です。原文の説明を表示しています。

nanocoai/nanoclaw-skills182026年3月30日 更新

Convert Claude's Markdown output to each channel's native text syntax before delivery. Adds zero-dependency formatting for WhatsApp, Telegram, and Slack (marker substitution). Also ships a Signal rich-text helper (parseSignalStyles) used by the Signal skill.

日本語の概要は準備中です。原文の説明を表示しています。

nanocoai/nanoclaw-skills182026年3月30日 更新

Verify that browser profiles are actually isolated from one another instead of assuming it - confirm each profile's timezone agrees with its own exit IP, that WebRTC exposes only the proxy, that canvas and WebGL hashes stay identical across relaunches of one profile, and that no two profiles share a persona, a cookie jar, or an address. Use when several of your own accounts or test identities run from one machine and the setup needs checking, when a profile tested clean but something still looks off, when choosing which detection suites to run (CreepJS, whoer, browserleaks WebRTC, pixelscan, liarjs), when auditing what a vendor runtime does with API and proxy credentials, or when asking which layers browser isolation cannot cover at all. Also for 'profile isolation check', 'fingerprint consistency test', 'timezone mismatch', 'WebRTC leak', 'canvas hash unstable', 'account association', 'temporary profile', '防关联', '多账号', '隔离自检'. The SDK is anti-detect-browser; MCP is browser-mcp-agent.

日本語の概要は準備中です。原文の説明を表示しています。

antibrow/anti-detect-browser-skills182026年8月28日 更新

Drive Chromium from standard Playwright APIs with a real-device fingerprint applied in the kernel, one persistent isolated profile per identity, and a per-profile proxy whose exit IP sets timezone and WebRTC - JavaScript (npm 'anti-detect-browser') or Python (PyPI 'antibrow'). Use when sessions must stay logged in across runs and stay separate, when a scraper or agent is blocked by an incoherent headless fingerprint, when checking ads or pricing from another region, when a page must be reached as a phone rather than a desktop, when automation mints a profile per task, when running several of your own accounts from one machine, or when testing how your own bot detection scores a real device. Also for 'antibrow', 'fingerprint browser', 'multi-account browser', '防关联', '多账号', '安卓模拟', 'Android profile', 'mobile fingerprint', 'temporary profile', 'CreepJS', 'residential proxy', 'browser-use', 'crawl4ai'. MCP control is browser-mcp-agent; isolation is multi-account-isolation.

日本語の概要は準備中です。原文の説明を表示しています。

antibrow/anti-detect-browser-skills182026年8月28日 更新

Run the same scrape or task across many accounts at once - each in its own browser profile with its own fingerprint, cookies and exit IP - and read data from sites that need a session or that answer a plain HTTP scraper with a captcha while answering a real browser. One command per site returns JSON, so there are no selectors to write or repair: Amazon and Walmart search, Google and DuckDuckGo results, Reddit posts and comments, X timeline, Medium, Yelp, Indeed job listings, Hacker News, GitHub, PyPI, npm, plus exit-IP and fingerprint checks. Use for multi-account operations you are authorized to run, price and listing monitoring per region, SERP collection, logged-in data, and scrapers that keep breaking. Also for 'scrape amazon', 'google search results', 'reddit data', 'scrape logged in site', 'run task on many accounts', 'site blocks my scraper', 'scraping without selectors'. Node or Python.

日本語の概要は準備中です。原文の説明を表示しています。

antibrow/anti-detect-browser-skills182026年8月28日 更新

Build a source-derived writing style profile from real posts, essays, launch notes, docs, or site copy, then reuse that profile across content, outreach, and social workflows. Use when the user wants voice consistency without generic AI writing tropes.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

Trace every user-facing button/touchpoint through its full state change sequence to find bugs where functions individually work but cancel each other out, produce wrong final state, or leave the UI in an inconsistent state. Use when: systematic debugging found no bugs but users report broken buttons, or after any major refactor touching shared state stores.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

blueprint

無料

Turn a one-line objective into a step-by-step construction plan for multi-session, multi-agent engineering projects. Each step has a self-contained context brief so a fresh agent can execute it cold. Includes adversarial review gate, dependency graph, parallel step detection, anti-pattern catalog, and plan mutation protocol. TRIGGER when: user requests a plan, blueprint, or roadmap for a complex multi-PR task, or describes work that needs multiple sessions. DO NOT TRIGGER when: task is completable in a single PR or fewer than 3 tool calls, or user says "just do it".

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

Reorganize the user's X and LinkedIn network with review-first pruning, add/follow recommendations, and channel-specific warm outreach drafted in the user's real voice. Use when the user wants to clean up following lists, grow toward current priorities, or rebalance a social graph around higher-signal relationships.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

break-ui

無料

Try to break a piece of UI by feeding it worst-case data — long names, unbreakable emails, one-letter names, missing fields, huge counts, zero items, long labels, non-Latin text, emoji, extreme numbers — then render it behind a "Demo data / Worst case" toggle and report everything that broke, with the fix for each. Use when the user asks to stress-test, break, or find edge cases in a component or screen, or to "try the worst case". For visual design critique use emil-design-eng; for motion use review-animations.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新