Build applications with React Router in Framework, Data, Declarative, and unstable RSC modes. Use when configuring routes, route modules, loaders, actions, forms, fetchers, navigation, pending UI, SSR/SPA/pre-rendering, middleware, URL params/search params, or React Router upgrades.
日本語の概要は準備中です。原文の説明を表示しています。
foxlau/react-router-v7-better-auth☆ 1242026年8月12日 更新
Perform a comprehensive DRY (Don't Repeat Yourself) code review on a codebase. Identifies duplicated code, repeated logic, redundant patterns, and opportunities for abstraction. Use this skill whenever the user asks to review code for duplication, reduce repetition, apply DRY principles, refactor for reusability, find copy-pasted code, deduplicate logic, or audit code quality with a focus on redundancy. Also trigger when users say things like "clean up my code", "find repeated patterns", "too much boilerplate", "reduce code duplication", or "refactor for maintainability". Works on any language or framework.
日本語の概要は準備中です。原文の説明を表示しています。
espennilsen/pi☆ 1222026年10月12日 更新
Edit, trim, cut, caption, subtitle, reframe, combine, add background music to, or export video, audio, and image files through Cassette. Use this skill whenever the user asks to change, preview, or render a media file in the project — even if they never say "Cassette" or name a tool — for example "trim the intro off demo.mp4", "add subtitles to this clip", "make me a 30-second cut with music", "why is there dead air at the start". Drives the local Oh My Cassette stdio MCP tools in Codex or Claude as one multi-turn conversation with the Cassette agent, with per-turn timeline previews, guided questions, and rendering only on explicit export.
日本語の概要は準備中です。原文の説明を表示しています。
Cassette-Editor/oh-my-cassette☆ 1202026年10月15日 更新
Fetch up-to-date documentation for any library, framework, API, or service into context. Use when the user wants to look up API references, check function signatures or required fields, find feature-specific docs, or verify how an external tool actually works. Triggers for queries about third-party libraries like Stripe, SQLAlchemy, Tailwind, FastAPI, shadcn, Drizzle, Hono, Better Auth — any time the answer lives in official docs rather than in the project codebase. Use this instead of guessing from trained knowledge, which is stale.
日本語の概要は準備中です。原文の説明を表示しています。
avibebuilder/claude-prime☆ 1192026年5月17日 更新
Recommend technology stacks based on project requirements, team expertise, and constraints. Use when selecting frameworks, languages, databases, and infrastructure for new projects.
日本語の概要は準備中です。原文の説明を表示しています。
alirezarezvani/claude-cto-team☆ 1172025年12月18日 更新
Summarize meetings using IDEAS framework - Insights, Decisions, Engagements, Actions, Summary. Use after any meeting.
日本語の概要は準備中です。原文の説明を表示しています。
itseffi/agentic-os☆ 1152026年10月7日 更新
Analyze interviews using Jobs to Be Done framework. Extract push, pull, anxiety, and habit forces.
日本語の概要は準備中です。原文の説明を表示しています。
itseffi/agentic-os☆ 1152026年10月7日 更新
Prepare for challenging conversations using Prepare-Listen-Empathize-Clarify-Solve framework.
日本語の概要は準備中です。原文の説明を表示しています。
itseffi/agentic-os☆ 1152026年10月7日 更新
Neo4j Visualization Library (NVL) — framework-agnostic graph rendering for the browser. Covers @neo4j-nvl/base (NVL class, nodes/relationships, Canvas vs WebGL renderer), @neo4j-nvl/interaction-handlers (ZoomInteraction, PanInteraction, DragNodeInteraction, ClickInteraction, HoverInteraction, BoxSelectInteraction, LassoInteraction, KeyboardInteraction), and @neo4j-nvl/react (InteractiveNvlWrapper, BasicNvlWrapper, StaticPictureWrapper). Use when rendering a Neo4j graph in a browser, feeding driver results through nvlResultTransformer, choosing Canvas vs WebGL, wiring node/relationship click/hover/drag handlers, or embedding NVL in React, Vite, or vanilla JS apps. Does NOT handle Cypher query authoring — use neo4j-cypher-skill. Does NOT handle driver lifecycle, sessions, or executeQuery setup — use neo4j-driver-javascript-skill. Does NOT handle GraphVisualization/Needle default embed — use @neo4j-ndl/react.
日本語の概要は準備中です。原文の説明を表示しています。
neo4j-contrib/neo4j-skills☆ 1152026年10月15日 更新
Serverless Aura Graph Analytics (AGA) GDS Sessions — covers GdsSessions, AuraGraphDataScience, AuraAPICredentials, DbmsConnectionInfo, SessionMemory, get_or_create, remote graph projection with gds.graph.project.cypher and gds.graph.project.remote, gds.graph.project.native, gds.graph.construct, graphdatascience client 2.0 session endpoints, async compute and gds.jobs, AuraDB Cypher API memory/sessionId projection, algorithms, write-back, and session lifecycle. Use for AuraDB-connected, self-managed Neo4j, or standalone DataFrame/Spark session workloads. Does NOT cover the embedded GDS plugin on Aura Pro or self-managed Neo4j — use neo4j-gds-skill. Does NOT handle Cypher authoring — use neo4j-cypher-skill. Does NOT cover Snowflake Graph Analytics — use neo4j-snowflake-graph-analytics-skill.
日本語の概要は準備中です。原文の説明を表示しています。
neo4j-contrib/neo4j-skills☆ 1152026年10月15日 更新
Use when you draw a screen as HTML mockup documents (one per variant) - the sanitizer-safe recipe, phone and wide frames, the states grid, static control states, and the loopback self-check with screenshots at 375, 768 and 1440 attached to the task
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1142026年10月16日 更新
Use when the diff renders user-controlled content as HTML, builds links or redirects, changes CSP or CORS, adds a cookie-authenticated state change or WebSocket, a postMessage handler, a markdown renderer, a service worker, browser storage of tokens or private data, a frameable sensitive action, or an Electron/Tauri window
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1142026年10月16日 更新
Use when writing Unreal Engine 5 C++ - the gameplay framework classes and where logic belongs, UObject/AActor/UActorComponent lifecycle, UPROPERTY/UFUNCTION and GC-safe pointers (TObjectPtr, TWeakObjectPtr), subsystems, the C++/Blueprint boundary, Enhanced Input, tick discipline, and compiling from the command line.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1142026年10月16日 更新
Use when writing or running Unity tests - Unity Test Framework EditMode vs PlayMode, test assembly definitions, testing plain C# and ScriptableObjects, PlayMode scene/physics/input tests, batchmode CLI with result XML, coverage, and the dotnet test fallback when no editor is installed.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1142026年10月16日 更新
Use when you are about to hand off a change a player can see - the exact steps to look at it running (web game in the browser at two viewports plus a seeded Playwright smoke run for input and console errors; engine games through a headless frame capture), the checklist, and how to report what could not be observed.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1142026年10月16日 更新
Use when writing anything that moves, animates, counts down or simulates - per-frame vs fixed-step callbacks per engine, the accumulator loop with interpolation, delta-scaled smoothing, pause and time scale, and determinism.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1142026年10月16日 更新
Use when writing or running Godot tests - gdUnit4 or GUT (whichever the repo has), unit tests on typed GDScript classes, scene runners for frames, physics, input and signals, headless CLI with --import first, reports and exit codes, and C# tests via gdUnit4Net or plain dotnet test.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1142026年10月16日 更新
Use when building a 2D web game with Phaser (3.x/4.x) or PixiJS 8 in TypeScript - framework vs renderer, Phaser scenes/game objects/arcade physics/groups as pools/scale manager/loader, scene shutdown cleanup, PixiJS 8 async init, Assets bundles, ticker units and destroy, and keeping rules in plain TS modules.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1142026年10月16日 更新
Use when the repository is Defold, MonoGame, pygame/pygame-ce, Excalibur or KAPLAY (or melonJS, Stride, Python arcade, macroquad/ggez) - each engine's lifecycle and delta, where logic goes, the test runner, the headless build/run command, and how to capture a frame.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1142026年10月16日 更新
Use when writing tests for Java (Quarkus or Spring) code - JUnit Jupiter structure, Mockito for collaborators, test slices, Testcontainers, and framework-native integration tests, test-first
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1142026年10月16日 更新
Orchestrate a phased WinForms-to-Avalonia migration: behavior contracts, UI-independent application logic, platform adapters, MVVM shell, parity/cutover, evolution, and hardening. Use when the request explicitly involves moving a WinForms or .NET Framework desktop UI to Avalonia, or continuing that migration. Do not trigger for unrelated migrations, rewrites, ViewModel refactors, settings work, or command-line work without WinForms-to-Avalonia context. Load this orchestrator before one matching phase skill.
日本語の概要は準備中です。原文の説明を表示しています。
tautcony/ChapterTool☆ 1132026年10月14日 更新
Design and manage infrastructure as code with Terraform — modules, remote state (S3 + DynamoDB), Stacks (deployments), test framework, preconditions/postconditions, moved/removed blocks, and CI/CD plan/apply separation. Use when user asks to write Terraform config, set up remote state, design modules, manage state, or automate infrastructure. Do NOT use for Kubernetes (use kubernetes), Docker (use docker), or CI/CD pipeline design (use ci-cd).
日本語の概要は準備中です。原文の説明を表示しています。
EliasOulkadi/shokunin☆ 1132026年10月5日 更新
Generate unit, integration, E2E, and visual regression tests following the Testing Trophy methodology (80% integration). Covers Vitest/Jest, Testing Library, Playwright, MSW for API mocking, snapshot strategy, visual regression (Chromatic/Percy/Playwright), test factories with Faker, and CI sharding. Use when user asks to write tests, set up testing framework, mock API/dependencies, improve coverage, or add visual regression. Do NOT use for performance/load testing, production monitoring, or type testing (covered by TypeScript).
日本語の概要は準備中です。原文の説明を表示しています。
EliasOulkadi/shokunin☆ 1132026年10月5日 更新
Write blogs, newsletters, Twitter threads, case studies, and marketing copy that convert. Covers copywriting frameworks (AIDA, PAS, BAB, FAB), headline formulas, SEO/GEO for 2026 (AI Overviews, SGE), newsletter deliverability, Twitter thread hooks, Cialdini psychology, and cognitive biases.
日本語の概要は準備中です。原文の説明を表示しています。
EliasOulkadi/shokunin☆ 1132026年10月5日 更新