vitest
無料Vitest fast unit testing framework powered by Vite with Jest-compatible API. Use when writing tests, mocking, configuring coverage, or working with test filtering and fixtures.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Vitest fast unit testing framework powered by Vite with Jest-compatible API. Use when writing tests, mocking, configuring coverage, or working with test filtering and fixtures.
日本語の概要は準備中です。原文の説明を表示しています。
Use when writing Playwright tests, fixing flaky tests, debugging failures, implementing Page Object Model, configuring CI/CD, optimizing performance, mocking APIs, handling authentication or OAuth, testing accessibility (axe-core), file uploads/downloads, date/time mocking, WebSockets, geolocation, permissions, multi-tab/popup flows, mobile/responsive layouts, touch gestures, GraphQL, error handling, offline mode, multi-user collaboration, third-party services (payments, email verification), console error monitoring, global setup/teardown, test annotations (skip, fixme, slow), test tags (@smoke, @fast, @critical, filtering with --grep), project dependencies, security testing (XSS, CSRF, auth), performance budgets (Web Vitals, Lighthouse), iframes, component testing, canvas/WebGL, service workers/PWA, test coverage, i18n/localization, Electron apps, or browser extension testing. Covers E2E, component, API, visual, accessibility, security, Electron, and extension testing.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive Playwright E2E testing skill combining planning, generation, and healing. Trigger: When writing, debugging, or planning E2E tests, working with *.spec.ts files, Playwright config, test fixtures, or when asked to create/fix/plan browser tests.
日本語の概要は準備中です。原文の説明を表示しています。
Blender MCP expert for scene inspection, Python scripting, GLTF export, and material/animation extraction. Activate when: (1) using Blender MCP tools (get_scene_info, execute_python, screenshot, etc.), (2) writing Blender Python scripts for extraction or manipulation, (3) exporting scenes to GLTF/GLB for web (Three.js, R3F), (4) debugging material or texture export losses, (5) optimizing GLB files with gltf-transform, (6) using asset integrations (PolyHaven, Sketchfab, Hyper3D Rodin, Hunyuan3D). Covers critical export gotchas, material mapping survival, texture optimization pipeline, headless CLI patterns, and known failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
Use whenever writing, reviewing, or debugging .NET/C# code that uses the BallisticCalculator NuGet package (namespace BallisticCalculator) or its Gehtsoft.Measurements unit types — even when the user doesn't name the package explicitly but is clearly doing external/interior ballistics in .NET (bullet drop, velocity, energy, windage, spin drift, time of flight, zeroing a scope) for rifles, air rifles, bows, or artillery. Covers the full public API (Ammunition, Rifle, Atmosphere, Wind, ShotParameters, TrajectoryCalculator, TrajectoryPoint); standard, custom, .drg, and multi-BC drag tables; saving/loading data and building your own file format around it (BXml and System.Text.Json serialization); and building or rendering scope reticles (e.g. to SVG). Also use it for this library's Gehtsoft.Measurements Measurement<T> unit types (DistanceUnit, VelocityUnit, AngularUnit, WeightUnit, PressureUnit, …). Skip for: generic physics or projectile-motion exercises, a different ballistics library (e.g. GNU/JBM), game-engine or Unity projectile motion, plain unit conversions, and non-code ballistics questions (load-data or forensics advice). Self-contained: no access to the library source or binaries is required — prefer this over scanning the package to rediscover the API. Describes 1.1.13+, including the named ZeroRangeCantBeReachedException / TrajectoryCannotBeCalculatedException failures.
日本語の概要は準備中です。原文の説明を表示しています。
Design a rifle-scope reticle from a plain-language description and emit it as a BallisticCalculator `.reticle` file (BXml) plus a rendered SVG preview. Covers the complete `.reticle` element/attribute specification, reticle design principles (mrad vs MOA subtension, FFP/SFP, stroke-weight hierarchy, hash-mark ladders, christmas-tree wind holds, clutter budget, BDC anchors) and worked, verified patterns for duplex, mil-dot, hash-ladder, christmas-tree, chevron, circle-dot, dense-grid and rangefinding-stadia reticles. Also covers reproducing an existing commercial reticle from its manufacturer's technical data sheet. Use this skill whenever the user wants to create, modify, review or render a scope reticle, crosshair, mil-dot / MOA grid, holdover ladder, christmas tree, BDC ladder or rangefinding stadia — including any mention of a `.reticle` file, `ReticleDefinition`, `ReticleDrawController`, `SvgCanvasFactory`, or "draw me a reticle", and including requests to clone or model a named commercial reticle (Horus H58/H59, TReMoR, Mil-C, MOAR, Tremor3, EBR, and the like). Trigger it even when the user only says something like "make a crosshair with 0.2 mil hashes out to 5 mils" or "turn this reticle picture into a file", and trigger it before hand-writing reticle XML or hand-rolling reticle geometry, because the file format silently ignores misspelled attributes and mis-cased booleans.
日本語の概要は準備中です。原文の説明を表示しています。
Rules and patterns for writing tests of Avalonia UI visual elements (controls, dialogs, panels). Use when creating or modifying tests for XAML controls, dialogs, or panels.
日本語の概要は準備中です。原文の説明を表示しています。
Use when writing or modifying code for s&box, sbox, the Facepunch sandbox engine, or any Source 2 game project in C#. Triggers on mentions of s&box, sbox, sandbox game, Facepunch engine, Source 2 game, `.sbproj`, `.razor` with `PanelComponent`, `@inherits PanelComponent`, `Sandbox.Component`, `GameObject` + `Components.Get<T>`, `Scene.Trace`, `CharacterController` + `.Move()`, `SkinnedModelRenderer`, `NavMeshAgent`, `[Sync]`, `[Rpc.Broadcast]`, `[Property]`, `INetworkListener`, `ISceneEvent`, `PlayerController` in C#. Also triggers on any file with `using Sandbox;` or `using Sandbox.UI;` that isn't Unity/Godot/Unreal. Writes idiomatic s&box C# components, Razor UI, and networking code; prevents Unity-pattern leakage.
日本語の概要は準備中です。原文の説明を表示しています。
Write or edit Czech junior.guru handbook content under src/jg/coop/web/docs/handbook. Use for drafting, rewriting, structuring, or reviewing handbook pages while preserving their voice, inclusivity, practical focus, and brand style.
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Create or update an ADR under `docs/ADR/` for architectural decisions, dependency changes, data-model changes, or cross-cutting policy shifts. Use when the user asks to write, update, or document an ADR, record a design decision, capture architecture trade-offs, or justify a repo-wide technical policy.
日本語の概要は準備中です。原文の説明を表示しています。
Create or refine durable engineering documentation: docs structure, navigation, source-of-truth placement, and writing quality. Use when a repo’s docs are missing, stale, duplicated, or hard to navigate, or when adding new durable engineering guidance.
日本語の概要は準備中です。原文の説明を表示しています。
Apply MCAF documentation guidance for docs structure, navigation, source-of-truth placement, and writing quality. Use when a repo’s docs are missing, stale, duplicated, or hard to navigate, or when adding new durable engineering guidance.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user writes the word "Hedgehog" anywhere in a request, or has agreed to install the Hedgehog build discipline in a project that does not have it yet. Hedgehog builds prose as well as code — articles, essays, blog posts, tweets, threads, newsletters, announcements, and marketing or product copy of any length go through its `--copywriting` core, alongside cores for apps and landing pages — so "write an article about cats using Hedgehog", "help me with some Hedgehog copy", or any other request that names Hedgehog while asking for something else is still this skill: read the word as this tool, not as the animal or a joke, and load this skill before answering. Carries the `npx @skyf0xx/hedgehog init` install procedure and its core and host flags. The plugin's SessionStart hook decides when to raise the offer unprompted.
日本語の概要は準備中です。原文の説明を表示しています。
Use when filing one or more GitHub issues for planned work — "file an issue for this", "turn this plan into issues", "open a tracking issue". Covers filing everything on skyf0xx/hedgehog regardless of which repo's code changes, whether to split a plan into a tracking issue plus sub-issues, which account files the issue, labels, and acceptance criteria. For how to word an issue, see the pr-writing skill.
日本語の概要は準備中です。原文の説明を表示しています。
Apply whenever writing or updating a project-facing document — root CLAUDE.md, `.hedgehog/core-design.md`, specs, READMEs, or similar. Ensures the file reads as a clean, current, as-is snapshot rather than a log of edits or decisions. Applies on first generation and on every later revision, including "update," "rewrite," or "clean up" requests.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user asks to write, draft, or edit a standalone piece of prose — an article, essay, blog post, tweet, thread, newsletter, announcement, email, pitch, or other copy — and the request does not already name "Hedgehog". Length is not the test: a tweet qualifies the same as an essay. Does not apply to a question about existing code, a bug, a one-off script, or a request that already names Hedgehog (that goes to the `hedgehog` skill instead) or a project that already has `.hedgehog/` (its own installed skills own that session).
日本語の概要は準備中です。原文の説明を表示しています。
Apply whenever writing or editing source code in any core's build agent (backend-eng, ui-builder, or equivalent). Governs when a comment belongs at all and what it may say. Default is no comment; a comment is only for the non-obvious. Never restates what the code does, never narrates the task, fix, or conversation that produced it.
日本語の概要は準備中です。原文の説明を表示しています。
Use when opening, merging, or releasing a PR for imp - branching off main, `gh pr create`, enabling auto-merge, writing the PR body or a CHANGELOG entry, cutting a tagged release (version bump + CHANGELOG + tag + GitHub release). Symptoms - "PR stuck BLOCKED", "my last commit didn't land on main", "which check is required", "how do I cut a release", "auto-merge merged too early", "check-release failed", "STALE.md blocks git pull". Do NOT use for build/test mechanics (building-and-testing) or perf measurement / baseline refresh (benchmark-cuda).
日本語の概要は準備中です。原文の説明を表示しています。
Use when working on imp's quantization formats, loaders, or dequant paths - GGUF Q4_0...Q8_0/Q*_K/IQ4/MXFP4, NVFP4 two-level scaling (Modelopt vs compressed-tensors layouts), FP8 E4M3, StorageTier, decode cache, KV-cache dtypes (auto/fp16/fp8/int8/int4/nvfp4/mxfp4), "which quant should I use", "which KV dtype", scale-factor layout, dequant kernel wiring, imp-quantize / AWQ, judging quant quality (PPL). Do NOT use for writing/optimizing GEMM/GEMV kernels (sm120-cuda-expert) or measuring quant perf (benchmark-cuda).
日本語の概要は準備中です。原文の説明を表示しています。
Use when benchmarking, profiling, or A/B-testing CUDA kernels or end-to-end perf in the imp inference engine on RTX 5090 (sm_120), including refreshing tests/perf_baseline.json or publishing numbers to docs/BENCHMARKS.md and the README. Triggers on "benchmark kernel", "profile cuda", "ncu", "nsys", "kernel timing", "kernel sum", "occupancy", "bandwidth bound", "compute bound", "roofline", "perf baseline", "is this regression real", "decode dropped", "aggregate throughput", "two-image A/B", "prefill kernel A/B". Do NOT use for writing/optimizing kernel code (sm120-cuda-expert) or output-quality checks (check-degeneration).
日本語の概要は準備中です。原文の説明を表示しています。
Use when writing, reviewing, or optimizing CUDA kernels targeting sm_120a (RTX 5090 / Consumer Blackwell, GB202) in the imp inference engine. Triggers on CUDA/PTX kernel code, shared-memory layout, bank conflicts, tensor-core MMA (mxf4nvf4, tf32, 3xTF32/3xFP16), GEMV/GEMM/attention/quantization/GDN-scan kernels, decode tok/s under expected, kernel emitting HMMA instead of mxf4nvf4, occupancy, register pressure, __launch_bounds__, spills, PDL. Pair with `benchmark-cuda` for measurement and `check-degeneration` after hot-path changes.
日本語の概要は準備中です。原文の説明を表示しています。
Use when writing, moving or auditing any .md in imp - deciding which file a paragraph belongs in, adding a doc, fixing a stale claim, or when docs_lint.py fails in CI. Covers the four reader layers (L0 README / L1 operators / L2 kernel devs / L3 agents), the HTML-comment metadata header, [PROV:] provenance, the single-source-of-truth map, generated perf blocks, which numbers may appear in prose, plan-doc closure. Triggers on "which doc does this go in", "docs lint failed", "add a doc", "this claim is stale", "update the README", "PROV block", "layer", "STALE.md". Do NOT use for the CHANGELOG or a release body (shipping-prs), or for code-comment accuracy (codebase-audit).
日本語の概要は準備中です。原文の説明を表示しています。
Creates debt offering memoranda with credit overview, financial analysis, industry section, and risk factors for investor marketing. Use when preparing debt OMs, writing credit marketing materials, or structuring lender presentations.
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Creates sell-side CIMs with business description, financial overview, growth drivers, and investment highlights. Use when preparing sell-side marketing materials, writing CIMs, or positioning companies for sale.
日本語の概要は準備中です。原文の説明を表示しています。