Deep research with structured reports and charts. ONLY use when the user explicitly requests research/analysis, or needs data visualization with charts, or quantitative/comparative analysis across multiple sources. Do NOT use for simple questions or quick lookups.
日本語の概要は準備中です。原文の説明を表示しています。
bouclem/skills☆ 62026年5月31日 更新
Matplotlib is Python's foundational visualization library for creating static, animated, and interactive plots.
日本語の概要は準備中です。原文の説明を表示しています。
bouclem/skills☆ 62026年5月31日 更新
Best practices for Matplotlib data visualization, plotting, and creating publication-quality figures in Python
日本語の概要は準備中です。原文の説明を表示しています。
bouclem/skills☆ 62026年5月31日 更新
Scanpy is a scalable Python toolkit for analyzing single-cell RNA-seq data, built on AnnData. Apply this skill for complete single-cell workflows including quality control, normalization, dimensionality reduction, clustering, marker gene identification, visualization, and trajectory analysis.
日本語の概要は準備中です。原文の説明を表示しています。
bouclem/skills☆ 62026年5月31日 更新
Expert guidance for data analysis, visualization, and Jupyter Notebook development with pandas, matplotlib, seaborn, and numpy.
日本語の概要は準備中です。原文の説明を表示しています。
bouclem/skills☆ 62026年5月31日 更新
Annotate and map the anatomy of any design. Identify visual hierarchy, spacing systems, color roles, and tension points through clinical analysis. Use when doing formal design audits, teaching design analysis, or building structured observation skills.
日本語の概要は準備中です。原文の説明を表示しています。
Dragoon0x/taste-skills☆ 62026年2月27日 更新
The 10-second design audit. Look at any design and name what's working and what's not within seconds. Trains rapid pattern recognition for hierarchy, spacing, type, and color. Use when evaluating designs quickly, giving first-impression feedback, or building perception speed.
日本語の概要は準備中です。原文の説明を表示しています。
Dragoon0x/taste-skills☆ 62026年2月27日 更新
Visual weight, attention order, and the decisions that guide the eye. Use when building layouts, evaluating information architecture, or diagnosing why a design feels confusing.
日本語の概要は準備中です。原文の説明を表示しています。
Dragoon0x/taste-skills☆ 62026年2月27日 更新
Overhaul one app's UI against an audit: UX audit and UI review of the running app, current versus proposed design tokens, a before/after visual plan, a startcycle build, point fixes, accessibility and browser tests, delivered as a PR after GO. Use for "redesign this app", "design overhaul", "audit and fix the UI", "give the app a new look".
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月16日 更新
Ship the day's work in one repo: triage new issues, review every open PR (description, visual recap, adversarial reviewer, shipping pre-flight and quality gate), merge only after GO, then post a status recap. Use for "ship it", "ship day", "merge the ready PRs", "end of work block".
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月16日 更新
Turn an idea into a deployed prototype: a spec from brainstorming, a visual plan of the ComfyUI workflow, a prototype built with startcycle, one hero image, green CI, then push and deploy after separate GOs. Use for "idea to launch", "from idea to a live prototype", "build and deploy this idea".
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月16日 更新
Build a show across lights (grandMA3), media (Resolume) and generative visuals (TouchDesigner) from one cue list, offline first. A lane whose console or app is not running is skipped and logged while the others continue; the live rig is touched only after GO. Use for "build the show", "cue list to grandMA3 Resolume and TouchDesigner", "show programming".
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月16日 更新
Use when a PR or git range needs a visual recap page for a reviewer, with a changed-files tree, per-file notes, a Verified vs Not verified table, risks, and optional before/after images. Local and informational; never posts to GitHub.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月16日 更新
A prototyping skill that generates a local HTML mock with a built-in feedback layer, allowing users to drop visual comments (red dots) for UI fixes.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月16日 更新
Create and render fixed-canvas editable visual designs, including posters, marketing graphics, covers, menus, banners, and social cards. Default outputs include fixed and editable HTML, PNG, a mouse editor with scan and exploded layer views, and an evidence-backed Design Replay. Do not use for websites, slide decks, videos, or standalone logo systems. Always use this skill when the project contains `poster.json`.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月16日 更新
Use when assembling video timelines, rendering code-driven motion graphics, or executing media creation via Remotion, OpenMontage, or TouchDesigner audio/visuals.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月16日 更新
Use when global skill for BDB Synapse (3D Codebase Visualizer) integration.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月16日 更新
Create polished, validated architecture, workflow, sequence, data-flow, and lifecycle/state diagrams as explorable standalone HTML with inline SVG, dark/light themes, optional trace motion, and PNG/JPEG/WebP/SVG/WebM export. Accept plain-language requirements or pasted Mermaid flowchart, sequenceDiagram, and stateDiagram input; inspect repository evidence when the diagram must reflect real code. Use when the user asks to visualize system architecture, infrastructure, cloud/security/network topology, technical workflows, API call sequences, request lifecycles, data pipelines, ETL/ELT, data lineage, state machines, or to convert/beautify Mermaid.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月16日 更新
Frontend design blueprints with craftsmanship scoring, self-critique loops, and engineering handoff. Aesthetic intelligence against AI homogeneity. Use for: UI/UX design specs, design system creation, visual direction exploration, component design review, design-to-engineering handoff.
日本語の概要は準備中です。原文の説明を表示しています。
northseadl/norix-skills☆ 62026年4月10日 更新
Animation, morphing, and shader best practices for Liquid Glass and SwiftUI motion on iOS 26+/macOS 26+ through iOS 27. Use when animating glass or building UI motion: glassEffectID, @Namespace morphing, GlassEffectContainer spacing, glassEffectUnion, glassEffectTransition (.matchedGeometry/.materialize), withAnimation, springs, UnitCurve, PhaseAnimator, KeyframeAnimator, @Animatable, matchedTransitionSource, navigationTransition zoom, scrollTransition, visualEffect, Metal shaders (colorEffect, distortionEffect, layerEffect, [[stitchable]]), accessibilityReduceMotion gating, Instruments/xctrace profiling of hangs and animation hitches. Also fires on symptoms: glass morph not animating, view pops in instead of morphing, glass fades instead of materializing, morph flickers with Reduce Motion, menu glass morphs as a rectangle, animation runs on insert but not removal, PhaseAnimator loops forever or fires once, shader shows clipped edges (maxSampleOffset), animation hitches or main-thread hangs while scrolling glass chrome. For static glass, availability gating, toolbars, UIKit/AppKit glass, or accessibility of the material itself use the liquid-glass skill first.
日本語の概要は準備中です。原文の説明を表示しています。
YordiLorenzo/liquid-glass-skills☆ 62026年8月9日 更新
Turn a real document (PDF, PPTX, DOCX, Keynote export, slide deck, proposal, whitepaper, report) into a finished AI-generated video using the Ozor MCP. Use this skill whenever the user attaches, uploads, references, or points to a document file and wants a video from it — e.g. 'make a video from this pitch deck', 'turn this PDF into a video', 'video from my proposal.docx', 'generate a video from this PowerPoint', 'create a video from this report', 'this whitepaper → video'. This skill runs the document-to-video pipeline: analyze_document → present the plan to the user → update_plan if needed → generate_from_plan → export_video → wait_for_export → get_embed_code. It always uses the plan-based flow so slide visuals are preserved. Do NOT use this skill for plain-text creative briefs (use ozor-generate) or for URLs/landing pages (use ozor-url-to-video).
日本語の概要は準備中です。原文の説明を表示しています。
Mintii-Labs/ozor-skills☆ 62026年5月28日 更新
Design thinking and taste-building principles based on Dieter Rams. Use when making design decisions, reviewing UI quality, or building taste for any visual interface — web or native.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Build 3D scenes and visualizations using SceneKit. Use when creating 3D views with SCNView and SCNScene, building node hierarchies with SCNNode, applying materials and lighting, animating with SCNAction, simulating physics with SCNPhysicsBody, loading 3D models (.usdz, .scn), adding particle effects, or embedding SceneKit in SwiftUI with SceneView. Note: SceneKit was deprecated at WWDC 2025 and is in maintenance mode; RealityKit is recommended for new projects.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Translate Figma designs into production-ready SwiftUI code with 1:1 visual fidelity using the Figma MCP workflow. Trigger when the user provides Figma URLs or node IDs and wants iOS/SwiftUI implementation, asks to implement a design or component from Figma for an iOS app, or references Figma selections in the context of an Xcode/SwiftUI project. Also trigger when user asks to inspect Figma designs for iOS planning, fetch design tokens for SwiftUI, or convert Figma assets for Xcode. Requires a working Figma MCP server connection. Do NOT trigger for web/React implementations.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新