Locate CCSPlayerPawn::SetModelFromLoadout in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerPawn::SetModelFromLoadout" (symbol CCSPlayerPawn_SetModelFromLoadout). Shortlist alongside SetModelFromClass (same file/call region — sibling paths in pawn model selection). This variant resolves the model from the player's loadout/inventory items (agent skin selection), referencing inventory services and item definition indexes before calling SetModel. Trigger: CCSPlayerPawn_SetModelFromLoadout, CCSPlayerPawn::SetModelFromLoadout
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Find and identify the CCSPlayer_ItemServices_DropActivePlayerWeapon virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the "drop the currently held weapon" vfunc by RTTI-walking the CCSPlayer_ItemServices vtable and confirming the candidate reads the player's active weapon and forwards it, with a computed toss velocity, into the weapon's own drop vfunc. Trigger: CCSPlayer_ItemServices_DropActivePlayerWeapon
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Create an Agent SKILL.md fallback for an existing find-XXXX finder that relies on a fragile discovery foundation — above all LLM_DECOMPILE (patterns C/D/E), which matches the decompiled shape of a predecessor function against a stored reference and breaks when a symbol is inlined or de-inlined in a way the reference does not cover. The generated fallback coexists with the preprocessor and runs only when it returns failure, recovering every target robustly by decompiling the predecessor and following the inline/de-inline boundary with semantic anchors. Use when a finder broke on a game update, or you want to durably backstop one before it does. The recipe generalizes to any finder foundation. Triggers: create agent skill fallback, add SKILL.md fallback, robust fallback for finder, backstop LLM_DECOMPILE finder, final guarantee skill
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Create a new find-XXXX preprocessor Python script from scratch (no existing SKILL.md), add configs/<GAMEVER>.yaml skill and symbol entries. Covers xref-string-based and LLM_DECOMPILE-based discovery patterns. Use when a GitHub issue or user instruction specifies a new function to find.
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Use when implementing features or fixing bugs with strict Test-Driven Development (TDD). Activate for coding tasks that require new functionality, refactoring, or comprehensive test coverage, especially when the user mentions TDD or Test Driven Development.
日本語の概要は準備中です。原文の説明を表示しています。
thedaviddias/agent-forge☆ 32026年5月18日 更新
Optimize content for AI search engines (ChatGPT, Perplexity, Claude, Gemini) and featured snippets. Covers Generative Engine Optimization (GEO), Answer Engine Optimization (AEO), E-E-A-T signals, and content structuring for maximum AI citation probability. Use when optimizing content for AI visibility or auditing AI search readiness.
日本語の概要は準備中です。原文の説明を表示しています。
thedaviddias/agent-forge☆ 32026年5月18日 更新
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
日本語の概要は準備中です。原文の説明を表示しています。
thedaviddias/agent-forge☆ 32026年5月18日 更新
Automatically creates user-facing changelogs from git commits by analyzing history, categorizing changes, and transforming technical entries into customer-friendly release notes. Use when preparing release notes from commit logs.
日本語の概要は準備中です。原文の説明を表示しています。
thedaviddias/agent-forge☆ 32026年5月18日 更新
Generative Engine Optimization for AI search engines (ChatGPT, Claude, Perplexity). Use when improving how content is discovered and cited by AI assistants.
日本語の概要は準備中です。原文の説明を表示しています。
thedaviddias/agent-forge☆ 32026年5月18日 更新
A set of resources for writing internal communications in company-preferred formats. Use when asked to draft status reports, leadership updates, 3P updates, company newsletters, FAQs, incident reports, or project updates.
日本語の概要は準備中です。原文の説明を表示しています。
thedaviddias/agent-forge☆ 32026年5月18日 更新
Create and manage teams of specialized AI agents that work together on tasks. Use when setting up multi-agent workflows, agent squads for content/marketing/research pipelines, configuring heartbeat-based agent coordination, or managing agent personalities via SOUL.md files. Enables orchestration of multiple OpenClaw sessions as a coordinated team with shared task systems (Linear, Trello, etc.).
日本語の概要は準備中です。原文の説明を表示しています。
thedaviddias/agent-forge☆ 32026年5月18日 更新
Use when designing or improving prompts, commands, hooks, skills, or sub-agent instructions, including output quality, reliability, and token efficiency.
日本語の概要は準備中です。原文の説明を表示しています。
thedaviddias/agent-forge☆ 32026年5月18日 更新
Build a LiveAvatar integration end-to-end — assesses the user's existing stack, recommends the optimal path, and guides implementation. Use when: (1) Building a new LiveAvatar integration, (2) Adding a real-time avatar to an app or site, (3) Connecting LiveAvatar to an existing AI pipeline, (4) User mentions LiveAvatar, real-time avatar, interactive avatar, conversational avatar, or lip-sync avatar, (5) Deciding between Embed, FULL Mode, and LITE Mode, (6) Migrating from HeyGen Interactive Avatar to LiveAvatar.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/liveavatar-starter-livekit-agent-python☆ 32026年8月5日 更新
Collect and submit developer feedback to the LiveAvatar team. Use when: (1) A LiveAvatar integration is done, working, finished, or complete, (2) The user says "it works", "we're done", "that's it", "ship it", (3) The user is frustrated, stuck, or giving up — "this is broken", "this doesn't work", "I'm stuck", "I give up", "this is frustrating", "I want to report an issue", (4) The user explicitly asks to give feedback, report a bug, file an issue, or share a suggestion about LiveAvatar, (5) You've seen 3+ failed attempts at the same integration step, (6) You just finished writing or generating LiveAvatar integration code for the user.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/liveavatar-starter-livekit-agent-python☆ 32026年8月5日 更新
Explain selected code or a specified file/function in plain language, including what it does, why it exists, and potential pitfalls
日本語の概要は準備中です。原文の説明を表示しています。
t6adev/claude-code-tools☆ 32026年4月9日 更新
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
日本語の概要は準備中です。原文の説明を表示しています。
Sunwood-AI-OSS-Hub/zero-cc☆ 32026年2月17日 更新
Claude Codeセッション中に行われたアーキテクチャ上の意思決定を構造化されたADRとして記録する。意思決定の瞬間を自動検出し、コンテキスト、検討された代替案、根拠を記録する。将来の開発者がコードベースの形状の理由を理解できるようADRログを維持する。
hage-oyaji/everything-claude-code-jp-local☆ 32026年3月29日 更新
Find the cheapest AI model that is smart enough for a task, and the cheapest provider to run it on, from live Artificial Analysis benchmarks via Firecrawl. Use when the user asks which model to use, how to cut their LLM or API bill, whether a cheaper model would do, which provider is cheapest or fastest for a model, which open-weights model to self-host, or wants something built with the cheapest model for each step.
日本語の概要は準備中です。原文の説明を表示しています。
firecrawl/model-picker☆ 22026年10月16日 更新
Keeps brand definitions, several side by side, and turns one into a Claude Design System, DESIGN.md, VOICE.md or guide. Trigger to define a brand, palette, type or voice; turn a style guide or site into tokens; make, connect or sync a design system; audit for brand drift (off-palette colours, old names); pass or fail a page against a brand, or apply one to a README or generated output; critique or check a built UI (hierarchy, spacing, states, generic look); or say brandscribe (setup, build, export, sync, audit, gate, ui). Microcopy and messages are commscribe's; React libraries design-sync's; charts dataviz's; canon lorescribe's; a pre-build brief, fit across widths and themes, and game UI uismith's; no logos.
日本語の概要は準備中です。原文の説明を表示しています。
revenantworks/claude-skills☆ 22026年10月17日 更新
Decides where a standing rule lives and builds the config Claude reads before work — CLAUDE.md, AGENTS.md, Project instructions and knowledge files, profile preferences, .claude/rules and agents, hooks, .mcp.json. Trigger on 'where should this rule live', 'set up a Claude Project', 'write or trim my CLAUDE.md', 'my rules get ignored', 'audit my setup for bloat or stale status', 'cut my CLAUDE.md token cost', 'add what we learned to CLAUDE.md', or rigwright (place, build, audit, learn, slim, refresh). Permissions, hook safety and config maps are gatewarden's; skills, skillwright's; unattended work, agentwright's; a block's wording, promptwright's.
日本語の概要は準備中です。原文の説明を表示しています。
revenantworks/claude-skills☆ 22026年10月17日 更新
Proves a Godot 4.x build is actually green and holds its project conventions. Trigger when a GUT or GDScript result needs believing (a suite green while a script failed to parse, drifted CI guard counts, a coverage claim, a gate figure, a failing check someone wants softened); to review scenes, signals, awaits, threads, determinism, saves, imports or .uid files, or the upgrade rule (not the migration); to prove a simulation or balance rule; for import settings and the pixel-art render precondition; or say godotsmith (check, guard, gate, review, intake). API reference is the Godot docs'; art reads pixelsmith's; audio direction soundsmith's.
日本語の概要は準備中です。原文の説明を表示しています。
revenantworks/claude-skills☆ 22026年10月17日 更新
Directs screens and proves they fit — game menus and HUD, web dashboards, single-page artifacts, store-page layouts and plugin panes. Writes the design brief (layout, hierarchy, spacing and type scales, every state, focus and hit size, a check against generic-looking output) and probes the rendered page at phone-to-desktop widths in every theme. Trigger to design or lay out a menu, HUD, dashboard, settings screen or panel, or review its mockup before the build; when a page scrolls sideways on a phone, text is clipped or a dark theme breaks; to check that a page or pane fits from 320 to 1440 px in light and dark; for UI direction before a build, even when nobody says design; or say uismith (direct, probe, fit-first audit). The probe needs optional Playwright. A critique, scored review or brand pass of a built page, palettes and type are brandscribe's; sprites and icons pixelsmith's; Godot scene proof godotsmith's; words commscribe's.
日本語の概要は準備中です。原文の説明を表示しています。
revenantworks/claude-skills☆ 22026年10月17日 更新
Interviews a request until no essential choice is left to guess, then hands the settled decisions on. Trigger on 'grill me', 'interview me before you build', 'stress-test this idea', 'ask me questions until it's clear', 'what am I missing before we start', or a vague plan, feature, prompt or skill where a wrong build costs more than questions. Or say grillwright (grill, record, resume, questionnaire — for someone else to answer, docs — check against glossary and ADRs). Builds nothing — prompts are promptwright's, skills skillwright's, agents agentwright's, game code slicesmith's, what a running agent may do gatewarden's, even asked as a grill.
日本語の概要は準備中です。原文の説明を表示しています。
revenantworks/claude-skills☆ 22026年10月17日 更新
Runs Hyper-V VMs and Windows Sandbox. Trigger to create, start, stop, check or delete a VM (Gen2, secure boot, virtual TPM, settings proved); to take, list or restore a checkpoint; to test a plugin install on a clean machine from a golden checkpoint; to open a suspicious file or zip in a disposable sandbox with networking off; when Hyper-V says access denied; or say hypervrunner (audit, setup, vm, checkpoint, teardown, cleanroom, sandbox, status). Runs as a Hyper-V Administrators member, never self-elevated. Containers and WSL are dockerrunner's; whether code is trustworthy trustwarden's; secrets in returned files shieldwarden's.
日本語の概要は準備中です。原文の説明を表示しています。
revenantworks/claude-skills☆ 22026年10月17日 更新