Audit hook delivery health from Agent Monitor data — balance PreToolUse vs PostToolUse (a gap means tools that started but never reported back), detect missing Stop/SubagentStop terminators (sessions/subagents that never closed), and check for stale ingestion (no recent events). Use when hooks look unreliable or events seem to be dropping.
日本語の概要は準備中です。原文の説明を表示しています。
hoangsonww/Claude-Code-Agent-Monitor☆ 1,0812026年10月12日 更新
Generate Drizzle ORM schemas for Cloudflare D1 databases with correct D1-specific patterns. Produces schema files, migration commands, type exports, and DATABASE_SCHEMA.md documentation. Handles D1 quirks: foreign keys always enforced, no native BOOLEAN/DATETIME types, 100 bound parameter limit, JSON stored as TEXT. Use when creating a new database, adding tables, or scaffolding a D1 data layer.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0682026年10月9日 更新
Cloudflare D1 migration workflow: generate with Drizzle, inspect SQL for gotchas, apply to local and remote, fix stuck migrations, handle partial failures. Use when running migrations, fixing migration errors, or setting up D1 schemas.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0682026年10月9日 更新
Build MCP servers in Python with FastMCP. Define tools / resources / prompts, build the server, test locally, deploy to FastMCP Cloud or Docker. Use whenever the user mentions building an MCP server, exposing tools to LLMs, FastMCP, building a Claude integration, or troubleshooting FastMCP module-level server, storage, lifespan, middleware, OAuth, or deployment errors.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0682026年10月9日 更新
React 19 performance patterns and composition architecture for Vite + Cloudflare projects. 50+ rules ranked by impact — eliminating waterfalls, bundle optimisation, re-render prevention, composition over boolean props, server/client boundaries, and React 19 APIs. Use when writing, reviewing, or refactoring React components. Triggers: 'react patterns', 'react review', 'react performance', 'optimise components', 'react best practices', 'composition patterns', 'why is it slow', 'reduce re-renders', 'fix waterfall'.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0682026年10月9日 更新
Set up Vitest testing in any project — detects type (Cloudflare Workers, React, Node, library), generates vitest.config.ts, test setup, utilities, and a sample test. Covers mocking patterns, coverage config, workspace setup, Jest migration. Use whenever the user mentions adding tests, setting up Vitest, configuring tests, migrating from Jest, fixing testing infrastructure, or asks 'how do I test this'.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0682026年10月9日 更新
运维安全规范。当用户执行系统级命令(sysctl、iptables、systemctl、Docker 配置、数据库 DDL) 或进行服务器运维操作时触发。 包含命令风险说明模板、回滚方案要求、问题排查原则、Docker/Cloudflare/数据库场景规则等。
日本語の概要は準備中です。原文の説明を表示しています。
doccker/cc-use-exp☆ 1,0662026年8月26日 更新
网关/代理/WAF/CDN 中间件响应判定与关键词匹配安全规范。适用于 proxy/gateway/waf/cdn/nginx/openresty/rewrite/redirect 等代码,防止把正常长正文中的 Cloudflare、502、bad gateway、error 等技术术语误判为上游错误。
日本語の概要は準備中です。原文の説明を表示しています。
doccker/cc-use-exp☆ 1,0662026年8月26日 更新
网关/代理/WAF/CDN 中间件的安全关键词匹配实现规范,防止纯子串匹配误判正常响应内容中的技术术语(如 Cloudflare、502、error)
日本語の概要は準備中です。原文の説明を表示しています。
doccker/cc-use-exp☆ 1,0662026年8月26日 更新
Help a technical founder build whatever they want on Claude Managed Agents — an internal worker, a piece of their product, a customer-facing agent. Find out what they want to build, scope a v0, launch it in their account, grade it, iterate, and (if it should run on a clock) put it on a scheduled deployment, with everything bigger laid out as v1/v2. Use when a founder says "launch my agent", "/launch-your-agent", "build me a managed agent", or wants to build something on CMA. Keywords: managed agents, CMA, founder, launch, scheduled deployment, outcome rubric.
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/launch-your-agent☆ 1,0602026年9月23日 更新
Experimental Vulkan AST-to-LLVM-to-SPIR-V backend, its fail-closed runtime-interface boundary, LLVM build integration, and validation path.
日本語の概要は準備中です。原文の説明を表示しています。
LuisaGroup/LuisaCompute☆ 1,0552026年10月16日 更新
Navigate and modify LuisaCompute AST-to-XIR lowering, CFG/SSA representation changes, pass composition, and Metal XIR-to-LLVM/AIR normalization. Use when tracing AST-to-XIR calls, changing pass order, debugging structured versus plain CFG, or extending AIR ABI features such as bool/byte layout, PACK, acceleration, raster stages, runtime builtins, stateful ray queries, external linkage, and fail-closed boundaries.
日本語の概要は準備中です。原文の説明を表示しています。
LuisaGroup/LuisaCompute☆ 1,0552026年10月16日 更新
The Power BI report design canon covering design identity, visual hierarchy and the 3-30-300 rule, layout/spacing/alignment, color discipline, chart selection, KPI and card design, tables and matrices, accessibility, and the closing design gate. The shared reference home for report design judgment, routed to by the create-pbi-report, pbir-cli, review-report, modifying-theme-json, and custom-visual skills. Load when committing a design identity or making a design, layout, color, chart-selection, or accessibility decision for a report.
日本語の概要は準備中です。原文の説明を表示しています。
data-goblin/power-bi-agentic-development☆ 1,0522026年10月15日 更新
When the user wants to add recommendations, links, or content to Grokipedia. Also use when the user mentions "Grokipedia," "GEO wiki," "AI encyclopedia," "suggest Grokipedia article," "Grokipedia citation," "Grokipedia listing," "AI search citation," "GEO visibility," or "Grokipedia optimization." For multi-platform parasite SEO strategy, use parasite-seo. For broad AI search visibility, use generative-engine-optimization.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0452026年10月6日 更新
When the user wants to promote via forums, communities, or invite users to join a community. Also use when the user mentions "forum promotion," "Indie Hacker," "Hacker News," "community growth," "Discord promotion," "vertical community," "brand encyclopedia," "Wikipedia," "Quora," "Reddit community," "community building," "forum marketing," or "community invite." For Reddit copy, use reddit-posts. For strategy, use integrated-marketing.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0452026年10月6日 更新
Use when lighting or rendering in Unreal Engine 5.8: physical light units and exposure (EV100, lux, lumens), Lumen GI and reflections, MegaLights, virtual shadow maps, sky, fog and clouds, post process and color grading, the path tracer, or Movie Render Graph stills. Triggers: "Lumen is noisy", "MegaLights noise", "the interior is too dark", "light leaks", neon signs, a night or dusk scene, "fireflies", "path tracer vs Lumen", "render a still", EXR settings.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0342026年10月16日 更新
Use when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget, mocap cleanup, Motion Matching, Pose Search, Choosers, GASP, state machine vs motion matching, root motion, offset root bone, foot IK, Control Rig, Animation Blueprint cost, "animation is expensive", budget allocator, URO, MetaHuman LODs, ML Deformer, cloth.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0342026年10月16日 更新
This skill should be used when the user wants to "create a skill", "add a skill to plugin", "write a new skill", "improve skill description", "organize skill content", or needs guidance on skill structure, progressive disclosure, or skill development best practices for Claude Code plugins.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0342026年10月16日 更新
Use when skinning a character in Maya ("bind skin", "fix the weights", weight painting, Skin Tools or ngSkinTools layers), when deformation looks wrong (pinching, candy-wrapper wrist, collapsing elbow or shoulder, volume loss, clothes poking through), when mirroring, copying or capping skin weights for Unreal or Unity, building blend shapes, corrective shapes or pose space deformation (Pose Editor on IK-driven joints), a face rig with shapes or joints, multiple skinClusters, Delta Mush or the ML Deformer, or running a range-of-motion deformation test.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0342026年10月16日 更新
Use when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat Weighting failed", weight painting fixes, clothes that do not follow, IK/FK switch, foot roll, twist bones, drivers and custom properties, corrective shape keys, a stylized face rig, a mechanical or hard-surface rig, or testing how a rig deforms.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0342026年10月16日 更新
Use when lighting or rendering in Maya with Arnold: a product hero shot, a character close-up or a sequence (master and shot lighting), key, fill and rim placement, "the Arnold render is noisy" or fireflies, render settings and time budgets, AOVs, light groups and EXRs for Nuke, OIDN or noice denoising, ACES or OCIO color, renders that look flat or too dark, Render Setup layers, batch or command-line renders, or judging a lit frame like a lighting supervisor.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0342026年10月16日 更新
Use when polypainting in ZBrush (skin color zones, fills, cavity or AO passes, Spotlight), baking polypaint to a texture or vertex color, rendering a ZBrush model with BPR or Redshift, making render passes, a turntable or portfolio shots, or when paint looks like uniform beige or clown makeup, is blurry, is hidden under a texture or in Redshift, or a render is noisy, clipped, orthographic or bruised.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0342026年10月16日 更新
Use when generating or handling audio on Scenario via MCP. Triggers include music tracks, full-length songs with vocals written from lyrics, background scores, soundtracks, game sound effects, SFX, foley, ambience, looping audio, voiceover, narration, speech, TTS, text-to-speech, dialogue, voice cloning, re-voicing a recording, scoring or adding sound to a video, transcription, or requests to create, wait on, play, or download audio files (MP3, WAV) with Scenario tools.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0342026年10月16日 更新
Use when generating or editing video with Grok Imagine models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video with @image tags for consistent people, products, or clothing, prompt-based editing, extending a clip from its last frame, native audio with lip-synced dialogue and sound effects, or choosing between first-frame and reference conditioning. Keywords: Grok Imagine Video 1.5, R2V, Grok Edit Video, Grok Extend Video, xAI, T2V, I2V, V2V.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0342026年10月16日 更新