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cccskills

「address」の検索結果

513 件 ・ 関連度順

概要と使いどころ

id

無料

Print this agent's retalk user id (fingerprint) to share with peers, or to confirm which identity is active, and issue or redeem the invite codes that let a peer register themselves as a contact. Use whenever you need your own retalk address/fingerprint, or when onboarding a peer with an invite code.

日本語の概要は準備中です。原文の説明を表示しています。

xhluca/agent-talk1922026年9月10日 更新

contacts

無料

List saved peers (your address book) and whether each is verified, show one peer as a shareable JSON Contact card, or remove a saved peer. Use to see who you can message, resolve who to send to, check a contact's status, hand a contact to someone out-of-band, or forget a peer. `<user>` is this session's user directory (absolute path; from init).

日本語の概要は準備中です。原文の説明を表示しています。

xhluca/agent-talk1922026年9月10日 更新

Run the konsistent CLI, review all reported violations, and fix them in the codebase. Use when the user wants to "fix konsistent violations", "resolve konsistent errors", "clean up konsistent diagnostics", "make konsistent pass", "address structural convention violations", or asks to run konsistent and act on the results. The skill is interactive: it requires explicit user decisions when many violations stem from the same rule (rule vs. code question), explicit user confirmation before modifying any code, and a triage step for non-trivial violations. For editing `konsistent.json`, this skill defers to the `konsistent-config` skill.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/konsistent1862026年10月13日 更新

Side-by-Side Property Comparison — takes two addresses and compares across price, specs, rental income, neighborhood, and investment potential with a winner per category and overall recommendation

日本語の概要は準備中です。原文の説明を表示しています。

zubair-trabzada/ai-realestate-claude1822026年4月30日 更新

Resolve the currently-unresolved review threads on the current branch's PR in one sweep — assess each, fix it (test-first, verified) or reply-only, then reply and resolve — and return a summary. Use standalone to address PR review feedback, or as the thread-handling step invoked by /watch-pr. Repo is adamayoung/TMDb.

日本語の概要は準備中です。原文の説明を表示しています。

adamayoung/TMDb1772026年10月13日 更新

amass

無料

OWASP Amass maps an organization's external attack surface: it finds subdomains, IP addresses, netblocks and ASNs from passive sources and active DNS techniques and stores them in an asset database. Use when: comprehensive subdomain enumeration, attack surface discovery, finding forgotten hosts before a pentest, tracking newly appeared assets, building a graph of target infrastructure.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Complete security architecture overhaul for claude-flow v3. Addresses critical CVEs (CVE-1, CVE-2, CVE-3) and implements secure-by-default patterns. Use for security-first v3 implementation.

日本語の概要は準備中です。原文の説明を表示しています。

ruvnet/marketing1292026年5月23日 更新

Use when writing or restructuring Unity C# code - assembly definitions and dependency direction, small components with cached references, ScriptableObjects for data and events, DI instead of singletons, Input System, Addressables, serialization safety and Unity 6 API changes.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

How to work a task returned with review, QA or UAT findings. Use when a task is in need_revision or PR review comments are in your context.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Read a Hyperliquid account from the desk computer - positions and margin, spot balances, open orders including trigger details, fills, funding paid, ledger updates, order status by oid or cloid, historical orders, portfolio history, fee tier and rate-limit budget - with curl and Python SDK examples. Read-only, needs only the account address. Use for sizing inputs, book checks, reconciliation and reviews.

日本語の概要は準備中です。原文の説明を表示しています。

galleonlabs/hypergrok-trading-desk992026年10月13日 更新

Less common Hyperliquid actions and their rules - dead-man's switch (scheduleCancel), TWAP orders, spot orders, expiresAfter and nonces, API wallet approval from code, sub-account and vault addressing, HIP-3 dexs, and what the desk deliberately does not do (transfers, withdrawals, builder fees, staking). Write actions are Execution Trader only, on an approved ticket. Use when a ticket asks for one of these or when a user asks whether the desk can.

日本語の概要は準備中です。原文の説明を表示しています。

galleonlabs/hypergrok-trading-desk992026年10月13日 更新

Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios932026年10月7日 更新

Predicts access barriers in a learning task before delivery, given a learner variability profile. Distinguishes between barriers addressable through design and those requiring specialist support.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles902026年9月24日 更新

Design a restorative practice protocol for addressing harm, rebuilding trust, and restoring relationships. Use when managing conflict, behavioural incidents, or relationship breakdown between students.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles902026年9月24日 更新

Design AI-supported collaborative tasks that structure group interaction and address participation problems. Use when students struggle to collaborate effectively on group tasks.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles902026年9月24日 更新

Resolve PR review feedback. Use when addressing review comments, resolving review threads, or fixing code-review feedback.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles902026年9月24日 更新

Evaluates ambient context artifacts (CLAUDE.md, memory, local skills, settings hooks) for compatibility with swarm governance. Returns a classified report so users can address interference before launching a team.

日本語の概要は準備中です。原文の説明を表示しています。

DheerG/swarms852026年7月23日 更新

Review, triage, and resolve PR review comments. Use when user asks to check PR comments, address review feedback, fix issues raised in review, reply to reviewers, or resolve review threads.

日本語の概要は準備中です。原文の説明を表示しています。

tomsej/pi-ext782026年9月4日 更新

Post-deployment ownership transfer and registry PR for a warp route. Transfers ownership from the temporary deployer address to real owners, adds CoinGecko ID, commits, and opens a registry PR. Run after warp-deploy-init completes deployment.

日本語の概要は準備中です。原文の説明を表示しています。

hyperlane-xyz/hyperlane-monorepo762026年10月14日 更新

Write a changeset file in the `hyperlane-registry` repo for a PR that adds, updates, or modifies warp route config / chain metadata / addresses. Canonical pattern — never run the interactive `pnpm changeset` CLI; write the file directly. Referenced by any skill that opens a registry PR.

日本語の概要は準備中です。原文の説明を表示しています。

hyperlane-xyz/hyperlane-monorepo762026年10月14日 更新

Generic update orchestrator for an already-deployed warp route. Reads a Linear ticket describing any combination of warp-fee changes / ISM changes / hook changes / owner-address changes / additional-collateral-chain additions, edits the registry deploy.yaml accordingly, builds a per-chain strategy file from the artifact-context owner classifications, runs `hyperlane warp apply`, fork-simulates the resulting receipts via `/warp-route-check`, and hands off to `/warp-update-propose` to land the proposals. Chain extension (adding a brand-new chain with new on-chain contracts) is a separate skill — see `/warp-update-extend`.

日本語の概要は準備中です。原文の説明を表示しています。

hyperlane-xyz/hyperlane-monorepo762026年10月14日 更新

The low-level on-chain probes for identifying what an owner address is — cast code → EOA / EIP-7702-delegated EOA / contract, VERSION() → Gnosis Safe, read-only get-owner-ica.ts derive → ICA derivation, getAccountInfo → Sealevel account existence — with how to interpret each result. The primitive layer beneath validate-owners / resolve-artifacts / update-owners, which each apply their own per-chain or per-artifact policy on top.

日本語の概要は準備中です。原文の説明を表示しています。

hyperlane-xyz/hyperlane-monorepo762026年10月14日 更新

First step of deploying a new warp route (steps 1–9). Reads a Linear ticket to extract token details and chain configuration, looks up mailbox addresses from the local registry, generates the deploy.yaml, runs the deploy, and optionally runs a send test. Follow up with /warp-deploy-update-owners.

日本語の概要は準備中です。原文の説明を表示しています。

hyperlane-xyz/hyperlane-monorepo762026年10月14日 更新