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cccskills

「assets」の検索結果

901 件 ・ 関連度順

概要と使いどころ

figma

無料

Use the Figma MCP server to fetch design context, screenshots, variables, and assets from Figma, and to translate Figma nodes into production code. Use when a task involves Figma URLs, node IDs, design-to-code implementation, or Figma MCP setup and troubleshooting. Covers general Figma data fetching and exploration. Do NOT use when the goal is specifically pixel-perfect code implementation from a Figma design (use figma-implement-design instead).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月9日 更新

Translate Figma nodes into production-ready code with 1:1 visual fidelity using the Figma MCP workflow (design context, screenshots, assets, and project-convention translation). Use when the user provides Figma URLs or node IDs and asks to implement designs or components that must match Figma specs. Requires a working Figma MCP server connection. Do NOT use for general Figma data fetching, variable exploration, or MCP troubleshooting (use figma instead).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月9日 更新

Create or edit the active iPolloWork video's visual assets, installed recipes, editable composition and seek-safe motion; use for assembly or local picture/text/theme changes.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9352026年10月13日 更新

Generate image assets through iPolloWork's image service, whether Image Studio is open or closed.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9352026年10月13日 更新

Plan and create short videos using the installed short-video-studio workspace app. Manage its creative canvas, scripts, storyboards, characters and local assets, generate images or video through connected Work channels, and hand off editable tracks to Work Video Studio.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9352026年10月13日 更新

Use when you need to pick high-quality Unsplash images for product/design assets (avatars, headshots, portraits, large website backgrounds, and abstract wallpapers) and output real Unsplash URLs plus practical instructions for producing the right resolutions and aspect ratios (1:1, 4:5, 3:4, 16:9, 9:16).

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model or moveset route; or standardizing provenance, grounding, tests, and Codex-browser validation for game art review.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Turn a reference video into a super detailed recreation or inspiration prompt. Use when the user provides, mentions, uploads, links, or points to a video and asks to analyze the design, UI, animations, transitions, scroll interactions, typography, colors, assets, WebGL/Three.js, storytelling, section-by-section behavior, or to create a prompt/article that recreates the page, app, interaction, or motion system.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Audit a website or digital experience against its supplied source references for originality and plagiarism risk. Use when Codex must compare current or historical site output with reference pages, capture packs, screenshots, copy, brands, numbers, images, assets, videos, layouts, motion, or code; raise evidence-backed red flags; distinguish common visual grammar from distinctive copying; and propose concrete fixes without making unsupported legal claims.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. Use when a user requests high polygon counts, ultra-realistic models, detailed architectural assets, or removal of visibly faceted geometry.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asset delivery.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Convert a supplied HTML page or generated HTML reference into a screenshot-backed article containing multiple reusable interaction prompts. Use when the user provides an HTML file, exported page, generated-page.html, or local/live reference and asks to extract animation/interactions, create prompts, capture screenshots for each prompt, add them to an article, or commit the resulting article/assets.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

debridge

無料

Complete deBridge Protocol SDK for building cross-chain bridges, message passing, and token transfers on Solana. Use when building cross-chain applications, bridging assets between Solana and EVM chains, or implementing trustless external calls.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7342026年8月20日 更新

This skill helps users automatically extract structured image data from Google Images via BrowserAct API. Agent should proactively apply this skill when users express needs like finding images for specific keywords, gathering product style images for competitors, building visual datasets at scale, scanning visual search results for market research, tracking localized image trends by country, compiling related image thumbnails and links, extracting image titles and source logos, fetching click through URLs from image results, monitoring competitor visual assets, sourcing creative content for specific topics, looking up product pictures in different regions, collecting structured image metadata without opening detail pages.

日本語の概要は準備中です。原文の説明を表示しています。

browser-act/skills6,1422026年8月24日 更新

Scrapes posts from any public Facebook Page or personal Profile timeline, returning structured data including post text, author info with profile picture, engagement metrics (likes/comments/shares), full reaction breakdown (Like/Love/Wow/Haha/Sad/Angry/Care as both array and flat counts), hashtags and external links, media assets with full thumbnail URLs and dimensions, page ad library status, and collaborators. Use when user wants to scrape Facebook posts, extract Facebook page content, get Facebook post data, collect Facebook engagement stats, download Facebook posts, monitor a Facebook page, crawl Facebook timeline, get Facebook reactions, get like count comment count share count from Facebook, Facebook post bulk export, Facebook social media analytics, get profile picture, get page ad library status, fetch Facebook collaborators. Supports date range filtering (afterTime/beforeTime) and cursor-based pagination for bulk collection.

日本語の概要は準備中です。原文の説明を表示しています。

browser-act/skills6,1422026年8月24日 更新

Create and maintain Nexent's repository-owned feature catalog, D1-D5 case-local contracts and fixed scripts, change records, generated execution registry and Excel view. Use for requirements, bug regressions, post-development test backfill, test implementation, and formal asset migration. Traditional UT uses nexent-python-tests.

日本語の概要は準備中です。原文の説明を表示しています。

ModelEngine-Group/nexent5,9332026年10月13日 更新

Detects MSBuild projects with conflicting OutputPath or IntermediateOutputPath. USE FOR: builds failing with 'Cannot create a file when that file already exists', 'The process cannot access the file because it is being used by another process', intermittent build failures that succeed on retry, or missing/overwritten outputs in multi-project or multi-targeting builds where bin/obj (or project.assets.json) collide. Common causes: shared OutputPath, missing AppendTargetFrameworkToOutputPath, extra global properties (e.g. PublishReadyToRun), or SetTargetFramework on a ProjectReference to a single-targeting project. DO NOT USE FOR: file access errors unrelated to MSBuild (OS-level locking), single-project single-TFM builds, non-MSBuild build systems.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6212026年10月14日 更新

Own MSBuild import and hook discovery. USE FOR: CustomBefore/CustomAfter hooks, ordered wildcard and NuGet auto-imports, control properties, build/buildTransitive packed layout, package ID and file-name matching, per-TFM forwarders, and tracing why assets or hooks are missing, broken, or replaced. An import guard remains in scope when it is one defect in a broader hook/import flow. DO NOT USE for a focused safety verdict on whether one specific Import needs Exists or is an intentionally unguarded package contract; use msbuild-antipatterns. NEVER INVOKE when imports and hook placement already work and the request is only target Inputs/Outputs, incremental skipping, or FileWrites clean tracking; use incremental-build or target-authoring. Exclude props-versus-targets placement and non-MSBuild systems.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6212026年10月14日 更新

Maintain all-api-hub sponsor catalogs, affiliate content, assets, and coordinated README/docs listings. Use for sponsor changes or audits, not ordinary documentation edits.

日本語の概要は準備中です。原文の説明を表示しています。

qixing-jk/all-api-hub4,9342026年10月13日 更新

Manage cost basis calculation in TRES Finance: check status, view/change strategy (FIFO, LIFO, AVG, MAX_GAINS, MAX_LOSSES, FIFO_IMPAIRMENT), trigger recalculation, review financial issues, manage reevaluations/impairments, set bulk fiat prices, configure spec-ID lot disposal rules, view per-asset cost basis results, and export cost basis reports. Trigger this skill whenever the user asks about cost basis, gains/losses, realized gains, unrealized gains, COGS, inventory lots, tax lots, cost basis strategy, reevaluation, impairment, fiat value override, spec-ID rules, financial issues (negative balance, missing fiat), or anything related to how their crypto assets are costed. Also trigger when the user says "calculate cost basis", "what is my cost basis strategy", "show me financial issues", "create a reevaluation", "run cost basis", "change strategy to LIFO", or similar.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-plugins-community4,6402026年10月13日 更新

Build a TRES Finance dashboard ledger URL (Transactions tab) with a precise filter set — date range, wallets, assets, tags, status, amount, and more — so it can be shared with a customer or reused. Use whenever the user asks for a "ledger link", "dashboard link", "filter URL", or "send <customer> a link to <some filtered view>". Scoped to the Transactions tab only (not Accounting, Roll Forward, Pivot Tables, Cost Basis, or Trial Balances).

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-plugins-community4,6402026年10月13日 更新

Open a Unity scene asset in Single or Additive mode. Returns the post-open list of all opened scenes. Use 'assets-find' to locate the scene asset first.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4352026年10月13日 更新

Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4352026年10月13日 更新