Browser automation CLI for AI agents. Use when the user needs to interact with websites, including navigating pages, filling forms, clicking buttons, taking screenshots, extracting data, testing web apps, or automating any browser task. Triggers include requests to "open a website", "fill ...
日本語の概要は準備中です。原文の説明を表示しています。
JantonioFC/skillsbank☆ 92026年8月4日 更新
Use when building styled UI with @nuxt/ui v4 components (Button, Modal, Form, Table, etc.) - provides ready-to-use components with Tailwind Variants theming. Use vue skill for raw component patterns, reka-ui for headless primitives.
日本語の概要は準備中です。原文の説明を表示しています。
mattycraig/nuxt-theme-builder☆ 92026年9月29日 更新
Chrome DevTools CLI for browser automation via shell commands. Use when interacting with web pages from the command line — navigating, clicking, filling forms, inspecting console/network, taking screenshots, or extracting page content. Triggers on: browse a page, automate Chrome, inspect console, check network requests, take a screenshot, fill a form, click a button.
日本語の概要は準備中です。原文の説明を表示しています。
hashintel/brunch☆ 82026年10月13日 更新
Wraps every action item in the JetFormBuilder action editor with custom UI via the 'jet.fb.action.item' wp.hooks filter — the wrapper renders on top of (or alongside) the original action editor for each action and can read/write that action's settings and events array. Use to add quick toggles or panels to every action without modifying each action's own editor — e.g. a TRUE/FALSE/Always button group that drives which custom event the action responds to, a "run once per session" toggle, an inline label override, any visual shortcut over the action's persisted state. Triggers on mentions of "jet.fb.action.item", "useLoopedAction", "useActionsEdit", "useActions", "ActionItemWrapper", "ActionItemBody", "decorate every action", "per-action toggle", or "visual control over action events".
日本語の概要は準備中です。原文の説明を表示しています。
nvdigitalsolutions/mcp-ai-wpoos☆ 72026年10月13日 更新
Build AI agents that interact with computers like humans do - viewing screens, moving cursors, clicking buttons, and typing text. Covers Anthropic's Computer Use, OpenAI's Operator/CUA, and open-so...
日本語の概要は準備中です。原文の説明を表示しています。
netbarros/psique☆ 62026年4月22日 更新
Use this skill when changing routes, tabs, guards, back-button behavior, or any navigation flow including notification-tap navigation.
日本語の概要は準備中です。原文の説明を表示しています。
bekaku/vue-ionic-example-app☆ 62026年10月5日 更新
Bu template'in tasarim sistemi referansi — renk (colorScheme + AppThemeColors semantic token'lari), tipografi (textTheme slotlari, Poppins/Inter), spacing/radius/golge/sure token'lari (AppPaddings, AppRadius, AppShadows, AppDurations, AppIconSizes), paylasilan widget katalogu (AppPrimaryButton, dort-durum widget'lari, AppTextField, sheet'ler), 8 varyantli light/dark tema ve easy_localization. Kullanici UI yazarken/duzenlerken "renkleri projeye gore kullan", "bu butonu projeye gore yaz", "hangi spacing/radius", "tasarim sistemine uydur", "style guide", "tema token'lari" dediginde kullan.
日本語の概要は準備中です。原文の説明を表示しています。
akillisletme/flutter-starter-template☆ 62026年8月11日 更新
Liquid Glass material best practices for SwiftUI, UIKit, and AppKit on iOS 26+/macOS 26+ (Tahoe) through iOS 27/macOS 27. Use when implementing, reviewing, or migrating to glass: glassEffect, Glass variants (.regular/.clear/.identity), tint, interactive(), GlassEffectContainer, glassEffectUnion, toolbar glass, ToolbarSpacer, scrollEdgeEffectStyle, sharedBackgroundVisibility, tabBarMinimizeBehavior, backgroundExtensionEffect, NSGlassEffectView, UIGlassEffect, Tahoe window chrome, glass accessibility (Reduce Transparency/Increase Contrast), pre-26 Material fallbacks, UIDesignRequiresCompatibility. Also fires on symptoms: glass renders dark or muddy, glass looks like a flat tinted rectangle, glass button doesn't register taps, tap passes through glass, "'glassEffect' is only available in iOS 26.0 or newer", "ambiguous use of 'opacity'", "'cornerRadius' was deprecated", glass looks different in simulator vs device, screenshots of glass UI don't match. For glass animation, morphing, glassEffectID, transitions, Metal shaders, or performance profiling use the liquid-glass-motion skill instead.
日本語の概要は準備中です。原文の説明を表示しています。
YordiLorenzo/liquid-glass-skills☆ 62026年8月9日 更新
Choose animation values that feel native on Apple platforms instead of guessing springs. Use when: picking a spring/duration/easing for any transition; an animation "feels off", sluggish, floaty, wobbly, or cheap; tuning a sheet, drawer, panel, selection lens, button press, or drag release; wiring gesture-driven motion; or someone asks "what spring should I use", "why does this feel wrong", "make it feel native/premium", "match Apple's feel". Also fires on hand-picked magic numbers in .spring(), on animations that jump when interrupted, and on motion that only starts after a gesture ends.
日本語の概要は準備中です。原文の説明を表示しています。
YordiLorenzo/liquid-glass-skills☆ 62026年8月9日 更新
Implement AlarmKit alarms and countdown timers for iOS and iPadOS with Lock Screen, Dynamic Island, and Apple Watch system UI. Covers AlarmManager scheduling, AlarmAttributes and AlarmPresentation, AlarmButton stop and snooze actions, authorization, state observation, and Live Activity integration. Use when building wake-up alarms, countdown timers, or alarm-style alerts that need Apple's system alarm experience.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Use when someone asks to write, rewrite, review, or improve text that appears inside a product or interface. Examples: "review the UX copy", "is there a better way to phrase this", "rewrite this error message", "write copy for this screen/flow/page", reviewing button labels, improving CLI output messages, writing onboarding copy, settings descriptions, or confirmation dialogs. Trigger whenever the request involves wording shown to end users inside software — apps, web, CLI, email notifications, modals, tooltips, empty states, or alerts. Also trigger for vague requests like "review the UX" where interface copy review is implied. Do NOT trigger for content marketing, blog posts, app store listings, API docs, brand guides, cover letters, or interview questions — this is a technical writing skill for interface language.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Debug and troubleshoot WorkOS AuthKit authentication issues with Convex. Use when authentication fails, JWT validation errors occur, user identity returns null, email claims are missing, admin access checks fail, or sign in button does not work. Supports Netlify deployment.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/teleprompter☆ 52026年6月28日 更新
ボタン(オーク、石)の特性、配置方法、および操作に関するガイドラインです。
yadokari1130/MC-Redstone-AI☆ 52026年8月23日 更新
Build AI agents that interact with computers like humans do - viewing screens, moving cursors, clicking buttons, and typing text. Covers Anthropic's Computer Use, OpenAI's Operator/CUA, and open-source alternatives. Critical focus on sandboxing, security, and handling the unique challenges of vision-based control. Use when: computer use, desktop automation agent, screen control AI, vision-based agent, GUI automation.
日本語の概要は準備中です。原文の説明を表示しています。
AxelMrak/ai☆ 52026年2月20日 更新
Auto-invoke when reviewing JSX with interactive elements, forms, buttons, or navigation. Enforces WCAG compliance and inclusive design.
日本語の概要は準備中です。原文の説明を表示しています。
aibot88/sec_skill_store☆ 42026年5月27日 更新
Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
41h0-siro/cedec2026-lt-ai-ui-workflow☆ 42026年7月23日 更新
A playful, arcade-inspired interface for games — built on the VT323 pixel typeface, hard-edged 0px corners, chunky pill buttons that physically press into solid offset blocks
日本語の概要は準備中です。原文の説明を表示しています。
WyvernCW/Monich☆ 32026年6月20日 更新
Loading, empty, and error states with AdwStatusPage and AdwSpinner — placeholder icons, titles, action buttons. Use when an app view can be empty, loading, or failed.
日本語の概要は準備中です。原文の説明を表示しています。
hanthor/gnome-gui-spec☆ 32026年10月11日 更新
Add search to a GNOME app — header-bar search button toggling a GtkSearchBar with SearchEntry, live filtering, Ctrl+F, and empty "no results" state. Use when adding search or filtering to lists or content views.
日本語の概要は準備中です。原文の説明を表示しています。
hanthor/gnome-gui-spec☆ 32026年10月11日 更新
Make a GTK4/libadwaita app accessible — accessible labels and roles, tooltips on icon-only buttons, keyboard navigation, contrast, and testing with Orca/Accerciser. Use when fixing a11y issues or running the accessibility category of a HIG audit.
日本語の概要は準備中です。原文の説明を表示しています。
hanthor/gnome-gui-spec☆ 32026年10月11日 更新
In-app notifications: AdwToast/ToastOverlay with undo buttons, when to use toasts vs banners vs dialogs. Use when giving feedback after user actions in a GNOME app.
日本語の概要は準備中です。原文の説明を表示しています。
hanthor/gnome-gui-spec☆ 32026年10月11日 更新
Exclusive-choice UI: CheckButton radio groups in list rows, when to use them vs ComboRow vs ToggleGroup. Use when presenting mutually exclusive options in GNOME preferences or dialogs.
日本語の概要は準備中です。原文の説明を表示しています。
hanthor/gnome-gui-spec☆ 32026年10月11日 更新
Use when you need to visually interact with a GUI — test buttons, fill forms, verify visual layouts, fuzz web pages, automate user flows, take screenshots, or perform end-to-end QA on any application. Works on cloud VMs, Docker containers, local machines, and sandboxes. Install: pip install cua.
日本語の概要は準備中です。原文の説明を表示しています。
heyAyushh/stacc☆ 32026年9月21日 更新
The TTS/STT/audio-playback system behind the one `speak()` entry point. Use when working on read-aloud, the Listen panel, voice/speed settings, transcription, mic capture, SpeakerButton, iOS playing silence, audio API routes, or files in features/audio/, features/tts/, hooks/tts/, app/api/audio/.
日本語の概要は準備中です。原文の説明を表示しています。
armanisadeghi/ai-matrx☆ 32026年10月14日 更新