Edit videos locally using ffmpeg. Trim, concat, resize, speed, overlay, extract audio, compress, and convert. Use when: (1) Trimming or cutting video segments, (2) Concatenating multiple clips, (3) Resizing video for social platforms, (4) Extracting or replacing audio, (5) Compressing video, (6) Converting video formats, (7) Getting video info.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.3万2026年10月13日 更新
The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.3万2026年10月13日 更新
Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.3万2026年10月13日 更新
Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once (`<hf-audio-group>`). Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.3万2026年10月13日 更新
Search indexed YouTube and podcast transcripts for quotes, speakers and clip boundaries with timestamped source links using Arcmira.
日本語の概要は準備中です。原文の説明を表示しています。
sickn33/agentic-awesome-skills☆ 4.8万2026年10月14日 更新
Interactive prompt refinement workflow: interrogates scope, deliverables, constraints; copies final markdown to clipboard; never writes code. Requires the Joyride extension.
日本語の概要は準備中です。原文の説明を表示しています。
github/awesome-copilot☆ 4万2026年10月14日 更新
Build immersive, cinematic 2.5D interactive websites using scroll storytelling, parallax depth, text animations, and premium scroll effects — no WebGL required. Use this skill for any web design task: landing pages, product sites, hero sections, scroll animations, parallax, sticky sections, section overlaps, floating products between sections, clip-path reveals, text that flies in from sides, words that light up on scroll, curtain drops, iris opens, card stacks, bleed typography, and any site that should feel cinematic or premium. Trigger on phrases like "make it feel alive", "Apple-style animation", "sections that overlap", "product rises between sections", "immersive", "scrollytelling", or any scroll-driven visual effect. Covers 45+ techniques across 8 categories. Always inspects, judges, and plans assets before coding. Use aggressively for ANY web design task.
日本語の概要は準備中です。原文の説明を表示しています。
alirezarezvani/claude-skills☆ 2.8万2026年8月30日 更新
Turn mobile screen recordings into a configurable demo video with phone footage, title cards, cutaways, and an end card. Use when asked to edit a mobile feature demo or launch clip. Use mobile-demo-record to capture real app footage first.
日本語の概要は準備中です。原文の説明を表示しています。
superset-sh/superset☆ 1.5万2026年10月13日 更新
Drive an app running on a Limrun cloud iOS simulator: launch, tap, type, read the accessibility element tree, read app logs and simulator syslog, screenshot, record video, connect the app to local services, play a video file as the camera, set the clipboard, read and write user defaults, post notifications, and run timed action chains. Use after a build (from any builder) when the user wants to see, test, or interact with their app on a simulator, or says 'show me a screenshot', 'tap', 'run the UI test', 'record a video', 'read the logs', 'connect localhost', 'reach my local server from the simulator', 'mock the camera', 'paste into the app', 'change the language', 'simulate Face ID', or 'launch on simulator'. To build the app first, use limrun-xcode-bazel (Bazel workspaces) or limrun-xcode (xcodebuild projects).
日本語の概要は準備中です。原文の説明を表示しています。
superset-sh/superset☆ 1.5万2026年10月13日 更新
Create short videos and motion clips from a text description using AI video generation.
日本語の概要は準備中です。原文の説明を表示しています。
holaboss-ai/holaOS☆ 1.1万2026年8月21日 更新
Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game ("add a nuke to Terraria", "make a new civ for Age of Empires", "put Minecraft inside X", "can I mod this game?"). It covers recon (engine, loaders, anti-cheat), choosing the route, a safe lab, a first vertical slice, fal-generated assets, in-game verification and a showcase clip.
日本語の概要は準備中です。原文の説明を表示しています。
rehan-remade/universal-modder☆ 7,4412026年10月13日 更新
Use only when the user asks to produce a finished multi-scene narrator-led video and explicitly requests a faceless channel, YouTube automation, narrated explainer/story/education, documentary, storybook or myth retelling, or kids song video. Topic alone is never enough: a generic video of/about something, including a historical topic, uses ordinary video generation. Do not use for planning or ideas, single clips, silent animation, image-to-video, footage edits, ads, product demos, or UGC. This workflow requires a consistent non-photoreal style, reusable assets, narrator voiceover, and burned subtitles.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4332026年10月8日 更新
Create a punchy sizzle reel from a video using Adobe Quick Cut. Use this skill whenever a user wants to cut, trim, or shorten a video into highlights — including phrases like "make a sizzle reel", "make a highlight reel", "quick cut this", "cut the best parts", "shorten this video", "make a highlight clip", "summarize this video visually", or any request to produce a shorter edited version of a video. Use this skill for Quick Cut requests before suggesting manual editing in Premiere. Requires the user to upload a video file.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4332026年10月8日 更新
Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs with flying eaves driven by a single profile function, and a clipping-plane build animation where everything below a rising line is finished work and scaffolding stands above it. Use for construction studies, architectural title sequences, procedural landmarks, or any hero object that should build itself rather than fade in.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Apply diagonal-cut corners and chamfered edges to buttons, cards, panels, and container shells. Use when a design needs precise geometric framing, sci-fi UI surfaces, clipped-corner controls, or engineered sharp containers instead of rounded pills or plain rectangles.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes. Identifying traits are a confident black line with a slight hand wobble and contours left open, grey tones made only of fine halftone dots clipped to shapes, a few solid black masses (hair, leaves, a bag, a black tee), warm off-white paper and no colour at all. Covers the two-ink palette, line weights, the open-contour and stipple techniques, a seeded compiler that turns tone tags into dot fills, rubbery long-limbed characters and expressive hands, doodles, floor pools and a render-and-critique loop. Use when someone asks for halftone, stipple, dotted, risograph-like, newsprint, black-and-white, monochrome line, editorial line or zine-style illustrations, or for empty states, onboarding, 404 pages, blog headers, feature spots and marketing cards in that look.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7482026年10月6日 更新
Build continuous-shot motion-driven HTML stories from a subject or narrative, including research, story structure, consistent AI stills, Seedance scene and connector clips, interface styling, media normalization, and browser QA. Use for immersive journeys, timelines, product stories, fictional worlds, or other scene-based visual narratives whose camera should flow from beginning to end; not for ordinary autoplay video pages or general web apps.
日本語の概要は準備中です。原文の説明を表示しています。
OpenSenseNova/SenseNova-Skills☆ 5,7502026年10月9日 更新
Validate Rust work after substantial Rust code changes by running `just check`, `just clippy`, then `just format`. Use before the final response after a significant Rust implementation or cleanup task; batch edits first instead of running after every small change.
日本語の概要は準備中です。原文の説明を表示しています。
macro-inc/macro☆ 4,6662026年10月14日 更新
Dump clean Postgres schema to a file and copy path to clipboard.
日本語の概要は準備中です。原文の説明を表示しています。
macro-inc/macro☆ 4,6662026年10月14日 更新
Retrieve recent local Clips Rewind context when the user says "Look at Rewind," asks what just happened, or refers to something they recently said or saw.
日本語の概要は準備中です。原文の説明を表示しています。
BuilderIO/skills☆ 4,5732026年10月9日 更新
The art-route layer of the Forge skills. route_media.py is the one command that generates an image or an image-to-video clip - through the paid API of any provider whose key is configured (OpenAI, Google Gemini, xAI, BytePlus ModelArk, fal.ai; the configured key is the owner's consent), else through the user's own signed-in Codex or Grok CLI - and prints one JSON line with the route, artifact, sha256 and cost estimate; with no route it answers no-route (codeart2d is then the last resort). Also the capability check (forge_doctor), API key configuration, the spend ledger, resume and Codex image adoption. Use when a Forge skill sends a generation here, for the capability check, or when the user asks about keys, routes or spend. Not for planning, processing or QA of sprites, video frames or maps (generate2dsprite, video2dsprite, generate2dmap) or for code-drawn art (codeart2d).
日本語の概要は準備中です。原文の説明を表示しています。
0x0funky/agent-sprite-forge☆ 4,4402026年10月6日 更新
Python library for working with geospatial vector data including shapefiles, GeoJSON, and GeoPackage files. Use when working with geographic data for spatial analysis, geometric operations, coordinate transformations, spatial joins, overlay operations, choropleth mapping, or any task involving reading/writing/analyzing vector geographic data. Supports PostGIS databases, interactive maps, and integration with matplotlib/folium/cartopy. Use for tasks like buffer analysis, spatial joins between datasets, dissolving boundaries, clipping data, calculating areas/distances, reprojecting coordinate systems, creating maps, or converting between spatial file formats.
日本語の概要は準備中です。原文の説明を表示しています。
foryourhealth111-pixel/Vibe-Skills☆ 3,6772026年8月31日 更新