Audit a website or UI and de-AI it — find the patterns that make it look template-generated (in both design and copy) and return specific, prioritized fixes that push it toward editorial, premium, human-crafted. Reviews layout, color, type, spacing, motion, accessibility, AND the words. Use after building or generating any frontend, or when a site looks "fine but generic" and you can't say why.
日本語の概要は準備中です。原文の説明を表示しています。
OneWave-AI/claude-skills☆ 3402026年10月2日 更新
Compose a premium, animated landing page section by section in Next.js + Tailwind + Motion (Framer Motion) — built on a real design system, with editorial copy and motion that feels human-crafted, not template-generated. Use when building or rebuilding a landing page, marketing site, or hero/feature/pricing/CTA sections that need to look production-ready and bespoke from day one.
日本語の概要は準備中です。原文の説明を表示しています。
OneWave-AI/claude-skills☆ 3402026年10月2日 更新
Production-grade SwiftUI with Apple Design Award-quality aesthetics. Use when building visually striking iOS interfaces — screens, components, redesigns. Screenshot-driven visual iteration, Liquid Glass (iOS 26+), bold design direction. For design advice without code, use ios-design-consultant instead.
日本語の概要は準備中です。原文の説明を表示しています。
Prisma-Labs-Dev/apple-skills☆ 3402026年9月26日 更新
Transform an AI agent into a disciplined software development partner with strong judgment, transparent decisions, proportionate verification, and craftsmanship. Use for software implementation, feature work, bug fixing, refactoring, optimization, migrations, and sustained collaboration inside a codebase. Do not use merely because a task involves an AI agent; use a dedicated agent-design skill when the primary problem is agent architecture.
日本語の概要は準備中です。原文の説明を表示しています。
shareAI-lab/lab-skills☆ 3152026年9月16日 更新
This skill should be used when the user asks to "validate", "reindex", "repair registries", "check links", "run the continuity, pacing, clue, voice, or name checks", "count words", "summarize a story project", "import an existing manuscript", "export a manuscript", "run a build", "generate a diagram", "record revision-pass status with `story passes`", "run the story CLI", or wants deterministic maintenance on a Story Skills markdown project. It runs the CLI and reads its output; NOT for judging a finding or revising the story to fix it (use revision-continuity for continuity errors and revision passes, plot-structure for pacing, voice-style for voices and prose, genre-craft for clues and fair play), or for sharing a review copy with readers (use feedback-triage).
日本語の概要は準備中です。原文の説明を表示しています。
danjdewhurst/story-skills☆ 3052026年10月12日 更新
This skill should be used when the user asks about "theme", "controlling idea", "thematic argument", "moral argument", "thematic arc", "flat arc", "negative arc", "the lie", "antagonist design", "motif", "symbolism", "theme audit", or wants to plan, track, or revise the thematic layer of a story, including the lie, truth, ghost-wound, and arc-type fields of a character file. NOT for finding or testing a story premise (use premise-workshop), or a character's profile, relationships, or "character arc" record (use character-management).
日本語の概要は準備中です。原文の説明を表示しています。
danjdewhurst/story-skills☆ 3052026年10月12日 更新
This skill should be used when the user asks to "write a poem", "write a limerick", "write a sonnet", "haiku", "villanelle", "ballad", "song lyrics", "a song for my character", "a rhyme", "rhyming couplets", "does this scan", "check the meter", "fix the rhythm of this poem", "rhyme scheme", "iambic pentameter", "a prophecy in verse", "a nursery rhyme", "rhyming picture book", or wants verse written, scanned, or revised, whether inside a story project or as a standalone poem. NOT for accidental rhymes in prose (use line-editing) or permissions for quoting someone else's poem or song lyrics (use editorial-review).
日本語の概要は準備中です。原文の説明を表示しています。
danjdewhurst/story-skills☆ 3052026年10月12日 更新
This skill should be used when the user asks to "make an audiobook", "narration script", "narrator", "ACX", "Findaway", "pronunciation guide", "how long is the audiobook", "adapt to a screenplay", "Fountain", "screenplay", "picture book", "spreads", "illustration notes", "art notes", "comic script", "comics script", "graphic novel", "panels", "interactive edition", "turn the book into Ink or Twine", "translate the book", "translation", "foreign edition", "glossary for translators", or wants to turn a story project into another form or language, or to plan a picture book. NOT for writing a new branching or choose-your-own-adventure story (use interactive-fiction), or writing rhyming picture-book text (use verse-craft).
日本語の概要は準備中です。原文の説明を表示しています。
danjdewhurst/story-skills☆ 3052026年10月12日 更新
This skill should be used when the user asks to "write a chapter", "next chapter", "chapter outline", "draft chapter", "continue the story", "write a scene", "outline a chapter", or wants to write prose for a story project. NOT for planning a scene's structure, subtext, or outcome (use scene-craft), drafting without an outline (use discovery-drafting), or revising existing chapters (use revision-continuity).
日本語の概要は準備中です。原文の説明を表示しています。
danjdewhurst/story-skills☆ 3052026年10月12日 更新
This skill should be used when the user asks to "create a character", "update a character", "add a character", "build a family tree", "character relationships", "character timeline", "character arc", "character profile", "relationship graph", "name a character", or needs to manage characters in a story project. NOT for recording or checking character voices (use voice-style), rewriting dialogue so the voices differ (use line-editing), or a thematic arc's lie, truth, and arc type (use theme-craft).
日本語の概要は準備中です。原文の説明を表示しています。
danjdewhurst/story-skills☆ 3052026年10月12日 更新
This skill should be used when the user asks to "brainstorm a story idea", "I have an idea for a story", "what if", "develop a premise", "is this idea strong enough", "workshop my logline", "premise", "story concept", "what should I write", "short story or novel", "novella or novel", "name my book", "title ideas", or has a spark (an image, a character, a setting, a question) and wants to turn it into a tested premise before starting a story project. NOT for the controlling idea or theme of an existing story (use theme-craft).
日本語の概要は準備中です。原文の説明を表示しています。
danjdewhurst/story-skills☆ 3052026年10月12日 更新
Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
arjun988/blender-skills☆ 2962026年7月11日 更新
Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.
日本語の概要は準備中です。原文の説明を表示しています。
arjun988/blender-skills☆ 2962026年7月11日 更新
Art direction for survival and survival-horror gameplay spaces in Blender emphasizing resource props, crafting readability, and tension routes.
日本語の概要は準備中です。原文の説明を表示しています。
arjun988/blender-skills☆ 2962026年7月11日 更新
Cosmic, eldritch, and Lovecraftian horror art direction for Blender with non-Euclidean cues, impossible scale, and incomprehensible forms.
日本語の概要は準備中です。原文の説明を表示しています。
arjun988/blender-skills☆ 2962026年7月11日 更新
Create original short videos using the 手作角色扮演|分工亮相、道具误伤与集体和解 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Generate attention-grabbing hooks for the first 3 seconds of videos. The hook determines if viewers stay or scroll. Creates multiple hook variations for A/B testing. Use when crafting video openings, improving retention, or creating scroll-stopping content for YouTube, TikTok, or Reels.
日本語の概要は準備中です。原文の説明を表示しています。
nicepkg/ai-workflow☆ 2852026年1月20日 更新
Master product strategy, market analysis, competitive positioning, and long-term product vision. Define business models and craft go-to-market strategies that drive success.
日本語の概要は準備中です。原文の説明を表示しています。
nicepkg/ai-workflow☆ 2852026年1月20日 更新
Designer-turned-developer who crafts stunning UI/UX even without design mockups. Use for any frontend implementation requiring visual design decisions, aesthetic direction, or pixel-perfect UI work.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2532026年8月21日 更新
ACTIVATE when preparing for board meetings, creating board decks, drafting board materials, developing executive summaries for directors, writing talking points, crafting board agendas, addressing governance matters, preparing for investor questions, or managing board communication. Critical for any board-facing materials, shareholder communication, or governance compliance.
日本語の概要は準備中です。原文の説明を表示しています。
w95/awesome-claude-corporate-skills☆ 2462026年2月27日 更新
TRIGGER THIS when crafting job descriptions, posting new roles, defining position requirements, creating hiring briefs, updating JDs, or structuring role expectations. Creates compelling, inclusive, DEI-focused job descriptions with clear requirements, responsibilities, qualifications, salary transparency, and modern hiring language.
日本語の概要は準備中です。原文の説明を表示しています。
w95/awesome-claude-corporate-skills☆ 2462026年2月27日 更新
Launch and drive an isolated World of Warcraft 1.12.1 client against a local Thistle Tea server, including keyboard input, left/right clicks, camera drags, screenshots, real instance entry, log observation, and Tidewave runtime probes. Use for real-client gameplay acceptance, client-sensitive protocol or movement verification, reproducing live bugs, checking visibility and instance isolation, or validating a scripted content chain beyond automated tests.
日本語の概要は準備中です。原文の説明を表示しています。
pikdum/thistle_tea☆ 2382026年10月11日 更新
Generate optimized prompts for Gemini 2.5 Flash Image (Nano Banana). Use for image generation, crafting photo prompts, art styles, or multi-turn editing workflows with best practices.
日本語の概要は準備中です。原文の説明を表示しています。
secondsky/claude-skills☆ 2292026年9月28日 更新
Use MiniMax's first-party Hailuo video API safely and reproducibly across global and mainland-China platforms. Covers current text-to-video, image-to-video, first/last-frame, and subject-reference models; prompt and camera craft; region/account routing; exact cost approval; asynchronous jobs and callbacks; artifact provenance; and rights, likeness, disclosure, and data-governance review. Use when designing, implementing, debugging, or evaluating direct MiniMax/Hailuo video-generation API workflows. Do not use for the consumer Hailuo site, Video Agent templates, gateways, or unrelated MiniMax modalities.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新