Generate personal brand and founder story video prompts for Seedance 2.0 on Higgsfield. Use for authority content, day-in-the-life, founder story, personal brand building, thought leadership, creator content, lifestyle videos, behind-the-scenes, or any video meant to build a personal brand presence. Triggers on personal brand, founder, creator, authority, lifestyle, behind the scenes, day in the life, thought leader.
日本語の概要は準備中です。原文の説明を表示しています。
rediumvex/ai-video-generator-claude☆ 4132026年8月11日 更新
This skill should be used when the user asks to "create a hook", "add a PreToolUse/PostToolUse/Stop hook", "validate tool use", "implement prompt-based hooks", "use ${CLAUDE_PLUGIN_ROOT}", "set up event-driven automation", "block dangerous commands", or mentions hook events (PreToolUse, PostToolUse, Stop, SubagentStop, SessionStart, SessionEnd, UserPromptSubmit, PreCompact, Notification). Provides comprehensive guidance for creating and implementing Claude Code plugin hooks with focus on advanced prompt-based hooks API.
日本語の概要は準備中です。原文の説明を表示しています。
Microck/ordinary-claude-skills☆ 4052026年9月7日 更新
Comprehensive guidance for building web apps with opinionated defaults for tech stack, design system, and code standards. Use when user wants to create a new web application, dashboard, or interactive interface. Provides tech choices, styling guidance, project structure, and design philosophy to get users up and running quickly with a fully functional, beautiful web app.
日本語の概要は準備中です。原文の説明を表示しています。
github/copilot-plugins☆ 3772026年9月1日 更新
This skill should be used when the user asks tax-related questions, wants advice on deductions or tax savings, or needs expert guidance equivalent to a tax accountant (税理士) or life planner. Trigger phrases include: "税金について教えて", "控除は使える?", "確定申告の相談", "節税", "ふるさと納税の上限", "iDeCoの効果", "住宅ローン控除", "青色申告のメリット", "消費税はかかる?", "扶養に入れる?", "配偶者控除", "医療費控除", "法人成り", "経費になる?", "税率を教えて", "所得税の計算", "住民税", "社会保険料", "103万の壁", "130万の壁", "インボイス", "簡易課税", "税制改正", "開業届", "副業バレ", "白色申告", "税務調査", "特定支出控除", "予定納税", "中間納付".
kazukinagata/shinkoku☆ 3652026年9月9日 更新
End-to-end AI video production skill for agentic frameworks. Use when the user asks to make, edit, repurpose, caption, soundtrack, or export videos using HeyGen avatars, Seedance or ByteDance b-roll, OpenAI image generation and editing, AI UGC ads, Remotion, HyperFrames, screen recordings, FFmpeg, captions, ElevenLabs music, Suno, or social-video variants.
日本語の概要は準備中です。原文の説明を表示しています。
Bomx/super-video-maker-skill☆ 3122026年8月9日 更新
Daily attendance register: check-in and check-out, hours worked, work mode, late minutes, leave and regularisation flags, as CSV, SQL, JSON Schema or Notion on request. Use for payroll input.
日本語の概要は準備中です。原文の説明を表示しています。
lingxling/awesome-skills-cn☆ 3062026年10月7日 更新
Establishes boundaries for monitoring remote and hybrid workers including screen capture, productivity tracking, camera and microphone activation, attendance verification, and activity logging. Applies proportionality principles, transparency requirements, and evaluates less intrusive alternatives per EDPB and national DPA guidance. Keywords: remote work, monitoring, screen capture, productivity tracking, webcam, home office, hybrid work, proportionality, surveillance.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Privacy-Data-Protection-Skills☆ 3032026年3月17日 更新
Write model-native Seedance 2.0 video prompts from text, images, video, or audio references. Use for text/image generation, multimodal reference, video editing, extension, track fill, or combined tasks that need stable subjects, explicit asset roles, coherent event order, camera, sound, visible text, and a 4–15 second feasibility check.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Create original short videos using the 异客日常化|多项普通任务累积到黄昏返回 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Create a Seedance 2.0 prompt for a rough hand-drawn luminous entity that physically contacts a live-action space, continuously transforms while remaining traceable, escapes through adjacent geography, and is followed by a slightly delayed handheld camera. Use for playful 4–15 second mixed-media clips; not for horror, polished CG, unrelated cuts, or simple visual filters.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Build a Seedance 2.0 brand, product, website, app, shop, or personal-project promo from verified assets and claims. Use when the user needs a truthful 4–15 second reel with a clear hook, product proof, controlled typography, camera, sound, CTA, and provenance-aware asset roles; not for inventing claims or imitating unavailable brand marks.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Create original short videos using the 极端职业符号落入日常|身份揭示到休假松弛 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Plan and prompt a stylized 3D animated short for Seedance 2.0 with stable character identities, environment continuity, causal story beats, shot-specific performance, camera, sound, and clip handoffs. Use when a story needs one 4–15 second generation or a longer multi-clip plan; not for photoreal live action, a single still, or generic prompt polishing.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Turn real product images and a verified brief into a clean Seedance 2.0 minimalist product film. Use for 4–15 second e-commerce or launch ads that require faithful product color/material/geometry, independent anchor-image roles, product-specific actions, restrained camera, readable integrated copy, sound, and a stable closing frame; not for talking-head ads or invented product features.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Turn a narration line, knowledge point, opinion, story beat, or abstract concept into a Seedance 2.0 editorial paper-collage clip with a clear visual metaphor, approved final composition, tactile stop-motion assembly, controlled paper texture, purposeful depth, and synchronized collage sound effects. Use for 4–15 second explainer or B-roll clips; not for realistic presenter ads or editable-layer delivery.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Plan Seedance 2.0 music-video clips where performance, camera, scene changes, spatial lyric typography, and transitions respond to a locked music window. Use for 4–15 second hooks or longer multi-clip MVs with explicit audio/lyric ownership, subject and scene references, beat-led events, and assembly handoffs; not for ordinary caption cleanup or unlicensed lyric copying.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Design a Seedance 2.0 science, education, or general-knowledge explainer using layered handmade papercraft, miniature diorama depth, physical paper mechanisms, clear knowledge beats, restrained miniature camera, tactile sound, and stable reference roles. Use for one 4–15 second clip or a longer multi-clip plan; not for flat vector cartoons, live action, or paper-texture-only styling.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
Design a Seedance 2.0 two-player co-op game menu or opening animation with stable character bindings, approved visual direction, readable UI copy, coordinated palette, explicit interaction events, and a clean final menu state. Use for game concepts and character-led social intros; not for playable game development or copying commercial game branding.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
OI-3 spike harness — ADVERSARIAL inline guidance variant. Worst-case anchor: ends with a final-sounding completion statement and gives NO instruction to return to the caller. Use only when a spike consumer skill invokes it.
日本語の概要は準備中です。原文の説明を表示しています。
testdouble/han☆ 2832026年10月1日 更新
OI-3 spike harness — the FORKED (context fork) readability-guidance variant. Same payload as the inline variant but declared to run in a forked context. Use only when a spike consumer skill invokes it.
日本語の概要は準備中です。原文の説明を表示しています。
testdouble/han☆ 2832026年10月1日 更新
OI-3 spike harness — the INLINE (non-forked) readability-guidance variant. Surfaces the shared readability standard into the calling skill's own context. Use only when a spike consumer skill invokes it.
日本語の概要は準備中です。原文の説明を表示しています。
testdouble/han☆ 2832026年10月1日 更新
Update Han plugin documentation so every skill, agent, guidance doc, index, and cross-reference is current and accurate. On a non-default branch, scopes the pass to entities the branch actually touched. On the default branch, performs a full documentation sweep across the whole plugin. Use when updating, refreshing, syncing, auditing, or verifying Han's docs after changing skills, agents, references, or top-level guidance — including "update the docs", "doc sweep", "refresh documentation", "audit the docs", "make sure the docs are current". This is a repository-maintenance skill for the Han repo itself, not a general documentation skill — use /project-documentation to document features in arbitrary projects, /han-release to cut a release (and update CHANGELOG), and /update-pr-description for PR bodies.
日本語の概要は準備中です。原文の説明を表示しています。
testdouble/han☆ 2832026年10月1日 更新
Before removing code that looks redundant, wasteful, or "wrong" based on log observations or code review instinct, grep the test suite for tests whose names describe the exact behavior you're about to remove. A test whose title literally describes the "weird" thing (e.g. "calls play() even when player reports playing", "retries even when first call succeeded", "skips cache even when fresh") is a load-bearing workaround, and the production log you're reacting to is probably the workaround working as designed — not a bug. Use when: (1) Tempted to remove a function call that "looks redundant" based on a production log, (2) About to "simplify" a conditional that seems to always take the same branch, (3) Reviewing code and thinking "why would anyone write this?", (4) A log line shows a state that seems impossible or contradictory (e.g. playing=true but positionMs=0 for seconds), (5) CI surfaces a failing test whose name describes exactly what your fix removed.
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月14日 更新
Fix Cloud Run GPU deployment failures caused by quota errors. Use when: (1) `gcloud run deploy` fails with "You do not have quota for using GPUs with zonal redundancy" AND "You do not have quota for using GPUs without zonal redundancy", (2) The service already exists and is running with a GPU, (3) You only need to update the container image, not change GPU config. Uses `gcloud run services update --image` instead of `gcloud run deploy` to bypass quota re-validation on existing GPU services.
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月14日 更新