Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
日本語の概要は準備中です。原文の説明を表示しています。
MaddieMo1/Pi-Agent-Web☆ 182026年9月8日 更新
Create and own the master game design document (GAME.md — the authored one-pager plus the generated [gen] system/flow maps) and the GD-IDS.yaml facts registry — the top-level, big-picture layer of the GDD and the machine interface the code side reads. Use it to write the master spec from a concept or dialogue, import an existing GDD (a file path or URL), edit GAME.md content ("change a pillar", "rework the monetization stance", "tweak the loop stack"), pitch the game ("pitch" → PITCH.md), re-decompose the systems ("remap"), and — importantly — to add a new system to the design map ("let's add a new system", "add a crafting system to the game design", "add this to the GDD"). This is the structural, map-level layer plus GAME.md content edits. To write or fill in the detailed parameters of one existing system, use /unikit-gd-system; to apply one edit spanning several zones at once use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Cold-start brownfield reconnaissance — reconstruct the WHOLE game design from an existing codebase when there is no GDD yet. Optionally accepts a free-text game description, notes, or reference links to guide and enrich the scan. Use when the user wants to build the game design from the code, e.g. "create a GDD from this codebase", "reconstruct the design from our code — it's a roguelike deck-builder", "build a design doc from the existing project, here are some refs". Scans the project (engine auto-detected), extracts a system roster + dependency graph and content-type schemas / resources / entities into one passive .unikit/gamedesign/RECON.md, tags every fact provenance:extracted-from-code, and writes a mandatory Intent Gap for what code cannot know (pillars, fantasy, the "why"). Writes nothing else and calls no skill. STRICTLY whole-project cold-start — if a GDD already exists and the user wants a specific part investigated, use /unikit-gd-explore (code lens); to author the GDD use /unikit-gd-spec.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Use this skill to maintain an agent log in .agents/log, a decision journal shared by the developer and agents. Trigger when the user explicitly asks to use agent-log or record/update an agent log entry; when planning, implementing, or finalizing a significant feature in a repo with an existing .agents/log; or before non-trivial changes or questions in areas covered by existing entries. Never initialize .agents/log unless the user explicitly asks for an agent log.
日本語の概要は準備中です。原文の説明を表示しています。
denysdovhan/agents☆ 182026年7月29日 更新
Upgrades existing websites and apps to premium quality. Audits current design, identifies generic AI patterns, and applies high-end design standards without breaking functionality. Works with any CSS framework or vanilla CSS.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
End-of-session pass that persists durable facts from the CURRENT session into .claude/memory/. Runs IN-SESSION in the main agent (never via Task — a subagent starts cold with no transcript), prompted by the Stop hook's nudge. Triggers on "persist durable facts from this session", "run memory-extraction", "flush session memory", or "extract memory before close". Reads the in-context transcript plus existing memory, applies the durable-fact predicate below, and writes one file per fact plus one MEMORY.md index line — append-or-update, never clobbering a consumer's existing memory.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Capture a solved, verified problem as a durable learning in `docs/solutions/` so the next agent or engineer does not repeat the mistake or redo the investigation, and keep the `CONCEPTS.md` glossary in step. Use after a fix, debugging session, or design decision whose reasoning is not readable from the final code, tests, or existing docs — "document this", "write up what we learned", "capture this learning", "add it to solutions", "that worked, save it for next time". Writes nothing for routine fixes the code already explains. For auditing or cleaning up existing learnings, use `learn-with-docs-refresh`.
日本語の概要は準備中です。原文の説明を表示しています。
alexander-danilenko/cortex-claude-code-plugins☆ 162026年10月13日 更新
Create or refresh AEO-optimized content that gets cited by AI assistants (Gemini, ChatGPT, Perplexity) using only free tools. Two modes: CREATE new content targeting a specific prompt, or REFRESH existing content to improve AI citation-worthiness. Researches what AI models currently cite, builds a competitive brief, and produces citation-worthy content. Use when a user wants to: write content optimized for AI citations, create articles that show up in AI answers, refresh/update existing content for better AI visibility, build authority content for answer engines, or produce AEO content without paid tools. No API keys required — uses web_fetch, web_search (free tier), and LLM reasoning only. Pairs with aeo-prompt-research-free (which identifies WHAT to write about; this skill handles HOW to write or refresh it).
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 162026年9月28日 更新
Creates structured multi-file implementation plans before build. Scope-aware: trivial tasks exit early, simple tasks get fast plans, complex tasks get full research + phase files + validation. Enforces Gate 1. Activated by /mk:plan or /mk:cook. NOT for ticket complexity analysis against an existing codebase (see mk:planning-engine); NOT for CEO-level scope review of existing plans (see mk:plan-ceo-review).
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Build a LiveAvatar integration end-to-end — assesses the user's existing stack, recommends the optimal path, and guides implementation. Use when: (1) Building a new LiveAvatar integration, (2) Adding a real-time avatar to an app or site, (3) Connecting LiveAvatar to an existing AI pipeline, (4) User mentions LiveAvatar, real-time avatar, interactive avatar, conversational avatar, or lip-sync avatar, (5) Deciding between Embed, FULL Mode, and LITE Mode, (6) Migrating from HeyGen Interactive Avatar to LiveAvatar.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/liveavatar-agent-skills☆ 152026年9月11日 更新
Audit an existing UI for usability, hierarchy, accessibility, and conversion problems. Reviews a live URL, screenshot, or codebase against heuristics and reports prioritized issues with fixes. Use when the user says "audit this UI", "what's wrong with this screen", "UX review", "find the problems", "why is this confusing", or has existing interface to critique. Part of the Product Design set. Can drive a browser for live audits.
日本語の概要は準備中です。原文の説明を表示しています。
DKeken/codex-skills-alternative☆ 152026年6月3日 更新
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, update or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
日本語の概要は準備中です。原文の説明を表示しています。
kousukef/forge☆ 152026年4月6日 更新
Create new skills, modify and improve existing skills, and measure skill quality. Use when users want to create a skill from scratch, edit or refine an existing skill, test a skill with sample prompts, or optimize a skill's description for better triggering accuracy.
日本語の概要は準備中です。原文の説明を表示しています。
TsuyoshiUshio/buka-samples☆ 152026年5月29日 更新
Observe the user's screen via screenpipe, detect repeated research workflows, match them against existing scientific-agent-skills, and draft new skills (or composition recipes that chain existing ones) for the patterns not yet covered. Use when the user asks to analyze their recent work and propose skills based on what they actually do. Requires the screenpipe daemon (https://github.com/screenpipe/screenpipe) running locally on port 3030 — the skill has no other data source and will refuse to run if screenpipe is unreachable. All detection runs locally; only redacted cluster summaries reach the LLM.
日本語の概要は準備中です。原文の説明を表示しています。
lilinji/GeneTind-Life-Skills☆ 142026年8月21日 更新
Practical UI refactoring and visual design review inspired by Refactoring UI by Steve Schoger and Adam Wathan. Use when an AI coding agent needs to improve an existing interface, audit visual polish, redesign a rough UI, review frontend code for hierarchy/spacing/typography/color/depth/image issues, or turn a plain implementation into a cleaner product-quality screen. Do not use for creating UI from scratch, scaffolding a new app, building a new landing page, or designing a new design system unless the user explicitly asks to review or refactor an existing interface.
日本語の概要は準備中です。原文の説明を表示しています。
iuryescano/refactoring-ui☆ 142026年7月15日 更新
Harvests a DESIGN.md from an existing codebase, critiques it against the actual code, and applies safe quick-win fixes. Three modes harvest / critique / fix. Shells out to `npx @google/design.md lint` for structural validation; never reimplements Google's linter. The on-ramp that makes DESIGN.md adoptable for every existing repo, not just greenfield projects.
日本語の概要は準備中です。原文の説明を表示しています。
OthmanAdi/MDDesign☆ 142026年4月25日 更新
xAI Grok Imagine API integration for image generation, text-to-video, image-to-video, and editing via natural language. Use when you need to generate images or videos from text prompts, edit existing images, animate static images into videos, or edit existing videos with natural language instructions. Supports conversational generation across messaging platforms with async polling, progress updates, and automatic delivery.
日本語の概要は準備中です。原文の説明を表示しています。
DevvGwardo/grok-imagine-video☆ 132026年5月7日 更新
Pressure-test an existing plan or design artifact until it is coherent enough for the next workflow step or plainly blocked. Use when the user wants to be grilled on a plan, design doc, PRD, ADR, rollout plan, migration runbook, rolling-wave project shape, or slice contract; when they say "grill me"; or when Codex should interrogate a source-of-truth artifact, inspect code and adjacent docs before asking, auto-answer evidence-backed questions, ask only about conflicts or low-confidence recommendations, edit the original file in place, preserve the artifact's existing format, and keep conclusions, blockers, readiness, and deferred work synchronized in the document.
日本語の概要は準備中です。原文の説明を表示しています。
rijkvanzanten/rolling-wave-engineering☆ 132026年8月18日 更新
Map existing materials into a first knowledge record, or investigate a subject's history in depth. Use whenever the user asks to map, survey, go through, reconstruct or investigate what already exists - folders of documents, decision records, meeting notes, emails, exports, code - or wants a starting record built from existing materials, even when the word 'record' is never said: consult this before listing or reading the files yourself, because a map has an agreed scope, a protocol and a report. Also, once, at a suitable moment, to offer the starting choices where a workspace has no record and the work is clearly ongoing - never on a greeting. Learning while working needs no map. Requests come in any language.
日本語の概要は準備中です。原文の説明を表示しています。
ilanbm/kpopper☆ 122026年10月12日 更新
Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.
日本語の概要は準備中です。原文の説明を表示しています。
browser-use/browser-harness-tui☆ 122026年10月13日 更新
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy. Triggers: create a skill, new skill, build a skill, skill creation, write a SKILL.md, evaluate skill, test skill, skill eval, benchmark skill, optimize skill description.
日本語の概要は準備中です。原文の説明を表示しています。
canvascoding/canvas-notebook☆ 112026年10月14日 更新
Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新