管理交付节奏和 Cycle 时间盒时使用。适用于替代传统 Sprint、固定时间可变范围的项目、AI 工作流的快节奏管理。优先使用 Linear Cycles + Basecamp Shape Up + Cooldown 节奏。
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
管理交付节奏和 Cycle 时间盒时使用。适用于替代传统 Sprint、固定时间可变范围的项目、AI 工作流的快节奏管理。优先使用 Linear Cycles + Basecamp Shape Up + Cooldown 节奏。
日本語の概要は準備中です。原文の説明を表示しています。
Pick a Linear PBI, spec it, assemble it, then hold at the gate with a Boeing list for HITL clearance. Does NOT ship.
日本語の概要は準備中です。原文の説明を表示しています。
Produce written specs and atomic PBIs that an implementation agent can execute independently. Authors specs and Linear issues.
日本語の概要は準備中です。原文の説明を表示しています。
Pick the next task from the Linear backlog with the best speed/value ratio
日本語の概要は準備中です。原文の説明を表示しています。
Create, fetch, validate, or export DESIGN.md design system files in the Google Stitch 9-section format. Fetch reference designs from 68 brands (Linear, Stripe, Vercel, etc.) via getdesign CLI, generate scaffolds from existing CSS custom properties and Tailwind tokens, or validate and export with the Google @google/design.md CLI. Pairs with minoan-frontend-design for implementation. Triggers on "DESIGN.md", "create design system file", "extract design tokens", "codify the design", "getdesign", "make it look like [brand]", "lint design", "validate DESIGN.md", "export design tokens", "export tailwind theme".
日本語の概要は準備中です。原文の説明を表示しています。
Communicate an integrated insight in a way that is accessible, actionable, and preserves the multi-domain nature of the understanding. Integrated insights are multi-dimensional — linearizing them risks losing the relationships that make them valuable. This skill provides a structured procedure for choosing the right form, expressing the gestalt with honest attribution, and inviting productive challenge. Use after integrate-gestalt has formed a cross-domain understanding that needs to be communicated to an audience — domain specialists, generalists, or decision-makers.
日本語の概要は準備中です。原文の説明を表示しています。
Solve Diophantine equations (integer-only solutions) including linear, quadratic, and Pell equations. Covers the extended Euclidean algorithm, descent methods, and existence proofs. Use when finding all integer solutions to ax + by = c, solving Pell's equation, generating Pythagorean triples, proving no integer solutions exist via modular constraints, or finding the fundamental solution from which all others are generated.
日本語の概要は準備中です。原文の説明を表示しています。
Add Rcpp or RcppArmadillo integration to an R package for high-performance C++ code. Covers setup, writing C++ functions, RcppExports generation, testing compiled code, and debugging. Use when an R function is too slow and profiling confirms a bottleneck, when you need to interface with existing C/C++ libraries, or when implementing algorithms (loops, recursion, linear algebra) that benefit from compiled code.
日本語の概要は準備中です。原文の説明を表示しています。
Fires after fixing any non-trivial bug or regression. Asks: could the graph have caught this as a guarantee? Pairs with reflection-in-and-on-action — picks up after "earliest catchable signal" and asks the next question: was that signal expressible in graph? Triggers: (1) after any non-trivial bug fix is verified working, (2) after a regression report (something used to work, broke), (3) during step 6 (knowledge extraction) of the workflow, (4) when reflection-on-action surfaces a "would have been catchable" signal. Outcome is a triage decision (graph-reachable? rule expressible? rule sound?) and either a draft Linear issue + guarantee proposal, or a recorded "graph capability gap" note. Never auto-creates guarantees.
日本語の概要は準備中です。原文の説明を表示しています。
提供 msModelSlim 的通用快速量化指引,包含安装、最简 YAML 配置与基础执行校验。适用于用户询问 msmodelslim 安装、快速量化、配置 yaml、linear_quant 或 minmax 基础参数时。
日本語の概要は準備中です。原文の説明を表示しています。
Use when creating nonlinear outlines, generating mindmap diagrams for article structure, mapping a knowledge domain visually, or bridging raw ideas into structured options for the user to select from.
日本語の概要は準備中です。原文の説明を表示しています。
万能复刻 / universal website copy-remix workflow with evidence-based reference recon. Use when the user wants to copy, clone, recreate, remix, migrate, or rebuild any reference website's look, interaction feel, scroll rhythm, hero motion, layout structure, visual system, deployed static assets, or landing-page experience into a new website. Trigger for requests like 万能复刻, 万能网站复制, 复刻官网, 一比一复刻, 授权复制, 高仿但换产品, 参考某官网做自己的官网, RMUX 风格, Linear/Raycast/Apple/Vercel 风格迁移, hero 动效复刻, 滚动体验复刻, 官网换皮重构, 网站侦察, 复刻验收, WebGL/Canvas/Three.js 效果还原.
日本語の概要は準備中です。原文の説明を表示しています。
Route Maestro issue-to-task-to-PR work through Orchestra's configured GitHub, Linear, Jira, or Azure DevOps integration and report connection and workflow gaps.
日本語の概要は準備中です。原文の説明を表示しています。
"Apply Hierarchical Linear Modeling (HLM) to analyze nested data structures with random intercepts and slopes, accounting for intra-class correlation and cross-level interactions. Use this skill when the user has students nested in schools, employees in firms, or repeated measures in individuals, needs to partition variance across levels, or when they ask 'how do I handle nested data', 'what is ICC', or 'do group-level factors moderate individual-level relationships'.".
日本語の概要は準備中です。原文の説明を表示しています。
Bypass authentication via forced browsing to protected URLs, parameter tampering (authenticated=yes, debug=true, fromtrustIP=true), session ID prediction from linear/incremental cookies, SQL injection on login forms, PHP unserialize() boolean type juggling (b:1 payload), and credential transport over HTTP. Detectable with Burp Suite, OWASP ZAP, WebGoat.
日本語の概要は準備中です。原文の説明を表示しています。
pyfixest demeaner_backend="cupy64" (including its CPU fallback when cupy is absent) is NOT numerically identical to the default numba backend and does NOT drop fully-absorbed/collinear regressors the same way. Use when: (1) adding demeaner_backend="cupy64" to existing pf.feols/fepois calls changes the printed coefficient table, (2) a regression report suddenly gains rows with absurd estimates (e.g. coef 435.8, SE 7106) for controls absorbed by the fixed effects, (3) diffing outputs before/after a backend change, or (4) anything parses a pyfixest text report by line position.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of a Cooling/Freezing Equipment Operator — calculating freezing time for a new product thickness via the thickness-squared relationship rather than assuming linear scaling, verifying freezing completion by actual core/thermal-center temperature rather than surface temperature or elapsed time, recognizing a temperature plateau as expected latent-heat removal rather than a malfunction, or matching belt speed/residence time to the calculated freezing time requirement.
日本語の概要は準備中です。原文の説明を表示しています。
Audit an existing mathematical, logical, algorithmic, or technical proof from its stated conclusion backward as a bounded AND/OR graph of exact obligations. Use to reconstruct conclusion dependencies, determine whether a proof-supplied route establishes the conclusion, or expose hidden assumptions, unmet side conditions, cycles, overly strong steps, or silent route switches. For a source-mapped Lamport rendering use convert-lamport, and for forward hierarchy, construct, and scope conformance use forward-lamport before this skill. This does not decide full theorem-level entailment by searching for a different proof; do not turn the audit into a linear reversed proof, exhaustive proof search, or replacement proof.
日本語の概要は準備中です。原文の説明を表示しています。
Analyze retail merchandising systems including planogram optimization (space-to-sales alignment, fair share index, sales per linear foot), visual merchandising effectiveness for in-store displays and e-commerce product pages, market basket analysis with association rule mining (Apriori.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrate work as a cyclic directed graph of subagent-executed nodes with transition criteria on edges, budgeted cycles, and per-node gates (runtime verification, metric, or artifact). Use when the user says "workgraph", "run this as a graph", "graph this work", or when a goal has parallel branches, feedback loops, or mixed gate types that a linear loop cannot express. Every node is sized to a 64k context budget, so small goals run as a two-node do/verify graph and large goals scale out without caps. For clock-driven or metric-driven single loops, timeboxed-iterating and autoresearch remain lighter.
日本語の概要は準備中です。原文の説明を表示しています。
Run a task iteratively over a user-specified duration by dispatching subagents. The orchestrator stays strictly linear and time-checked, but each iteration fans out MULTIPLE subagents in parallel over independent units (and those subagents may fan out further). Shared state — a compact progress digest and a growing environment cheatsheet — lives on disk and is passed to every subagent BY REFERENCE, killing the per-subagent rediscovery tax. Every subagent first reads an initialiser preamble that points it at that shared state and makes it write findings back, so the cheatsheet populates itself; role prompts are produced ONCE on the filesystem by a single scaffold command and dispatched by path, never re-typed per dispatch. Subagents persist their results to disk and return only a tiny status, so the orchestrator's context stays small and lasts. The orchestrator classifies the goal as FINITE or OPEN-ENDED: finite lists may finish early; open-ended goals use the full duration, never idle, never manufacture busywork. Use when the user gives a task and a duration and wants it ground out iteratively by subagents over that time.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in optimization methods covering linear programming, convex optimization, gradient methods, and constrained optimization
日本語の概要は準備中です。原文の説明を表示しています。
Advanced matrix theory expert covering spectral theory, matrix factorizations, and numerical linear algebra
日本語の概要は準備中です。原文の説明を表示しています。
Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。