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cccskills

「materials」の検索結果

445 件 ・ 関連度順

概要と使いどころ

Create sales-ready competitive battlecards comparing your product against a specific competitor — positioning, feature comparison, objection handling, and win/loss patterns. Use when preparing sales teams, creating competitive materials, or responding to 'why not competitor X?'

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

codeck

無料

codeck entry point. Scans local files for materials, shows pipeline dashboard with diagnostic intelligence, guides user to the next step. Use when the user says "codeck", "new deck", "make a presentation", "make a deck", "new slides", "build a presentation", "export", "speech", "script", or wants to start or continue a presentation project. /codeck is the user-facing entry; legacy sub-skills are internal modules.

日本語の概要は準備中です。原文の説明を表示しています。

hiyeshu/codeck1982026年8月8日 更新

Structured persuasion for tech leads, PMs, and founders—not activity logs. Five scenarios (kickoff, status update, wrap-up, investor pitch, solution selling) on one 5-part framework (Hook→Context→Proposal→Evidence→Ask). AI prompts for missing materials and audience context; pre-submit checklist. Claude Code plugin; Cursor, Codex, and chat via prompts.

日本語の概要は準備中です。原文の説明を表示しています。

moshuying/pitchcraft1922026年6月29日 更新

Generate MATLAB Grader assessment item sets. Use when the user asks to create MATLAB Grader assessment items, generate MATLAB assessment materials, build MATLAB homework assessment items, QTI 3 portable assessment items, or mentions "grader assessment items". Produces complete assessment item folders with description, solution, template, tests, Function call blocks, and optional QTI 3 interchange files.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/agent-skills-playground1852026年10月10日 更新

statya

無料

Написание русскоязычной статьи или лонгрида с нуля: бриф, фактура, структура, черновик и самопроверка по методу Людмилы Сарычевой. Use this skill whenever the user asks to write, outline, structure, draft, assemble, or turn notes/interviews/materials into a Russian article, newsletter essay, longread, case, guide, or expert text. Триггеры: «напиши статью», «собери лонгрид», «напиши текст для блога про…», «есть интервью с экспертом, сделай статью», «составь план статьи», «придумай структуру», «собери материал», «сделай черновик», «напиши колонку», «из интервью в статью», «план лонгрида», «текст с нуля», «помоги написать материал». Для коротких постов в соцсети см. skill post; для правки готового текста — redaktura; для текстов интерфейса — ux-copy; для настройки проекта — redpolitika.

日本語の概要は準備中です。原文の説明を表示しています。

N1arko/redaktura-skills1732026年8月11日 更新

workrally

無料

WorkRally CLI (workrally) — 面向 AI Agent 的 AIGC 漫剧视频创作全流程工具集。支持 AI 生图、AI 生视频、视频提示词优化、画布生音频/音乐、混元 3D 模型生成、AI 生音频、项目/剧集/场次/分镜的完整 CRUD、资产库、媒资管理、无限画布、文件上传下载等。Use when user asks to generate images, generate videos, generate audio, generate music, generate 3d, optimize video prompts, manage projects, series, shots, upload files, download assets, manage materials, or interact with WorkRally platform via command line.

日本語の概要は準備中です。原文の説明を表示しています。

Tencent/workrally1692026年9月29日 更新

Automate Blender rendering from the command line. Use when the user wants to set up renders, batch render scenes, configure Cycles or EEVEE, set up cameras and lights, render animations, create materials and shaders, or build a render pipeline with Blender Python scripting.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

babylonjs

無料

Babylon.js is an open-source 3D engine for the browser that renders with WebGL or WebGPU and includes a scene graph, PBR materials, glTF loading, Havok physics, a GUI layer and WebXR. Use when a user asks to build a 3D scene, game, product configurator or VR/AR experience with Babylon.js, load a glTF/GLB model, add physics or in-scene UI, switch to WebGPU, or shrink a Babylon.js bundle.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

Create an onboarding guide for new engineers. Use when a senior developer needs structured onboarding materials.

日本語の概要は準備中です。原文の説明を表示しています。

proflead/codex-skills-library1572026年7月29日 更新

Format professional references properly and prepare reference materials

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新

When the user wants to create sales collateral, pitch decks, one-pagers, objection handling docs, or demo scripts. Also use when the user mentions 'sales deck,' 'pitch deck,' 'one-pager,' 'leave-behind,' 'objection handling,' 'deal-specific ROI analysis,' 'demo script,' 'talk track,' 'sales playbook,' 'proposal template,' 'buyer persona card,' 'help my sales team,' 'sales materials,' or 'what should I give my sales reps.' Use this for any document or asset that helps a sales team close deals. For competitor comparison pages and battle cards, see competitors. For marketing website copy, see copywriting. For cold outreach emails, see cold-email.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新

Create adoption strategies and materials to drive design system usage across teams.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新

Use when turning any content into clear, professional visualizations - board slides, reports, proposals, research summaries, training materials, technical diagrams, infographics, process flows, timelines, benchmarks, waterfall charts, or data-backed visual specs for any audience.

日本語の概要は準備中です。原文の説明を表示しています。

kgraph57/mckinsey-style-visualization-skill1342026年9月9日 更新

Suede Labs skill that prepares a song for sync pitching: scene and emotional angles, a supervisor-facing one-sheet, an exists/missing/unknown asset checklist covering master, instrumental, clean, and stems, screened lyric flags, mood tags, and the open clearance questions kept in their own labeled pile. Use when a track is headed for film, TV, ads, games, trailers, or creator campaigns; when a music supervisor, sync agent, or brand asks what a song is and whether it can be used; or when someone asks for a one-sheet, pitch email, or sync package for a release. Prepares review-ready materials only: never claims clearance, promises placement, or sends outreach. NOT FOR: finding and organizing the rights gaps behind an open clearance question (use suede-rights-audit); building the rights transfer package (use suede-rights-passport); linting the release folder itself (use suede-release-linter); a full rollout campaign (use suede-campaign-in-a-box).

日本語の概要は準備中です。原文の説明を表示しています。

JasonColapietro/suede-creator-skills1272026年10月12日 更新

Suede Labs skill that turns messy creator materials into a local, offline rights-and-provenance transfer package: inventoried and hashed assets, a normalized suede-intake.json manifest, credits and splits, license notes, provenance, and a missing-information report, validated by a bundled stdlib script. Use when a creator needs to hand a song, release, or project to a collaborator, advisor, registry, marketplace, or label; when someone asks for a rights package, intake package, or handoff folder; or when a validated manifest is needed before licensing or royalty-routing review. Carries questions, not answers: building the package clears nothing and uploads nothing. NOT FOR: finding or investigating the rights gaps in the first place (use suede-rights-audit); linting a release folder's files and metadata (use suede-release-linter); a sync one-sheet (use suede-sync-packaging).

日本語の概要は準備中です。原文の説明を表示しています。

JasonColapietro/suede-creator-skills1272026年10月12日 更新

Drive Blender from natural language: create or edit 3D models, materials, lighting, cameras, renders, animation, and exports through Blender MCP. Route complete scenes to domain skills and wireframe/reference requests to reconstruction skills. Also use for 3D requests that do not name Blender. Requires a configured official or ahujasid MCP backend.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill902026年10月13日 更新

Calibrate Blender materials, lighting, camera crop, emission/glow, color management, and aura/HUD styling against supplied original/reference images using measurable color, brightness, saturation, bbox, and mask statistics. Use when a product must match the lighting/look of a source image or when audits say the product is too bright, desaturated, wrong hue, wrong glow, or wrong silhouette extent.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill902026年10月13日 更新

Reconstruct Blender models from supplied reference sheets, branding templates, texture atlases, orthographic front/side/back/top views, or mascot/logo art where visual fidelity to the source is more important than a plausible generated object. Use when the user says the model must match a template, wireframe, texture pack, character sheet, mascot sheet, or brand asset exactly; also use after feedback like "does not look like the reference", "fit the texture 1:1", "wrong number of visible parts", or "compare against the template". Requires Blender MCP plus local Python with Pillow/OpenCV/numpy; pairs with blender-uv-texturing, wireframe-to-3d, blender-modeling, blender-materials, and blender-export.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill902026年10月13日 更新

Create and edit 3D meshes in Blender — primitives, hard-surface modeling, mesh operators, modifier stacks (Bevel, Subdivision, Boolean, Mirror, Array, Solidify), bmesh-level edits, retopology basics. Use whenever the user asks to "make/model/create/build a 3D object", "shape/sculpt this", "add a cube/sphere/cylinder/etc.", "extrude/inset/bevel this face", "add a modifier", or any geometry-creation request that isn't a wireframe trace. Make sure to use this skill even if the user does not say "model" — also covers "make a sword", "build a chair", "add a door", "carve out a hole". Pairs with blender-materials for look-dev and blender-pro-workflow for full pipelines.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill902026年10月13日 更新

UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off textures. Pairs with reference-to-3d for template-accurate reconstruction and blender-materials for PBR values.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill902026年10月13日 更新

Redesign a classroom as a prepared environment optimised for independent learning, calm transitions, and material access. Use when classroom layout hinders independence or self-directed work.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles902026年9月24日 更新

Generate retrieval practice questions at varied difficulty levels for a topic or concept. Use when creating quiz starters, revision activities, or low-stakes testing materials.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles902026年9月24日 更新

Generate a scaffolded sequence of practice problems with graduated difficulty and strategic variability. Use when creating worksheets, homework sets, or independent practice materials.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles902026年9月24日 更新

Analyse a learning task for cognitive load problems and recommend specific design improvements. Use when tasks overwhelm students, instructions feel complex, or materials need simplifying.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles902026年9月24日 更新