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cccskills

「pacing」の検索結果

417 件 ・ 関連度順

概要と使いどころ

Design consultation: understands your product, researches the landscape, proposes a complete design system (aesthetic, typography, color, layout, spacing, motion), and generates font+color preview pages. Creates DESIGN.md as your project's design source of truth. For existing sites, use /plan-design-review to infer the system instead. Use when asked to "design system", "brand guidelines", or "create DESIGN.md".

日本語の概要は準備中です。原文の説明を表示しています。

WillNigri/Agentic-Tool-Optimization342026年9月8日 更新

Extract, document, or normalize a product UI design system from code, screenshots, or brand sources. Use for visual tokens, theme variables, typography, spacing, colors, radii, shadows, component inventories, variants, states, or building a reusable UI library. Do not use for software architecture, database schemas, or generic system design.

日本語の概要は準備中です。原文の説明を表示しています。

maxritter/open-claude-design342026年10月12日 更新

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

日本語の概要は準備中です。原文の説明を表示しています。

ShipfoxHQ/shipfox272026年10月14日 更新

Roast the current repo's design system with real data. Runs a deterministic scanner (no tokens, ~1s) that counts everything that betrays a design system, from colours and their near-identical twins to greys, spacing values, typefaces, duplicated and never-imported components, inline styles, !important and arbitrary Tailwind values, and compares them against Ideal Design System norms, a benchmark of 119 public repos (a 34-repo core fleet plus groups for shadcn, Tailwind, MUI, Mantine, Chakra, Ant Design and web components) and 10 reputable design systems, generates a shareable HTML diagnosis, and can generate design-system-rules.md, the agent rules file that stops the mess regrowing.

日本語の概要は準備中です。原文の説明を表示しています。

gregkozakiewicz/roast-my-design-system272026年10月6日 更新

review

無料

Review the UI and style files changed in the working tree against this repo's own design system, before they are saved or committed. Runs the same deterministic check as the CLI's --check flag (no tokens, about a second): hardcoded colours where a token exists, near-identical colour twins, off-scale spacing, radii, font sizes and shadows, typefaces outside the system, arbitrary Tailwind values, static inline styles, !important, duplicate component definitions and imports of the copy to avoid, new tokens that copy an existing one, chart colours written by hand where the repo keeps a chart palette (and one calm warning asking for a palette where it keeps none), on a repo built on MUI, Mantine, Chakra or Ant Design, colours or pixel sizes written onto kit components where the theme has a value, and on a Tailwind theme or a shadcn repo, palette classes such as text-gray-500 where the theme names a colour of that kind. Findings name the file, the line and the fix. This is the small, fast check for what just changed; the roast skill is the full scan of the whole repo with a report.

日本語の概要は準備中です。原文の説明を表示しています。

gregkozakiewicz/roast-my-design-system272026年10月6日 更新

"Design consultation: understands your product, researches the landscape, proposes a complete design system (aesthetic, typography, color, layout, spacing, motion), and generates font+color preview. (gstack)".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

"Designer's eye QA: finds visual inconsistency, spacing issues, hierarchy problems, AI slop patterns, and slow interactions — then fixes them. (gstack)".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

gpt-taste

無料

Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing. Use when building motion-rich frontend pages with stricter GPT/Codex design enforcement.

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

"Optimize advertising budget allocation across campaigns using marginal returns analysis. Use this skill when the user needs to distribute budget across multiple campaigns, optimize spend pacing, or maximize overall ROAS under budget constraints — even if they say 'how to split my ad budget', 'campaign budget optimization', or 'diminishing returns on ad spend'.".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

日本語の概要は準備中です。原文の説明を表示しています。

gaia-research/gaia-skill-tree232026年10月14日 更新

Analyze a reference video and reverse-engineer its style into a reusable Seedance 2.0 prompting template for the Novoads API. The output is a new formula file — like seedance-2-ugc.md — that captures the video's structure, pacing, camera work, edit style and tone so it can be recreated with any product, any person, in any setting. Use this whenever someone provides a video they want to use as a style reference, says "I want to make videos like this", "deconstruct this video", "turn this into a template", "analyze this style", or drops a video file and wants to recreate that format repeatedly.

日本語の概要は準備中です。原文の説明を表示しています。

novoads/agent-skills232026年10月8日 更新

Clones a VIDEO ad end to end for a different product or offer, on the Novoads API. The deliverable is a finished rendered MP4 — the WHOLE ad, not its opening, and not a template. Reads the source's style, pacing, camera work, dialogue and tone, adapts it into a Seedance 2.0 prompt, prices it, renders it, files the source beside the clones and diffs each clip's transcript against the approved script. Use for "clone this video ad", "recreate this video for my brand", "make this ad but for my product" when the source is a video, "clone my competitors' VIDEO ads", or a video ad handed over with a product photo. **Among cloners the source's medium decides, not the wording**: "clone this ad" plus a video lands here; a still, or nothing attached, is clone-image-ad, and animating a still as-is is image-to-motion. This pack has no hook-only skill: for the opening alone, clone the whole ad and cut. If it does not move, wrong skill.

日本語の概要は準備中です。原文の説明を表示しています。

novoads/agent-skills232026年10月8日 更新

gpt-taste

無料

Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.

日本語の概要は準備中です。原文の説明を表示しています。

datit309/supergraph222026年10月13日 更新

Unity game loop and progression design-to-code translation. Core loop scaffolding, session lifecycle, win/lose condition architecture, meta loop hooks, tunable difficulty, pacing & encounter timing. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Use when a task needs the judgment of a choreographer — building and teaching a dance number against a rehearsal-hour budget, staging repertory under a trust/estate's licensing rules, planning a tech-week spacing and cueing schedule, or diagnosing why a piece isn't reading from the audience.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Use when a task needs the judgment of a Brickmason/Blockmason — selecting mortar type for a load-bearing vs. veneer application, sizing and placing control or expansion joints, specifying veneer-tie spacing and cavity-wall drainage/weep-hole layout, applying cold-weather masonry protection thresholds, or diagnosing a moisture or cracking failure in existing masonry.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Use when a task needs the judgment of an air traffic controller — sequencing and spacing arrivals/departures, resolving a projected loss of separation, applying wake-turbulence separation between mismatched aircraft categories, deciding when to query a read-back, or working a facility through a saturation/traffic-management event.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Playwright-first strategy for shared DB + shared test accounts. Use when E2E tests collide in QA/staging, need safe parallelism, or require deterministic cleanup without touching baseline data. Covers per-test ownership, namespacing, ID-based teardown, serial shared-state suites, and optional stale-data janitor jobs.

日本語の概要は準備中です。原文の説明を表示しています。

stablyai/agent-skills212026年4月15日 更新

Language-specific guidelines for producing high-quality Traditional Chinese (zh-TW) content: script, full-width punctuation, spacing, forms of address, grammar constraints, and Taiwan terminology. Includes the no-calque rule against literal translations of English phrasal verbs such as 折入 for fold in. Use when writing any kind of Chinese content. Including blog posts, notes, technical articles, technical writing, chitchat, social media posts, etc., even when you are just sending a text message. Also use when reviewing or editing existing Chinese content for language and terminology compliance. Always apply `writing-style-guideline` alongside this skill for structure, tone, rhetorical constraints, and banned phrases.

日本語の概要は準備中です。原文の説明を表示しています。

jim60105/copilot-prompt212026年10月9日 更新

Vira's design system — TailwindCSS conventions, color palette, typography, spacing, components, and accessibility rules. Use when working on UI components, styling, or layout in this project (Lucid HTML in Haskell sources under packages/vira).

日本語の概要は準備中です。原文の説明を表示しています。

juspay/vira202026年5月15日 更新

Create comics and graphic narratives with panel flow, lettering, pacing, and visual storytelling.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills202026年10月10日 更新

figma

無料

Inspect Figma designs and generate implementation context for screens and interfaces. Use to read component variants, spacing and design tokens, inspect layouts and design-system libraries, and extract image assets for implementing a design through Figma's official MCP server.

日本語の概要は準備中です。原文の説明を表示しています。

obra/muse-skills202026年10月13日 更新

Comprehensive K-12 or higher-ed system analysis: predict student dropout risk with early warning indicators, optimize curriculum alignment and pacing, personalize learning paths for at-risk and diverse populations, and audit school operations for resource efficiency..

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry202026年9月5日 更新

Audit game level design systems and procedural generation -- BSP room subdivision, Wave Function Collapse tile placement, cellular automata cave generation, Perlin noise terrain, chunk stitching, seed determinism, difficulty scaling curves, pacing rhythm (tension/rest analysis).

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry202026年9月5日 更新