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「space」の検索結果

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概要と使いどころ

Confluence expert for spaces, knowledge bases, documentation, page layouts, macros, templates, and Jira-Confluence integration. Use for documentation strategy, space architecture, content organization, and collaborative knowledge management.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9072026年10月7日 更新

Design a spaced retrieval schedule for any topic list and timeline. Use when planning units, term sequences, or revision programmes.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8552026年8月29日 更新

Expert blueprint for physics queries using RayCast, ShapeCast, and DirectSpaceState. Covers hit detection, volume overlap, mouse picking, and high-performance server-side intersection queries. Use when implementing projectiles, LOS, terrain grounding, or AI sensors. Keywords raycast, shapecast, direct_space_state, intersect_ray, intersect_shape, PhysicsRayQueryParameters, collision mask, mouse picking.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Expert blueprint for physics queries using RayCast, ShapeCast, and DirectSpaceState. Covers hit detection, volume overlap, mouse picking, and high-performance server-side intersection queries. Use when implementing projectiles, LOS, terrain grounding, or AI sensors. Keywords raycast, shapecast, direct_space_state, intersect_ray, intersect_shape, PhysicsRayQueryParameters, collision mask, mouse picking.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Intuitive framework for identifying spatially variable genes (SVGs) via edgeR, a popular method for performing differential expression analyses. Based on pre-annotated spatial clusters as summarized spatial information, DESpace models gene expression using a negative binomial (NB), via edgeR, with spatial clusters as covariates. SVGs are then identified by testing the significance of spatial clusters. The method is flexible and robust, and is faster than the most SV methods. Furthermore, to the

日本語の概要は準備中です。原文の説明を表示しています。

bioMate-AI/biomate-bioconductor-kb7962026年6月21日 更新

Provides S4 classes for general nucleases, CRISPR nucleases, CRISPR nickases, and base editors.Several CRISPR-specific genome arithmetic functions are implemented to help extract genomic coordinates of spacer and protospacer sequences. Commonly-used CRISPR nuclease objects are provided that can be readily used in other packages. Both DNA- and RNA-targeting nucleases are supported.

日本語の概要は準備中です。原文の説明を表示しています。

bioMate-AI/biomate-bioconductor-kb7962026年6月21日 更新

Expert knowledge for Azure Service Connector development including troubleshooting, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when wiring Azure compute to Redis, databases, storage, messaging, AI services, or third‑party endpoints, and other Azure Service Connector related development tasks. Not for Azure API Management (use azure-api-management), Azure Connector Namespace (use azure-connector-namespace), Azure Logic Apps (use azure-logic-apps), Azure Service Bus (use azure-service-bus).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7792026年10月11日 更新

Pre-pipeline aggregator that scans AI agent cache directories (.claude, .cursor, .antigravity, .openclaw) or any user-specified directory for experimentation logs, extracts insights and numeric results, and formats them as PaperOrchestra-ready inputs (idea.md + experimental_log.md). TRIGGER when the user says "aggregate my agent logs for paper writing", "extract experiments from my coding agent history", "prepare PaperOrchestra inputs from my cache", "turn my agent logs into a paper", mentions a folder or directory they want to use as the basis for a paper, or wants to run PaperOrchestra but only has scattered agent experiment histories rather than structured inputs. Run this BEFORE paper-orchestra. Also called automatically by paper-orchestra when workspace/inputs/idea.md or workspace/inputs/experimental_log.md are missing.

日本語の概要は準備中です。原文の説明を表示しています。

Ar9av/PaperOrchestra6822026年10月12日 更新

Use when a finished GSD workspace and its worktrees should be deleted. Confirms first, runs git worktree remove for each member repo, and refuses if any repo has uncommitted changes.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5942026年10月13日 更新

Use when you need an isolated copy of one or more repos with its own .planning/, or want to work on several repos in parallel. Creates worktrees or clones plus WORKSPACE.md; then run /gsd-new-project inside.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5942026年10月13日 更新

Tab/空格规范化工具。读取结构化数据文件,执行制表符展开、行尾空格清理与可选公共缩进去除,输出空白已统一的结构化数据文件。 当用户提到Tab转空格、制表符转空格、缩进规范化、行尾空格清除、公共缩进去除等需求时使用此skill。 即使用户没有明确说出"tab_space_normalizer",只要任务涉及文本中的Tab/空格归一,就应该使用此skill。 不负责文本内容改写、拼写纠错、重复标点合并或其他非空白字符清理。

日本語の概要は準備中です。原文の説明を表示しています。

cas-bigdatalab/piflow5412026年9月22日 更新

检测并管理挂载在工作区 /root/.openclaw/workspace/ 下的网盘(TOS 存储桶挂载)。当你需要将文件保存到持久化存储、检查已挂载的 TOS 存储桶或列出可用的工作区网盘时使用此技能。

日本語の概要は準備中です。原文の説明を表示しています。

bytedance/agentkit-samples4712026年10月12日 更新

Security-first SOP for multi-tenant RAG systems. Activate when a calling agent is building, reviewing, or debugging any retrieval pipeline whose vector store is shared across more than one user, organisation, workspace, customer, or permission scope. Encodes the single non-negotiable rule — **filter at the vector store query, never after retrieval / never after rerank** — together with the per-vendor query-time filter APIs (Pinecone namespaces + `$eq`/`$in`, Weaviate `multiTenancyConfig` + tenant handle, Qdrant `is_tenant` payload index + `Filter.must`, Chroma `where`, pgvector RLS), and the cross-framework adapters (LlamaIndex `MetadataFilters`, LangChain `filter=` dict). Frame the work as preventing CVE-2024-41892 / EchoLeak / Slack-AI-class cross-tenant leakage, not as "adding a filter for relevance".

日本語の概要は準備中です。原文の説明を表示しています。

agentsope/SkillAlchemy4442026年10月9日 更新

Cargo.toml dependency management patterns for HASH workspace. Use when adding dependencies, managing workspace dependencies, organizing Cargo.toml sections, setting version pinning, configuring default features, or working with public dependencies.

日本語の概要は準備中です。原文の説明を表示しています。

Microck/ordinary-claude-skills4052026年9月7日 更新

Minimal / clean / Linear / Notion / Vercel / whitespace-heavy UIs. Locked knobs: CRAFT=8, MOTION=3, DENSITY=2. Monochrome + one accent, Inter/Geist, hairline borders over shadows. Trigger on: minimal, clean, Linear-like, Notion-like, Vercel-like, whitespace-heavy.

日本語の概要は準備中です。原文の説明を表示しています。

educlopez/ui-craft3842026年10月13日 更新

geniml

無料

Python library for genomic interval ML. Train/apply region2vec embeddings turning BED regions into vectors, index interval datasets for ML, search embedding space with BEDSpace, and evaluate embedding quality. Use for chromatin accessibility clustering, regulatory element classification, and cross-sample region comparison.

日本語の概要は準備中です。原文の説明を表示しています。

jaechang-hits/SciAgent-Skills3782026年9月29日 更新

Best practices for Docker-based ROS2 development including multi-stage Dockerfiles, docker-compose for multi-container robotic systems, DDS discovery across containers, GPU passthrough for perception, and dev-vs-deploy container patterns. Use this skill when containerizing ROS2 workspaces, setting up docker-compose for robot software stacks, debugging DDS communication between containers, configuring NVIDIA Container Toolkit for GPU workloads, forwarding X11/Wayland for rviz2 and GUI tools, or managing USB device passthrough for cameras and serial devices. Trigger whenever the user mentions Docker with ROS2, docker-compose for robots, Dockerfile for colcon workspaces, container networking for DDS, devcontainer for ROS2, multi-stage builds for ROS2, or deploying ROS2 in containers. Also trigger for CI/CD with Docker-based ROS2 builds, CycloneDDS or FastDDS configuration in containers, or shared memory in Docker. Covers Humble, Jazzy, and Rolling distributions across Ubuntu 22.04 and 24.04 base images.

日本語の概要は準備中です。原文の説明を表示しています。

arpitg1304/robotics-agent-skills3742026年8月12日 更新

ros2

無料

Comprehensive best practices, design patterns, and common pitfalls for ROS2 (Robot Operating System 2) development. Use this skill when building ROS2 nodes, packages, launch files, components, or debugging ROS2 systems. Trigger whenever the user mentions ROS2, colcon, rclpy, rclcpp, DDS, QoS, lifecycle nodes, managed nodes, ROS2 launch, ROS2 parameters, ROS2 actions, nav2, MoveIt2, micro-ROS, or any ROS2-era robotics middleware. Also trigger for ROS2 workspace setup, DDS tuning, intra-process communication, ROS2 security, or deploying ROS2 in production. Also trigger for colcon build issues, ament_cmake, ament_python, CMakeLists.txt for ROS2, package.xml dependencies, rosdep, workspace overlays, custom message generation, or ROS2 build troubleshooting. Covers Humble, Iron, Jazzy, and Rolling distributions.

日本語の概要は準備中です。原文の説明を表示しています。

arpitg1304/robotics-agent-skills3742026年8月12日 更新

Verifies workspace state and staged changes as a read-only preflight. Use before commits or PRs to confirm staged set is clean and correct.

日本語の概要は準備中です。原文の説明を表示しています。

athola/claude-night-market3412026年10月10日 更新

Applies data-grid architecture for high-traffic stateful workloads. Use when a single database cannot scale and in-memory partitioning is needed.

日本語の概要は準備中です。原文の説明を表示しています。

athola/claude-night-market3412026年10月10日 更新