Spring Boot服务的Java编码标准:命名、不可变性、Optional用法、流、异常、泛型和项目布局。
日本語の概要は準備中です。原文の説明を表示しています。
532 件 ・ 関連度順
概要と使いどころ
Spring Boot服务的Java编码标准:命名、不可变性、Optional用法、流、异常、泛型和项目布局。
日本語の概要は準備中です。原文の説明を表示しています。
Spring Boot中的JPA/Hibernate模式,用于实体设计、关系处理、查询优化、事务管理、审计、索引、分页和连接池。
日本語の概要は準備中です。原文の説明を表示しています。
适用于 Spring Boot 服务的 Java 编码规范:命名、不可变性、Optional 使用、流(Stream)、异常、泛型及项目布局。
日本語の概要は準備中です。原文の説明を表示しています。
Spring Boot 中用于实体设计、关联关系、查询优化、事务、审计、索引、分页和连接池的 JPA/Hibernate 模式。
日本語の概要は準備中です。原文の説明を表示しています。
Spring Boot 服务的 Java 编码规范:命名、不可变性、Optional 使用、流(streams)、异常、泛型以及项目布局。
日本語の概要は準備中です。原文の説明を表示しています。
JPA/Hibernate 模式,涵盖 Spring Boot 中的实体设计、关系、查询优化、事务、审计、索引、分页和连接池。
日本語の概要は準備中です。原文の説明を表示しています。
Migrate Hibernate 5 to Hibernate 6 with Spring Boot 3. Use when fixing HQL/JPQL query parsing issues, removing deprecated Criteria API, updating ID generation strategies, or diagnosing N+1 query behavior changes. Covers breaking changes, type mappings, and performance monitoring.
日本語の概要は準備中です。原文の説明を表示しています。
Migrate RestTemplate to RestClient in Spring Boot 3.2+. Use when replacing deprecated RestTemplate with modern fluent API, updating HTTP client code, or configuring RestClient beans. Covers GET/POST/DELETE migrations, error handling, and ParameterizedTypeReference usage.
日本語の概要は準備中です。原文の説明を表示しています。
Migrate Java EE javax.* imports to Jakarta EE jakarta.* namespace. Use when upgrading to Spring Boot 3.x, migrating javax.persistence, javax.validation, javax.servlet imports, or fixing compilation errors after Jakarta EE transition. Covers package mappings, batch sed commands, and verification steps.
日本語の概要は準備中です。原文の説明を表示しています。
Master Java 21+ with modern features like virtual threads, pattern matching, and Spring Boot 3.x. Expert in the latest Java ecosystem including GraalVM, Project Loom, and cloud-native patterns. Use PROACTIVELY for Java development, microservices architecture, or performance optimization.
日本語の概要は準備中です。原文の説明を表示しています。
Writing screenplays in the style of Ozu Yasujiro and Noda Kogo (小津安二郎・野田高梧) — distilled from six complete screenplays (晚春 Late Spring, 麦秋 Early Summer, 东京物语 Tokyo Story, 浮草 Floating Weeds, 秋日和 Late Autumn, 秋刀鱼之味 An Autumn Afternoon). Covers the "family member leaves" master plot, off-screen events / on-screen reactions, lie-driven plots, minimal-syllable confessions, go-between characters, faceless suitors, pillow-shot scene breaks, echoing objects, mirror characters, children's subplots as metaphor, displaced quarrels, the single-monologue rule, diminishing endings, Ozu's script format and stage-direction vocabulary. Use when the user wants to write a quiet family drama, a 小津风 / 侘寂 / 日常系 script, a story about marrying off a daughter, aging parents, or wants dialogue that says less and means more.
日本語の概要は準備中です。原文の説明を表示しています。
From an idea to a sellable series design; series engine / franchise, story pattern, character webs that keep generating conflict, pilot types, and the documents that sell them (剧集引擎/franchise/故事模式/人物网/试播集类型/剧集圣经/跳板/提案). Merged from Rabkin's four-element franchise and story landmines, Landau's tacit contract and pitch recipe, Oberg's series types and bible specs, Douglas's franchise-plus-springboard and bible tiers, Goldberg & Rabkin's 100-episode test, Blum's concept/presentation/bible ladder, Miller's ten-component treatment, Calvisi's Compelling Crisis, Smith's series format, plus engines read off Sopranos, Fleabag and Succession. Use when turning an idea into a series, testing whether a premise has legs, choosing premise vs typical-episode pilot, designing a sustainable character web, writing a logline, pitch document, bible or treatment, picking a series type, adapting IP into a series, or diagnosing a project that feels "more like a movie than a series".
日本語の概要は準備中です。原文の説明を表示しています。
Use when deploying an existing web application or API to an already-running Azure Kubernetes Service cluster. Detects the framework, generates a Dockerfile and Kubernetes manifests, validates against AKS Deployment Safeguards, and deploys with verification. WHEN: deploy app to AKS, deploy to existing AKS cluster, containerize app for Kubernetes, generate K8s manifests for Azure, set up CI/CD for AKS, my AKS deployment is failing safeguard checks, I have a Django/Express/Spring Boot app to run on AKS. DO NOT USE FOR: creating or provisioning an AKS cluster (use azure-kubernetes), assessing migration to AKS Automatic (use azure-kubernetes-automatic-readiness), or deploying to non-AKS targets like Web Apps, Container Apps, or Functions.
日本語の概要は準備中です。原文の説明を表示しています。
Assemble an iMessage notification-cascade video ad (≈14s, 9:16) from a plate of a phone lying face-up (setting chosen by the user) + 3–5 messages — authentic Apple Messages banners composited in PIL (SF Pro text, green Messages icon, warm translucent-greige fill, soft shadow) spring in one-by-one at the BOTTOM and push the stack UP, a right-aligned Show-less/X pill rides above, the X clears the stack, then a serif end card resolves. FREE assembly (PIL + ffmpeg); the recipe supplies the per-brand plate, notifications, and end-card config and gates the paid plate-clean/music calls to their own capabilities. Use for the imessage-notification-cascade format.
日本語の概要は準備中です。原文の説明を表示しています。
Render a punchy ~12s vertical (9:16) music-only direct-response OFFER ad as a 4-beat kinetic-typography film — HEADLINE slam → real PRODUCT drop → CLAIM/proof → CTA pill — from one config of copy slots, a real product photo, a brand palette, fonts, bpm, and beat split. DETERMINISTIC + FREE (a bundled Remotion project; springs + interpolate, no AI-gen for visuals). Backgrounds are engine gradient divs off the palette, props are inline SVG, the ONLY composited bitmap is the REAL product photo (objectFit:contain, never stretched), and ALL headline/claim/CTA/URL/wordmark text is typeset in the engine — never AI-rendered (the format's credibility guard). A driver binds the config to Remotion input props, renders the 9:16 master, and derives a 1:1 center-crop with ffmpeg. Two gating checks run before render (claim verbs must match the product's physical format; the claim beat needs an edge-entry mechanism prop). Use for the motion-graphics-offer-ad format.
日本語の概要は準備中です。原文の説明を表示しています。
Assemble a viral iOS "AirDrop" notification-carousel video ad (≈6–8s, 9:16) from a brand line plus 6–16 real product photos — a native AirDrop share-sheet card ("Brand would like to share a ___ · Decline / Accept") springs up and its preview window CYCLES through the products, landing on a range/lineup payoff with an Accept tap; a chime + soft per-swap ticks track the swaps. DETERMINISTIC assembly — an HTML card (real DOM text) rendered to PNG via headless Chrome, chroma-keyed, its magenta window refilled per-product in PIL, then animated + audio-synthed with FFmpeg. FREE (no paid model calls); the recipe supplies the brand line, product images, and payoff and gates the only optional paid step (a hero shot when the brand has NO usable photo → create-image-fal). Use for the airdrop-notification-carousel format.
日本語の概要は準備中です。原文の説明を表示しています。
Implement, diagnose, or review SwiftUI motion using explicit and scoped implicit animations, springs, transitions, PhaseAnimator, KeyframeAnimator, matched geometry or navigation zoom, SF Symbol effects, and custom Animation types. Use when views should animate on state changes, insertion, removal, navigation, or multi-step choreography, or when motion must respect Reduce Motion and Swift concurrency.
日本語の概要は準備中です。原文の説明を表示しています。
Java 开发规范,包含命名约定、异常处理、Spring Boot 最佳实践等
日本語の概要は準備中です。原文の説明を表示しています。
Java 开发规范,包含命名约定、异常处理、Spring Boot 最佳实践等
日本語の概要は準備中です。原文の説明を表示しています。
Modern web design trends, principles, and implementation patterns for 2024-2025. Use this skill when designing websites, creating interactive experiences, implementing design systems, ensuring accessibility, or building performance-first interfaces. Triggers on tasks involving modern design trends, micro-interactions, scrollytelling, bold minimalism, cursor UX, glassmorphism, accessibility compliance, performance optimization, or design system architecture. References animation skills (GSAP, Framer Motion, React Spring), 3D skills (Three.js, R3F, Babylon.js), and component libraries for implementation guidance.
日本語の概要は準備中です。原文の説明を表示しています。
Modern animation library for React and JavaScript. Create smooth, production-ready animations with motion components, variants, gestures (hover/tap/drag), layout animations, AnimatePresence exit animations, spring physics, and scroll-based effects. Use when building interactive UI components, micro-interactions, page transitions, or complex animation sequences.
日本語の概要は準備中です。原文の説明を表示しています。
Meta-skill for combining Three.js, GSAP ScrollTrigger, React Three Fiber, Motion, and React Spring for complex 3D web experiences. Use when building applications that integrate multiple 3D and animation libraries, requiring architecture patterns, state management, and performance optimization across the stack. Triggers on tasks involving library integration, multi-library architectures, scroll-driven 3D experiences, physics-based 3D animations, or complex interactive 3D applications.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and MeshLibrary, terrain (heightmap, HeightMapShape3D, Terrain3D regions, textures, painting), scattering trees with MultiMesh, streaming a big world, procedural meshes with SurfaceTool, Jolt physics settings, importing GLB or glTF from Blender or AI generators (Scenario, Tripo, Meshy, Hitem3D), import scripts, name suffixes, model facing, collision generation, LODs.
日本語の概要は準備中です。原文の説明を表示しています。
Use when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop settings, BoneMap retargeting and shared animation libraries, root motion, foot sliding, foot IK with TwoBoneIK3D or custom SkeletonModifier3D, tweens, SpringArm3D cameras, cutscenes; or when a character T-poses, slides, floats, freezes mid-blend or a transition never fires.
日本語の概要は準備中です。原文の説明を表示しています。