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「ttl」の検索結果

1,104 件 ・ 関連度順

概要と使いどころ

Establish MSBuild/.NET build performance baselines before optimizing. USE FOR: a .NET build or solution that is slow or has build-performance concerns; cold, warm, incremental, or no-op measurements; before/after comparisons; CI build output caching; static graph build decisions; artifacts output; and dependency graph trimming. Start here before build-perf-diagnostics, incremental-build, or build-parallelism. DO NOT USE for webpack, npm, JavaScript bundlers, or other non-MSBuild build systems. For detailed target/task/analyzer bottleneck analysis after baselining, use build-perf-diagnostics.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6222026年10月14日 更新

Hunting skill for cache poison vulnerabilities. Built from 10 public bug bounty reports including X-Forwarded-Host poisoning, X-HTTP-Method-Override / GCS cache, reflected→stored XSS via cache, classic Omer-Gil Web Cache Deception, Cloudflare Cache Deception Armor bypass, session-token cache deception, Akamai hop-by-hop smuggling → server-side edge poisoning, and Kettle's 2024 path-normalization WCD against Cloudflare/Fastly/GCP. Host/X-Forwarded-Host injection that reaches app logic (reset-link poisoning, routing SSRF, OAuth issuer) is owned by hunt-host-header; this skill owns the case where the poisoned response is CACHED and served to other users. Use when hunting cache poisoning, Web Cache Deception, CDN-fronted apps.

日本語の概要は準備中です。原文の説明を表示しています。

elementalsouls/Claude-BugHunter5,0832026年10月13日 更新

Hunt Host Header Injection — password reset poisoning → ATO, web cache poisoning via unkeyed Host/X-Forwarded-Host, routing-based SSRF (Host picks upstream → cloud metadata/internal services), path-override SSRF/ACL-bypass (X-Original-URL/X-Rewrite-URL), OAuth redirect_uri/issuer poisoning, and absolute-URL link poisoning in emails. High to Critical when it reaches ATO or mass cache poisoning. Built on public Host-header research (PortSwigger 'Practical web cache poisoning' + James Kettle, and the classic password-reset-poisoning class). Use on any forgot-password flow, CDN/reverse-proxy-fronted app, OAuth/OIDC endpoint, or absolute-URL-in-email feature.

日本語の概要は準備中です。原文の説明を表示しています。

elementalsouls/Claude-BugHunter5,0832026年10月13日 更新

Hunting skill for race condition vulnerabilities. Built from 12 public bug bounty reports including modern HTTP/2 single-packet attack cases (James Kettle DEF CON 2023 "Smashing the State Machine"; RyotaK / Flatt Security 10,000-request first-sequence-sync expansion 2024). Covers coupon double-redemption, gift-card double-spend, MFA-OTP-validate race, account-create race, faucet/crypto token double-mint, email-activation race, vote/upvote inflation, password-reset token race, rate-limit bypass via concurrent requests. Use when hunting race conditions, TOCTOU bugs, MFA-bypass-via-timing.

日本語の概要は準備中です。原文の説明を表示しています。

elementalsouls/Claude-BugHunter5,0832026年10月13日 更新

Battle-tested Playwright patterns for E2E, API, component, visual, accessibility, and security testing. Covers locators, assertions, fixtures, network mocking, auth flows, debugging, and framework recipes for React, Next.js, Vue, and Angular. TypeScript and JavaScript.

日本語の概要は準備中です。原文の説明を表示しています。

zebbern/claude-code-guide4,6592026年10月10日 更新

caching

無料

Caching strategies — invalidation, TTL guidelines, cache keys, cache layers, and when not to cache. Use when implementing or reviewing caching logic.

日本語の概要は準備中です。原文の説明を表示しています。

zebbern/claude-code-guide4,6592026年10月10日 更新

Battle-tested Playwright patterns for E2E, API, component, visual, accessibility, and security testing. Covers locators, fixtures, POM, network mocking, auth flows, debugging, CI/CD (GitHub Actions, GitLab, CircleCI, Azure, Jenkins), framework recipes (React, Next.js, Vue, Angular), and migration guides from Cypress/Selenium. TypeScript and JavaScript.

日本語の概要は準備中です。原文の説明を表示しています。

zebbern/claude-code-guide4,6592026年10月10日 更新

Experimental workflow for auditing recurring feedback, telemetry, errors, and brittle delivery paths to find systemic fixes. Use for periodic or requested cross-source lookbacks, not routine single-item intake.

日本語の概要は準備中です。原文の説明を表示しています。

BuilderIO/skills4,5732026年10月9日 更新

Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

0x0funky/agent-sprite-forge4,4402026年10月6日 更新

Delete one or more `.cs` script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's `requestId`. Pair with 'script-read' to inspect files before deletion.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4372026年10月13日 更新

Research technology and advanced-manufacturing investments using Serenity-inspired supply-chain bottleneck analysis. Use for theme scans, company thesis challenges, candidate comparisons, or learning this method. Prioritize A-shares unless another market is requested. Return research priorities, dated evidence, profit implications, and conditions that would change the judgment.

日本語の概要は準備中です。原文の説明を表示しています。

muxuuu/serenity-skill4,0862026年10月11日 更新

Profile a named JAX, Levanter, or Marin run, or investigate a measured startup, compilation, initialization, or throughput bottleneck.

日本語の概要は準備中です。原文の説明を表示しています。

marin-community/marin3,9492026年10月14日 更新

Plan and, after explicit approval, execute runtime-behavior probes for local or live integrations. Use only when explicitly invoked to verify behavior that code review and normal tests cannot settle; define a controlled validation matrix, keep disposable JS probes outside tracked paths, and report observed evidence.

日本語の概要は準備中です。原文の説明を表示しています。

openai/openai-agents-js3,9172026年10月10日 更新

Analyze Chrome, Chromium, Electron, React DevTools, or Perfetto-compatible JSON traces and audit user-reported profiling findings without loading large artifacts into context; prove trigger-to-render/layout chains, separate measured facts from source inference, find exact code choke points, classify forced layout and render fanout, implement semantically safe fixes, and verify behavior plus repository budgets. Use for trace files, reported profiling durations or call chains, dropped frames, long tasks, resize or scroll jank, render storms, layout thrashing, selector hot paths, interaction latency, or requests to locate exact source-level bottlenecks.

日本語の概要は準備中です。原文の説明を表示しています。

tutti-os/tutti3,8232026年10月8日 更新

Produce a prioritized performance-optimization roadmap across frontend, backend, and infrastructure. Use as an explicit/manual helper after bottlenecks are known or suspected, not as the owner of regression detection, profiling capture, or test execution.

日本語の概要は準備中です。原文の説明を表示しています。

foryourhealth111-pixel/Vibe-Skills3,6772026年8月31日 更新

Supply-chain Bottlenecks reference method. Use when studying this focused method, not to run an API request. External API-key access for its legacy endpoints is not published in this release.

日本語の概要は準備中です。原文の説明を表示しています。

AlphaGBM/skills3,6702026年10月6日 更新

Add EAGLE-3 or draft-model speculative decoding to a Jetson vLLM server when TPOT is the bottleneck.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5862026年10月14日 更新

Use this skill when the user is doing hands-on deployment, tuning, or evaluation of the DOCA-shipped Zero-Touch RoCE RTT-based Congestion Control (ZTR RTTCC) reference algorithm on a BlueField-3 DPA — wiring `doca_pcc_dev_ztr_rttcc_algo` into the shipped DOCA PCC sample, picking a variant (vanilla / PM / RX-rate / multipath / window-probeless) at DPACC build time, tuning host-set parameters, or diagnosing `DOCA_PCC_DEV_STATUS_FAIL` from the algorithm. Trigger even when the user does not say 'DOCA PCC' or 'ZTR RTTCC' — typical implicit phrasings: 'my RoCE-v2 flows aren't being throttled', 'PCC sample isn't dispatching to my algo', 'how do I pick the multipath PCC variant', 'set-params returns fail', 'algorithm loaded but counters are flat', or 'do I need a custom CC algorithm on BF3'. Refuse and route elsewhere for writing a custom PCC algorithm from scratch, read-only PCC counter inspection, the host-side `doca-pcc` lifecycle, or firmware-only pre-Programmable PCC — those belong to other skills.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5862026年10月14日 更新

Golang data structures — slices (internals, capacity growth, preallocation, slices package), maps (internals, hash buckets, maps package), arrays, container/list/heap/ring, strings.Builder vs bytes.Buffer, generic collections, pointers (unsafe.Pointer, weak.Pointer), and copy semantics. Use when choosing or optimizing Go data structures, implementing generic containers, using container/ packages, unsafe or weak pointers, or questioning slice/map internals. Not for applying optimization patterns once profiling has identified a bottleneck (→ See `samber/cc-skills-golang@golang-performance` skill).

日本語の概要は準備中です。原文の説明を表示しています。

samber/cc-skills-golang3,4712026年10月1日 更新

In-memory caching in Golang using samber/hot — eviction algorithms (LRU, LFU, TinyLFU, W-TinyLFU, S3FIFO, ARC, TwoQueue, SIEVE, FIFO), TTL, cache loaders, sharding, stale-while-revalidate, missing key caching, and Prometheus metrics. Apply when using or adopting samber/hot, when the codebase imports github.com/samber/hot, or when the project repeatedly loads the same medium-to-low cardinality resources at high frequency and needs to reduce latency or backend pressure.

日本語の概要は準備中です。原文の説明を表示しています。

samber/cc-skills-golang3,4712026年10月1日 更新

[omh] Current technical or business fact to cite from web: web lookup lane - settle a current-facts question in one cited retrieval round with retrieval dates and source-quality notes; for pre-spec grounding across reference implementations use `research`. Use when the user says: web-research, web research, web search, search the web, internet search, look up, look up sources, latest sources.

日本語の概要は準備中です。原文の説明を表示しています。

rlaope/oh-my-hermes3,3632026年10月13日 更新

Use when the user asks to "make everyone tell the same story", "write our elevator pitch ladder", or "build a spokesperson Q&A and approved boilerplate pack"; derives from the narrative-registry canon, message house, and brand voice a repeatable enablement kit — an elevator ladder (10-second / 30-second / 2-minute), a spokesperson Q&A (tough questions with on-canon answers), an approved boilerplate/bio pack (25 / 50 / 100-word), and a do/don't language sheet — so sales, support, founders, and partners repeat one consistent story. Not for the launch-day runbook — use launch-day-conductor; not for finished per-channel copy — use content-writer or each discipline creative builder; not for launch-window battle cards — use sales-enablement-kit; this kit never adjudicates a claim. 叙事赋能包/电梯梯度/发言人问答/审定样板/该说不该说

日本語の概要は準備中です。原文の説明を表示しています。

aaron-he-zhu/aaron-marketing-skills2,9452026年10月13日 更新

Use when the user asks to "build our pitch deck narrative", "write a fundraising story", or "structure the sales pitch narrative"; derives from the narrative canon a company pitch/deck narrative — problem → the undeniable shift → product-as-hero → proof → the ask — as a slide-beat outline (one narrative beat per slide, with the claim ID each proof beat rests on), for both a sales pitch and a fundraising deck. Every proof beat is labeled Measured / User-provided / '[needs source]' and unverified ones route to the claims candidates. Not for the launch-window battle cards and talk track — use sales-enablement-kit; not for the durable message hierarchy or the arc itself — use message-system-architect / strategic-narrative-designer; not for finished deck visual design — out of scope; not for claim adjudication — use offer-claims-registry. 路演叙事/融资故事/销售 pitch/幻灯节拍

日本語の概要は準備中です。原文の説明を表示しています。

aaron-he-zhu/aaron-marketing-skills2,9452026年10月13日 更新

Use when the user asks to "design an early access program", "set up a waitlist and beta stages", or "define beta graduation criteria"; produces a waitlist→concept→alpha→beta→GA stage ladder with per-stage purpose and opt-in semantics, quantified graduation criteria per stage (labeled Estimated), a cohort-gating and invite-throttling plan, tester recruitment with launch-day social-proof prep, a feedback-loop spec where every status change notifies its subscribers, and a referral-loop mechanism spec (invite codes, anti-abuse). Not for waitlist acquisition strategy or the capture-flow spec — use list-growth-designer; not for the canonical stage record — use launch-registry. waitlist/内测阶梯/抢先体验/毕业标准/反馈闭环

日本語の概要は準備中です。原文の説明を表示しています。

aaron-he-zhu/aaron-marketing-skills2,9452026年10月13日 更新