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「yc」の検索結果

3,546 件 ・ 関連度順

概要と使いどころ

Azure Storage Services including Blob Storage, File Shares, Queue Storage, Table Storage, and Data Lake. Answers questions about storage access tiers (hot, cool, cold, archive), when to use each tier, and tier comparison. Provides object storage, SMB file shares, async messaging, NoSQL key-value, and big data analytics. Includes lifecycle management. USE FOR: blob storage, file shares, queue storage, table storage, data lake, upload files, download blobs, storage accounts, access tiers, storage tiers, hot cool cold archive, storage tier comparison, when to use storage tiers, lifecycle management, Azure Storage concepts. DO NOT USE FOR: SQL databases, Cosmos DB (use azure-prepare), messaging with Event Hubs or Service Bus (use azure-messaging).

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5662026年10月13日 更新

Plan, deploy, operate, and troubleshoot Azure Local (formerly Azure Stack HCI): sizing and prerequisites, Arc registration, lifecycle updates, workloads (Azure Local VMs, AKS on Azure Local, images, disks, logical networks), SDN and network security, and failure triage — starting read-only and confirming before risky changes. WHEN: Azure Local, Azure Stack HCI, Arc resource bridge, custom location, Azure Local VM, Arc VM, AKS on Azure Local, AKS hybrid, SDN, Lifecycle Manager, Azure Local update, disconnected site.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5662026年10月13日 更新

Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4852026年10月9日 更新

Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership. Use for Roblox collisions, hit detection, RaycastParams, PhysicsService, projectiles, vehicles, knockback, constraints, deprecated BodyMovers, unstable motion, or client-owned physics exploits.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4852026年10月9日 更新

Help users navigate the psychological burdens of leadership by cultivating emotional awareness, reframing failure, and building sustainable mental health practices.

日本語の概要は準備中です。原文の説明を表示しています。

RefoundAI/lenny-skills1,3912026年7月17日 更新

Use when starting or navigating any American Anthropologist (AA) manuscript as the entry point. Routes to the right AA sub-skill based on lifecycle stage, subfield (sociocultural, archaeology, biological, linguistic), and section type (Research Article, Vital Topics Forum, World/Public/Multimodal Anthropologies, Review Essay). It dispatches; it does not draft content.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2522026年9月27日 更新

Use as the entry point for any Agricultural Systems (AgSy) manuscript. Routes to the right AgSy sub-skill based on where you are in the lifecycle and which article type (research paper, short communication, perspective, comment, review) fits. AgSy is a systems-science journal, so the router's first job is to confirm there is a real systems question — interactions, hierarchical levels, trade-offs — not a single-factor field trial. It dispatches; it does not draft content.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2522026年9月27日 更新

Use when planning an ACM CCS project timeline across the two HotCRP review cycles, from venue fit through abstract registration, full-paper upload, rebuttal, notification, revision, artifact evaluation, ACM camera-ready, and in-person presentation, with backward-planning offsets and the security big-four deadline-hopping calendar.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2522026年9月27日 更新

Use when explaining or planning around ACM CCS peer review, the two-cycle HotCRP workflow, decision categories including minor revision, the rebuttal window, the adversarial reviewer pool, ethics and disclosure scrutiny, meta-review dynamics, and ACM proceedings outcomes.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2522026年9月27日 更新

Use when auditing an ACL submission before an ACL Rolling Review cycle deadline, covering long/short paper page budgets, the mandatory Limitations section, Responsible NLP checklist, anonymized PDFs and supplements, preprint declarations, dual-submission rules, resubmission linking, and ARR desk-reject triggers on OpenReview.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2522026年9月27日 更新

Use when building the theoretical engine of an Accounting, Organizations and Society (AOS) manuscript — choosing a social/organizational theory tradition (institutional theory, governmentality, Bourdieu, actor-network theory, practice theory, psychological process theory) and making it generate the analysis rather than decorate it. Builds the lens; it does not collect data (aos-methods) or frame the contribution (aos-contribution-framing).

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2522026年9月27日 更新

Use when constructing or auditing accounting measures for 《会计研究》 (Accounting Research) — discretionary accruals (modified Jones), real earnings management (Roychowdhury), conservatism (Basu / C-Score), comparability, disclosure indices, audit-quality and tax-avoidance proxies — so each measure is built transparently and reproducibly. Use before identification.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2522026年9月27日 更新

Use when situating an Accounting, Organizations and Society (AOS) manuscript in the literature — entering one of the journal's own long-running conversations, engaging the interdisciplinary sources (organization theory, sociology, psychology) those conversations draw on, and marking precisely what the paper adds. Positions the argument; it does not build the theory itself (aos-theory-development).

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2522026年9月27日 更新

Use when reasoning about how an ACL paper travels through ACL Rolling Review and conference commitment, covering reviewer and area-chair roles, meta-reviews, the commitment decision by senior area chairs and program chairs, Findings versus main-conference outcomes, ethics review escalation, and resubmission strategy across cycles.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2522026年9月27日 更新

Use when positioning an ACL submission against the NLP literature, covering ACL Anthology citation practice, arXiv-versus-published version citation, concurrent LLM-era preprints, prior-cycle ARR resubmission overlap, anonymity-preserving self-citation, and the fast-moving baseline problem in computational linguistics.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2522026年9月27日 更新

Manage Simulink Real-Time target computers from MATLAB — list available targets, check whether a target is connected, read its lifecycle status, add/remove/rename targets, set IP addresses and credentials, choose the default target, install TLS material, configure a startup application, and run target lifecycle ops (connect, reboot, RTOS update). Use whenever the user asks "which targets are available", "is my target connected", "what's the status of the target", "add a Speedgoat", "switch default target", "change the target IP", "reboot the box", "update the target", or works with `slrealtime.Targets`, `tg = slrealtime`, `addTarget`, `removeTarget`, `getTargetNames`, `getDefaultTargetName`, `setDefaultTargetName`, `connect`, `isConnected`, `status(tg)`, `setipaddr`, `setupTLSCertificate`, `setStartupApp`, `reboot`, `update`, or `slrealtime.testSetup`. Covers Speedgoat target computers and Simulink Real-Time Linux devices.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/simulink-agentic-toolkit1,2212026年10月8日 更新

Generates 3D conformer ensembles using RDKit ETKDGv3 with knowledge-enhanced distance geometry, MMFF94/UFF force-field optimization, CREST + GFN2-xTB semi-empirical refinement, and macrocycle-aware torsion preferences. Provides explicit decision rules for single vs ensemble conformer use, RMSD pruning, energy windows, conformer count, and force-field choice. Use when preparing 3D ligands for docking, generating descriptor input for 3D QSAR, or sampling macrocycle/peptide conformational ensembles.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Use when the user mentions window resizing support, resizable-window readiness, iPhone Mirroring compatibility, iPhone Duo readiness, scene-lifecycle migration checking, or preparing an app for the 27-cycle resizing model.

日本語の概要は準備中です。原文の説明を表示しています。

CharlesWiltgen/Axiom1,2082026年10月13日 更新

Use when working with iOS/macOS Keychain Services (SecItem queries, kSecClass, OSStatus errors), biometric authentication (LAContext, Face ID, Touch ID), CryptoKit (AES-GCM, ChaChaPoly, ECDSA, ECDH, HPKE, ML-KEM), Secure Enclave, secure credential storage (OAuth tokens, API keys), certificate pinning (SecTrust, SPKI), keychain sharing across apps/extensions, migrating secrets from UserDefaults or plists, or OWASP MASVS/MASTG mobile compliance on Apple platforms.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1952026年8月1日 更新

Extract battery features for degradation analysis and health monitoring in MATLAB. Covers cycling test features, differential curves (IC/DV/DT), and measurement statistics. Use when working with battery cycling data, SOH estimation, RUL prediction, or any battery test data analysis in MATLAB. Triggers on battery* functions such as batteryTestDataParser, batteryTestFeatureExtractor, batteryMeasurementFeatures, batteryDifferentialCurves.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1642026年10月9日 更新

ec2

無料

AWS EC2 virtual machine management — instances, security groups, key pairs, AMIs, EBS volumes, Auto Scaling Groups, Spot Instances, Session Manager, placement groups, and instance lifecycle automation. Trigger on ANY of these, even when EC2 isn't named explicitly: - Launching or provisioning: "spin up a server", "create a VM", "new instance", "run-instances", mention of instance types (t3, m5, c5, r6, g5, p4d, t4g, c7g, etc.) - SSH / connectivity problems: "connection refused", "connection timed out", "permission denied publickey", "can't connect to my instance", "SSH not working" - Instance management: resize, stop, start, terminate, reboot, change instance type - Cost optimization: stop dev instances overnight, save money on EC2, spot vs on-demand, reserved instances - Auto Scaling: ASG, launch template, mixed instances policy, scale to zero, scheduled scaling - Spot Instances: spot fleet, spot interruption, capacity-optimized, price-capacity-optimized - AMIs and backups: create image, custom AMI, EBS snapshot, DLM lifecycle policy, copy AMI - Monitoring: EC2 CPU utilization, CloudWatch metrics for instance, instance status checks, console output - Access methods: Session Manager, EC2 Instance Connect, bastion host, port forwarding - Security: IMDSv2, instance metadata, IAM role on instance, security group rules - User data and bootstrap scripts, cloud-init

日本語の概要は準備中です。原文の説明を表示しています。

itsmostafa/aws-agent-skills1,1632026年10月13日 更新

Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. Use this skill when building browser-based games, interactive 3D applications, or performance-critical web experiences. Triggers on tasks involving PlayCanvas, entity-component systems, game engine development, WebGL games, 3D browser applications, editor-first workflows, or real-time 3D rendering. Alternative to Three.js with game-specific features and integrated development environment.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0482025年11月20日 更新

When the user wants to plan growth using the AARRR framework, diagnose growth bottlenecks, or map actions across the customer lifecycle. Also use when the user mentions "growth funnel," "AARRR," "pirate metrics," "acquisition activation retention," "customer lifecycle metrics," or "growth framework." For retention tactics, use retention-strategy.

日本語の概要は準備中です。原文の説明を表示しています。

kostja94/marketing-skills1,0332026年10月6日 更新

Systematic content refresh discipline. Quarterly audits, refresh prioritization (which pieces, when, how deep), refresh-vs-merge-vs-delete decisions, the lifecycle that distinguishes intentional refresh from set-and-forget decay. Builds on the refresh sections of pillar-content-architecture and editorial-qa with a program-level discipline. Triggers on content refresh, content decay, content audit, refresh prioritization, content lifecycle, refresh strategy, traffic decay, ranking drop, content freshness, evergreen content, content maintenance. Also triggers when traffic is eroding silently across an aging content library, when teams cannot decide which pieces to refresh, or when refresh work is happening but the impact is unclear.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9602026年10月7日 更新