AI 视频生成全流程:通过 6 个阶段(剧本→角色/场景设计→分镜→参考图→视频生成→后期剪辑)将用户想法转化为完整视频。支持临时工作台(单独调用 LLM、VLM、文生图、图生图、视频生成)和一次性短流程 Pipeline(文艺短视频、动作迁移、数字人口播)。触发词:视频生成、AI视频、AIGC、创作视频、制作视频、AI画图、文艺短视频、静态短视频、动作迁移、数字人口播。
日本語の概要は準備中です。原文の説明を表示しています。
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AI 视频生成全流程:通过 6 个阶段(剧本→角色/场景设计→分镜→参考图→视频生成→后期剪辑)将用户想法转化为完整视频。支持临时工作台(单独调用 LLM、VLM、文生图、图生图、视频生成)和一次性短流程 Pipeline(文艺短视频、动作迁移、数字人口播)。触发词:视频生成、AI视频、AIGC、创作视频、制作视频、AI画图、文艺短视频、静态短视频、动作迁移、数字人口播。
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants Codex to build, refine, test, validate, or list CLI-Anything harnesses for GUI applications or source repositories. Adapts the full CLI-Anything methodology to Codex without changing the generated Python harness format.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants Reasonix to build, refine, test, or validate a CLI-Anything harness for a GUI application or source repository. Adapts the CLI-Anything methodology to Reasonix without changing the generated Python harness format.
日本語の概要は準備中です。原文の説明を表示しています。
Run a Meta-Harness-style optimization loop NATIVELY — automatically search over the scaffolding around a FIXED base model (memory, retrieval, context construction, prompt templates, summarization, tool-selection logic) by proposing candidate variants, scoring each on a cheap deterministic eval, and keeping a Pareto frontier of quality vs cost — using native Agent / Workflow / loop tools instead of a standalone Python harness. Use this whenever the user wants to optimize, evolve, tune, distill, or search over a harness, scaffold, prompt system, memory or retrieval policy, context-assembly code, or summarizer while keeping the model fixed; whenever they mention Meta-Harness, harness optimization, scaffold evolution, automatic prompt/memory optimization, an evolutionary or Pareto search over candidate implementations, or "make the harness/agent better without retraining"; and whenever the gain must come from the code AROUND the model rather than the model weights. Reproduces the Meta-Harness paper's method natively, with no claude_wrapper.py and no metered solver API.
日本語の概要は準備中です。原文の説明を表示しています。
Audit cross-platform attribution, conversion definitions, reporting windows, GA4, AdServices and AdAttributionKit, MMPs, browser and server events, offline conversions, and platform reconciliation. Use for attribution audit, attribution models, conversion windows, requests to add or total Meta and Google conversions, incompatible reporting-window aggregation, GA4 attribution, MMP review, AppsFlyer, Adjust, Branch, Singular, or cross-platform discrepancies.
日本語の概要は準備中です。原文の説明を表示しています。
Plan and review paid-media budgets, bidding, pacing, marginal return, forecasts, CPA, ROAS, MER, LTV:CAC, constraints, and allocation across supported platforms. Use for ad budget allocation, media budget, bidding strategy, scaling, spend pacing, budget forecast, ROAS target, or investment tradeoffs.
日本語の概要は準備中です。原文の説明を表示しています。
Analyze and optimize tweets for maximum reach using Twitter's open-source algorithm insights. Rewrite and edit user tweets to improve engagement and visibility based on how the recommendation system ranks content.
日本語の概要は準備中です。原文の説明を表示しています。
Research competitor paid-ad presence, messaging, creative, formats, landing pages, keyword and auction signals, transparent ad libraries, and strategic gaps across supported platforms. Use for competitor ads, ad libraries, ad spy, competitive PPC analysis, competitor creative, Google Ads Transparency, Meta Ad Library, or paid-media competitor research.
日本語の概要は準備中です。原文の説明を表示しています。
Professional finance research toolkit — backtesting (11 engines + benchmark comparison panel), factor analysis, Alpha Zoo (478 pre-built alphas across qlib158/alpha101/gtja191/academic/fundamental), options pricing, 90 finance skills, 30 multi-agent swarm teams, Trade Journal analyzer, and Shadow Account (extract → backtest → render) across 29 market-data sources (tushare, yfinance, okx, binance, akshare, baostock, tencent, mootdx, ccxt, futu, mt5, tickerall, local, eastmoney, sina, stooq, yahoo, pykrx, india_broker, qveris, longbridge, nobitex, wallex, plus optional-key finnhub/alphavantage/tiingo/fmp/gildata).
日本語の概要は準備中です。原文の説明を表示しています。
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need Codex to coordinate multiple agents through Agent Relay for peer-to-peer messaging, lead/worker handoffs, or shared status tracking across sub-agents and terminals.
日本語の概要は準備中です。原文の説明を表示しています。
Explicit-only last resort. Draws game art from code, with no image model - pixel sprites from a PixelSpec, flat vector props, UI and icons from portable SVG, rigged characters with planted feet, FX with a JS runtime, seam-proven autotiles, playable top-down layouts with collision, stylized parallax and ambient plate motion - palette-exact, with QA and review sheets. Use only when the user explicitly asks for code-drawn art, or when generate2dmedia route_media.py finds no image or video route (no-route, exit 3). Never the default - image generation (generate2dsprite, generate2dmap, video2dsprite) comes first for characters, props, maps and FX. Not for painterly, detailed or likeness art, HD-2D plates or realistic fire, smoke or water. Always disclose the result as code-drawn.
日本語の概要は準備中です。原文の説明を表示しています。
A skill that creates new Claude skills and automatically shares them on Slack using Rube for seamless team collaboration and skill discovery.
日本語の概要は準備中です。原文の説明を表示しています。
Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
Help authors learn from exemplary ICLR, ICML, and NeurIPS papers through source-linked manuscript comparisons, concrete writing and experiment suggestions, and guided reflection. Use for research storytelling, contribution framing, paper comparison, figure planning, or research retrospectives. Not an acceptance predictor or a routine grammar/citation formatter.
日本語の概要は準備中です。原文の説明を表示しています。
Stops defensive writing across the entire paper lifecycle — writing, revising, cutting, and organizing experiments. Treats the paper as a press conference, not a project summary, lab log, or self-audit: identify the single most publishable strength of the work and build the most favorable, complete, and persuasive narrative around it. Never present everything evenly, never volunteer weakness, never write an experiment diary, never attack the paper on the reviewer's behalf. Triggers: polish my paper, revise manuscript, write abstract, write introduction, write conclusion, shorten paper, rebuttal, respond to reviewers, organize experiments, defensive writing, AI-flavored academic writing.
日本語の概要は準備中です。原文の説明を表示しています。
Make game-ready 2D characters, creatures, props, icons and FX as master stills, sprite sheets or animation clips. Plan size, motion and finish; generate the art (image generation is the default, through generate2dmedia route_media.py - the API when a key is configured, else the local Codex or Grok CLI); approve one master still per character; then key, slice, register, scale, palette, QA and export frames for a game engine (Aseprite JSON, Godot SpriteFrames or Sprite3D). HD finish by default, pixel finish on request. Character animation is one image-to-video clip per action from the master (video2dsprite); sheets are for FX, icons and props. Use for sprites, masters, sheets, frame-by-frame animation and packaging frames from any source. Not for maps, tiles or backgrounds (generate2dmap), video clips (video2dsprite), code-drawn art (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
Discover agent-native CLIs for professional software. Access the live catalog to find tools for creative workflows, productivity, AI, and more.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants OpenClaw to build, refine, test, or validate a CLI-Anything harness for a GUI application or source repository. Adapts the CLI-Anything methodology to OpenClaw without changing the generated Python harness format.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants Hermes Agent to build, refine, test, or validate a CLI-Anything harness for a GUI application or source repository. Adapts the CLI-Anything methodology to Hermes without changing the generated Python harness format.
日本語の概要は準備中です。原文の説明を表示しています。
Audit Apple Ads measurement, AdServices and AdAttributionKit, campaign and keyword structure, Search Match, App Store placements, custom product pages, bidding, budgets, MMP reconciliation, and policy. Use for Apple Ads, Apple Search Ads, App Store ads, Search Match, custom product pages, AdServices, or Apple app-install campaigns.
日本語の概要は準備中です。原文の説明を表示しています。
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
日本語の概要は準備中です。原文の説明を表示しています。
Use when you have a spec or requirements for a multi-step task, before touching code
日本語の概要は準備中です。原文の説明を表示しています。
Toolkit for styling artifacts with a theme. These artifacts can be slides, docs, reportings, HTML landing pages, etc. There are 10 pre-set themes with colors/fonts that you can apply to any artifact that has been creating, or can generate a new theme on-the-fly.
日本語の概要は準備中です。原文の説明を表示しています。