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cccskills

「building」の検索結果

4,750 件 ・ 関連度順

概要と使いどころ

Builds Zeek-based network hunting analytics by writing scripts and analyzing Zeek logs (conn, dns, http, ssl, files) to surface long connections, rare JA3s, suspicious downloads, and beaconing. Activates for requests to build Zeek analytics, write a Zeek hunting script, or analyze Zeek logs for threats.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Rebuilds a usable PE file from a memory dump by fixing the section alignment (virtual-to-raw), correcting the entry point, and preparing for import table reconstruction. Activates for requests to rebuild a dumped PE, fix a memory-dumped executable, or convert a process dump into an analyzable file.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

tart-ci

無料

Stand up a fast, cached, isolated, disposable macOS CI lane on Tart — layered golden VM images, ephemeral per-job GitHub Actions runners, host-mounted caches, and a reusable per-repo vm-image manifest. Use when setting up VM-based CI for Pulp or generalizing it to another repo, building/refreshing golden images, wiring ephemeral runners, or debugging the VM lane.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月17日 更新

sdf-text

無料

Work with Pulp's SDF / MSDF / PSDF glyph atlases — building, sampling via SkSL, and the shared text-layout helpers.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月17日 更新

Building and shipping a Forge app (Modular, Instrument, MIDI, FX, and the sequencer work to come) as a signed installer somebody else can actually use. Covers the seam between the Forge and Pulp repos, what a green signal does and does not prove, shipping the runtime rather than only the binary, and the wiring gaps that make a finished feature behave like a missing one.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月17日 更新

Step-by-step guide for building a JUCE audio plugin from scratch. Use when the user asks "how do I create a JUCE plugin", "set up a JUCE project", "add parameters to my JUCE plugin", "package my VST3", or "how do I wire up APVTS". Trigger on phrases like "create a JUCE plugin", "JUCE CMake setup", "AudioProcessor skeleton", "add APVTS parameters", or "codesign my plugin on macOS".

日本語の概要は準備中です。原文の説明を表示しています。

kunitoki/sonic-skills222026年5月21日 更新

Step-by-step guide for building Web Audio processing pipelines — AudioWorklet processors, custom nodes, parameter automation, and WebMIDI integration. Use when the user asks how to build or wire up Web Audio code from scratch. Trigger on phrases like "build an AudioWorklet", "create a custom Web Audio effect", "how do I use WebMIDI", "how do I write an AudioWorkletProcessor", or "how do I connect AudioNodes".

日本語の概要は準備中です。原文の説明を表示しています。

kunitoki/sonic-skills222026年5月21日 更新

yup-guide

無料

Step-by-step guide for building a YUP audio plugin from scratch. Use when the user asks "how do I create a YUP plugin", "set up a YUP project", "add parameters to my YUP plugin", "package my CLAP or VST3", or "how do I wire up AudioParameterHandle". Trigger on phrases like "create a YUP plugin", "YUP CMake setup", "yup_audio_plugin", "AudioParameterBuilder", "AudioParameterHandle", or "createPluginProcessor".

日本語の概要は準備中です。原文の説明を表示しています。

kunitoki/sonic-skills222026年5月21日 更新

Convert between LaTeX and Microsoft Word for academic manuscripts in either direction, and assemble .tex from mixed sources. Fires on: converting .tex/LaTeX to Word/.docx ("tex to docx", "latex to word", "tex2docx", "convert to word", "pandoc convert"); converting .docx manuscripts to LaTeX for editing and back ("convert to latex", "manuscript", "footnotes", "reference doc", the docx-to-tex-to-docx round-trip / academic paper editing pipeline); high-fidelity delivery where plain pandoc loses tables, mangles cross-references, or fails on custom macros — booktabs/regression tables, OMML equations, cleveref, \estauto, \@@input, \thanks, TikZ, native Word tables, longtable, siunitx; and building .tex from mixed PDF/docx/LLM-generated sources. Replaces and reroutes the retired skills manuscript-editing-template-latex, latex-to-docx-fidelity, tex2docx, and latex-from-mixed-sources.

日本語の概要は準備中です。原文の説明を表示しています。

kennethkhoocy/applied-micro-skills222026年9月5日 更新

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

日本語の概要は準備中です。原文の説明を表示しています。

datit309/supergraph222026年10月15日 更新

Generate custom editor tooling including Custom Inspectors, PropertyDrawers, EditorWindows, Gizmos, and Handles. Use when building designer-facing tools, spatial visualization, batch operations, or custom component UIs. Triggers on requests like "create a custom inspector", "add gizmos", "build an editor window", "make this component designer-friendly", "add a debug visualization", "create a level editor tool", "add a property drawer", "make a batch rename tool", or any editor tooling work. Always uses SerializedProperty and Undo for safety.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Generates networking boilerplate adapted to the project's chosen networking package (NGO, Mirror, Photon). Use when setting up multiplayer systems, syncing state, writing RPCs, building lobbies, or designing an authority matrix. Triggers on requests like "add multiplayer", "sync player health", "create an RPC", "set up lobbies", "make this networked", "add co-op", "replicate this across clients", "spawn networked objects", "handle player disconnect", "create a matchmaking system", or any task involving network state synchronization, remote procedure calls, or client-server architecture. Always reads ProjectConfig.yaml -> networking before generating code. If networking is "none", do NOT generate networking code.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 multiplayer and networking guide. Use when building multiplayer games, working with Netcode for GameObjects, NetworkManager, NetworkObject, NetworkBehaviour, RPCs (ServerRpc, ClientRpc), NetworkVariables, or Unity multiplayer services (Relay, Lobby). Covers client-server architecture, state synchronization, and scene management. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

unity-2d

無料

Unity 6 2D game development guide. Use when building 2D games, working with sprites, sprite atlas, SpriteRenderer, tilemaps, 2D physics (Rigidbody2D, Collider2D), 2D lighting, sorting layers, or sorting groups. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

unity-ui

無料

Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity 6 platform targeting and build guide. Use when building for specific platforms, configuring build profiles, using platform scripting defines (#if UNITY_IOS, #if UNITY_ANDROID), optimizing for mobile, WebGL, or consoles, working with Addressables/asset bundles, or choosing between IL2CPP and Mono. Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

unity-xr

無料

Unity 6 XR development guide. Use when building VR, AR, or MR experiences. Covers XR Interaction Toolkit, XR Plug-in Management, OpenXR, hand tracking, controllers, haptics, AR Foundation (plane detection, anchors, image tracking), and platform-specific setup (Meta Quest, Apple Vision Pro). Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Use when building, reviewing, or improving frontend UI that needs product-specific design direction, design-system generation, Master/Page overrides, distinctive visual identity, anti-generic interface choices, first-screen hierarchy, UI polish, chart UX, interaction states, responsive behavior, or visual QA. Interface polishing, interactive state.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when building or reviewing Canvas 2D, Three.js/WebGL, React Three Fiber, GLSL shaders, ShaderToy-to-WebGL adaptation, 2D/3D visualization, game rendering, animation loops, GPU resource cleanup, or rendering performance. Do not use for standard DOM UI, charts already covered by a chart library, or non-graphical performance work; Chinese triggers include Canvas, Three.js, WebGL, GLSL, Shader, 3D, data visualization, games.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when building or reviewing substantial forms with React Hook Form, Zod schemas, typed validation, dynamic fields, controlled third-party inputs, file upload, multi-step flows, dependent validation, or form performance. Do not use for trivial 1-3 field forms without validation; Chinese triggers include form, form validation, dynamic fields.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Generate fantasy character names in zh-TW with original spelling and etymology, across human, elf, dwarf, orc/beastfolk, and halfling naming traditions. Use when the user needs a name for a character, NPC, party member, villain, shopkeeper, or monster, asks to think of, suggest, or rename such a character, names entities for a MUD/TRPG/game world or worldbuilding document, or writes lore, quests, presets, or seed data that require in-world personal names.

日本語の概要は準備中です。原文の説明を表示しています。

jim60105/copilot-prompt212026年10月16日 更新

nuxt-ui

無料

Build UIs with @nuxt/ui v4 — 125+ accessible Vue components with Tailwind CSS theming. Use when creating interfaces, customizing themes to match a brand, building forms, or composing layouts like dashboards, docs sites, and chat interfaces.

日本語の概要は準備中です。原文の説明を表示しています。

onmax/nuxt-convex212026年4月11日 更新

Use when a task needs the judgment of an Engineering Teacher, Postsecondary — diagnosing a spike in a gatekeeper course's D/F/W rate, running a capstone design course with an industry sponsor, closing the loop on an ABET student-outcome assessment, or building a tenure/promotion teaching-effectiveness case beyond raw student evaluation scores.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Use when a task needs the judgment of an Electrical and Electronics Drafter — sizing a conductor and conduit for a panel or feeder circuit against NEC ampacity and fill tables, building a schematic/elementary diagram or one-line diagram on IEEE 315/ANSI Y32.2 symbols, cross-referencing wire numbers between a schematic and a panel wiring diagram, sizing a PCB trace against IPC-2221 current tables, or QC-checking an electrical drawing set before issuance.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新