tdd
無料Strict test-driven development for behavior changes. Requires verified RED before production code, minimal GREEN, and refactor only after passing tests.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Strict test-driven development for behavior changes. Requires verified RED before production code, minimal GREEN, and refactor only after passing tests.
日本語の概要は準備中です。原文の説明を表示しています。
Generates EditMode and PlayMode tests using NUnit, mapped from GDD Gherkin scenarios. Use when writing tests, validating features, ensuring code quality, or verifying behavior after changes. Triggers on requests like "write tests for this", "test the health system", "add unit tests", "verify this works", "add PlayMode tests", "test this feature", "write integration tests", "make sure this doesn't break", "add test coverage", "TDD this feature", or any task involving test creation, test-driven development, or quality assurance. Maps Given/When/Then scenarios directly to test methods using NUnit assertions.
日本語の概要は準備中です。原文の説明を表示しています。
Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.
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Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.
日本語の概要は準備中です。原文の説明を表示しています。
Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.
日本語の概要は準備中です。原文の説明を表示しています。
Unity 6 ECS/DOTS development guide. Use when working with Entity Component System, data-oriented design, Jobs system, or Burst Compiler. Covers Entities, IComponentData, ISystem, EntityManager, baking, Jobs, and Burst. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Unity 6 physics development guide. Use when working with Rigidbody, colliders, raycasting, triggers, collisions, joints, or physics simulation. Covers PhysX 5 (3D) and Box2D (2D) physics, FixedUpdate timing, layer masks, and contact data. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Unity 6 XR development guide. Use when building VR, AR, or MR experiences. Covers XR Interaction Toolkit, XR Plug-in Management, OpenXR, hand tracking, controllers, haptics, AR Foundation (plane detection, anchors, image tracking), and platform-specific setup (Meta Quest, Apple Vision Pro). Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Unity 6 2D game development guide. Use when building 2D games, working with sprites, sprite atlas, SpriteRenderer, tilemaps, 2D physics (Rigidbody2D, Collider2D), 2D lighting, sorting layers, or sorting groups. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
用于前端决策依赖可能变化的框架、库、浏览器、运行时、包、API 或平台行为时,包括官方文档核验、版本敏感模式、迁移选择或公共接口假设;中文触发词包括 查官方文档、以源码为准、source-driven、版本差异。
日本語の概要は準備中です。原文の説明を表示しています。
Use when frontend decisions depend on framework, library, browser, runtime, package, API, or platform behavior that may have changed, including official documentation checks, version-sensitive patterns, migration choices, or public interface assumptions; Chinese triggers include Check official documentation, source code shall prevail, source-driven, version differences.
日本語の概要は準備中です。原文の説明を表示しています。
Ableton Live Object Model (LOM) API reference for Python Remote Scripts and control surface development.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of a manuscript or content editor — diagnosing structural problems in a draft, writing a developmental edit letter, running a line-edit or copyedit pass, deciding what to cut to hit a word-count target, or triaging conflicting author feedback.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of an Emergency Management Director — activating and staffing an EOC for a developing hazard, sequencing a disaster declaration and FEMA Public Assistance/Individual Assistance request, sizing shelter and resource needs against real population and capacity numbers, designing or critiquing a tabletop exercise, or writing an after-action report and improvement plan.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of a detective/criminal investigator — developing and stress-testing a case theory against alternate explanations, reconciling conflicting timestamps (DVR, cell tower, witness-reported) into a defensible timeline, structuring a suspect/witness interview using a non-accusatorial method, drafting a probable-cause affidavit, or evaluating whether a confession or eyewitness identification is being treated with the right level of certainty.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of a Chemist — developing or validating an analytical method (HPLC, GC, spectroscopy), designing a synthesis route and reconciling a reaction yield, diagnosing an out-of-specification (OOS) lab result, interpreting a spectrum to confirm structure or purity, or reviewing a stability/degradation study.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of a Biofuels/Biodiesel Technology and Product Development Manager — deciding whether a lab/bench-scale process is ready to scale up, evaluating feedstock flexibility tradeoffs in process design, pricing a technology's value against regulatory credit pathways (RFS RIN, LCFS CI score), or managing IP strategy for a novel conversion process. Distinct from biofuels-production-manager, which runs an existing operating facility — this role owns R&D and commercialization of new or improved process technology.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of a Baker — scaling a formula using baker's percentages to hit an exact batch weight, diagnosing whether a fermentation problem traces to dough temperature or mixing development, judging proof readiness from a poke test rather than a fixed clock, or tracing a poor-oven-spring result back to over- or under-proofing instead of the oven.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of a licensed Architect — programming a building's spatial/functional requirements against a budget, developing a design concept against a zoning/code envelope, evaluating a fee proposal or scope-creep request, resolving a code-compliance conflict between disciplines, or working through a construction-phase change order's cost and schedule impact.
日本語の概要は準備中です。原文の説明を表示しています。
Compare ENCODE experiments across different biosamples, tissues, or cell lines to identify tissue-specific regulatory patterns. Use when the user wants cross-tissue comparison, cell-type comparison, tissue-specific elements, differential chromatin, biosample matching, disease vs normal comparison, developmental time course, constitutive vs variable regulation, or multi-tissue data availability mapping. Handles batch effect detection, biosample hierarchy, and comparison design.
日本語の概要は準備中です。原文の説明を表示しています。
Smart code scanner that detects Spring Boot patterns and routes to appropriate skills. Use when editing Java or Kotlin files in Spring Boot projects, working with pom.xml/build.gradle containing spring-boot-starter, or when context suggests Spring Boot development. Detects annotations (@RestController, @Entity, @EnableWebSecurity, @SpringBootTest) to determine relevant skills and provides contextual guidance. Uses progressive automation - auto-invokes for low-risk patterns (web-api, data, DDD), confirms before loading high-risk skills (security, testing, verify).
日本語の概要は準備中です。原文の説明を表示しています。
Create Product Requirements Document (PRD) and setup for Ralph autonomous loop. Use when user runs /create-prd command, wants to set up a project for Ralph, mentions "ralph setup", "create prd", "product requirements", or needs to generate tasks for autonomous development.
日本語の概要は準備中です。原文の説明を表示しています。
Creates isolated git worktrees in .claude/worktrees/ with intelligent branch naming, auto-incrementing, and commit type detection (feat/fix/refactor). Supports manual descriptions and auto-generation from uncommitted git changes. Use when user requests to create worktree, start isolated work, parallel development, run /worktree command, or mentions "worktree".
日本語の概要は準備中です。原文の説明を表示しています。