Formal evaluation framework for Claude Code sessions implementing eval-driven development (EDD) principles
日本語の概要は準備中です。原文の説明を表示しています。
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Formal evaluation framework for Claude Code sessions implementing eval-driven development (EDD) principles
日本語の概要は準備中です。原文の説明を表示しています。
Use native WebMCP tools to edit the project open in Timeline Studio. Inspect clips and available assets, preview and apply multi-track, caption style/position and project framing edits; sample rendered media; run local voiceover, transcription, relighting analysis and depth-video jobs; insert media; undo; save; or export video with progress and cancellation. Use for the live browser editor, not local project-file editing.
日本語の概要は準備中です。原文の説明を表示しています。
Analyze images, video, speech, motion, products, and websites; route local vision, audio, depth, tracking, matting, identity, and restoration models; auto-edit, replicate, enhance, caption, voice, assemble, annotate, validate, and export editable Timeline Studio projects and videos. Use for reference-video remakes, filter and repeated-shot reconstruction, subject-aware reframing, clip splitting, source-time speed curves, Color Wheels grading, ramps and holds, person or product cutout, person or object outline, authorized face swap, shot and timing reconstruction, timeline markers, chapters, beat cues, review notes and ranges, supplied or web-sourced footage, AI video platform selection, cleanup, highlights, product promotion, website walkthroughs, image-to-video assisted edits, optical-flow editing, depth-assisted relighting, grayscale depth-video conversion, depth/2.5D/transition finishing, AI voiceover, subtitles, short-form production, .timeline automation, or editor evaluation.
日本語の概要は準備中です。原文の説明を表示しています。
Score a repository's agentic legibility from repo-visible evidence only. Use when Codex needs to audit how easy a codebase is for coding agents to discover, bootstrap, validate, and navigate, especially for harness-engineering reviews, developer-experience audits, repo cleanup, or before/after comparisons after improving docs, tooling, or architectural constraints.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling.
日本語の概要は準備中です。原文の説明を表示しています。
Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platforms, state_machine.
日本語の概要は準備中です。原文の説明を表示しています。
Godot Expert Analyst: Anara. Visionary project scoring and certification for Godot 4.7+ architecture. Use when evaluating project health, modernity, scalability, dependency graphs, or generating Visionary Certificates. Keywords: analyst, Anara, scoring, certification, architecture audit, ResourceLoader.get_dependencies, typed Dictionary, folder-by-feature, Visionary Certificate, Godot 4.7.
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Design, build, test, and distribute external Temps plugins with TypeScript/Bun; provide development and local-testing guidance for existing Rust plugins. Use for creating a plugin, adding an embedded console UI or deployment-event automation, testing host permissions and AI, installing from GitHub, or submitting a plugin to the public catalog. End-to-end publishing covers TypeScript GitHub-source plugins, not Rust native-package releases or in-process TempsPlugin backend crates.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building VR/AR/XR applications — OpenXR setup, XROrigin3D, hand tracking, controllers, passthrough, and Meta Quest deployment in Godot 4.3+
日本語の概要は準備中です。原文の説明を表示しています。
Use when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance
日本語の概要は準備中です。原文の説明を表示しています。
Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels
日本語の概要は準備中です。原文の説明を表示しています。
Daily morning research note for A-share markets. Summarizes overnight developments, pre-market sentiment, trade ideas, and key events for the trading day. Adapted from the original morning-note skill for Chinese market conventions. Triggers on "早报", "晨会纪要", "今日策略", "morning note", "morning meeting", or "daily A-share preview".
日本語の概要は準備中です。原文の説明を表示しています。
Manage LlamaFarm worktrees for isolated parallel development. Create, start, stop, and clean up worktrees.
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CLI best practices for LlamaFarm. Covers Cobra, Bubbletea, Lipgloss patterns for Go CLI development.
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制作代码驱动的软件产品宣传片和版本更新片(product promo、release notes video、changelog promo)。从真实功能和产品设计出发定方向,用真实组件、GSAP/Three.js 动效、原创配乐和动作音效完成影片,每支片子的视觉手法都从产品本身推导,不套模板。
日本語の概要は準備中です。原文の説明を表示しています。
Maps intelligence for local SEO — geo-grid rank tracking, GBP profile auditing via API, review intelligence across Google/Tripadvisor/Trustpilot, cross-platform NAP verification (Google/Bing/Apple/OSM), competitor radius mapping, and LocalBusiness schema generation from API data. Three-tier capability: free (Overpass + Geoapify), DataForSEO (full intelligence), DataForSEO + Google (maximum coverage). Use when user says "maps", "geo-grid", "rank tracking", "GBP audit", "review velocity", "competitor radius", "maps analysis", "local rank tracking", "Share of Local Voice", or "SoLV".
日本語の概要は準備中です。原文の説明を表示しています。
Automated coordination, formatting, and learning from Claude Code operations using intelligent hooks with MCP integration. Includes pre/post task hooks, session management, Git integration, memory coordination, and neural pattern training for enhanced development workflows.
日本語の概要は準備中です。原文の説明を表示しています。
SPARC (Specification, Pseudocode, Architecture, Refinement, Completion) comprehensive development methodology with multi-agent orchestration
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clawpatch release: version/changelog, CI, npm publish, GitHub release, verify.
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Gate test coverage with a ratchet — a committed baseline that coverage may never drop below and only ever rises. Ships a coverage-gate script (xccov-based) plus an advisory CRAP report (complexity × uncovered). Use when agent-written code needs a deterministic "tests were actually written" check.
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Business fundamentals for indie app developers — LLC/entity setup, taxes, Apple Small Business Program, revenue tracking, hiring contractors, and financial planning for sustainability. Use when user asks about business setup, tax implications, hiring, or financial planning for their app business.
日本語の概要は準備中です。原文の説明を表示しています。
Expert guidance for hybrid AppKit-SwiftUI development. Covers NSViewRepresentable, hosting controllers, and state management between frameworks. Use when bridging AppKit and SwiftUI.
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Brainstorm and rank iOS/macOS app ideas tailored to developer skills. Use when user says "what should I build", "give me app ideas", "I don't know what to build", "brainstorm app ideas", or "help me find an app idea".
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Build and engage a user community around your indie app. Covers platform selection, building in public strategy, content calendars for solo developers, and converting community members into advocates. Use when user wants to grow social media presence, start building in public, or create a content strategy.
日本語の概要は準備中です。原文の説明を表示しています。